Tactical Assault VR - Default_Cube
Tactical Assault VR v0.6.781 Hotfix
• Fixed positional sync of objective locations over the network (bomb plant locations, usb drive, bomb in void, extraction points)
• (Quest) Added warning if Meta installation process did not succeed when pressing the Start button

Tactical Assault VR v0.6.78

Additions:
• Crossplay coop players increased to 6 max
• Added 1-6x LPVO Scope. Grab the back lens and press Trigger to zoom in. Press Primary button (A) to zoom out.
• Added 9-banger flashbang. Timer is 2 seconds.
• Added Kills/Deaths Scoreboard. Team Killing removes Kills. Killing a hostage results in a Negative Point.
• Added Medium Uniform-Long Sleeves to Avatar Customization

Improvements:

• Refinements to EnemyAI logic
• Improved Multiplayer Room Listings to refresh rooms whenever players join/exit
• Upgraded Environment for Hidden Forest map to look more like a forest
• Hidden Forest compound ledge now climbable
• Scopes will only enable when ADS (Aiming Down Sights) for increased performance when not looking through scopes.
• Increased rendering resolution for Scopes
• Increased flashlight brightness and throw distance
• Re-worked bullet hit system for players and enemies
• CustomPlayer Properties set for Player death. Improved and more responsive PvP TTk
• Improvements to enemy alert from bullets passing by over the network
• Updated Hidden Forest - Mission Failed if the bomb isn't planted when it goes off
• Refinements to Joystick Up/Down "Go There!"/"Follow Me" commands

Changes:
• Enemy will determine whether to continue engaging or take cover if the distance to its target is too far
• Enemy View Angle reduced to tunnel vision when enemy is finding cover. View angle is reverted after the enemy has taken cover. This allows the enemy to prioritize cover before engaging unless the target is directly in front of them.
• Updated P320 Sound
• Flashbangs timer changed to 2 seconds
• Hidden Forest bomb plant location will be revealed after 10 minutes
• Hidden Forest bomb plant locations update. One of the tanks' bomb plant location is on TOP of the tank. Climb the ladder to reach it.
• 50/50 chance enemies will shoot at the doorway when breached. Enemies will either shoot right away, or simply aim at the doorway as to not reveal themselves inside. Makes entries much more dangerous.
• Bullet penetration for body parts removed temporarily due to issues(only seen with higher caliber rifles M40 and SCAR-H). Will return in a future update. Bullets LARGER than 9mm can still penetrate glass and doors.

Fixes:
• Fixed VOID PvP round time. Set to 20 min per round (previous only set to 15min per round).
• Map images in Multiplayer lobbies no longer get dimmed. What was that about? Lol!
• Fixed VOID front door wonky physics
• Fixed smoke grenade pin grabbing hand pose
• Fixed Enemies shooting while playing reload animation for clients
• Fixed Aggressive enemies causing error if no target is found
• Fixed several bugs tied to Severed Snake Technical(50cal truck)
• Fixed odd light probe issues on character models sometimes showing as bright in dark areas
SCP Operations - LUXO Interactive
What's New in SCP: The Expedition - Demo Update
v0.1.2:24



We've been hard at work making "SCP: The Expedition" an even more immersive and engaging experience for all our brave explorers. Here's a glimpse of the major enhancements you'll find in the latest demo update:

Expanded Playable Area:

Venture further into the unknown with an extended map. Discover new secrets, face new challenges, and uncover more of what lies beyond.

Cover System:

Take strategic advantage in combat with the new cover system, allowing agents to duck behind obstacles for protection.

Vegetation Shaders and Camera Obstacle Avoidance:

Never lose sight of your agents again, thanks to our new shaders that gently dissolve foliage that would otherwise block your view. Moreover, our camera now smartly navigates around obstructions, ensuring you have the best view of the action at all times.

New Story Elements:

Engage with fresh narrative content, including a new character, deeper dialogues, and a trove of collectibles to enrich your journey.

Main Menu & Expedition Prep UI:

Dive into a more intuitive start to your adventures with our improved main menu and expedition setup screens.

Inventory UI Redesign:

Managing your gear is smoother than ever with our overhauled inventory interface – sleek and easy to navigate.

And that's just the beginning! We've also implemented a series of optimizations and enhancements across the demo.

New Additions:
  • New battles to challenge your tactical skills
  • A new type of pickable object: scrap
  • New collectibles scattered throughout the game for you to discover
  • New story elements, including a character that deepens the plot
  • New tutorials to better acquaint you with game mechanics

Enhancements:
  • Improved Red Lake's surface visuals for a more realistic environment
  • Optimized game files for smoother performance and faster load times
  • Enhanced protection of expedition areas to maintain gameplay balance
  • Improved various UI elements for clearer and more intuitive interaction
  • Improved dialogue display to ensure better storytelling immersion
  • Upgraded the weapons system for more engaging combat experiences
  • Improved enemy AI system for smarter and more challenging opponents
  • Enhanced character and NPC animations for more lifelike movements
  • Improved briefing UI with options for transcription and video skipping

Changes:
  • Updated the exploration soundtrack to enhance the atmospheric feel
  • Redesigned cursor hint UI for better gameplay guidance
  • Changed the game logo for a fresh and updated look

Fixes:
  • Fixed agents' avoidance issues to prevent them from blocking each other
  • Fixed interaction UI issues to ensure a seamless experience
  • Fixed the issue with highlighting agents/enemies
  • Rebalanced enemies' HP for a fairer combat difficulty
  • Fixed the issue with during skipping dialogues


We're thrilled to roll out these updates and can't wait for you to dive back into the world of "SCP: The Expedition." As always, your feedback is invaluable, so keep it coming as we continue to shape the game!



Join us on our journey and become a crucial part of "SCP: The Expedition" development. Your support on Patreon helps us bring more content, features, and polish to the game. Become a patron today and gain access to exclusive updates, behind-the-scenes looks, and a chance to be involved in the game's creation. Your involvement makes all the difference. Support us at patreon.com and let's craft an unforgettable experience together!

Stay vigilant, agents!
The Smell of Death - A Tsugunohi Tale - STEAM EDITION - vaka
Steam version "The Smell of Death - A Tsugunohi Tale - STEAM EDITION" Coming Soon!



The legendary 3D dungeon game that won an award at the Nico Nico Nico Homebrew Game Fest is now available on Steam!
This time the terror comes from the "front"!

▼ Go here to add to your wishlist!
https://store.steampowered.com/app/2670360/__STEAM_EDITION/
Nov 4, 2023
Logic Town - Divide The Plunder
Fixing some incorrectly worded clues in the Beach and Garden stages.
Community Announcements - 트리 오브 세이비어
안녕하세요, 트리 오브 세이비어입니다.


11월 04일(토) 오후 7시 56분, 게임 수정을 위한 패치가 진행되었습니다.
별도의 패치 다운로드 절차 없이 즉시 게임에 적용되었으니, 이 점 참고하여 주시길 바랍니다.



[h5]【수정 내용】[/h5]
  • 주말에는 [이벤트] 요리 재료 상자를 최대 600개까지 획득할 수 있어야 하지만, 최대 450개(콘텐츠 클리어 300개 + 누적 접속 150개)까지 획득할 수 있는 현상


감사합니다.
Frame - Portals on Steroids - mechanicsdriven
This update includes the following changes:
  • Added a "secret room" in the first level that allows to unlock all levels immediately. This is meant as a fallback for people who loose their save data and don't want to replay all levels. To make sure first time players don't find this room it is hidden away in a very obtuse way. The position of this "secret room" is shown during the level flight from the credits back to the first level. If someone is curious, here is a video showing how to unlock all levels: Unlock All Levels Button .
  • Added a collider to prevent falling through the floor in level 85.
  • Increased distances between levels 72, 73 and 74. Previous Distances where to small, so that one could jump to the previous level.
  • The solution is shown in the menu, only if player confirmed to do so. Previously, the solution in the menu was shown one step to early.
  • Minor change to level 92 to avoid unintended solution.
  • In some cases a small force is added to the player to push them out of a frame. In previous versions this force could be to high if the frames had different sizes. This force is now scaled correctly.
  • In some cases the level-geometry could obstruct the view to the level exit, even when pressing the show-connection button. The exit is now always drawn on top of everything, if the show-connection button is pressed.
Super Video Golf - Mostly Hairless µC ⛳
Greetings golf fans! Welcome to another monthly update on Super Video Golf's development progress.

Previously I hinted at new content coming in the next update - and I've been busy working on not one but TWO new courses! However these are still very early development so I won't be showing anything of those just yet.

This isn't the only progress I've made, however, so let's take a look at what else is coming in 1.15.

Firstly I've added a night time mode - it's now possible to play golf in the dark! Perhaps not the most realistic mode, however I do find it adds a new and interesting atmosphere to the game.



The above gif was taken from Spooky Video Sunday - a special Halloween event held on Super Video Sunday which, if you didn't know, is an event every Sunday where anyone is welcome to join in and play Super Video Golf online. If you want to join in then check out the Steam group here.

Another visual effect I've been working on is the previously mentioned weather system - I talked briefly about it a few months ago, although it hasn't made it into the game yet as it's not quite ready. Rain, fog and even rainbows are implemented and will hopefully be polished enough to make it into the beta soon.





These effects will be controlled by the host of the game, and synchronised across clients, so all players will get to experience the same weather ☔





On a more technical note I've also been working on improving the UI and menus. Usability has been improved in places like the options menu where the sub menu tabs will now auto-select sequentially, and the player profile menu where pressing escape while updating the profile name will now cancel the edit and restore the existing name. I've also enabled pasting text into the player name box while editing, using the keyboard shortcut ctrl+V.
On the topic of profile management, the default player profile is now associated directly with your Steam ID - this fixes an issue with Steam cloud where profiles could get duplicated or overwritten, depending on the quality of the available connection to Steam.

Text rendering has also been updated with the aim of supporting more non-latin alphabets, such as Greek, Cyrillic and Chinese/Japanese/Korean characters. And, as a side effect of this, there is now also rudimentary emoji support 😁 (Apologies for the poor Google translation 😅)





Other Operating Systems
Work on the SteamOS native build is ongoing, where I've fixed issues with Steam workshop items not installing correctly, as well as some text input problems. The SteamOS version is still available in public beta, for instructions on how to access it, see this post. I've also coaxed the game into working on macOS - however due to Apple's seemingly unending list of rules, conditions and paywalls the beta is not yet publicly available.



As always you can find the current public beta on the 'beta' branch in Steam if you'd like to try out the new features - just right click on the game in your library, go to properties, and select the 'beta' tab. Do please leave any comments or suggestions you may have, or join in on the official chat where you can hang out with myself and other players and talk about all things Super Video Golf.

Thank you all for your ongoing support - you make the game what it is!
See you next time 🏌️‍♀️⛳
Nov 4, 2023
[Chilla's Art] The Kidnap | 誘拐事件 - chillasart.llc
-Fixed the washing machine bug
-Lowered the overall sound in the opening scene
-Updated localization
-Fixed the BGM in the mini game
Infection Crisis : Fight For Life - BJS Studio Serbia
  • Serbian Language
  • Houses beautified.
  • Added new loot cabinets.
  • Shed updated.
  • Zombies improved (Zombies can now see the player at 150 meters.
They can also hear them at 70. It may sound like a lot, but in the Unreal Engine world, it's actually quite limited.)
  • Performance improvement 10-15%
  • Lootable Cars
  • It's no longer possible to pass through barriers.
  • New flashlight
  • Aspect Ratio is now automatic.
  • Newspaper full fixed
  • Wood log is smaller in inventory. (2x2)
  • Wood log icon.
  • Grass distance
  • Reload bug fixed
RETOOLED - Swarm_Creations
A hotfix patch just released fixing some new bugs introduced in the New Tools Of Destruction build.

  • Level outro menu visibility bug is now fixed. (Was introduced the in latest build)
  • Gatekeepers: Flawless challenge now correctly checks its condition.
  • Equipment presets now have the correct requirements for its equipment.
  • Cluster Grenade explosion sound distance increased.
  • Nano bots boost ability activation sound increased.
  • Omni bot, boss version got a health increase.
The development process is being streamed on Twitch and Youtube, work on the untitled 1.1 patch continues. Have a great weekend!
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