Thanks to all the players who played the Revenant and loved it, we are going to G-Star 2023 in BEXCO, Busan Thanks to you players, our team got the opportunity. Thanks!
v5-4125 Changelog Fixed the bug that the task status was incorrect Fixed some accumulated bugs Fixed a bug where AI behaved abnormally in some environments
Added prompt text for some operation restrictions and instructions The maximum number of comprehensions for adjusting exercises is 255 in total The maximum number of comprehensions to adjust the mind method is 255 in total
On November 6, maintenance work will be carried out on the game servers. In connection with this game, it may not be available from 12:00 to 12:30 Moscow time.
Please note that completion times are indicative and subject to change.
Today I want to introduce one of the key interface elements in Goblin Camp: the stock manager.
A camp of goblins generates a lot of different items. There are all the trees they cut down, everything they farm and make, and who knows what. One of the basic principles of Goblin Camp is that goblins will try to store items, so that they're easier to find and use. Items in storage also decay slower, especially if they're in the right kind of storage for them.
The simplest way to store items is just to mark a stockpile on the ground. This is the best way to store items like logs and branches, that are basically okay being outside. Other things, like tools, prefer being stored indoors where they're not exposed to the elements. For them, there are different storehouses you can build. Then there are specialized storage buildings, like granaries for seeds and turnip holes for, well, turnips. Yes, the traditional Finnish way of storing turnips really was a hole in the ground covered by rocks!
This may all sound a bit complicated, but don't worry. First of all, goblins always know where to store things, so they'll automatically put everything where it belongs. Here I've laid out a stockpile and built a storehouse, and the goblins are putting all the things that need to be inside in the storehouse, and hauling logs to the stockpile.
More importantly, you as the player don't even need to know where, exactly, an item is stored. All items are handled through a centralized user interface called the Stock Manager. This is what it looks like right now:
The stock manager tells you what items are present in the camp. For example, here I can see that we have three stone axes, 500 turnip seeds and four wooden logs.
The stock manager is also where you can order new items. We're going to need some digging sticks to till our farm plot. So we simply find digging sticks in the stock manager, which is sortable and can be searched, and click on the little plus sign button next to it.
Once you order the digging sticks, the goblins will get straight to work making them. And here's the clever part: if they need more branches to fulfill your digging stick order, a goblin will grab an axe and go chop down a tree. If something you've ordered needs raw materials the goblins know how to get, they'll do it on their own.
The stock manager is a key part of our commitment to easy-to-use interfaces that clearly tell you what's going on in your camp, and give you the tools to manage it. In fact, the stock manager was a key piece of the first ever version of Goblin Camp. This is what it looked like back in the ASCII days:
In his piece on the original Goblin Camp on Rock Paper Shotgun, Kieron Gillen very kindly complimented our interface, and recognized the key role of the stock manager: "I only had to look at the read-me file to realise that you order production on the Stock Manager (S), and then I was away." We hope you also find the stock manager easy to use!
All winners will be contacted by .friendlymedic via Discord DM. Do you want another Maze Design Event in the future? Or you have other suggestions about the upcoming community events? Please let us know!
We will be live-streaming the gameplay from our demo for the Bullet Heaven Fest (Nov 6 to Nov 20)
Do give our demo a try during this period, and let us know what you think on the Steam discussion board!
Our Haunted Hinterlands in-game event will remain active in our demo for Bullet Heaven Fest, so if you haven't had a chance to play it, you can still do so through the portal in the campaign, or in the classic mode.
While in Floorplan mode, you can now scroll up/down to move along the direction of the camera. You can still use the space bar and Z key to move up/down.
You now get a notification when someone likes your design!