Eldritch Exterminators - Ephern Games
Today we bring to you a real noice update, featuring the crit focused Soul of the Adept, an all new family of poisonous artifacts to do your work for you, a new unspeakable, and more fun items! We did some tweaking to visibility again to try and make the beautiful slimes feel better about dying to your unstoppable onslaught.

With a new Boomer sprite, boss health bar visibility improvements, and knockback resistance, we think this update is going to bring some fine tuning to both the visual and gameplay experiences! Several abilities have been re-tuned, and the Madrugar now has projectile bounce out of the box, to help spread chaos on the battlefield.

See below for the full patch notes!

Additions
  • Added Soul of the Adept
  • Added a new enemy, The Mudder. They leave a slowing field of mud that slows the player
  • Added 4 DoT Artifacts (Contaminated Casings, Septic Scourge, Staggering Blight, Soul Harvest)
  • Added 1 Unspeakable (Second Wind)
  • Added 2 Harmonies (Furious Frenzy, Trick Shot)
  • Added 2 Dash Artifacts (Swift Hands, Nimble Strides)
  • Added 1 Critical Damage Artifact (Unstable Energy)

Changes
  • Changed the lighting to increase visibility
  • Improved visuals of the boss's health bar
  • Updated the Boomer Slime Sprite
  • Removed Ability Cooldown modifications
  • Enemies now have Knockback resistance, and each enemy has its own resistance
  • Madrugar now starts with 1 bounce
  • Adiras Wrath starts with +25% Critical Damage
  • Changed Snipe to Rain of Fire and it now deals damage to 3 random enemies
  • Blazing Torrent: DoT Damage 2 -> 4
  • Torturous Spirit: No longer affects Ability Cooldown
  • Cursed Timebend: Changed to a boon that reduces enemy speed rather than an artifact that reduces ability cooldown
  • Violent Delights: Critical Chance now affects projectile spread
  • Violent Delights: Rather than on ability cast, it is now every 5 seconds
  • Pellet Nova: Cooldown 6 -> 5 seconds
  • Pellet Nova renamed to Ballistic Nova
  • Rotating Coils renamed to Cyclical Coils

Fixes
  • Fixed buffs not stacking correctly
  • Fixed base critical chance being 0% rather than 1%
  • Fixed Soul of the Borrilis not working
  • Some potential fixes to crashing on round end
Swarmcade - Artemus


Swarmcade is excited to be part of the Bullet Heaven Fest which launches today on Steam.

The game will discounted by 25% for the duration. If you've been waiting for a deal, now's the time to buy!

Check out the full Steam page for the event here.

We'll also been launching a new update soon. One which will expand the upgrades in some major ways. Make sure you've got plenty of gold saved up!
Soul Stalker - Radhood
Hi everyone!

I'm happy to announce that Soul Stalker is part of the Bullet Heaven Fest! This means it's getting featured with tons of other cool games for the genre.

But... There's another bonus!

In case you didn't know, we've also developed another Bullet Heaven Roguelike called Wanted Shadows. If you already own Soul Stalker, you can get the game at a further discount with the link below!

https://store.steampowered.com/bundle/36217/Rad_Roguelikes/

Also, if you just want to get the game without getting Soul Stalker, you can just use the link below!

https://store.steampowered.com/app/2491670/Wanted_Shadows/

Anyways, that's it for this update, and I'll post soon regarding future patches! If you're enjoying the game, a review would also be greatly appreciated :)

- Conrad, Lead Developer
Call of Duty® - csmedley
Part 1: Gain Experience in Gaming Excellence: Challenges

To further assist your Leveling up through the Military Ranks (and beyond during each of the forthcoming Seasons), Modern Warfare III includes two challenge systems: Daily Challenges and Career Challenges. A previous launch blog confirmed the six types of Challenges, while this blog dives a little deeper:

Both challenge systems are great sources of Player experience points (XP): Daily Challenges give thousands of XP every 24 hours, and Career Challenges set up milestones to work toward throughout your experiences across Modern Warfare III, Zombies, and Call of Duty®: Warzone™ (at Season 1), granting XP and Calling Cards upon completion.

Daily Challenges



Available in Multiplayer, Zombies, as well as in Call of Duty: Warzone at its launch, Daily Challenges are a set of three challenges that reset on a fixed schedule — see the in-game timer for details on how long you have to complete them.

In Multiplayer, the three Daily Challenges are from three distinct categories:
  • A general challenge that may not require much change in playstyle (e.g., get 7 headshots).
  • A weapon challenge that focuses on a specific weapon category (e.g., get 5 headshots with LMGs)
  • A special challenge that encourages exploration with specific conditions, Equipment, or Field Upgrades, (e.g., provide Ammo Resupplies to 5 players).

Career Challenges



In addition to Daily Challenges, expect an assortment of Multiplayer and Modern Warfare Zombies Career Challenges at launch.

Some of these, such as match wins and kills, will come naturally by simply playing the game. Others, such as earning kills with a specific weapon category or the use of Equipment may involve changing your playstyle.

Career Challenges have several milestone steps, which award XP. You can even continue pushing to fully complete a Career Challenge, which offers additional XP and a Calling Card.

Once Season 1 (and future seasons) become available, expect additional challenges unlocked at Prestige Level milestones that offer more difficult objectives and XP rewards. Expect intel on the Prestige system closer to Season 1.

More Ways to Unlock: Weekly Challenges and Armory Unlock Challenges

Weekly Challenges



Every week during the Pre-Season, and during each Season, a new set of Challenges availables. At launch, expect there to be seven Multiplayer and seven Zombies Weekly Challenges available every week. Expect something similar when Warzone launches with Season 1.

Every Weekly Challenge awards XP on completion. If you complete five Weekly Challenges for a week, you will unlock a special attachment (Aftermarket Part) or a weapon as a weekly reward. If you earn all Weekly Rewards in a Season, you unlock a Seasonal Cosmetic reward (a Camo, for example).

Armory Unlock Challenges



Armory Unlock Challenges are a new system that lets you unlock the Weapons, Equipment, Perks, Killstreaks, and Attachments that you want to utilize. This includes many attachments unlocked through Weapon Progression.

When you reach Level 25, expect to unlock the Armory Unlock Challenge System, and begin to progress and complete challenges, unlocking new items. There are a variety of items you can earn through Armory Unlock Challenges, which you can view in the Armory Unlocks Challenge Menu.

Armory Unlock Challenges are completed by Completing Daily Challenges. Each Daily Challenge completed earns you a point against your active Armory Unlock Challenge.

While you can continue to earn Armory Unlocks in order, you can also “Activate” any valid item. This will now be your Active Armory Unlock Challenge, and you will begin to earn points against it as you complete Daily and Bonus Challenges.

If you complete all your Daily Challenges, you unlock a Bonus Challenge that is unique to each game. Bonus Challenges can be completed infinitely: in Multiplayer, they require winning a match, in Zombies, they require completing Contracts.

If you change your mind mid-completion, don't worry - progress against Armory Unlock Challenges is saved when you Activate a new Challenge.

Remember: If you see an item you want at the end of a Weapon's Progression, then check the Challenges menu; you might be able to unlock it with an Armory Unlock Challenge!

Part 2: Cosmetic Customization: Weapon Camos

As with Modern Warfare II, you can change your weapon’s cosmetic appearance by adding a Camo, a Gun Screen, a Charm, a Decal, and up to three Stickers to your weapon. The rest of this article focuses on the hundreds of Camos available at launch in Modern Warfare III.

Weapon Camos: Overview



Prepare for a ramped-up Weapon Camo Mastery that integrates your legacy weaponry from Modern Warfare II and adds an impressive Camo grind for Multiplayer and a customized Zombies camo grind catering to the true masters of the completionist Camo craft!

First, let’s confirm the new sets of Weapon Camos in Modern Warfare III:

Base Camos (MP, MWZ)

Modern Warfare III introduces a magnificent selection of additional Weapon Camos for you to unlock, and all the Base camos – from either game – can be applied to any weapon in MWIII.



Brand New Camo Sets: There are 18 different sets of Modern Warfare III Weapon Camos (which you unlock by playing Multiplayer and Zombies with MWIII weaponry):
  • Confirmed Sets are: Poison Frogs, Graphical, Topographic, Glittery Flats, Retro, Neapolitan, Under the Microscope, High Contrast, Wavelength, Two Tone Brushstrokes, Perfect Symmetry, Psychedelics, Blur, Bold, Butterfly, Puzzle, Skeletal, and Glitch Milspec.

Returning Camo Sets (with New Variants): In addition, all 14 of the Modern Warfare II camo sets return:
  • Existing MP Camo sets carry forward from MWII (which you unlocked, or can continue to unlock in MWIII, using MWII weapons)
  • Plus, expect to double each MWII set of camos with new variants of existing Camo sets from MWII, which you unlock playing Zombies in MWIII with MWII weaponry. See below for more information.
  • Confirmed returning sets are: Spray Paint, Woodland, Digital, Dragon, Geometric, Fun, Foliage, Skulls, Tiger, Stripes, Reptile, Solid Colors, Classic, and Cliffside.

Completionist Camos (MP, MWZ, Mastery)



Modern Warfare III also introduces a total of 12 additional Completionist Camos to unlock (in three sets of four) as well as the four Completionist Camos from MWII. These have rules regarding which weapon they can be applied to, and sets of unlock criteria which are detailed later in this article. Before we detail the full complement of camos on offer, here are the confirmed Completionist Camos:



Multiplayer: Carry Forward: Modern Warfare II Weapons: Gold, Platinum, Polyatomic*, Orion*.



Multiplayer (NEW): Modern Warfare III Weapons: Gilded, Forged, Priceless*, Interstellar*.



Zombies (NEW): Modern Warfare II Weapons: Golden Ivory, Spinel Husk, Arachnida*, Bioluminescent*.



Zombies (NEW): Modern Warfare III Weapons: Golden Enigma, Zircon Scale, Serpentinite*, Borelis*.

(*Denotes the camo is animated)

Need a deeper dive? Here’s how all of this breaks down:

Modern Warfare II Weapons: Multiplayer Camos (MP)

All of the individual Weapon Camos, Completionist Camos, and Weapon Mastery Challenges from Modern Warfare II carry forward into Modern Warfare III.



All Camos: With the exception of the MWII Completionist Camos (Gold, Platinum, Polyatomic, and Orion), every MWII Base Weapon Camo can be applied to any weapon in MWIII, no matter which game the weapon or Camo originated in. That means you can place a MWII base Camo onto a MWIII weapon, and vice versa, assuming weapon and Camo have been unlocked (examples are shown in the previous screenshot).



Modern Warfare II Completionist Camos: These can be placed only onto the MWII weapon you have unlocked the Camo for, as the four Completionist Camos are accessible only within the Customize > Camo Category Menu. MWII Completionist Camos cannot be placed onto MWIII weapons, or vice versa.

Example: MWII player with unlocked MWII weapons: If you’re a Modern Warfare II player with a number of individual Weapon Camos and Completionist camos unlocked, then those will Carry Forward into Modern Warfare III.

Specific Weapon Example: Let’s assume you’ve unlocked some or all of the following M4 AR Camos in MWII (as shown above):

Specific Camos: The four specific M4 Camo Unlocks (Scales, Desert Hybrid, Dark Leaves, and New Urban).

Completionist Camos: The four M4 Mastery Camos that are also available for every MWII weapon (Gold, Platinum, Polyatomic, and Orion).

Weapon Mastery: The Gold, Platinum, Polyatomic, and Orion Mastery (Emblems and Calling Cards for each), and the Completionist Charm.

In this example, any and all unlocked content is Carried Forward into Modern Warfare III. Any content you haven’t unlocked becomes available to unlock within MWIII as well, so you can effectively continue your MWII grind into MWIII.

All Camo Challenges carry over from MWII to MWIII, so, for example, you still need to “Get 15 Kills from behind with the M4” to unlock the New Urban Camo (which, once unlocked, can be applied to the M4, or any other weapon from MWII or MWIII).

Modern Warfare III Weapons: Multiplayer Camos (MP)

MWIII Weapons — MP Individual Camos: Just like the MWII Multiplayer Weapon Camos, every MWIII weapon has up to four individual base Camos, all brand-new to MWIII, and each requires unlock challenges to obtain.



Camo Challenge Variation: In MWII, the base Camo challenges were relatively similar across the different weapon types. In MWIII, base Camo challenges are unique to each weapon category. For example, individual SMGs will have a different set of base challenges compared to individual Shotguns, LMGs, and so on. This promotes variety in gameplay, and the challenges have been honed to better suit the playstyle of each weapon type.



Specific Weapon Example: Let’s explore this by leveling up the MCW, one of the new MWIII Assault Rifles:

MCW Mastery Camos: As well as four specific Zombie Camos (detailed below), there are four MCW MP-related Base Camo Unlocks (Razor Feather, Skullflagration, Abyssal Fox, Menelaus Blue).

MCW Mastery Camos Unlock Criteria: Each of the four MCW Mastery Camos requires you to complete a Level challenge (e.g., “get the MCW to Level 12), as well as a Multiplayer-specific challenge (e.g., “Get 50 Kills while ADS with the MCW”).

Completionist Camos for MWIII Weapons: There are four additional brand-new Completionist Camos (Gilded, Forged, Priceless, Interstellar). The unlock criteria for these is detailed below.

Weapon Mastery: The Gilded, Forged, Priceless, and Interstellar Camos also have Weapon Mastery challenges, allowing you to claim Emblems and Calling Cards for each, as well as the Completionist Charm.



MWIII MP Weapon Camo Challenges: Summary

Expect the following additional Camos, on top of the existing base and Completionist MP Camos from MWII:

            + Over 140 new base Camos (examples above)

            + Four new Mastery (Completionist) Camos

            + Over 140 new Mastery Calling Cards and Emblems

            + 37 new Mastery Charms

Modern Warfare II and III Weapons: Zombies Camos (MWZ)

The Camo Challenges are only just getting started: Get ready for the biggest Zombies Camo grind of all time!

Sledgehammer Games and Treyarch have added an entirely new set of Camo Challenges in Modern Warfare III, related to both MWII and MWIII weaponry!

Whether you’re unlocking a MWII weapon for the first time, or you’ve claimed Multiplayer Weapon Mastery for every one of the 77 MWII weapons, you still have a sizeable challenge thanks to an incredible amount of Zombies Camo content across every available weapon in the game.

Let’s cover the MWII weapons first:

Modern Warfare II Weapons: Zombies Camos (MWZ)



MWII Weapons: MWZ Individual Camos: Every MWII has up to four individual Zombie Camos, all brand-new to MWIII, and each requiring unlock challenges to obtain.

Specific Weapon Example: Let’s return to the M4 from MWII.

Specific Zombie Camos: As well as the four specific MP Camos (that can be unlocked in either game), there are four additional M4 Zombie Camo Unlocks (Rancid Venom, Dark Mist, Nightmare, and Fertilizer).

Specific Zombie Camos Unlock Criteria: For each of the four Zombie Camos specific to the M4, you need to complete a level challenge (e.g., “get the M4 to Level 19”, which you’re likely to have already completed if you leveled up the weapon previously), as well as a Zombies-specific challenge (e.g., “In Zombies, get 5 Mimic kills with the M4”).

Completionist Zombies Camos for MWII Weapons: There are four brand-new Completionist Camos as well (Golden Ivory, Spinel Husk, Arachnida, Bioluminescent). The unlock criteria for these is the same across all MWII weaponry, and is detailed below.

Weapon Mastery: The Golden Ivory, Spinel Husk, Arachnida, and Bioluminescent Mastery also have Weapon Mastery challenges, allowing you to claim Emblems and Calling Cards for each, as well as the Completionist Charm.

Modern Warfare III Weapons: Zombies Camos (MWZ)



MWIII Weapons: MWZ Individual Camos: Just like the MWIII Multiplayer Weapon Camos, every MWIII weapon also has up to four individual Zombie Camos, all brand-new to MWIII and each requiring unlock challenges to obtain.

Specific Weapon Example: Let’s explore this by leveling up the MCW, one of the new MWIII Assault Rifles:

Specific Zombie Camos: As well as the four specific MP Camos, there are four MCW Zombie Camo Unlocks (Wyvern, Vehement Rage, Tempest Shards, Toxic Spots).

Specific Zombie Camos Unlock Criteria: For each of the four Zombie Camos specific to the MCW, you need to complete a level challenge (e.g., “get the MCW to Level 19), as well as a Zombies-specific challenge (e.g., “In Zombies, get 250 Hipfire Kills with the MCW”).

Completionist Zombies Camos for MWIII Weapons: There are four additional brand-new Completionist Camos (Golden Enigma, Zircon Scale, Serpentinite, Borealis). The unlock criteria for these is detailed below.

Weapon Mastery: The Golden Enigma, Zircon Scale, Serpentinite, and Borealis Camos also have Weapon Mastery challenges, allowing you to claim Emblems and Calling Cards for each, as well as the Completionist Charm.



MWIII Zombie Weapon Camo Challenges: Summary

Expect the following additional Camos, which include Camo challenges for all 114 weapons across MWII and MWIII:

            + Over 400 new base Camos (examples above)

            + Eight new Mastery (Completionist) Camos (four for MWII weapons, four for MWIII weapons)

            + Over 400 new Mastery Calling Cards and Emblems

            + Over 100 new Mastery Charms

Modern Warfare III Completionist Camos (MP, MWZ, Mastery)

Last, and certainly not least, is the full reveal of all 12 of the brand-new Modern Warfare III Completionist Camos, as well as the four returning Completionist Camos from MWII, and the unlock criteria for them all!

Modern Warfare II Completionist Camos (MP Mastery)



Gold (available for MWII weapons only).

Unlock Criteria: The same as in Modern Warfare II.

            Complete all four Base Camo Challenges for the specific weapon.

            Complete the Gold Camo Challenge: Usually a certain number of kills with the weapon, without dying, a certain number of times.



Platinum (available for MWII weapons only).

Unlock Criteria: The same as in Modern Warfare II.

            Complete the Gold Camo challenge for the specific weapon.

            Complete additional Gold Camo challenges for weapons in the same category.

            Complete the Platinum Camo Challenge: Usually a certain number of Longshot kills with the weapon.



Polyatomic (animated, available for MWII weapons only).

Unlock Criteria: The same as in Modern Warfare II.

            Complete the Platinum Camo challenge for the specific weapon.

            Complete a total of 51 Platinum Camo challenges for MWII weapons.

            Complete the Polyatomic Camo Challenge: Usually a certain number of Headshots with the weapon.



Orion (animated, available for MWII weapons only).

Unlock Criteria: The same as in Modern Warfare II.

            Complete a total of 51 Polyatomic Camo challenges for MWII weapons.

Weapon Mastery Unlock Criteria: The same as in Modern Warfare II.

Gold Emblem and Calling Card: Unlock Gold Camo, get 100 Kills while using the Gold Camo.

Platinum Emblem and Calling Card: Complete Gold Mastery, Unlock Platinum Camo, get 200 Kills while using the Platinum Camo.

Polyatomic Emblem and Calling Card: Complete Platinum Mastery, Unlock Polyatomic Camo, get 300 Kills while using the Polyatomic Camo.

Orion Emblem and Calling Card: Complete Polyatomic Mastery, Unlock Orion Camo, get 400 Kills while using the Orion Camo.

Completionist Charm: Complete all Mastery Challenges

Note: If you’re a Modern Warfare II player, in MWIII you can can pick up from the point you reached MWII regarding the unlocking of MWII weapon Completionist Camos and Mastery rewards.

NEW: Modern Warfare III Completionist Camos (MP Mastery)



Gilded (available for MWIII weapons only).

Unlock Criteria:

Complete all Base Camo Challenges for the weapon.

Complete an individual Gilded Challenge tailored to the specific weapon (for example, “Get 3 Operator Kills with 1 Magazine 10 times,” (MCW AR).



Forged (available for MWIII weapons only).

Unlock Criteria:

Complete the Gilded Camo Challenge for the weapon.

            Complete additional Gilded Camo challenges for weapons in the same category.

Complete an individual Forged Challenge tailored to the specific weapon (for example, “Get 3 Kills without dyring 10 times,” (MCW AR).



Priceless (animated, available for MWIII weapons only).

            Complete the Forged Camo challenge for the specific weapon.

            Complete a total of 37 Forged Camo challenges for MWIII weapons.

Complete an individual Forged Challenge tailored to the specific weapon (for example, “Get 5 Kills without dyring 10 times,” (MCW AR).



Interstellar (animated, available for MWIII weapons only).

            Complete a total of 37 Priceless Camo challenges for MWIII weapons.

Weapon Mastery Unlock Criteria:

Gilded Emblem and Calling Card: Unlock Gilded Camo, get 100 Operator Kills while using the Gilded Camo.

Forged Emblem and Calling Card: Complete Gilded Mastery, Unlock Forged Camo, get 200 Operator Kills while using the Forged Camo.

Priceless Emblem and Calling Card: Complete Forged Mastery, Unlock Priceless Camo, get 300 Operator Kills while using the Priceless Camo.

Interstellar Emblem and Calling Card: Complete Priceless Mastery, Unlock Interstellar Camo, get 400 Operator Kills while using the Interstellar Camo.

Completionist Charm: Complete all Mastery Challenges.

NEW: Modern Warfare II Completionist Camos (MWZ Mastery)



Golden Ivory (available for MWII weapons only).

Unlock Criteria:

            Complete all four Zombie Base Camo Challenges for the specific weapon.

            Complete the Golden Ivory Camo Challenge: Usually a certain number of Zombie kills and a successful Extract with the weapon in a single deployment.



Spinel Husk (available for MWII weapons only).

Unlock Criteria:

            Complete the Gold Camo challenge for the specific weapon (MP Mastery).

            Complete additional Gold Camo challenges for weapons in the same category (MP Mastery).

            Complete the Spinel Husk Camo Challenge: Usually a certain number of Zombie kills with the weapon while it is Pack-A-Punched.



Arachnida (animated, available for MWII weapons only).

Unlock Criteria:

            Complete the Platinum Camo challenge for the specific weapon (MP Mastery).

            Complete a total of 51 Platinum Camo challenges for MWII weapons (MP Mastery).

            Complete the Arachnida Camo Challenge: Usually a set number of Special or Elite Zombie Kills with the weapon.



Bioluminescent (animated, available for MWII weapons only).

Unlock Criteria:

            Complete a total of 32 Arachnida Camo challenges for MWII weapons.

Weapon Mastery Unlock Criteria:

Golden Ivory Emblem and Calling Card: Unlock Golden Ivory Camo, get 300 Kills while using the Golden Ivory Camo in Zombies.

Spinel Husk Emblem and Calling Card: Complete Golden Ivory Mastery, Unlock Spinel Husk Camo, get 600 Kills while using the Spinel Husk Camo in Zombies.

Arachnida Emblem and Calling Card: Complete Spinel Husk Mastery, Unlock Arachnida Camo, get 900 Kills while using the Arachnida Camo in Zombies.

Bioluminescent Emblem and Calling Card: Complete Arachnida Mastery, Unlock Bioluminescent Camo, get 1,200 Kills while using the Bioluminescent Camo in Zombies.

Completionist Charm: Complete all Mastery Challenges.

NEW: MWIII Completionist Camos (MWZ Mastery)



Golden Enigma (available for MWIII weapons only).

Unlock Criteria:

            Complete all four Zombie Base Camo Challenges for the specific weapon.

            Complete the Golden Ivory Camo Challenge: Usually a certain number of Zombie kills and a successful Extract with the weapon in a single deployment.



Zircon Scale (available for MWIII weapons only).

Unlock Criteria:

            Complete the Golden Enigma Camo challenge for the specific weapon.

            Complete additional Golden Enigma Camo challenges for weapons in the same category.

            Complete the Zircon Scale Camo Challenge: Usually a certain number of Zombie kills with the weapon while it is Pack-A-Punched.



Serpentinite (animated, available for MWIII weapons only).

Unlock Criteria:

            Complete the Zircon Scale Camo challenge for the specific weapon.

            Complete a total of 37 Zircon Scale Camo challenges for MWIII weapons.

            Complete the Serpentinite Camo Challenge: Usually a set number of Special or Elite Zombie Kills with the weapon.



Borealis (animated, available for MWIII weapons only).

Unlock Criteria:

            Complete a total of 37 Serpentinite Camo challenges for MWIII weapons.

Weapon Mastery Unlock Criteria:

Golden Enigma Emblem and Calling Card: Unlock Golden Enigma Camo, get 300 Kills while using the Golden Enigma Camo in Zombies.

Zicron Scale Emblem and Calling Card: Complete Golden Enigma Mastery, Unlock Zicron Scale Camo, get 600 Kills while using the Zicron Scale Camo in Zombies.

Serpentinite Emblem and Calling Card: Complete Zicron Scale Mastery, Unlock Serpentinite Camo, get 900 Kills while using the Serpentinite Camo in Zombies.

Borealis Emblem and Calling Card: Complete Serpentinite Mastery, Unlock Borealis Camo, get 1,200 Kills while using the Borealis Camo in Zombies.

Completionist Charm: Complete all Mastery Challenges.

Modern Warfare III: Weapon Camo Synopsis

Information overload? Then read on as we conclude this blog with a reasonably concise summary:

The Modern Warfare III Weapon Camo system is familiar but comes with additional innovations and a vastly larger pool of camos to unlock. As in MWII, camos are split into two groups: Base and Completionist (Mastery):

New Base Camos (MWIII MP, MWZ)
  • There are 18 brand new Base Camo sets in MWIII.
  • New Base Camos are unlocked by completing Challenges using MWIII weaponry.
  • New Base Camos are unlocked in both Multiplayer and Zombies.
  • Multiplayer: Expect four Base Camos per MWIII Primary Weapon and Handgun.
  • Zombies: Expect four Base Camos per MWIII Primary Weapon and Handgun.
  • Expect one Base Camo per MWIII Launcher and Melee for MP, and the same for Zombies.
Nov 6, 2023
Scrappage - grofie
Hey fellow Scrappers!

I am happy to present you this giant update, where I address the biggest issues still on my list.

  • new map power plant
  • new enemies
  • improved enemy behaviors and skills
  • enemy detail view in the main menu
  • new boss defenses and more boss area variation
  • beams and auras
  • in game direction markers
  • added new items, skills and body parts
  • added more music
  • tons of bug fixed and improvements
  • secret level (who will be first to find it?)
  • localizations for French (special thanks to @romain_tv20!), Portuguese, Spanish, Russian and Chinese

I am participating at the Steam bullet heaven fest this week, so the game will be in discount tomorrow as well!
Nov 6, 2023
Ponk's Jam: The Tulip Thief - Ponk
Bug fixes
TulipShip level 1 made slightly easier
Hexarchy - KarmaJunkie
Hi all.

It’s been thrilling to see so many people playing and enjoying Hexarchy since launch. It’s been brilliant seeing a huge number of people connect with the game, and enjoying fast-paced 4X sessions either solo or in online multiplayer.

We’ve read everything you’ve sent us. And whilst the positives have been overwhelming, it’s those of you who have taken time to offer constructive feedback which we’ve really appreciated. The team has been working incredibly hard to respond to everything that’s been suggested – and we’re delighted to unveil our latest update which hopefully addresses some of the most common observations.

By far the biggest request has been to introduce the option to save a game during a single-player session. There were some technical challenges behind the scenes which had originally made this a pretty complicated feature – but we’re really pleased to say that from this update onwards, players will be able to return to a game mid-session. There are some caveats: the game only saves between turns, you can only have one save game activate at any time, and you will be unable to continue a Challenge or Hegemon game if the time to complete has passed. But hopefully this offers players a way to enjoy the single-player game with a little more freedom. One additional note of caution: we can’t guarantee saves will be compatible between versions, so you may need to roll back to complete a game in progress occasionally. We’ll do our best to keep that to a minimum.

As you would expect: online multiplayer is a little different – all players need to be on the same version, and you can’t save mid-session.
We’re working hard to ensure you have a reason to return to the game over and over, and will confirm what’s next for Hexarchy shortly. But until then, please do read the full patch notes below – and happy hexing!


Hexarchy 1.0.817 – Patch Notes

Note: Multiplayer games require all players to be on the same game version

Single-Player Saves
  • Single-player games automatically save after each turn (Skirmish, Hegemon, Daily Challenge, Weekly Campaign, Starter Campaign)
  • Starting a new single-player game will delete your current save
  • Game updates may invalidate old saves
  • Challenge and Hegemon saves cannot be resumed after the challenge or Hegemon round has expired

Misc
  • Snoozing the "Players are Looking for a Game" notification now disables it for 4 hours unless you manually turn it back on in settings
  • Custom multiplayer lobby setup shows the max number of players with the current settings
  • Rage Quit button removed
  • Max points for challenge levels reduced from 250 to 200
  • New terrain art for your selected hex
  • New Divine Favor and Divine Decree sounds
  • Game UI no longer interactable while tech tree is open
  • Reduced AI difficulty on Easy
  • Tutorial tweaks
  • Localization updates
  • Rage Quit button added back in


Fixes

  • Fixed an issue where occasionally your card choices would not appear when playing a tech card
  • Fixed an issue where the card you're playing could disappear when clicking a "We Love You" heart
  • Fixed an issue that caused CPU usage to spike when a single-player game ended
  • Removed special burn card dissolve effect that may have been causing a crash on some systems
  • Fixed an issue where Divine Decree and Invest could not be played if you stored them and then unstored them in the same turn
  • Fixed an issue where the text for the "Arrow Key Scrolling" toggle would sometimes show up as a second "Edge Scrolling" toggle
Wanted Shadows - Radhood
Hi everyone!

I'm happy to announce that Wanted Shadows is part of the Bullet Heaven Fest! This means it's getting featured with tons of other cool games for the genre.

But... There's another bonus!

In case you didn't know, we've also developed another Bullet Heaven Roguelike called Soul Stalker. If you already own Wanted Shadows, you can get the game at a further discount with the link below!

https://store.steampowered.com/bundle/36217/Rad_Roguelikes/

Also, if you just want to get the game without getting Wanted Shadows, you can just use the link below!

https://store.steampowered.com/app/1714240/Soul_Stalker/

Anyways, that's it for this update, and I'll post soon regarding future patches! If you're enjoying the game, a review would also be greatly appreciated :)


- Conrad, Lead Developer
CyVenge - Cave Beer Entertainment
Fixes:

Endgame Progression Bug: We've squashed a pesky bug that was stopping the game from proceeding after the final boss's defeat. Players can now continue their adventure smoothly without any hiccups following that climactic battle.

Enemy Health Exploit: Attention, heroes! We've reinforced the laws of survival for our enemies. Due to a fix implemented, villains will no longer be able to drop below 0 health points. This fix addresses the exploit where players could abuse the "Enemy Health -XX" feature to create negatively-valued enemy HP.

Shop Item Description: We've tidied up the shop shelves and corrected the descriptions of items available for purchase.

As always, stay well guys!

Greetings
Mario from Cave Beer Entertainment
Nov 6, 2023
Living Cell - bohmann


Thank you for your support!
We try to promptly fix all the little things you notice.


  • Fixed a bug with getting the first achievement - Young Liquidator
  • Fixed a bug with the handle from the food tunnel appearing when it shouldn't be there.
  • Fixed phrase text in the bathroom minigame




If you have any difficulties with game, please write to our Discord!
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