Changes: - I added a new CG scene when you talk with Vampire on the private beach of the island Amaranthe after marrying her. - A new quest becomes available at the Aldlyn city board with a bounty for the pirate Biggs, which unlocks new quests at the end for the wedding with Naomi and Shanna. For the bounty to appear on the city board, you require the wedding system to be unlocked, and the solo CG scenes with Shanna and Naomi, as well as their secret onsen scene. - Palasha's hair color was changed in all CG images. - Jackie and Lexi have received full body CGs and a remake for their CG scene. They can be seen in the CG room. (Lexi is now also in the CG room, on the page "Monstergirls 3")
- The quest log was changed to a new system. In saves, when you're past the introduction dialog to the ministers when you first go into the castle in Aldlyn, the game will automatically start a background event within ~1 sec after loading the save file, to convey the old quest progress to the new quest log. This is a one time thing, and won't happen again, nor will it happen when you start a new game. [The phase between the start and the dialog with the ministers is a grey zone. The quest log won't get updated until you get the dialog with the ministers.] In some cases of this conversion in save files, the conditions for whether a quest was done or not didn't have a clear trigger in which the progress was saved, so some optional quests might get put into the "complete" category even if they weren't actually done. It's sadly necessary, but won't do any harm. Every other quest should be shown exactly the same in the new quest log as it was previously in the old version. I also changed one of the quests that previously ended as "failed" due to the story in it to be "complete" at the end. The change to the system is, apart from the visuals in the quest journal, just background stuff. The quests won't play any different than before, nor did the story of the quests change in any way. Please let me know if you like the quest window in the top right corner, or if it's a problem. Should it bother you, you can hide it in the options menu, but I'd still like to get the feedback, if it's a good addition.
This week brings the storage rework. Items now follow standard sizes ranging from tiny to ginormous, rather than having specific values assigned per item. The anomaly synchronizer has tons of potential for automating anomalies for either good or nefarious purposes. Thieving gloves are now even better at their job, making stealing items much easier. Plus tons of other great additions over the week.
Patch Notes
Additions
- Micoreactor powercells can be researched under the Tier 3 portable Fission technology, they slowly recharge on their own. - IEDs can be crafted in desperate times to make a small explosion. - Added syndicated hud and syndicate visor for nuclear operatives - Adds three new mobs from the Living Light family. - Paper is now lathable from the sheet-meister 2000. - Crates of paper can now be purchased from the cargo request computer. - Added the anomaly synchronizer. It allows you to link anomaly activity to triggers on different devices. - CentComm allocated funds for the purchase of notice boards for kitchens. - Blood when consumed metabolizes into uncooked proteins, and sates the thirst of non-humans. - Non-humans will have a small amount of hunger sated when consuming uncooked proteins. - Humans will “feel sick” when they metabolize uncooked proteins. - Candles can now be found in PietyVend. - Getting turned into a rev will now play the rev antag sound effect. - When the anomaly explodes, a very expensive core falls from it. Be sure to sell it in 10 minutes before it becomes useless. - Arachnid and other Blue (hemocyanin) blooded creatures now require copper to treat bloodloss instead of iron and brute medkits contain 2 copper pills and 1 less iron pill. - Soap and water now makes soapy water which can clean dirt off of floors. Also please don't eat the soap, it's not good for you. - Added the glockroach admeme. - Added cockroaches. Expect to see these mapped into - Added pea plants. - Belts now function on a slot based storage system rather than a volume based one. - Storage containers can now block large items from being inserted into them, regardless of the space available.
Tweaks
- Chemistry bags had their storage rebalanced and can now hold beakers. - Livestock crates are no longer airtight. - Aspid station has had its cargo department expanded. - The sheet-meister 2000 research unlock has moved from the civilian services tree to the industrial tree. - The access configurator now has a proper sprite. - Radiation Shutters (and some other things) are now better at keeping out radiation. - You can now drag and drop to enter mechs. - The senior physician now spawns with a medical beret. - Changed vomit probability for soap to 20% and soapy water to 10%. - Increased the capacity of Bags of holding. - Thieving gloves now hide the entire pickpocketing action from other players, not just the popup. - Survival boxes and medkits can no longer hold more items - Many items have had their sizes adjusted. - Standardized item sizes into regular categories. - Made thindows slightly thicker (0.03m to 0.13m) to reduce instances of tunneling through them at high speeds. This only affects the outer edge so you can still move through two parallel thindows on the same tile.
Fixes
- Fixed certain objects not fitting into crates and lockers due to the angle of space itself. - Mice no longer eat soap. - Fixed hotplates and some other devices not working. - Bicaridine, Dylovene, and Crytobiolin now metabolize at the same rate for all species. - Fixed accidental crayon graffiti when writing on paper - Critical vaccinated crew no longer immune to zombie fists - Fixed needing to manually deselect to switch between borg modules. - Fixed being able to sell the same bounty multiple times. - Moth Head (Moonfly) marking texture is no longer rotated incorrectly, causing it to appear offset from the player - Reptilians can now eat rat kebabs. - Tank pressure can no longer be set below zero - Fixed nukie medics not spawning with their hypospray. - Fixed the food cart not being able to hold anything. - Fixed the ore bag being unable to collect items when there is still room. - Fixed missing max size text in storage UIs - Slimes are fully immune to Nitrous Oxide again. - Smoke now properly transfers reagents when inhaled. - Despite being just as effective as the head, you no longer hit people with the handle of fire axes. - Fixed the issue where mice were cannibalizing fallen brethren.
Thank you for playing Phantom Rose. The following patch addresses several bugs and improvements.
Bugs - Some images not appearing in gallery for some players fixed - Chain Link's Ignite bug fixed - Improved text & translation
General - Difficulty beyond 10th Arcade stage adjusted - Arcade score can be reset by using the arcade machine in the arcade menu - Few Phantom's balance adjustments
Blade - Aura Pierce & Blood Shower's damage adjusted - EnGarde's barrier amount reduced to 6 - Overheat's penalty for not attacking increased to 4
Mage - Cover Bolt's damage increased to 6 - Step Shot's damage growth rate decreased to 2
Both Classes - Coda's skill adjusted - Star Pierce's Cooldown reduction value changed to 2 - Blood Coat raised to level 9
The new update to version 0.9.9 is available for players, the following changes have been made:
Optimized the size of the altar and gate badge;
Improved the Stone Skin ability;
Fixed ropes;
Fixed the layers on the character doll in the altar window;
Removed shards in the HUD;
Added trap damage to mobs.
. We have also released a demo version and in connection with this we are holding a Giftaway keys.
Conditions:
Make a video recording of the passage from the start of the level
To the end of the level (gate)
2 nominations:
Speedrun - for running through the level without getting into fights;
Sweep - for destroying all mobs and trap rooms.
.Talents are not purchased. The record of the race must be posted in Youtube in the public domain with the channel mark @rubedogames
Additional conditions: subscribe to twitter and instagram - not mandatory, but will be taken into account in case of the same passage of time of participants.
Due to level generation, keys will be given to at least 3 fastest participants in each category.
In this event, you will know no friends, only foes: On a 26p map with the ‘anonymous round’ feature enabled and no coalitions you will be pitted against all other 25 players in a struggle for survival.
The event maps will start immediately after their creation with random country selection enabled and will run at normal speed. Players are flagged as inactive after 2 days. Please note that this event will also have a fixed runtime of 6 weeks:
If no winner is determined before time is up, the player with the highest total of victory points wins and receives a generous gold prize.
During the sign-up period, the event maps can be found at the top of the games list. Join this event map to participate. We wish you good luck and much fun!
What will happen if all states in North America are armed with nuclear weapons? Who will be able to survive? Who will push the button first? The Doomsday Clock is ticking…
In this scenario, all states in North America have unlocked research up to nuclear devices and have equipped their armies with these most deadly weapons. Will you be able to unify the continent under your reign before nuclear winter is coming?
Settings for the Doomsday event:
50 player North America map
1x speed
Starts immediately
Random country selection
Max. game duration 4 weeks
Advanced starting units (incl. nuclear rockets and bombers) and research are available from start
Completely developed urban provinces and partly developed rural provinces
Players flagged as inactive after 2 real-life days
fixed runtime of 28 real-life days after the game started (if not won earlier)
If you want to participate in this event simply go to the game list: Within the sign-up period, new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.
In this week's event, you'll only be able to rely on your own wits and skills to emerge victorious. Doing so in the regular Free For All event is already quite a challenging task, but doing so at increased game speed is truly a feat achievable by only the most competent of strategists.
In a 100p map with the 'anonymous round' feature enabled and no coalitions, you will be pitted against 99 other players in a struggle for survival. The event maps will start immediately after their creation with random country selection enabled and will run at 4x speed. Should no single competitor conquer the required amount of victory points before the time is up, the player with the highest total of victory points is declared the winner, earning not only a generous victory reward but also the right to declare themselves to be amongst the best of the best.