Two Strikes - Inc4nuS
We've been 𝐝𝐲𝐢𝐧𝐠 to tell you this news! 👹

Two Strikes duels will happen in person for the first time beyond the seas, all the way to Los Angeles next December 8th at the 11th edition of Day Of The Devs!

We want to thank Double Fine Iam8bit for the opportunity!

On other notes, we are still working on the final game modes and two new characters. More news about that soon!
Nov 6, 2023
HIGhSCORE - SHiNGY
I'm thrilled to introduce the biggest update for HIGhSCORE since its release. Get ready for exciting new features and improvements!

Introducing Sozzy the Sorcerer


Meet Sozzy the Sorcerer, a new NPC in the game, located in his own dedicated area within the hub. Sozzy's Crafting Table allows players to modify runes in three different ways:

Combine


  • Combine three green or blue runes to create a new rune
  • Combining green runes may yield a blue or even a rare purple rune
  • Combining blue runes may result in a purple rune
  • The cost of combining is based on the rune's base price
  • The resulting rune is added to your collection for future use

Split


  • Split blue or purple runes to obtain two to four new runes of a lower rarity
  • Splitting blue runes can yield up to four green runes
  • The cost of splitting is determined by the rune's base price
  • The obtained runes are added to your collection for future use

Fuse


  • The game-changing feature! Fuse three runes to create a legendary item called Runic Conflux with combined effects
  • The Runic Conflux is immediately available in your inventory for the next run
  • The cost of fusing is based on the rune's base price
  • You can still select three runes before each run even with a Runic Conflux, but only one Runic Conflux can be active at a time
  • The Runic Conflux allows for incredible combinations that can skyrocket your score like never before

Other Enhancements
  • A complete overhaul of the user interface, making it easier to navigate between options like Skills, Passives, Items, Achievements, and Medals
  • Right-click to reset points in the Skill and Passive trees
  • Visual improvements for Sir Elo the Wise's Rune Selection, inventory items, achievements, and medals
  • New indicators for unlocked game elements and red points to guide players

New Bonus Stage


Added a new red Bonus Stage, which shrinks the player to half the size for 10 seconds.


New Hats




Bugfixes

  • Fixed an issue where drops from destroyed wooden crates were not immediately collected
  • Fixed an issue where luck would not affect the rarity of item drops in runs
  • Fixed an issue where the passive skill "Stage Distance" would affect the transition between stages negatively

Developer Message

I want to extend my heartfelt gratitude to all players who have been a part of the HIGhSCORE journey. It fills me with immense happiness to see my creation bring joy to others. I greatly value your feedback and am committed to enhancing the player experience for both new and existing players.

Thank you for keeping the game alive and thriving.

Enjoy the update!
Nov 6, 2023
KunKunNight - Roy
Updated on November 7, 2023:

1.Now KunKun will whistle, which will let players know if KunKun is nearby.

2.The second floor library has added lighting, which makes it easier for players to peek at KunKun. The location of the cabinets on the second floor has also been changed, making it not easy for players to be seen by KunKun when coming out.

3.Now simplified Chinese has been added to the game, which is more suitable for Chinese babies' physique.

Thank you all for your understanding and support! Wishing everyone a pleasant game!
Yet Another Zombie Survivors - Kalafiorek
Welcome, Survivors!

We're happy that you're enjoying the content update we've prepared by the end of October.

Here's another devlog with juicy news from us and our friends. Enjoy the read!


ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ



  • Help us by filling a quick survey!


We always want to hear the opinions of our players loud and clear and understand your feelings about the current state of the game. We would therefore like to invite you to take part in this important survey:

ㅤㅤ👉 https://forms.gle/M71fVXyUHXSCWVwYA

If you can, please take a quick look at the survey at the link above. It should only take a few minutes.

While we always take into account any feedback you give us (Steam forums, our Discord, feedback form, emails & social media comments), we would also like to invite you to fill out this short online survey, the content of which will be very important in shaping the future of Yet Another Zombie Survivors!


ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤThank you for your participation!


  • Demo Version has been updated!


The YAZS demo was in a strange place. Not only did it offer a rather ancient representation of the game, being around 4 months old, but it also offered no way of transferring your progress from it to the Early Access version.

Well, no more! We're updating the demo to include the latest improvements and quality-of-life features, including now-standard features such as mouse movement, manual aim/shoot, indicator positions and FSR support. Gameplay-wise, the demo is largely the same as before, but with the added compatibility, you will now be able to transfer your training points, character progression and achievements to the full version!

Due to the amount of changes that have been made, this demo is not compatible with saves made in the previous, old version. This is unfortunate, but we decided it was better to update the demo than to keep the old, outdated saves that can't be used in the full version. On the bright side, this demo update will allow us to compile future demo versions much more easily than before.


https://store.steampowered.com/app/2265230/


If you decide to give the new demo a try, we hope you enjoy it!



  • What are we working on currently?


In the interests of complete transparency, we'd like to share some thoughts on the current direction of development we're aiming for. As always, please bear in mind that everything we write here is subject to change and much of it is just "on paper".

Firstly, we need to do some work on the in-game stats and the code behind them. Some of the stats are calculated as flat values and can't be changed with percentages (e.g. Armour, HP+). Others benefit when their number is reduced rather than increased (e.g. Cooldown, Weapon Reload), so they need to be reworked to provide a more streamlined experience. As well as tweaking the above, we're also thinking about introducing two new stat types that have been requested by players, namely "Ability Range" and "Ability Duration", which on paper should increase the number of build combinations and make it more fun to experiment with abilities.

Thirdly, there's the issue of element/attack types, which I think most of us would agree would add a lot to the gameplay. While we already have Normal, Explosive, Fire, Electric, Ice & Antidote attack types, the game itself doesn't see them as different from each other. We think it's time to change that and introduce stats for each element, as well as the possibility for them to overlap, potentially creating a lot of fun synergies. While the synergy part is quite a big thing, and we believe it will take a few updates to fully implement, we have to start somewhere, and that's what we plan to do with the upcoming 0.5 update.

One pretty big change we're planning to test internally is the reworking of the level-up and item mechanics. Currently, each level-up offers weapon & ability upgrades, which can feel a bit repetitive, and the upgrade paths can get a bit old after a while (5 upgrades -> 5 evolved upgrades -> 3 yet another evolved upgrades). Players may also not get the weapon evolution they want, and roll the other available instead. There's also no real place to get bonuses to different team stats outside of the item chest system. These are some of the reasons why we're thinking of implementing the changes listed below:
  1. Minor level-ups which offer a selection of randomized stat bonuses to choose from (e.g. movement speed, cooldown reduction, dodge chance).
  2. Every other third level-up to be a major level-up (with additional visual effects), offering the classic new/upgrade option of Weapons and Abilities.
  3. Weapons and Abilities, to have 2/3 upgrade levels instead of 5, to compensate for the now rarer major level-up panels.
  4. Adding an additional evolution option for all current and future weapons, which would be an improved version of the first/second weapon in the evolution line (e.g. Super Shotgun for Tank).
  5. Evolution options to be a single level-up selection option, where you're able to freely select which evolution you want to take (e.g. Laser / Blaster / WIP Tesla upgrade).
  6. Reworking item chests to offer just the advanced items, like the ones with special features, as basic "+5 bonuses" are now in the minor level-up panels.
  7. The experience curve will be adjusted to provide enough experience for the major level-ups to not feel too far between.
Ooh, that's a lot of information to take in at once, but let us know what you think of these potential revisions we're planning. There's also the new Survivor we'd like to add in 0.5 while we're working on the above, so the next update might take a little longer than usual, but we'll do our best to make it fire! 🔥



  • We've got a new team member!


Meet Wioletta, who has joined us in the Quality Assurance department!

She's been a great help to us in the past. If you've been to any of the Poznań Game Arena (PGA) events in Poland, you might have seen her at our booth. Now she's officially a member of the team, helping with bug reports, testing, finding and confirming the problems that have appeared or might appear in our titles. Here's a word from her - make sure you give her a warm welcome:

ㅤㅤ
Hey everyone, Wioletta here!

I'm an avid gamer and a fan of all kind of games from Dark Souls to competetive Pokémon to Stardew Valley. I'm happy to join the Awesome Games Studio team as the dedicated QA.

I'll be mostly helping with analyzing the issues you're reporting to us, so please remember to send any bug reports with the feedback form inside the game (F8). Don't forget your email address if you believe there's something we might need to further contact you on.

If you need anything, you can reach me on our Discord at @agswioletta. Thank you!



  • Bullet Heaven Fest (November 6th - 20th)


We'll be taking part in a brand new Steam event, as for the first time in gaming history there will be an event dedicated to the emerging genre of reverse bullet hell/horde survival games, of which YAZS is a proud representative.

The event takes place from November 6th 10:AM PST to 20th 10:AM PST. You'll be able to play tons of different games in the genre and acquire them at a discounted rate. This pairs nicely with yet another discount on our part, as well as an updated demo version that you can now check out if you're still undecided, or tell your friends about!

And if you're reading this as someone who just found out about Yet Another Zombie Survivors - welcome to the party! We're doing our best to make a great game in close cooperation with our community, constantly adding/changing/improving things based on player feedback, so we hope you'll join us on this adventure!

Feel free to check out the Bullet Heaven Fest event page:

https://store.steampowered.com/curator/41046058/sale/BulletHeavenFest





Thank you for reading. Thank you even more for your continued support! We wouldn't be where we are without your comments, feedback, suggestions, Steam reviews and all the things that you are doing to help us make this one of the best Bullet Heaven games ever!

We'll continue to do our best, and while it sometimes (often) takes us longer than expected, we can guarantee that we're doing our best to give you a crazy fun title to enjoy!

If you'd like to, be sure to hop on any of our social media profiles and/or our Discord server:

@AwesomeGamesStd
@AwesomeGamesStudio
@awesomegamesstudio
@awesomegamesstudio
https://discord.gg/m4JfXuS


Thank you, stay warm this season and have fun slaying the hordes!

ㅤStay awesome,
ㅤㅤAwesome Games Studio



https://store.steampowered.com/app/2163330/
Nov 6, 2023
Severed Steel - mattlarrabee
HotFix 2 Release Notes:

New Feature:

Combo Meter Visibility: Introducing a new option to “Always Show Combo Meter” for players who want to keep track of their combos at all times. Does not affect score.

Bug Fixes:

Discord Integration: Resolved an issue with the Discord button.
Combo Meter Display: Corrected a behavior where the combo meter appeared at times when it shouldn't.


Happy gaming!

The Day Before - WildEd
Introducing the main theme of The Day Before, written by the world-famous composer Sigurd Jøhnk-Jensen.

🔥 December 7. Add to Wishlist!

With Last Breath - solodev
🌟 Explore the world of 'With Last Breath' in our first, proper and official Dev Log! 🌟

In this exciting video, we dive deep into the game's key features: character development, companions, dynamic weather, enemy scaling, open-world exploration, and more. Learn how your choices shape your journey in this post-apocalyptic adventure.

Join us on this epic survival journey – watch the Dev Log now and subscribe for more updates on 'With Last Breath.' Your feedback matters as we craft this immersive experience!

👉 Watch the video and share your thoughts in the comments. Stay tuned for more exciting content! 🎮 #WithLastBreath #GameDevelopment #SurvivalGaming



Steam: https://store.steampowered.com/app/1578450/With_Last_Breath/
X: https://twitter.com/lilsolodev
Nov 6, 2023
World of Football Playtest - Rapalo
Gameplay:
- Reduced Kick Power bar time by 5%.
- Added new training equipment: Ball Respawn.
- When performing a sliding tackle, the kick power is reduced by 25%.
- Fixed throw-in freeze player in place bug.
- Fixed football launcher configuration.
- Decreased maximum ball amount to 10.
- Lowered free spectator camera speed.

UI:
- Added "MemoFeed" feature to Main Menu.
- Changed "Football Stadium" name to "Nordic Arena".
- Show equipment angle and position in Training Mode UI.

Graphics:
- Added new stadium: "Downtown Arena".
- Improvements on Nordic Arena (previously named "Football Stadium").

Others:
- Player permissions are now remotely managed
- Removed ban length for local bans
- Added global player bans for dedicated servers.
- Added global mute feature for dedicated servers.
- Wagering Mode was temporarily disabled.
Elephant Rave 2 - jmtb02
Hi ravers, if you loved Elephant Rave 2 you'll 100% love The Elephant Collection, a collection of ten fully-remastered elephant games (including the original Elephant Rave!). You can find it here:

https://store.steampowered.com/app/2274110/The_Elephant_Collection/

The games included are:

This is the Only Level 1, 2, and 3
Achievement Unlocked 1, 2, and 3
Obey! The Game
Elephant Rave
Run Elephant Run
Elephant Quest

Some of these games are among the most popular games ever released on web, now beautifully restored for PC/Mac platforms.

We also built this crazy hub world full of nods to the original games, behind-the-scenes commentary on each game and how they were made, and 30 new achievements to get you exploring!



Sorry for the buzz marketing, hope you enjoyed Elephant Rave 2 and see you... maybe... in Elephant Rave 3? Maybe?
Warhammer The Horus Heresy: Legions - EGPepe

"Doubt is the greatest weakness."
– Sigismund

The stats are in! Last month's balance update opened the way for the return of the Emperor's Champion. Sigismund rises the Black Blade and crushes the ranks in October's competitive season. Take a look at this month's meta report:
https://www.horusheresylegions.com/october-2023-meta-report/

Did your favourite Warlord make an appearance?
...