It’s been thrilling to see so many people playing and enjoying Hexarchy since launch. It’s been brilliant seeing a huge number of people connect with the game, and enjoying fast-paced 4X sessions either solo or in online multiplayer.
We’ve read everything you’ve sent us. And whilst the positives have been overwhelming, it’s those of you who have taken time to offer constructive feedback which we’ve really appreciated. The team has been working incredibly hard to respond to everything that’s been suggested – and we’re delighted to unveil our latest update which hopefully addresses some of the most common observations.
By far the biggest request has been to introduce the option to save a game during a single-player session. There were some technical challenges behind the scenes which had originally made this a pretty complicated feature – but we’re really pleased to say that from this update onwards, players will be able to return to a game mid-session. There are some caveats: the game only saves between turns, you can only have one save game activate at any time, and you will be unable to continue a Challenge or Hegemon game if the time to complete has passed. But hopefully this offers players a way to enjoy the single-player game with a little more freedom. One additional note of caution: we can’t guarantee saves will be compatible between versions, so you may need to roll back to complete a game in progress occasionally. We’ll do our best to keep that to a minimum.
As you would expect: online multiplayer is a little different – all players need to be on the same version, and you can’t save mid-session. We’re working hard to ensure you have a reason to return to the game over and over, and will confirm what’s next for Hexarchy shortly. But until then, please do read the full patch notes below – and happy hexing!
Hexarchy 1.0.817 – Patch Notes
Note: Multiplayer games require all players to be on the same game version
Single-Player Saves
Single-player games automatically save after each turn (Skirmish, Hegemon, Daily Challenge, Weekly Campaign, Starter Campaign)
Starting a new single-player game will delete your current save
Game updates may invalidate old saves
Challenge and Hegemon saves cannot be resumed after the challenge or Hegemon round has expired
Misc
Snoozing the "Players are Looking for a Game" notification now disables it for 4 hours unless you manually turn it back on in settings
Custom multiplayer lobby setup shows the max number of players with the current settings
Rage Quit button removed
Max points for challenge levels reduced from 250 to 200
New terrain art for your selected hex
New Divine Favor and Divine Decree sounds
Game UI no longer interactable while tech tree is open
Reduced AI difficulty on Easy
Tutorial tweaks
Localization updates
Rage Quit button added back in
Fixes
Fixed an issue where occasionally your card choices would not appear when playing a tech card
Fixed an issue where the card you're playing could disappear when clicking a "We Love You" heart
Fixed an issue that caused CPU usage to spike when a single-player game ended
Removed special burn card dissolve effect that may have been causing a crash on some systems
Fixed an issue where Divine Decree and Invest could not be played if you stored them and then unstored them in the same turn
Fixed an issue where the text for the "Arrow Key Scrolling" toggle would sometimes show up as a second "Edge Scrolling" toggle
I'm happy to announce that Wanted Shadows is part of the Bullet Heaven Fest! This means it's getting featured with tons of other cool games for the genre.
But... There's another bonus!
In case you didn't know, we've also developed another Bullet Heaven Roguelike called Soul Stalker. If you already own Wanted Shadows, you can get the game at a further discount with the link below!
Anyways, that's it for this update, and I'll post soon regarding future patches! If you're enjoying the game, a review would also be greatly appreciated :)
Endgame Progression Bug: We've squashed a pesky bug that was stopping the game from proceeding after the final boss's defeat. Players can now continue their adventure smoothly without any hiccups following that climactic battle.
Enemy Health Exploit: Attention, heroes! We've reinforced the laws of survival for our enemies. Due to a fix implemented, villains will no longer be able to drop below 0 health points. This fix addresses the exploit where players could abuse the "Enemy Health -XX" feature to create negatively-valued enemy HP.
Shop Item Description: We've tidied up the shop shelves and corrected the descriptions of items available for purchase.
We're thrilled to share some exciting news ahead of Worldless' launch November 21st!
Worldless is now available for pre-order on Xbox, PlayStation & Switch and comes with a 10% discount.
Furthermore, a Deluxe Edition of Worldless is coming soon. The Deluxe Edition includes the game & Soundtrack featuring 18 songs crafted by BeGun & Berlinist!
Worldless is a stylised 2D platformer with a unique, active, turn-based combat system, and a mind-bending interpretative narrative. Players embark on a journey of self-growth and understanding, pushing the limits of their nature in a newly born and abstract universe.
For more information, checkout the Worldless Website.
Hello Wizarding Folk! Thank you so much for playing Wizard with a Gun, we’ve really enjoyed seeing you all explore the shatter! There are a number of fixes and smaller updates we’ve included in the latest patch of the game.
Wizard with a Gun 1.1.1 Changelog
Spells and Powders
Loading bench bullet slot placement should now be more accurate if you’re using a controller
Health and speed potions should now be applied equally when used together
Speed potions should now stack correctly when used in succession
Shocking effects in liquid have been updated
Cold stacks will no longer apply to an infinite amount over time
Status icons should now be visible in certain edge cases
Fixed crash when applying charm to two entities within the same frame
Fixed crash when using resurrection bullets on a shotgun or charm AOE
Fixed grounding oil powder only working on certain loadouts
Arc Count and Arc Length powders have been adjusted
Toxic Breath powder has been updated
Reverse Force powder should now work with Impact Powder
Adjusted Rifle effectiveness
Resources, Recipes, Crafting and Building
Fixed crash in multiplayer that would occur when in battle with Vulfs
The Statue of Flora is no longer deconstructable (again, you monsters!)
Sewing mechana quest should now complete, regardless if you have used it before
Structures should no longer fall into the void if placed on the edge of water
Frozen rocks health and resource drops updated
Flowering cactus resource drops updated
Barren Sea chest loot tables have been updated
Kolbarra bark inventory stack count has been updated
The “firefly” lantern should now have light
Potions should no longer ignore the “transfer one” hotkey
Arcana bank UI should be more accurate the the current amount of arcana stored
Medium chests should now animate properly
Magus buildings should be found more often in the shatter
More buildings should have proper fire SFX
Enemies, NPCs and Combat
Updated VFX for thrown mites
Chaos ambush rifts have had some minor fixes and timing updates (should occur more staggered)
Barnaby should no longer catch on fire via tile heat (they updated the internal cooling system)
Should now be easier to highlight Hilda with the First Edition
Updated sounds for Barbarians
Updated sounds for Kingsgaurd
General Magna will respawn in a reroll after defeat
Speed boost fixed from: being frozen too long, tar powder, and assisting downed allies
Combat drum layers should now work for all biome tracks
General Bugs and Visual Fixes
The credits were updated to accurately reflect localization and testing teams
A number of small general optimization, performance, and networking issues
Fixed issue with infinite spawning resources corrupting save file
Fixed a number of issues with the character creation randomization feature
Fixed character creator eyes to be accurate according to preview image (if you equip the ones with lashes they should now show up!)
Composer gloves should now match the preview image
The button mask should no longer turn your eyes into hearts when you unequip them
Updated collision objects in the first tutorial island
Fixed disconnect issue with players using two different languages
Listen, there’s only one Lightning McQueen. But thanks to the newest in Soccar simulation technology, you can have your very own precision instrument of speed and aerodynamics in Rocket League! Equip the Disney and Pixar’s Cars-inspired Lightning McQueen Car*, and you’ll be hoisting the Piston Cup in no time. The Lightning McQueen Mega Bundle also includes three race-ready Decals, the Ka-chow Goal Explosion, and more!
Speed to the kickoff—the Lightning McQueen Mega Bundle will be available starting November 7.
LIGHTNING MCQUEEN
Ahhhh, breathe in that new preset smell—this is the Lightning McQueen Car you’ve always wanted.
The Lightning McQueen Car is the very first in Rocket League to feature dynamic expressions! Lightning will look around the pitch while you cruise the Arena, then narrow his eyes in focus as you approach supersonic speeds.
With the Lightning McQueen Mega Bundle, you’ll be able to play as three different versions of the Route 66 icon. First up is the classic. With number 95 on the side and a flashy lightning bolt, you’ll be taking the winner’s podium with plenty of style to spare.
Life is a journey, so enjoy the trip. Once you’re off the race track, slip on the Cruisin’ Decal and savor a bit of well-earned rest and relaxation. Doc’s orders!
Being friends with The King has its benefits, and now that Strip Weathers has retired you can don racing’s most famous blue hue with the Dinoco Decal. Wish you could perfectly match your party’s colors in the Arena? You can! Since there’s both a red and blue Decal, you’ll be able to assign each to a team color in your Garage.
The whole world should know when you’re winning. Celebrate every goal with the Ka-chow Goal Explosion. Throw in the “Life Is A Highway” Player Anthem by Rascal Flatts, and they’ll have no choice but to get drivin’.
Of course, no champion race car is complete without a set of wheels to match. The red Lightyear Racing Wheels and blue Lightyear Dinoco Wheels are both tuned and ready for the pitch! Prefer an old-school look? The Lightyear Whitewall Wheels bring back memories of classic hot rods and roadsters.
The Lightning McQueen Car, Ka-chow Goal Explosion, and “Life Is A Highway” Player Anthem will also be available for individual purchase.
LIGHTNING MCQUEEN MEGA BUNDLE (2500 CREDITS)
Lightning McQueen Car (Dominus Hitbox)
Rust-eze Decal
Dinoco Decal
Cruisin' Decal
Lightyear Racing Wheels
Lightyear Dinoco Wheels
Lightyear Whitewall Wheels
Ka-chow Goal Explosion
Lightning McQueen Player Banner
"Life Is A Highway" Player Anthem by Rascal Flatts
*Note: The Lightning McQueen Car can be customized with some Toppers, Boosts, Trails, and Goal Explosions, but not Antennas. This does not include branded items that have their own customization restrictions. The Lightning McQueen Car cannot be customized with Decals besides the Rust-eze, Dinoco, and Cruizin’ Decals.
The Lightning McQueen Bundle will be available starting November 7. See you at center field!