Nov 6, 2023
Greg's Deadly Draft - silvercitysharks
Fixes the changes below:

  • Save file error with the anchor when you start a new game for a second playthrough
  • Coach Blitz now says the items you need to get in Locker Loot
  • Fixed Player Pursuit wall collision
  • Fixed Aquatic Adventure wall collision
  • Cone static and sound issue has been fixed in Cone Cryptogram
  • Targets on the field have been removed from the chase to eliminate any confusion
  • A door has been added behind you in Field of Fear, you can no longer go back to Target Takedown
  • Folder path error from a prior build patch

Let us know about any other bugs.
Nov 6, 2023
VR HOT - VR HOT
Hi friends,

if you are using our Public Beta channel, be sure to check out the latest version of VR HOT!

In the Main Menu (Settings > Scene), you will find a new button labeled "Switch Camera", which will spawn a camera in your room. You can move it around freely, start and stop recordings (F5-F7; alternatively use the Interaction Menu or Voice Commands) and check out your homemade clips in your data folder.

Additionally, we've included a couple of bug fixes. Feel free to review the full list below!

Take care,
VR HOT


Discord for PC (HottieCards, Support, etc.)
Website (incl. FAQs)

New:
* External Camera

Bug Fixes:
* Physics / Collisions of Player and Heels not always accurate
* Exaggerated facial Expressions
* „Turn Over“ Command sometimes taking very long
* „Turn Over“ Command sometimes not being executed 100%
Warface: Clutch - alik.yafizov


Friends!

The new Special Operation “Villa Valhalla” is now available in Warface. A story with a twist is set within the clean lines of a luxurious Scandinavian hotel that harbours not only ancient Viking artefacts but a terrible secret as well…



Mission Lore
A cloudy autumn sky looms above the Scandinavian fjords as the Warface squad set foot on solid ground in front of a sleek, modern hotel. But the enemy didn't waste time either and are already swarming the Nakai corporate villa like a pack of wolves. The mission is simple: save the hostages kept captive by Blackwood. You fight off the Blackwood mercenaries and make your way further into the hotel. But wait a second, why are there turrets in a civilian building? The mystery can wait, as the target – an important figure in the Nakai corporation – needs a way to safely escape the location. Warface fights fiercely to free the way for her, yet as they reach their getaway spot, the helicopter takes off, leaving the fighters to realise that they're trapped… They have to find an exit, and their search brings them to a facility, that might uncover horrible truths about the corporation. The further Warface delves into this seemingly innocent hotel, the more the knot loops tighten.





Will you be able to figure out, what's going on? And can Warface bear the weight of the information they now possess?

Completing the objectives in the new special operation will grant you unique achievements!




Only the brave and fearsome will survive Valhalla! We will see you in the game!

Discuss on Facebook
Discuss on Discord
The Future Project - Prof_Smash
The Future Project's 1.1 update, dubbed the All's Eye update, is now live! Hiding within a hidden area of Heaven, All's Eye is an angelic being that will demand everything from the player. Fast, hard hitting, and frequent attacks will keep you constantly moving as you use all your powers to take on the biggest challenge in The Future Project. You best gather up all the game's items...you're going to need them.

In addition, the All's Eye update also comes with a new difficulty mode, titled Master Mode. The player's damage is further reduced, while all enemies hit harder than ever. Resource pickups typically dropped by enemies during normal play will no longer spawn either, meaning you can only restore health and ammo at designated stations. But wait, there's more! Health and missile upgrades are also less effective, only giving you half the normal amount. Think you can handle all that? Good luck!

Both the All's Eye boss fight and Master Mode are free for all players, whether you're new to The Future Project or have been playing since launch. All's Eye can be found by finding its location within Heaven, and does not require a new save file to access. Master Mode is unlocked from the start and is accessible from the main menu when starting a new game. It is recommended you play through the game once on one of the other difficulties before starting Master Mode. But hey, if you're feeling confident, don't let me stop you.

The Future Project's All's Eye update also comes with two new achievements as well as a plethora of other changes, including updated boss fights, bug fixes, and balance adjustments. The full patch notes are below. Get comfortable, it's a long list.


Patch notes:

  • All's Eye boss battle is now available, along with a new section of Heaven and an updated map for the world.

    In addition, All's Eye has a Master Mode variant that has the following changes:

    Reduced health to accommodate the player's reduced damage, but...
    ...All's Eye's "From Dust" attack will constantly fire the whole battle.

  • Master Mode is now a difficulty option given when starting a new game.
  • The final boss has been given a Master Mode variant that has the following changes:

    Reduced health to accommodate the player's reduced damage, but...
    ...the final boss' attacks are more frequent.
    The final boss' "Deletion Timer" is twice as fast.

  • Final boss (Casual through Hard difficulties) health reduced. (From 13,000 to 12,000)
  • Final Boss' firewall attack - speed slightly reduced, lifetime reduced from 2.5 seconds to 2.25.
  • Final boss has been given new hit animations for when it's hit with earth and electricity.
  • To better reflect the Saboteur growing stronger with the player, the following changes have been made to Saboteur battles:

    For every 200 maximum health the player has, the Saboteur will gain 350 health for the battle.
    Missile Barrage attack now only done if the player has over 40 maximum missiles.
    Flamethrower attack now only done if player has over 200 maximum fire ammo.
    A special Saboteur battle in the endgame has the Saboteur lose 1 health every second.
    All Saboteur battles have had their base health reduced to accommodate the health change.

  • Saboteur's Flame Slash attack now slows down properly during player's Time Warp.
  • Water has been added to the following worlds:

    Distant Sibling
    Jeweled Tundra
    Alien Remnant

  • An element station in Floor 0 of Hand of the Water has been moved.
  • Increased base damage of Strider enemy (From 8 damage to 9)
  • Increased the amount of damage the player receives from the burn status (From 4 damage per second to 6 damage per second)
  • Fixed some unfair platforming in Jeweled Tundra leading up to Apex Devourer boss fight.
  • Alien Remnant lasers, Tempest electric obstacles, and Heaven lasers now include difficulty modifiers when applying damage to the player.
  • Increased speed of King's Assassin basic projectile.
  • Reduced health of King's Assassin (From 3,330 to 2,900)
  • Increased time between attacks for King's Assassin (From 2 seconds to 3 seconds normally, 3.5 seconds while frozen to 5.5 seconds while frozen)
  • Fixed bug where player gun would infinitely fire if the player held down the fire button upon picking up an item.
  • Fixed bug where player's charged element power would fire continuously if the player picked up an item, and would keep going until the player either pressed the element fire button or they ran out of element ammo.
  • Fixed bug where player gun would infinitely fire if the player held down the fire button before starting the final battle.
  • Fixed bug where player's charged element power would fire continuously if the player entered the final battle with the element fire button held down, and would keep going until the player either pressed the element fire button or they ran out of element ammo.
  • Fixed bug where some items wouldn't appear on player map once they entered the final room.
  • Changed two missile locks in Floor 1 of Distant Sibling to earth locks.
  • Changed a missile lock in Floor 2 of Distant Sibling to an electric lock.
  • Changed a missile lock in Floor 1 of Hand of the Water to an earth lock.
  • Corrected Alien Remnant Floor -3 health and save stations locations on map.
  • Added missile, element, and save stations to Floor 3 of Tempest.
  • Added missile, element, and save stations to Floor 1 of Distant Sibling.
  • Fixed bug where player could use Aether to leave final Saboteur battle arena.
  • Various minor bug fixes and visual fixes.

You can verify you're running the 1.1 version of The Future Project by going to the main menu and looking in the lower right corner of the screen. If you see the text "v1.1.0", then you're up to date and ready to try out the new content!

Happy gaming!
-Lance T.
Infinite Level
Holo & Veil - Pajama Town
Hello!

The Open Playtest for Holo & Veil will start on Friday, 11/10/2023 at 12:00 AM (EST)!

This playtest will showcase an early "Beta" version of the game. Anyone can sign up and there's no waitlist, so you'll gain access immediately once the playtest goes live.

I'm also excited to hear what you think! Please feel free to share your feedback through the Steam Community. If you prefer to comment on social media, no problem, you can do so from any of the links below.

See you then!



And make sure to follow Pajama Town for the latest updates >>

Pajama Town on Twitter

Pajama Town on Instagram

Pajama Town on Threads

Pajama Town on YouTube (Playtest Trailer coming soon!)

Website for Holo & Veil

Hero of the Kingdom: The Lost Tales 2 - Lonely Troops
The game now supports Ukrainian language. Many thanks to Denys Nyzhnyk and his team. They did an excellent job in the war-time situation in their country and they are truly the heroes of the kingdom.
Nov 6, 2023
Fabledom - Terry_Dear Villagers (Com Dev)


Hello Community,

Another hotfix patch for today!

Fixes
  • Eric one-eye no longer blocks fablings.
  • Fixed issue where moving the embassy would disable missions.
  • Fixed issue where fablings would get stuck sitting at some decorations.
  • Fixed issue where animations particles would not work.
  • Fixed issue where chickens would not move with chicken coop
  • Fixed issue where fishermen would sometimes get stuck.
  • Fixed issue with Homestead fences when expanding from 3 to 5 plots.
  • Fixed issue where fish would respawn with 0 health.
  • Fixed issue where stone brick did not show up in production controls.
  • Fixed issue where production limits not populating properly on load.
  • Fixed issue where swords and bows would sometimes go invisible.
Join the Grenaa Games Discord if you still have any feedback and questions!

Thank you for your support!

See you soon!
Cosmo Rider - nanonull
Hello Riders,

Update notes for new Patch:

Gameplay
  • Added Mission briefings to clarify tasks on Stage. Stages with Mission will be marked with [!] sign on Solar system Map.
    Comment: there are currently 4 available Mission types. Next step is to add variations, new Mission Types and to add Quests (set of Tasks to complete globally in one Galaxy or Solar System).
  • Turned off asteroids Spawner after portal is open
  • Updated ‘Carrier ambush’ mission: add escape portal; assign sentry drone to carrier from 2nd System
  • added Circle Explosions module to Bosses
  • added Tear-off damage effect to HyperBoostPhysicsOverride mod


UI/Graphics
  • UI: update layout in equipment installation windows
  • UI: rework dialog window
  • UI: rework Leaderboard, show loading spinners
  • UI: rework loading screen spinner
  • UI: add options to return to Main Menu from different screens
  • reworked portal-direction VFX
  • reworked HUD marker system
  • HUD: added skull spinner for boss
  • updated graphics on System Map
  • updated radiation VFXes
  • enhanced station control UI; update station capture VFX
  • animated power beam preview line;
  • added preview area circle for Radiation cloud; animate circle preview area of Circle AI powerUPs

Bug Fixes
  • Fixed binding name for Scroll-Storage action
  • Fixed AI reaction to damage by Player for some sources of damage

Thanks!
[Neolithic]To the End - orochi2k
English
############Content################
[The House near the Paddy Field]New item: Kayir's Key
[Kayir's Key]It will disappear if you drop it.
[Kayir's Key]It cannot be stored in any containers.
[Kayir's Key]It will disappear after being used on a chest.
[Kayir's Key]The key will return to Kayir's room shortly after it's not held by anyone.
[The House near the Paddy Field]Added many Kayir's chests on all three floors.
[Kayir's chests]The chests on the 3rd floor have 2~3 spell books in each of them.
[Kayir's chests]The chests on the 2nd floor have a weapon of at least +2 quality.
[Kayir's chests]The chests on the 1st floor have a set of butterfly wings and a magic trinket item of at least +2 quality.
[Kayir's chests]Only Kayir's Key can open them.
[Kayir's chests] Their number is endless. They will refresh when you enter the floors again.
[Wki]Updated this secret side quest of a secret side quest to the game's wiki page: https://neolithia.fandom.com/wiki/The_Secrets_of_The_House_near_the_Paddy_Field#The_Keys_to_the_Puzzles(Spoiler_Alert)
[The House near the Paddy Field]Added a new document: Kayir's Note. (It tells how broken Kayir has become and the anomalous attributions of his key and chests.)
[Language]Changed the default fonts of Chinese languages to a Microsoft-Recommanded UI font.
############System#################
Added code support for all anomalous features of Kayir's Key.
简体中文
############Content################
【水田近家】新物品:卡伊特的钥匙
【卡伊特的钥匙】如果你掉落这把钥匙,那么它会立刻失踪。
【卡伊特的钥匙】你无法把它保存在任何的容器当中。
【卡伊特的钥匙】在被用于一个宝箱之后,它们会失踪。
【卡伊特的钥匙】它会在没有被持有的情况下自动回到卡伊特的房间。
【水田近家】三层迷宫中出现了大量的卡伊特的箱子。
【卡伊特的箱子】在第三层的箱子里包含了2~3本法术书。
【卡伊特的箱子】在第二层的箱子里包含了一把至少+2品质的武器。
【卡伊特的箱子】在第二层的箱子里包含了一枚蝴蝶之翼和一个至少+2品质的魔法挂件。
【卡伊特的箱子】只有卡伊特的钥匙可以打开它们。
【卡伊特的箱子】它们的数量是无尽的,会在你每次进入时刷新。
【维基】更新了这个秘密支线的秘密支线到游戏的维基百科:https://neolithia.fandom.com/wiki/The_Secrets_of_The_House_near_the_Paddy_Field#The_Keys_to_the_Puzzles(Spoiler_Alert)
【水田近家】新文档:卡伊特的笔记。(包含了对卡伊特神志状态的描述。包含了对他的钥匙和箱子的异常属性的描述)
【语言】修改了中文的默认字体为微软推荐的UI字体。
############System#################
加入了各种支持卡伊特的钥匙的代码。


Latest news from Ukraine/乌克兰小剧场
https://controlc.com/592399d9
{LINK REMOVED}
Margonem - Casidias
News
• Halloween 2023 - Two new storyline quests are now available in the town of Deadlow.
Self-Portrait of the Condemned - Start with Nevana
This is not Necromancy! - Start with Victor

Bugfixes & Small Changes
• Fixed a bug when switching between characters
• Fixed a bug preventing captcha solving
• Fixed an issue related to the "questions" minigame not launching
• Standardized the crafting value from Palumpa Pumpa's items, which is currently 30%

Rotation Update
• Faded Gold Mask will now drop legendary gloves!
• Rotation in Los Muertos Hotel!

Premium Store
• Running out of inventory space? Not a problem anymore! Check out the premium section with discounts and get larger bags at a special price!
...