Hey, to celebrate our participation in the Bullet Heaven Fest, which starts today, I'm bringing you a new update!
New features, a new character and achievements!
New Features:
Perk Evolution: all active perks can now be evolved by combining them with specific passive perks. Combine them to unlock their ultimate version! There are 18 evolutions!
Stage Difficulty: you can now play on Normal, Hard and Cat-astrophe modes. You need to beat the previous mode to unlock the next one. The harder it gets, the better the rewards!
New Character:
Play with Pancake, the fourth member of the guild! Use her unique ability to slow down every enemy on screen.
More:
Added 10 new achievements!
Increased the attack range of the Kitten (In Heat perk)
Added the option to disable the shortcuts text that is displayed in the bottom of the screen.
Fixed a bug when dragging items in the Forge screen.
Other minor bugs fixed.
I've been working on more exciting content for the game and soon I'll have some news for you!
Attention, Specimens! We've got some exciting news to share with you.
We're happy to announce that we haven't slowed down a bit in perfecting your gaming experience. Brace yourselves for the latest update, packed with thrilling features and a new mode that will test the mettle of even the bravest and fastest Specimen out there!
🔥 Introducing Apex Mode Rush: For those seeking the ultimate challenge, we present the Apex Mode Rush! Gather your courage and speed as you face off against the most dangerous viruses in the game. Do you have what it takes to deflect your way to victory? There's only one way to find out – dive into Apex Mode Rush now!
🎉 Unlock New Outfit for Slasher: Conquer the Apex Rush mode, and you'll earn more than just bragging rights. A brand-new outfit awaits the victorious Slasher! Show off your skills and flaunt your style with this exclusive reward.
Get ready to deflect, dash, and dominate like never before. The game is evolving, and so should your tactics! Update your Deflector game today and experience the pulse-pounding excitement of Apex Mode Rush. Don't miss out on the action – your next gaming adventure starts now!
Unfortunately during the final rounds of testing we discovered an issue with Eternal Frost that remains unresolved. Our team is working hard to address the issue and deliver this release as soon as possible. Thank you for your patience and understanding. Please stay tuned to our social channels for more updates.
Conquer the Glacial Tarn Expedition, celebrate Winter Convergence, and stop a Knight of the Round Table when Eternal Frost releases on December 12. You can also look forward to new Artifacts. Cross world Expeditions will go live alongside an improved Group Finder later in the season. Players eager to explore what’s next on the Eternal Isle will have the opportunity to preview the release in our next PTR.
Join the Development Team for an in-depth breakdown of Eternal Frost:
MAJOR UPDATES
The Glacial Tarn Expedition, seasonal narrative, and new Artifacts will all require Rise of the Angry Earth to experience.
NEW SEASON STORY
A Knight of the Round Table has unearthed forbidden knowledge of the Ancients, seeking to subjugate humanity with the power of an eternal winter. Rally your team of Silver Crows, and convince a surly fire mage named Daichi to help track down and vanquish the Knight before he lays waste to Aeternum.
NEW SEASON PASS
Eternal Frost introduces a new Season Journey, new Activity Card, new Challenges, and new rewards including cosmetics and consumables.
NEW EXPEDITION: THE GLACIAL TARN
The Glacial Tarn is a new Level 65 Expedition set in the Great Cleave. Explore a cavernous frozen complex hidden beyond the Empyrean Forge in pursuit of the Varangian Knight Ser Loth. Locate and harness the primordial magic of the Empyrean Flame to overcome enemies and obstacles imbued with Ice Magic, and destroy Ser Loth before his power consumes all of Aeternum.
NEW ARTIFACTS
Find and equip 8 new Artifacts to redefine your playstyle. These powerful weapons and armor feature their own quests. Stun and shock enemies with the Boltcaster Bow, boost your speed and reduce cooldowns with the Winged Shoes, freeze and finish your enemies with The Frozen Gauntlet, and more.
FUTURE UPDATES
The following feature will release later in the season:
CROSS WORLD EXPEDITIONS WITH IMPROVED GROUP FINDER
Team up with players from any world within a region to overcome challenges within the depths of Aeternum. The new, one-click Group Finder will automatically assemble a role-balanced, cross-world group—no more lobby management required!
SEASONAL EVENTS
WINTER CONVERGENCE FESTIVAL
Icy winds and glimmering Gleamites fill the air once again as Winter Convergence returns to Aeternum. Visit Winter villages to meet the Winter Wanderer and carry out his holiday quests. Players can also collect Winter Tokens to earn new limited-time rewards including festive skins, emotes, housing items and more.
The Winter Warrior and his legion of Frigid Folk are on a relentless mission to spread a Forever Winter across the land. Rally a party of 20+ players to defeat this open-world boss wreaking havoc throughout Great Cleave, Brightwood, Edengrove, Ebonscale Reach, and Brimstone Sands for new seasonal rewards.
LEGACY OF CRASSUS
The might of Rome threatens Aeternum. Hunt down General Crassus' monstrous captains and banish the shadow of Roman tyranny. Following a plan set in motion long ago, Crassus' forces have invaded the southern lands to unleash the cyclopses Lucanus and Decimus. Players brave enough to face these world bosses can search for portals in Brightwood, Weavers Fen, Mourningdale, Ebonscale Reach, and Edengrove. Each victory nets Adventurers new event-specific, daily rewards.
LOCALIZED VO SUPPORT UPDATE
To better focus our resources on future updates, narrative content moving forward will no longer receive localized VO Support for Italian, LATAM Spanish, and Polish. Text and subtitles will remain localized in all languages
PTR
The Public Test Realm (PTR) is a limited-availability server-set that grants an early look at upcoming features. These preview builds are snapshots of upcoming major releases and are not final versions — you may encounter bugs, crashes, missing text, or other issues. Between our internal testing efforts and your reports, we hope to catch and resolve all serious issues before they reach the live servers. Hundreds of changes have already been made — with more to come — and the full release notes will be shared on release day. However, not every bug or feedback piece will be actioned on before release — some changes need time to be investigated further, and may arrive in a subsequent patch or two.
To help with the feedback process, all newly created PTR characters will have the opportunity to instantly level to select level-ranges outfitted with appropriate gear and items.
The PTR will officially open on November 9. If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our Discord (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!
During this iteration of the PTR, we look forward to hearing your playtest feedback on the following changes:
The Glacial Tarn Mutated Expedition
Season 4 Artifacts
Season 4 Narrative
Season 4 Rewards Track
Weapon Balance updates
Inventory Improvements
Winter Convergence Festival
Legacy of Crassus
These features will be tested in rolling waves. Stay tuned to Steam and Discord for the full schedule.
PTR CLIENT ACCESS
This special preview client will be made available for download through the stand-alone Steam application, “New World Public Test Realm” (which should already be in your Steam library if you own the main game). When the test period is complete and the main New World game is updated with the previewed content, the PTR world will shut down and may be wiped clean. You will continue to see the New World PTR application in your Steam library, but there will not be an active server until the next time we announce a public test.
PTR BACKSTORY LOADOUTS
Upon character creation on the PTR, players will be given multiple caches of special armor and weapons. Each cache has a designation based upon a general build and a main attribute: CON, DEX, INT, FOC, and STR.
To help manage the sudden onset of new items, do not open all provided caches at once, or you’ll risk becoming encumbered! Instead, equip all provided bags and then follow-up with opening each cache deliberately. Any undesired caches can be dropped or deposited into your personal settlement storage.
PTR FAQ
HOW DO I ACCESS THE NEW PTR?
Everyone with a copy of New World will be automatically granted access to the secondary PTR app. The PTR is not compatible with the live game, so you will need to download a separate client (and have the hard drive space required to support it). From there, we will have special worlds available within supported regions. Not all regions will initially be supported. Access is on a first come, first served basis. There may be queues.
CAN I PLAY WITH OR TRANSFER MY LIVE CHARACTERS TO THE PTR?
Unfortunately, no. These are separate ecosystems, so at this time it is not possible. However, to make testing easier, we will occasionally provide our play-testers with special accommodations such as instant levels, special gear, etc.
CAN I PROVIDE DESIGN FEEDBACK REGARDING WHAT’S INCLUDED ON THE PTR?
Preview game builds on the PTR are finished with their core development and are in their final phase of testing and bug fixing. Our main focus at this phase is improving quality, although we will appreciate any feedback you have to share.
I HAVE A PROBLEM; HOW CAN I CONTACT CUSTOMER SUPPORT?
Our policies and Code of Conduct cover the PTR, and in-game moderation will continue to be supported. Unfortunately, due to the temporary and potentially unstable nature of the PTR, general Customer Service assistance through both Live Chat and through the Support Website will not be available.
I DON’T WANT TO PARTICIPATE IN THE PTR, CAN I REMOVE THE APP FROM MY LIBRARY?
Don’t worry, no offense taken. Players can manage visibility of the New World Public Test Realm Steam Library entry. Opening up the game options (right-click > Manage) offers the “Hide Game” function.
Thanks for your support and participation! We'll see you in Aeternum.
Warhammer Age of Sigmar: Realms of Ruin - Frontier Developments
Hail Commanders!
REALMS OF RUIN LAUNCH CELEBRATION!
Join the Warhammer Age of Sigmar: Realms of Ruin team across the long weekend of November the 10th/11th/12th, right from the heart of Warhammer World, Nottingham, with a very special celebration of the game’s launch ahead of release on November 17th.
Come along and be one of the first to play Realms of Ruin before the launch, complete with Developer insights, refreshments and an opportunity to connect with fellow warlords!
Official Livestream Tune in on Friday November 10th over on the official Warhammer Twitch channel (http://Twitch.tv/warhammer) from 5:15pm GMT to join the fun live from the event space with exciting insights and special guests!
A 2v2 multiplayer match between Developers Frontier and Warhammer, featuring all four factions and an exclusive first look at Tzeentch in action.
A special Developer interview with Principal Game Designer Sandy Sammarco.
A closer look at the Heroes coming in DLCs 1 and 2.
Giveaways and more!
If you're tuned in to the livestream, you'll be eligible to claim some unique Twitch Drops for use in game, to prove your allegiance to the Realm of Beasts!
1 x in game profile Stormcast image frame
1 x in game profile Orruk Kruleboyz image frame
1 x in game profile Nighthaunt image frame
1 x in game profile Tzeentch image frame
This exciting event is not ticketed - guests are welcome to join as they wish across the duration of the celebration, from November 10th, 11th and 12th!
DISCIPLES OF TZEENTCH
Check our our latest Faction Focus reveal for the masters of sorcerous rites and manipulation, the Disciples of Tzeentch!
Warhammer Age of Sigmar: Realms of Ruin launches 17 November 2023!
Take heed and pre-order NOW to reap a selection of exclusive rewards along with up to 3 days early access, as offered in our Ultimate and Deluxe Editions.
We are incredibly thrilled to announce that When the Light Dies will be taking part in Bullet Heaven Fest, a celebration of reverse bullet hell gaming, between the 6th – 20th of November here on Steam! As part of Bullet Heaven Fest, we will also be releasing a brand-new demo very soon, so keep an eye out!
This amazing event is a collaboration between Erabit and Ravenage Gamesand is inspired by the widely known “Bullet Hell” tag on Steam. You can find more information on the event itself here or by watching the Bullet Heaven Fest announcement trailer below!
Thanks to the organisers for elevating this genre and including When the Light Dies in their selection alongside so many other awesome games.
On Friday, November 17, a new portal will open to the European world EU8 at 16 CET!
Create a character on the new world EU8 from November 10 and receive 25 mushrooms if you connect it with your S&F account before the world will launch on Friday! Then nothing will stand in your way when paying the mushroom dealer a visit.
As skilled as you are, I bet you won’t say no to a trusty ally to help you in your investigation. That’s where A.I.S.H.A. comes in:
🎮 Discover Paul Cuisset’s latest work, true to the original Flashback 🌃 Immerse yourself in a vibrant sci-fi/cyberpunk universe and visit multiple 3D environments 🧞♀️ Use A.I.S.H.A., a lethal adaptive weapon enhanced with combat AI for thrilling and intricate shooting action
Hello! Thank you for playing the game and leaving your feedback.
Here is the changelog:
I:\Interface
Language mods can use É, Ú, Í, Ó, Á, and Ñ characters that have been added to the game's Latin font
Mod support has been added to the game but it is very early in development - a short guide.
Resource counters at the top of the screen will update more quickly than before
The art for the Castle mech has been given a new look
See a mech's loadout with additional info by mousing over icons in the mech card not only during battles but also in other menus
Not sure whether you should click on something during combat? Hover your mouse cursor over on-screen elements to see information pop-ups
Check your current keybinds by pressing Escape
Get more information on your city's needs by hovering your mouse cursor over the stats in Hangar > Calendar
Allow cursor to go to another monitor in fullscreen and restrict the aspect ratio from the new launch menu options (previously you had to manually edit a settings config file)
B:\Balance
///Buffs
Railgun spread reduced from 4 degrees to 1 degree, improving the accuracy
Railgun damage and armor penetration gain from energy has been increased significantly
Initial projectile speed of railgun has been doubled
Increased the lifetime of explosive shells by 10%
Reduced Tentacle mech's weight from 73 to 65
Reduced Tentacle mech's base reload time from 4 to 1
Explosive ammunition explosion damage doubled
The speed limit for projectiles has been removed, which led to low damage and armor penetration when using a mod with increased projectile speed
Rocket flight duration has been increased by 10% longer
Kinetic and thermal projectiles will properly damage multiple enemies within the same game tick, which leads to increased damage against clusters of enemies
Toxin sprayer damage increased from 3 to 4
Toxin sprayer projectile speed increased from 7 to 9
Removed gun recoil for all energy-dependent kinetic weapons
Plasma gun research time reduced from 20 to 14 days
Plasma gun projectile starting speed has been increased from 5 to 7
Number of scientists required for Tesla node in Research has been reduced from 100 to 50
Bjorn cost for a flamethrower has been reduced from 160 to 100
Flamethrower production time reduced from 3 to 2 days
Toxin sprayer production time reduced from 4 to 3 days
Toxin sprayer production cost in Skalaknit has been reduced from 150 to 90
///Nerfs
Railgun rate of fire reduced from 200 to 20
Railgun weight increased from 24 to 40
Railgun energy consumption increased from 30 to 50
Railgun base damage and armor penetration has been set to 0
Railgun rate of fire no longer depends on energy
Increased Plate mech's reload time from 3 to 4
Increased Plate mech's weight from 50 to 60
Reduced Tentacle mech's base ammo amount from 1 to 0.5
Reduced the knockback effect of explosions on Operarius
Toxin sprayer spread increased from 5 to 10 degrees, reducing the accuracy
Plasma gun production time increased from 4 to 5 days
Plasma gun production cost in Munilon has been increased from 110 to 180
Research time for Tesla node has been increased from 4 to 8 days
Railgun production time increased from 3 to 5 days
Tesla weapon production time increased from 3 to 5 days
E:\Engineering
Dismantle any items in the production queue to refund resources with the new "Dismantle" button in Production
Fixed the bug with armor disappearing after loading a punch card onto a mech that already had armor
H:\Hangar
Resource grinders take note: the number of Brucus encounters available within one day persists across multiple encounters for each map type
Changed the spawn behavior of red and gold sword icons on the map; they were appearing either too close to the city or to each other, leading to random difficulty spikes at the start
Reduced District 4's production of artillery shells from 0.5-1-4-9-16 to 0.5-1-3-5-9
C:\Combat
Depth charge research node added for city artillery - destroy enemies and open passages underwater
Ovums have been given a tentacle texture that connects them to the ground
Desert maps will always be affected by storms, similar to map cells affected by the global mega storm
Storms have been upgraded - all objects caught up in storm-afflicted maps will be moved in the direction of the wind for two seconds with a break of 10 seconds
Mech AI changed to be less likely to get stuck inside walls
Walls get tougher the deeper they are within terrain
Watch your step - volcanic meteorites have doubled in size
Tundra maps have a snow texture that helps distinguish them visually from others
Mechs will more often get into an optimal position for long-range shooting after reaching a destination
Tornado size doubled to make them look more scary
Both mechs and Operarius will circle inside bigger tornadoes
Tornadoes will have a 50% chance of disappearing when changing direction, allowing mechs trapped inside to escape
O:\Other_changes
Changed the weights of monsters in the bestiary to make them more believable
Various spelling corrections in English localization
Fixed a crash related to the Orbital Gun map and Fragellum trying to grapple the gun with their tentacles
The rare error in line 2986 may or may not be fixed; let me know in the discord's #bugs channel if it reappears
Returning a mech from the Hangar to Engineering should not reset the ammo ratio if the mech has an auxiliary C-RAM module installed
Boss health will no longer extend outside the display circle in the regular battle screen view
Fixed exploit with an endless buff for energy weapons: swapping weapon modules with another module will no longer save the temporary wiring settings from the weapon test chamber
The hospital pipe texture is back; it disappeared due to a bug with cyborg research
Improved memory and particle clean up after battles
Fixed huge versions of weapons not receiving the correct increase in weight and energy consumption
Adjusted the volume of gun sounds and order bark to better hear shots in the distance
Corrected text on page 12 of the base manual about the type of damage received after blocking an attack with armor
More tutorial popups have been added to the post-mission window and Calendar
Fixed a bug with projectiles ignoring targets in front of the mech and teleporting behind them
Reduced the number of gib spawns from artillery strikes that was affecting performance (this was purely a visual effect)
Titanus Araneus' long range pull attack has been given a tentacle texture
If your save files are not working correctly or something has broken with this update, please use the oneversionback branch, leave a message in the forums or join the Mech Engineer Discord to get support in the #bugs channel.