Soulstone Survivors - EG_TORTURE
Hey, Survivors! :cozyroe:



It's hard to believe but Soulstone Survivors is already completing 1 year of Early Access! A lot has changed and there is still much to come! We are so happy to have you with us for this incredible journey, and to celebrate the occasion we want to present to you the Anniversary Update!

Have fun with the new special decorations from Nov 6th to Dec 10th and make sure to check out the Speedrun Challenge we are hosting to celebrate the update! Now let’s jump into it!



New content and features:

Steam Trading Cards:
Earn Steam Trading Cards by just playing the game, complete the set, and earn unique badges, Steam Profile backgrounds, and emotes!



Major Runes rework:
You can now have up to 5 rune presets for each character, and now have two types of rune slots, Versatility and Tenacity:
  • Versatility - 3 slots:
    These are runes that allow you to customize your build and what powers you can have access to in a match, those include all Mastery, Affinity, and Inclination runes, Gambler, and so on. These runes no longer have a Runic Power cost and are limited only by the number of Versatility slots;
  • Tenacity - 4 slots:
    These are runes that increase your fighting power one way or another, be it by increasing your damage, movement speed, defenses, and so on. These runes still cost Runic Power and are also limited by the number of Tenacity slots;

Mastery Runes rework:
In addition to the changes above, Mastery runes now allow you to choose UP TO 5 skills from the desired skill type. Whenever you equip a Mastery rune you are guaranteed to have the selected skills in your pool of skills during a match;

(Dev notes: We want players to experiment with as many builds as possible, and we know that prior to this change players would often prefer focusing their limited runic power into runes that directly make you more powerful instead of trying to experiment with varied and possibly whacky builds. We hope that with this change (and the changes listed below) you will have more freedom to create any builds you can dream of more predictably.)



Match History screen:
You can now view a list of your previous matches, including skills used, times, damage per skill, and so on, along with an overview of your account and character comparisons! The game already recorded most information about your matches so you can see retroactive stats (missing a few details that will be included only on matches in the new version). We would love to see your account overviews so please do share your screenshots with us!



New enemies:
The Dungeon of Despair is now infested with undead! All enemies have been completely revamped with 19 new enemies between regular and elite versions, along with an entirely new soundtrack! There are also a few new enemies in the Scorching Valley and the Whispering Grove!





Power Up visibility rework:
Completely revamped tooltips and descriptions of all skills and power-ups in the game, to drastically reduce the amount of text while showing more details than before. These changes make it easy to know whether you already have a version of a certain power, how it improves with multiple pickups, and so on. We also reduced considerably the number of powers in the bottom left corner of the screen, focusing the information as much as possible;



Chaos Skills rework:
Chaos skills no longer are capable of applying every negative effect in the game. You will find that they now cause random damage (more than before), and also one of these two things:
  • Apply Disarray: a new negative effect that increases all damage received by a random value between -0.5% and 2.5% per stack for 8 seconds, where damage can never be reduced below 1.
  • Have the Chaotic trait, which gives you a chance to cast another random skill instantly when this skill is used.

    (Dev notes: Chaos skills are all about randomness and unpredictable effects, however, their ability to apply all types of negative effects becomes so powerful, especially on longer matches, that they can single handedly replace almost all skills in the game and still grant all the benefits. This harms build variety and makes many skills worthless in comparison, so we hope that these changes above will make Chaos skills no longer suppress other skills in the game, but still be very interesting to mix and match with various skill types in the game, offering new strategies to create broken builds and more interesting decisions.)

Damage Breakdown during match:
We have finally added a way for you to view the damage breakdown of your skills during a match, without having to wait till the end of a match to see how skills are performing. Simply pause the game and check!

Visibility improvements:
While this will be a continuous work, with this update we have revisited the visual effects of loads of skills to make it so they are less invasive, in order to improve overall visibility. In addition to that, you can now adjust the Special Effect Visibility slider with hotkeys, making it a lot easier to adjust up and down. We will continue working with the goal that one day this visibility slider won't be necessary, but until we get there, we want your experience to be as smooth as possible.

Character changes:
  • Reduced Chaoswalker Altar interaction time from 1 to 0.5 seconds;
  • Divine Inspiration (Paladin's Ascension) slightly reworked: now if you miss the inspiration buff for any reason, a holy sphere will be left behind in its place. This sphere lasts for 20 seconds, and yields a diminishing amount of inspiration over time.

    (Dev notes: while ascensions are meant to have different levels of interaction and difficulty, we felt that the Paladin's could be quite punishing. This change still rewards you for being in the right place, at the right time, but offers a "consolation prize" if for any reason you are unable to reach the holy light in time);

Skill changes:
  • Renamed Chaos Bomb into Chaotic Explosion;
  • Renamed Poison Bomb into Poison Puddle;
  • Removed the Bomb tag from Acid Rain, Avalanche, Chaotic Explosion and Poison Puddle;

    (Dev notes: the bomb tag was massively overcrowded in comparison with all other tags, not only diluting the pool of skills but adding thematically inaccurate skills to various characters)

Rune changes:
  • Misfortune's Embrace now applies only damaging negative effects randomly, between Burn, Bleed, Poison and Doom, with 250% of the potency as before (no longer applies all effects randomly);

General changes:
  • New language supported: Traditional Chinese, with Italian and Turkish coming very soon!
  • Portals now need to be interacted with for a second before they activate, to avoid accidental activation;
  • Added special visuals to the Void Presence's attack so it can be easily distinguishable from regular enemy attacks;
  • Fixed an issue where when selecting a skill in the level up panel, it would not consider your existing powers that would improve that skill if that skill was selected (for example, a Nature skill will now show its damage taking into account your existing +Nature Damage powers, if any);
  • Added new key bind to enable/disable auto aim with a click (default middle mouse button), in addition to a small visual indicator next to the Dash icon;
  • You can now pick Powers in the level-up screen with the keys 1, 2, 3 for faster navigation;
  • Added option to hide the negative effects display from health bars;
  • Skill List popup will now show what achievement is required for each skill in its tooltip;
  • Improved interaction on the skill tree with the mouse to make it faster to purchase nodes with double clicking;
  • Made the rotation of all units smoother;
  • Hidden Skill Bar while the Replace Skills popup is active to avoid confusion;
  • You can now select a character in the Character screen by double-clicking its picture;
  • Adjusted multiple configuration errors with enemies in all maps, such as incorrect experience numbers, incorrect rate of spawn in certain cases, and so on, which would influence the pacing of the game seemingly at random;
  • Made updates to the Dungeon of Despair visuals;
  • Added new menu animations to celebrate the anniversary;
  • Fixed issue where you could have curses that increased the frequency of Corrupted Void Hunters without spawning any void hunters;
  • Fixed issue where corpses in some cases could rotate towards you;
  • New animation and effects for Arcane Weaver in the menu;
  • Fixed interactions between Ready for Battle, Unconventional Start, and Affinity runes;


New Speedrun Challenge
To celebrate the anniversary we’re hosting a speedrun challenge on our Discord server! Play on the map you’re most comfortable with be as fast as you can! But don't worry too much, every participant has a chance to win!

We’re giving the following PRIZES to the 5 people with the best times:

  • 🥇1st place - 20$
  • 🥈2nd place - 15$
  • 🥉3rd place - 10$
  • 4th place - Game Key
  • 5th place - Game Key

➡️The 4th and 5th place will be picked randomly from all participants so everyone has a chance to win!

👉Join our Discord and go to the “👑speedrun-event” channel for more info.



Developer notes
We want to say a big thank you for the last year, it was an amazing journey. We are thankful to you for all the support you have given us and we hope to continue delivering the game we all love so much. There is still a lot of new content coming, and a ton of other improvements as well, but we hope you will have fun with the new update and as always, if you have any feedback or issues, let us know!




~ Soulstone Team

Nov 6, 2023
Dungeon Dreams 2 - DDreamsGames
Updated!
Nov 6, 2023
Hyperhell - Diency
Beware EDM sinners, Deceased Ra7 is here to troll the frick out of you!!!!
He spawns randomly from coffins so it might take a couple for him to spawn.

Voiced by the incredibly talented Yung Skrrt! Check out their brand new album: "I Am The Best In The World. You Don't Have To Believe Me."

Showcase vid here

-New boss: Deceased Ra7 - uses a combination of hitscan and slow moving high hp bullet attacks

-New miniboss: Jerry Hernandez - he can move and use hitscan!! voiced by the lead dev also lol

-Hyper bullets powerup buff: bullets now have 6x power instead of 5x and also pierce through enemy corpses instead of stopping when they hit one. This also applies to bosses, meaning regular bullets can hit bosses more than once.

-Cyber ceo overhaul: significantly less RNG based now, tracey brakes mains rejoice!

-Added knifeball: every time you pick up a butterfly knife, there is a 1/40 chance of it turning into a knifeball. Because the butterfly knife has ~1/20 chance of dropping in the first place, that means it has a ~1/800 chance of spawning from a blue crate once youve unlocked the butterfly knife. It is incredibly overpowered, might nerf it next update lol.

-Lots of small bugfixes/tweaks: terf wizard post loop shoots less yellow bombs, superslowmo is less buggy, heat gain during post loop has been capped to be more consistent, probably more im forgetting lol.
Fading Afternoon - shin-yeo
Added a new kid at the playground. And now you can kick a sitting kohai.

It was the final content update. I'll add Korean translation to new dialogues soon, and will try to fix some bugs.

That's it.
Hive Jump 2: Survivors - Graphite Lab
The Bullet Heaven Fest is now live!



Check out a fresh new demo for Hive Jump Survivors along with lots of other amazing games. Share with your friends and follow us on social.


Also, if you haven't already, you should join our Hive Jump Discord server and say hello!
Nov 6, 2023
Path of Exile - CommunityTeam_GGG
From pixel art to animations and tattoos, the Path of Exile community has once again shown their creative side. We’ve rounded up a few of our favourites for you to check out below!

Pixel Art by Zabacraft via Reddit


Ahuana, Chieftain of Ramako by I_amYul via Reddit


Dominus Tattoo by The-Hellsong via Reddit


Veritania, the Redeemer by PSorel via Reddit


Path of Parody Animation by Kwick Tempo Animations via Youtube


If you have any Path of Exile fanfiction, fan art, cosplay, videos, podcasts or music you would like to share with the community or just want to check out some more of the incredible community creations, check out the Community Showcase section of our forums.
Lost in Nowhere Playtest - contact
Welcome to the public beta of Lost in Nowhere! We're excited to share this early version of our game and gather invaluable feedback and bug reports to help us shape and polish it into a stable final version by December.

In Lost in Nowhere, you'll find yourself facing the challenge of solving three intricate puzzles to escape from a menacing maze. But beware—the dark hides sinister evils that are out to get you.

As a small team of two—Ben and myself, Fabian—we're fully aware that Lost in Nowhere is a modest first step on our journey. Our aim with this project is to gather experiences, embrace our mistakes, learn from them, and explore different channels for spreading the word about our game. All these steps are crucial as they lay the groundwork for our future, much grander projects.

Please note that as a public beta, there are elements we're still working on improving and implementing, including:

- Performance enhancements

- Game polishing

- Multiple language support

- Adding more details to enrich the gameplay experience

Your insights and reports will be instrumental in helping us realize our vision for Lost in Nowhere. We can't wait to hear what you think and work together to make our game the best it can be. Thank you for joining us on this exciting journey!

Best,

Fabian and Ben

Join our Discord Community and share your feedback & bug reports!

https://discord.gg/nzK8Cm3wzk
Into the Radius VR - Darius_ITR
Hello explorers,
When announcing the “Future of Into the Radius” we were confident of our ability to deliver on what we had planned. Mod support has been the most requested feature by our community for the longest time, and we were excited to bring it to you as a final send off to ITR1. However, as months went by between working on different ports, the sequel, and mod support, the team was spread too thin. And since ITR1 wasn’t designed with modding in mind, it made the development of such a monumental feature only that much harder. We overestimated the amount of time, manpower, and money we had to work on this many things simultaneously. So we made the tough call to cancel mod support. We apologize for not delivering on our word and letting you all down. We also want to apologize to our modding community, who even without dedicated mod support, managed to create some truly fun and unique experiences for ITR1.

Will the sequel have mod support?
Unlike ITR1, the sequel is developed from the ground up with mod support in mind. It won’t have it immediately, and especially not during Early Access. However, the game is meant to be much more accessible by the modding community right from the start. We make no promises, but we will do our best to eventually bring proper mod support to the sequel.

What happens now?
Update 2.7 was the final major update to the game. ITR1 might still receive bug fixes and minor tweaks, but nothing more. Our main priority is the sequel. We should have a lot more information to share with you in late November ~ early December.

Thank you for the incredible support you’ve shown us throughout this journey with our very first VR game. And though it isn’t the ending we were planning for this first chapter, we must move on. We can only hope ITR2 will live up to your expectations, and our explorers will accompany us on this new journey as well. See you in the Radius.
Empire Chronicles - cris_litvin
Empire Chronicles (Version 1.1.15) - Minor Update

  • When changing character rows the game makes it more clear if some characters are in reserve.
  • Bug Fix: Mira, Swan, Sasha dagger graphics was defaulting to Parn dagger graphics.
Nov 6, 2023
Iron Meat - ryan.rasing
Skins provide cool-looking, alternate appearances to the player-character, which can make them feel more personal and unique! A lot of them are very in-universe in their design, while others leave for more...humorous possibilities! With Skins, you can choose how YOU want to express your style as you battle against The Meat!

Who says you can't save the Earth while being stylish?!

1. Vadim - The Man, The Soon-To-Be Myth, and The Certified Legend

As the greatest living soldier on Earth, Vadim is equipped with rare blue armor ionized and constructed from stronger materials than standard armor plating found on the common soldiers of the Earth Counter Invasion Force.



2. ECIF Soldier - Don't quote us on this. It may not be final!

Equipped with the standardized green armor plating, these soldiers of the ECIF are specially trained to resist invasions from extraterrestrial adversaries. But nothing sets the bar any higher than the arrival of the ravenous Meat!



3. Power Armor - That fancy armor will digest slower than your flesh.

Special Operations Units are equipped with signature silver finishes in their armor and receive unique helmets to suit their missions. Additional cosmetic upgrades come at the right price, soldier.



4. Franklin - The Meat will not make an exception for reptiles.

One of the irregular additions to the Earth Counter Invasion Force after a mishap within portal prototype, Franklin is dedicated to the cause knowing The Meat will stop at nothing to assimilate anything and everything. Does not breathe fire, sadly, but he can sure dish it out!



5. Poochie the Rockin' Dog - What the dog doin'?

As another irregular ally joining the Earth Counter Invasion Force, Poochie happened upon this version of Earth after arriving from a malfunctioning portal somewhere on the other side of the world. He now devotes his life to exterminating the extraterrestrial trespassers. Don't ask him to do any tricks, though.



These are just a few of the Skins players can look forward to earning in the full game! Stay tuned for more as we continue on with development!

Follow the Retroware publisher page to learn more about our games, news, and more!

https://store.steampowered.com/publisher/retroware
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