Added alternative launch method for laptops and probably any who has problems with black screen, try only if you have 2 gpus (integrated and discrete for example)
The son of Lucifer, the king of demons, Beelzebub is the Fiend Prince who enjoys video games and machines.
He is a self-proclaimed "evil demon" who plays pranks but never kills people as he actually has a heart of gold. He has physical abilities that are unmatched by humans as well as telephathic abilities that allow him to read peoples minds and speak directly into their mind.
Rao, an elderly sheriff.
Although he is only a human, he has a strong sense of justice and sets out on a journey to find the Legendary Spring to save the people of Sand Land that suffer from the extreme water shortage. Extremely skilled in his tonfas, Rao fights with the strength of a man in his prime. He is also skilled in handling tanks, perhaps due to previous experience... It seems he is holding some secrets.
Thief, Beelzebub's chaperone demon.
He is good at stealing and has a worldly sense. He has knowledge of various things that happened in Sand Land. Thief is a little older than Beelzebub and his appearance is that of an old man, but he has a young curiosity about him.
Are you ready to save the world? Join the thirstiest of adventures!
It is with excitement that I am happy to inform you that today my game is finally being released on the Steam platform! I have been looking forward to this moment and would like to share some details about my project.
I have been working hard and with great enthusiasm to develop this game. This is my first project and I have worked hard to create an interesting gaming experience for you - the players. Every aspect of the development required my attention and I tried my best to make the game even better. Outside of the development process, there were some issues that caused the project to be put on hold for a few months. However, I am happy to report that I have now been able to complete the project to completion.
I hope you enjoy this game as a small but interesting project. It has its own unique features and moments that I hope you will remember. The main thing is that you have a good time and enjoy the game.
All the money from purchases of this game will go to the next project, whose plans are much more ambitious. This game taught me a lot about creating and developing games, and now I know what kind of project I want to make. The main goal is to create a good and scary game that you expect and that you would like to see from us developers.
10 years ago we launched Robocraft 1. Freejam has changed in the years since with an almost entirely different team who have set about creating a new game in Robocraft 2. It has been in development now for over a year with a small community of dedicated Robocrafters giving feedback via Discord. With their help, we have iterated the gameplay and the new unique server-side physics technology into a game that feels different to Robocraft 1 but tries to stay true to the goals of providing maximum creative freedom when engineering robocrafts for battle.
We are excited to see what incredible machines you create using our powerful building system and are looking forward to seeing all of them being absolutely obliterated in online matches with our block-by-block destruction tech!
You’ll be able to download the game tomorrow. Please make sure you add it to your wishlist to be notified when it is live!
We have a lot of work to do by adding new features, improving the core gameplay, optimisation, bug fixes and updating the game with various new parts… You can look at our development roadmap below for a list of features and functionality that are coming to Robocraft 2. Including partial gamepad support, a new map and game mode, weekly missions, mini-map, and even a world editor where you can create your own maps and game modes!
We wanted to touch on a couple of features that are coming!
Firstly, the next movement part to be released in Robocraft 2 will be hovers! We’ll be sharing more details on this part very soon but here’s a quick tease!
Another anticipated movement part that we want to bring to Robocraft 2 is Tank Tracks. But we’re not just letting you slap pre-created tracks on your machine, you’ll design their shape with modular building!
We still have quite a lot of work to do on Tank Tracks but this is just one example of how we’re providing players with more satisfying building systems and an additional level of complexity for builders who want to explore the game's mechanics further.
FRIENDS AND PARTY SYSTEM
One of the biggest requests from our community is a friend and party system. We are already working on this and hope to release it as soon as we can. We want players to enjoy spending time hanging out with their friends in the lobby so have been working on a new main menu screen, check out this work in progress:
One of the major parts of this main menu screen is the ability to see the characters that you and your friends have selected. You will also eventually be able to emote in this screen whilst waiting to start a match.
Players can also choose a mascot robocraft which allows this robocraft to appear within the main menu. Each player's mascot robocraft will appear in front of the player on the desk sitting on top of their currently equipped switchplate.
JOIN THE DISCORD
Over the last year, we’ve built up a community of 10,000 players who have been offering feedback and helping others learn the new mechanics and systems in Robocraft 2. If you want to join the community, you can do so by clicking here:
This is just the beginning! We’ve built up a great team of developers and have some big ambitious plans for the future of the game. Thank you for your support and we hope you enjoy the game in its current state and look forward to the future.
+ Fishing Rod: Changed to 2 stars and adjusted the value + Mouse Hole: Get {H/2} energy for each Rat you owned. + Jack: Unique. Giants and Cats on the board get 200% energy. + Rat King: If there are crops on the board get 4 Rat and +30 Output. + Magic Flute: Add 1 Rat every 2 rounds. + Giant: Get 10% extra bonus for every piece eliminated. + Durian: Get +10 output for every round. + Growth Guide: When the seed grows into Paddy, add an additional one. + Achievements: Added achievements related to Happy Farm.
The first week of testing in the North America (NA) region of the Global Testing Tour has ended. (04:00 PDT, November 6, 2023)
Thank you to many users for participating and having fun. We feel that our game can grow further thanks to the constructive feedback we give about the gameplay.
We'll see you again in the 2nd week of testing in the North America (NA) region on the next schedule, from November 10th 14:00 (PST) to November 13th 04:00 (PST).
Also, please check the ongoing events below. Please make sure you do not miss the event participation period.