Version 720 is now available on the Experimental branch. If you're experiencing crashes on the 'normal' branch, give the Experimental version a go. It is save compatible, but if you're nervous, you can backup your save directory!
The most important change in this version is that the save system is now very much lighter, faster and more robust. The amount of data flying around has been cut to almost nothing. Woo!
You will notice a few changes in this build, but most importantly:
1) A new Permadeath option for the loons out there
Someone asked for it. So... it went in. Foooools.
2) A Moonring Bell tone each time you reach a Save Checkpoint
Bonnnnnnngggggg.
3) No 'Save and Quit' option in the Options menu!
You now only save when you see the Saving Checkpoint sign and hear the bonnnnngggg. However, this is easy to do by entering/exiting a friendly location... or the floor of a dungeon.
This new restriction makes the save system simpler, more robust and 10x faster on HDD machines. If the game crashes and you are halfway through a relic dungeon... you'll keep your progress!
If you try to exit the game using Quit, you'll be told how long it was since your last bonnnnngggggg.
4) Poise regeneration changes Poise regeneration is faster when you are full, slower when you are hungry, and zero when starving.
Fixes:
Killing Roche means you can't get the second ending
Killing Roche causes a crash
Restart after archon dies puts you on his throne, but with the archon ALIVE.
Buckler description typo
Necropolis boss does not need you to kill both
Pusher does not push
'Icon' objects do not stack
Turrets can be 'exchanged'
Barrow-Linn residents need wands
Archon killable by silly players
Secret doors, picked locks and looted shelves are not saved
Tweaks to the payouts of Rosettas vs other magical items
Shield can block damage to your ship
Clickclack leader is invincible
God screen cannot be accessed until you have a Tear, which is when you want to be able to learn about Gods!
Sleathen can be killed with Retribution
Enjoy the weekend, and I hope this version is actually *better* for you all!
- Dene
P.S. Yes, I increased the build number due to a boo-boo.
Added equipment:Riot shield,Use shooting to lift the shield(Resistance 500), which can cover most of the area in front of you, but at the same time, you can not attack. Two upgraded models of weapons have been added: -Focused Arc Gun——>Thor Cannon -Long-Range Focused Ray——>Positron Cannon Enhanced damage for upgraded models of ray/arc weapons Move the number of days for charging ammunition fees in Normal/Story mode further back Increased the acquisition cost of Vulcan cannons and reduced the quantity in the store Skipping the tutorial will supply the materials during the tutorial period Fixed a bug where acid spray weapons could damage sandbags Fixed some player's archive corruption issues Fixed a bug where some Perimeter Positions could not end properly Fixed a bug where some players were unable to achieve success in the challenge mode Fixed the issue of Cruel difficulty being too simple.
Hello few or many fans! The beginning of ShadowStrike: Blades of Survival is quite rough, however, Cyb3r Technologies has developed a new Announcement Trailer! Make sure to both check it out through the Steam store page, and the Cyb3r Technologies YouTube channel!
Thank you for your support and feedback on the game. We have made a series of updates and optimizations in response to the issues previously raised.
Fixed an issue where a unit that attacked while having the passive skill 'Dimension Slash' was still receiving status ailments from an enemy unit's 'Counter Ailment' passive skill.
We will continue to work hard to fix the issues in the game, to provide a smoother and higher quality gaming experience. Thank you again for your understanding and support of our work. Your valuable feedback is our motivation to improve, and it is also the direction for us to improve the game. If you have any other opinions and suggestions, you are also welcome to continue to give us feedback in various communities.
We will continue to work hard to create a better Energeia.
Added : "Successful Dodge" in the logs when you succeed in dodging in Super Dungeon Added : A new SD option [Disable "Successful Dodge" log] Fixed : General Quest [Tiger Taming]'s questing area didn't save/load properly Fixed : Other minor bugs/typos
First off, let us say a massive thank you for diving headfirst into the mad world of "Egg Game." We've had a blast watching you scramble, poach, and fry your way through epic PVP battles. You guys are eggstraordinary!
But, here's the scoop - we've cracked open the bad news. There won't be any more updates for Egg Game. Why, you ask? Well, we've managed to misplace our project files, and the Egg Game chicken has officially flown the coop.
Honestly, Egg Game started as a bit of a yolky side project for us. We never dreamed it would hatch into this egg-citing community of awesome players. You've whisked up some unforgettable moments, and we've had more fun than a hen in a worm factory.
Now, we hope you keep enjoying the game in all its egg-celent glory. Who knows, maybe one day we'll stumble upon those project files, and Egg Game will rise from the ashes like a phoenix egg.
But for now, it's time to say goodbye, or as we like to say, "Over easy." Keep cracking up, stay sunny-side up, and remember, it's all in the shell of good fun.
Thank you, thank you, thank you for being the eggstraordinary players you are. You're all eggs-tremely awesome!
Added little "web crawlers" on the 3d map. They don't do anything yet, just wander around and sometimes clip into each other cause I haven't done entity collision yet; in the future they'll be able to attack servers.
Removed the "Disconnect" button from market ui that I forgot earlier. It teleported the player to the base server instead of navigating through the dark web.
Fixed a small bug where after selecting market/base on 3d map the camera's movement was disabled until player scrolled.