Mighty Knight Legacy - FIREBEAST
Dear fellow warriors!

Our heroes might have long gone but their legacy lives!

We are excited to announce Mighty Knight Legacy is coming in 2024!



Grab your weapon controller and fight your way through hordes of ferocious monsters in the land of Medania.

Play together along with your friends or solo with the help of our reliable AI.

Let's march together!
Revenant - Mayfly

Thanks to all the players who played the Revenant and loved it,
we are going to G-Star 2023 in BEXCO, Busan
Thanks to you players, our team got the opportunity. Thanks!



Please refer to the top image for the location of the booth!
https://www.gstar.or.kr/

Throughout the exhibition, I felt that many people who enjoyed the Revenant increased their skills.

So, We're currently developing an additional hard mode! Hard mode includes content that was deleted during the development process.

- Limited Bullet
- Different level design in the lab stage
- More system to the Alpha(Boss)

And more
- Improved UI
- Fixing Sprite animation bug



The additional patches will be updated on Steam after the G-Star exhibition. (Of course, it's free.)

Finally, last month, we launched Revenant not only through Steam but also through Stove Indie.
https://indie.onstove.com/ko/games/2450

Thanks!
Nov 5, 2023
三界 - theworldgamestudio
v5-4125 Changelog
Fixed the bug that the task status was incorrect
Fixed some accumulated bugs
Fixed a bug where AI behaved abnormally in some environments

Added prompt text for some operation restrictions and instructions
The maximum number of comprehensions for adjusting exercises is 255 in total
The maximum number of comprehensions to adjust the mind method is 255 in total
Nov 5, 2023
Rappelz - Julia
On November 6, maintenance work will be carried out on the game servers. In connection with this game, it may not be available from 12:00 to 12:30 Moscow time.

Please note that completion times are indicative and subject to change.

Please apologize for the temporary inconvenience.
Goblin Camp - mikaelhalila
Today I want to introduce one of the key interface elements in Goblin Camp: the stock manager.

A camp of goblins generates a lot of different items. There are all the trees they cut down, everything they farm and make, and who knows what. One of the basic principles of Goblin Camp is that goblins will try to store items, so that they're easier to find and use. Items in storage also decay slower, especially if they're in the right kind of storage for them.

The simplest way to store items is just to mark a stockpile on the ground. This is the best way to store items like logs and branches, that are basically okay being outside. Other things, like tools, prefer being stored indoors where they're not exposed to the elements. For them, there are different storehouses you can build. Then there are specialized storage buildings, like granaries for seeds and turnip holes for, well, turnips. Yes, the traditional Finnish way of storing turnips really was a hole in the ground covered by rocks!

This may all sound a bit complicated, but don't worry. First of all, goblins always know where to store things, so they'll automatically put everything where it belongs. Here I've laid out a stockpile and built a storehouse, and the goblins are putting all the things that need to be inside in the storehouse, and hauling logs to the stockpile.



More importantly, you as the player don't even need to know where, exactly, an item is stored. All items are handled through a centralized user interface called the Stock Manager. This is what it looks like right now:



The stock manager tells you what items are present in the camp. For example, here I can see that we have three stone axes, 500 turnip seeds and four wooden logs.



The stock manager is also where you can order new items. We're going to need some digging sticks to till our farm plot. So we simply find digging sticks in the stock manager, which is sortable and can be searched, and click on the little plus sign button next to it.



Once you order the digging sticks, the goblins will get straight to work making them. And here's the clever part: if they need more branches to fulfill your digging stick order, a goblin will grab an axe and go chop down a tree. If something you've ordered needs raw materials the goblins know how to get, they'll do it on their own.



The stock manager is a key part of our commitment to easy-to-use interfaces that clearly tell you what's going on in your camp, and give you the tools to manage it. In fact, the stock manager was a key piece of the first ever version of Goblin Camp. This is what it looked like back in the ASCII days:



In his piece on the original Goblin Camp on Rock Paper Shotgun, Kieron Gillen very kindly complimented our interface, and recognized the key role of the stock manager: "I only had to look at the read-me file to realise that you order production on the Stock Manager (S), and then I was away." We hope you also find the stock manager easy to use!
Tavern Talk - A Cozy Visual Novel - gentletroll_ls
In this prerecorded session, urbanbohemian talks about our game Tavern Talk and shows some gameplay!
The Front - Friendlymedic
Greetings all!

Hope you all had fun during the last Maze Design Event! Here are the winners for the Maze Design Event:

Most popular Maze Award


@gabriel_peter https://discord.com/channels/1061915520703668265/1166639673561579570/1169620776383676528



@valve_
https://discord.com/channels/1061915520703668265/1166639673561579570/1167398670161936445



@wholf
https://discord.com/channels/1061915520703668265/1166639673561579570/1167460707827208254


@alex20010
https://discord.com/channels/1061915520703668265/1166639673561579570/1167473376856645732



@middings
https://discord.com/channels/1061915520703668265/1166639673561579570/1167492052825669662


@xander4966
https://discord.com/channels/1061915520703668265/1166639673561579570/1167771585877385236



@drunkenbubble
https://discord.com/channels/1061915520703668265/1166639673561579570/1167916791679422546



@Gl1nome$$#9059
https://discord.com/channels/1061915520703668265/1166639673561579570/1168008977783738368



@zowigg
https://discord.com/channels/1061915520703668265/1166639673561579570/1168181561485701150



@vin_cent_vega
https://discord.com/channels/1061915520703668265/1166639673561579570/1168829562889703444


Team’s Choice Award

@nucombo
https://discord.com/channels/1061915520703668265/1166639673561579570/1167566001475440640



@jerkyevergreen
https://discord.com/channels/1061915520703668265/1166639673561579570/1168024605550715061



@zipel.
https://discord.com/channels/1061915520703668265/1166639673561579570/1168284031868211230



@wickidspliff
https://discord.com/channels/1061915520703668265/1166639673561579570/1168635981054873631



@the_nft_noob
https://discord.com/channels/1061915520703668265/1166639673561579570/1169390427691040828


Lucky Participation Award

@kookiekrak
https://discord.com/channels/1061915520703668265/1166639673561579570/1167693827209957407
@icotick
https://discord.com/channels/1061915520703668265/1166639673561579570/1169346726579163136
@ヴィお#5652
https://discord.com/channels/1061915520703668265/1166639673561579570/1169612344217833562
@therayblood
https://discord.com/channels/1061915520703668265/1166639673561579570/1169747845784535200
@wadekashi
https://discord.com/channels/1061915520703668265/1166639673561579570/1169850184050679879

All winners will be contacted by .friendlymedic via Discord DM.
Do you want another Maze Design Event in the future? Or you have other suggestions about the upcoming community events? Please let us know!

Join our Discord: discord.gg/playthefront
Feisty Fauna - Atas Fun
We will be live-streaming the gameplay from our demo for the Bullet Heaven Fest (Nov 6 to Nov 20)

Do give our demo a try during this period, and let us know what you think on the Steam discussion board!

Our Haunted Hinterlands in-game event will remain active in our demo for Bullet Heaven Fest, so if you haven't had a chance to play it, you can still do so through the portal in the campaign, or in the classic mode.
Nov 5, 2023
Guardians of Holme - indienova
New Difficulty
  • Nightmare 14: Cards in the starting deck now have an extra set of duplicates.
  • Nightmare 15: Each time the core is damaged, it will cause an increase in damage received in subsequent waves.
  • Nightmare 16: Less progress for rerolls during battles.
  • Nightmare 17: Enemy life regeneration effects are increased by 100%.
  • Nightmare 18: A random elite enemy is summoned when a BOSS appears.

Bug Fixes
  • Fixed the bug where the Arcane Puppet does not automatically refresh.
  • Fixed the issue where flying monster textures were incorrect when Flying Strawberry were present.
Nov 5, 2023
Roomvas - jawslouis
  • While in Floorplan mode, you can now scroll up/down to move along the direction of the camera. You can still use the space bar and Z key to move up/down.
  • You now get a notification when someone likes your design!
  • Bugfix: Input for furniture size was not working
...