Nov 6, 2023
Logic Town - Divide The Plunder
  • This update should hopefully fix the game for those of you who are getting stuck on the initial loading screen. If it doesn't, please get in touch so I can see if I can track down the issue! (contact@dividetheplunder.com)
  • Updated the wording on certain triple-adjacent clues so that they're less ambiguous.
The Elephant Collection - jmtb02
FRIENDS we've made it. The Elephant Collection has gone live and is now available on Steam!

This project has been years in the making, appreciate all the love and support that has been pouring in around this release - I'm so happy The Elephant Collection is finally available on PC and Mac.

Surely there will be bugs, feature requests, and other things we'll try to address as they come in, appreciate everyone sharing those and we'll try see what we can do.

I hope you enjoy our little blue friend and everything he has to offer. I can't express how thankful I am to all of you for supporting my work.

Elemental Survivors - Samobee Games
Hello Survivors!

We have an exciting update to celebrate the Bullet-Heaven Fest today! Be sure to check out all the awesome bullet-heaven games involved in this festival... there are so many to try!

This update includes a new gameplay mode: Journey Mode! Once you've completed the first area, this mode will unlock. It's a constantly escalating roguelike mode to challenge more experienced players! You can access it from the Area Selection screen by pressing J on the keyboard or Y on your controller. You'll be airship dropped into increasingly difficult random areas for 1-minute each. We've also added leaderboards! You'll be able to compare how long you lasted overall, and by character! See how high you can rank!

  • Added Journey Mode.
  • Added possible fix to not unlocking the Favour Steam achievement when the secret is unlocked.
  • Increased magnet/gold magnet chances for all areas.
  • Added overload percent information in the HUD.
  • Increased max speed cap.
  • Magic Lance and Poison Riceball evolutions keep the base attack active in addition to the new attack.
  • Increased difficulty of the first area.
  • Added art to the Cleric in character select to indicate she is easier to start (choose her if you are new to the genre or want to just chill).
  • Removed XP bonus from Expert difficulty.
  • Holy Ring attack tweaked: reduced damage, increased cooldown, and decreased Paladin's damage boost.
  • Added spawns into areas that can appear longer after the final boss appears.

We'd love your feedback on these updates! The difficulty boost in the 1st area should make it more of a challenge for new players. Try refunding your upgrades to test it out, if you dare!

The updates to Magic Lance and Poison Riceball are in response to feedback that players felt evolving these attacks changed the gameplay too much. So now... you get both! If there are other attacks that you feel change too much after being evolved, let us know and we can look into adding those to this new system. Note that the cooldowns for the base version of these attacks will run in the background and won't appear on the HUD anymore.

We added a graphic to indicate that Crystal the Cleric is a good character to start with if you're new to the genre or want a more chill session. We have tweaked the Holy Ring a bit to make it not so blazingly enemy-blending, so let us know how it feels. We're aiming for "fun challenge without making you question your life choices".

Have fun trying out all the awesome games in the Bullet-Heaven Fest! And feel free to hop into our Discord as we'll probably be discussing our favourites in there (we already are)!

Keep on surviving!
<3 The Samobee Team
Arcadium - Space Odyssey - Luciano
Greetings, Space Pilots!

I'm thrilled to announce that the Open Beta for Arcadium - Space Odyssey is now live and will be running until November 13th. In this Open Beta, you'll get the opportunity to dive into the endless universe with more content than ever before. Most exciting of all, you can test your skills in the heart-pounding Endless mode!

As you embark on this limitless adventure in Arcadium, remember that your feedback is invaluable in shaping the game's future. Share your thoughts and insights with through various channels, and join our active Discord community to be part of the conversation!
Join Discord
Overrun Survivors - MidquestGames
Hello everyone,

It's been a while since our last game update. The main reasons are that the game was not commercially successful, and I had to work on another game project to make a living. I am still developing the game as a solo developer.

We have 2 partially finished updates for a new character and an endless mode. There will also be map and UI improvements, game balancing, and more. I plan to finish these updates before the end of the year.

Please contact us via our social media channels or email if you have any questions or comments.

Thank you all for your patience and support.


Some screenshots(WIP) from upcoming updates:








Endless Mode Map Test(WIP)

See you next time!

Nov 6, 2023
Chess Survivors - Aarimous
Hi all,

In celebration of the Bullet Heaven festival I have created 6 new relics. Specifically, I think the new rare relics will add some interesting new builds.

I have begun working on my next game as my work on Chess Survivors is largely completed, but if you have ideas I'd love to hear them either in the Steam discussions or over on discord. I always love hearing from player's (I sincerely mean this, your feedback has helped me make this game way better than it otherwise would be, so thank you).

From time to time, I will likely keep doing small updates like this to add relics, abilities, or new characters. I hope you enjoy my little game and thank you for playing.

Cheers,
Aarimous

P.S. Please consider subscribing to My YouTube Channel where I share my game development as an solo indie dev.

1.2 Patch Notes
tl;dr; 6 New Relics and a few bug fixes
New Relics:
  • Bullet Heaven: (Rare) After taking damage shoot a volley of lasers dealing damage equal to the damage dealt to you. The number of projectiles is equal to half your level rounded up (works once per turn and ability damage modifiers increase damage.)
  • The Game Developer: (Rare) Spawn Aarimous, this game’s developer, who will attach to a random nearby enemies. When you kill the enemy it will now explode dealing damage to nearby enemies equal to 50% of the enemy’s max health. Will find a new enemy at the start of your next turn.
  • Immunity Idol: (Rare) When you would die, heal to 50% of your Max HP instead (works once).
  • Mega Magic Mushrooms: (Rare) Level up this many times : 4
  • Mini Magic Mushroom: (Common) Level up this many times : 2
  • A Shield: (Common) 20% Reduce Damage Multiplier and +50 Max Health

Bug Fixes:
  • Fixed the Sneezy Ghost's starting relic to reduce incoming damage by 10% instead of a flat 10. This was missed when I made changes to remove flat damage in a previous patch.
  • Fixes the text for Gambit Level 20
  • Fixed a bug where when you win a run, if you immediately start another run as another character and lose you still see a +1 to that second character's win stats


Nov 6, 2023
Angola '86 Playtest - Every Single Soldier
Mine , Arms Cache and Artillery explosions
Horde Hunters - vaanttibiz
Hello. This update took some time for a number of reasons but mostly because of all the feedback I received lately. There's more to come but I wanted to get an update out in time for Bullet Heaven Fest.

New menu UI and structure

GUI work is slow and not the most exciting part of game development but it's an important one. The main menus have gotten a bit overhaul to make navigation easier and faster. You can now start a game with just a couple of clicks. Gamepad navigation in particular has improved a lot. A new "retro font" has also been added but the "modern" version is still available if you prefer it.

New tutorial

The old tutorial was boring and quite easy to skip entirely. This has been replaced with a new training map which will be the default when starting the game (also for existing players until you select something else) and introduces the mechanics as you play.

New QOL features

These quality of life features have been highly requested and here they are now. There are arrows (with timer) pointing to mission locations on the screen. Level up is now manual by default so you can choose when to do it without interrupting your play. Both of these features can be turned on/off in the settings. Then there's the run mode - the ability/energy bar can now also be consumed by running with a new key toggle.

Many more additions, changes and balance fixes have also been made. For more details check out the full changelog below. Hope you enjoy and stay tuned for more!

Bullet Heaven Fest (BHF)

This festival starts today and includes a massive amount of games from this genre. Be sure to check it out (click the banner below)!
Full changelog


General
  • New item: Spoon - Automatically consume health items when health is critical
  • New power-ups for each of the main character attributes (STR, PER, END, CHA, INT, AGI, LUC)
  • New menu UI and structure
  • New map: Training Grounds (tutorial)
  • New setting: Font style (Default: Retro)
  • New setting: Arrow pointing to mission location (Default: On)
  • New setting: Level up is automatic (Default: Off)
  • New control function: Run mode - Use the ability/energy meter to move 50% faster
  • Using the default ability (non-super mode) no longer consumes the full ability bar but half
  • Added a brief invincibility period after using a character's ability
  • Added enemy death sounds
  • Level up first screen offers now a character stat, weapon, item and consumables/gold (50%). The second screen are for weapon upgrades only
  • Level up has more information on the choices
  • Hotkey setting also allows selection for upgrades on level up with the number keys
  • Large on-screen event messages are gone and moved over to the event log
  • Added a heart icon next to player indicating low health
  • Gold Ores give gold twice as fast
  • Replaced the air alert warning effect with a simple arrow
  • Information on how much player is healed is shown above player, also when the game is paused
  • Enemy projectiles have an outline and darker smoke for better visibility
  • Unlocking new characters does not grant bonus skulls anymore. Kills needed to unlock characters lowered from 2000 to 1000
  • Church healing is cheaper initially but more expensive the more times used
  • Mission changes: The radius is initially bigger but gets smaller over time, the 2s time limit for outside area has been raised to 5s but being outside doesn't count for mission goal
  • Mission maps change: Goals have been raised to make them more challenging
  • Magnet item pull range reduced by ~15%
  • Mission health reward reduced max health from +10 to +5
  • Multi-Fire consumable no longer doubles the attack rate for weapons
  • The first 3 minutes of the game are a bit easier on enemy amount and frequency
  • End-game difficulty raised a bit
  • Leaderboard shows the power-ups used in the run
  • Added Hungary flag to leaderboards
Bugs
  • Potential game crash when selling a weapon and selecting a consumable directly after
  • Party members had some issues with staying and colliding with the boss arena area
  • Weapon upgrade damage numbers were not reflecting the new large numbers e.g. +0.5 was displayed in some areas instead of 500
  • Small graphical glitch when using melee primary weapon with auto-aim
  • Mission rewards disappeared if opening character screen and coming back (but came back after doing it again)
Illwind - Viceroy
Gothic Gardens
Descend into the steampunk abyss with our October update. Here, the macabre waltz of undead foliage meets the cold precision of mechanized malice. Haunted greenhouses, new abominable adversaries, and cunningly concealed traps lie in wait among the ruins of a steampunk dream turned nightmare.

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Undead Greenhouse Expansion
Tread carefully amidst the Undead Greenhouse where botanical monstrosities take root. Doodads twisted by death's eternal embrace await, where each bloom may be your last sight.

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Castle Garden's Malevolent Bloom
Within the Castle Garden's corrupted earth, dread and beauty are bedfellows. Here, noble paths have withered, giving way to doodads that whisper of decay and despair.

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Castle Interior: A Facade of Splendor
Step into Castle Interiors laced with opulent deceit. Among the lavish doodads and furnishings, shadows cast by the flickering flame unveil game objects that may harbor unspeakable horrors.

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Airship Interior: War in the Wings
The revamped Airship Interior tileset heralds a claustrophobic ballet of death. Navigate through the menacing innards, amongst doodads and game objects that breathe life into the art of aerial combat.

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Enhanced Carnage: Better Gore, Better Flames
Feast your senses on the enhanced gore and flames. Now, each blow lands with a visceral satisfaction, and fire consumes with a hunger more voracious and visually enthralling.

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Destructible Doodads: A World Unraveling
Lay siege to your surroundings with destructible doodads. Shatter, splinter, and sunder the world around you, leaving only the echoes of obliteration in your wake.

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Bathouse Interior: Eerie Immersion
Dare to dip into the Bathouse Interior tileset. Here, each droplet of water echoes amidst the murk, and the stone breathes with the dampness of dread.

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Traps Galore: A Gauntlet of Grief
A new array of traps awaits: spike traps, circular saws, pendulums, crushers, and rolling boulders. Each step could be a dance with death, every corner a cruel end.

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Dungeon Interior: Where Shadows Dwell
Delve into the Dungeon Interior, now replete with tilesets, doodads, and game objects that craft a narrative of peril with each cobweb-strewn corner and skeleton-littered cell.

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Arachnid Adversaries: Giant Spiders
Face the skittering terror of Giant Spiders, capable of leaping and running down the bravest souls, ready to weave their deadly dance upon unsuspecting prey.

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The Gorg Monster: Floating Fury
Beware the Gorg Monster, a grotesque floating head with eyes that sear the soul and an energy orb that seeks to extinguish the light of life.

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Zombie Variants: The Undead Evolve
Encounter new breeds of horror with an array of zombie variants, including the explosive finish of the Exploding Zombie—a literal walking nightmare.

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Laboratory Interior: Science & Sacrilege
Enter the Laboratory Interior, where tilesets, doodads, and game objects tell tales of experiments too sinister for the sane world.

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Jungle Exterior: Lush Labyrinths
The Jungle Exterior beckons with its lush, treacherous expanses, filled with doodads and game objects that hold both the promise of adventure and the peril of the unknown.

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Infested Undead & Garden Sorrows
The Cultist Undead roam amidst the newly animated garden doodads. Beware the swaying plants—what secrets do they shroud within their supple stems?

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Landmines & Exploding Spores: The Flora Fights Back
Mind your step as landmines and exploding plant spores add a new layer of danger to your traversal. The garden is not passive; it preys.

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Volcano Exterior: A Fiery Frontier
Challenge your fate in the Volcano Exterior. Here, tilesets, doodads, and game objects are bathed in the glow of molten peril, and every path is a potential pyre.

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In this world of Gothic Gardens and Mechanical Menaces, every new addition weaves into the existing tapestry of terror, creating an ever-evolving narrative of despair and darkness. Adventure with caution, for beauty in this realm is but a thin veil over the face of horror.
Goblin and Coins - NB264
The store page is up now for the next adventure: https://store.steampowered.com/app/2677680/Goblin_and_Coins_II_The_Lost_Recipes/ Please wishlist and follow to be the first to get the news and updates and to support the effort. Thank you.
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