Nov 3, 2023
Moonring - Fluttermind
Hey folks,

Version 720 is now available on the Experimental branch. If you're experiencing crashes on the 'normal' branch, give the Experimental version a go. It is save compatible, but if you're nervous, you can backup your save directory!

The most important change in this version is that the save system is now very much lighter, faster and more robust. The amount of data flying around has been cut to almost nothing. Woo!

You will notice a few changes in this build, but most importantly:

1) A new Permadeath option for the loons out there

Someone asked for it. So... it went in. Foooools.

2) A Moonring Bell tone each time you reach a Save Checkpoint

Bonnnnnnngggggg.

3) No 'Save and Quit' option in the Options menu!

You now only save when you see the Saving Checkpoint sign and hear the bonnnnngggg.
However, this is easy to do by entering/exiting a friendly location... or the floor of a dungeon.

This new restriction makes the save system simpler, more robust and 10x faster on HDD machines.
If the game crashes and you are halfway through a relic dungeon... you'll keep your progress!

If you try to exit the game using Quit, you'll be told how long it was since your last bonnnnngggggg.

4) Poise regeneration changes
Poise regeneration is faster when you are full, slower when you are hungry, and zero when starving.

Fixes:

  • Killing Roche means you can't get the second ending
  • Killing Roche causes a crash
  • Restart after archon dies puts you on his throne, but with the archon ALIVE.
  • Buckler description typo
  • Necropolis boss does not need you to kill both
  • Pusher does not push
  • 'Icon' objects do not stack
  • Turrets can be 'exchanged'
  • Barrow-Linn residents need wands
  • Archon killable by silly players
  • Secret doors, picked locks and looted shelves are not saved
  • Tweaks to the payouts of Rosettas vs other magical items
  • Shield can block damage to your ship
  • Clickclack leader is invincible
  • God screen cannot be accessed until you have a Tear, which is when you want to be able to learn about Gods!
  • Sleathen can be killed with Retribution

Enjoy the weekend, and I hope this version is actually *better* for you all!

- Dene

P.S. Yes, I increased the build number due to a boo-boo.
Cavalry Girls - tuan_zhang2
Added equipment:Riot shield,Use shooting to lift the shield(Resistance 500), which can cover most of the area in front of you, but at the same time, you can not attack.
Two upgraded models of weapons have been added:
-Focused Arc Gun——>Thor Cannon
-Long-Range Focused Ray——>Positron Cannon
Enhanced damage for upgraded models of ray/arc weapons
Move the number of days for charging ammunition fees in Normal/Story mode further back
Increased the acquisition cost of Vulcan cannons and reduced the quantity in the store
Skipping the tutorial will supply the materials during the tutorial period
Fixed a bug where acid spray weapons could damage sandbags
Fixed some player's archive corruption issues
Fixed a bug where some Perimeter Positions could not end properly
Fixed a bug where some players were unable to achieve success in the challenge mode
Fixed the issue of Cruel difficulty being too simple.
ShadowStrike: Blades of Survival - cyb3rgamez101
Hello few or many fans! The beginning of ShadowStrike: Blades of Survival is quite rough, however, Cyb3r Technologies has developed a new Announcement Trailer! Make sure to both check it out through the Steam store page, and the Cyb3r Technologies YouTube channel!
Bot Crisis - mubarak.almehairbi
We added a new minigame to Bot Crisis. You can find it in the lobby and challenge it to get a lot of gems!

Watch this youtube video: https://youtube.com/shorts/cWM11O3z3hA
VenusBlood GAIA International - Tatsuya izumida
Dear citizens of Energeia, hello:

Thank you for your support and feedback on the game. We have made a series of updates and optimizations in response to the issues previously raised.

Fixed an issue where a unit that attacked while having the passive skill 'Dimension Slash' was still receiving status ailments from an enemy unit's 'Counter Ailment' passive skill.

We will continue to work hard to fix the issues in the game, to provide a smoother and higher quality gaming experience.
Thank you again for your understanding and support of our work. Your valuable feedback is our motivation to improve, and it is also the direction for us to improve the game.
If you have any other opinions and suggestions, you are also welcome to continue to give us feedback in various communities.

We will continue to work hard to create a better Energeia.

We hope you all enjoy the game!
Axiom of Maria: Prologue - Studio Ganzheit
  • Adjusted the unmanned tank combat.
Nov 3, 2023
Incremental Epic Hero 2 - Hapiwaku
Added : "Successful Dodge" in the logs when you succeed in dodging in Super Dungeon
Added : A new SD option [Disable "Successful Dodge" log]
Fixed : General Quest [Tiger Taming]'s questing area didn't save/load properly
Fixed : Other minor bugs/typos
Nov 3, 2023
For The King II - Foenix_CG
HOTFIX 1.0.13

*Includes multiple fixes and improvements to multiplayer and UI.

  • Fixed a multiplayer issue where a player leaving during party management softlocked the game.
  • Fixed the issue where using Identify Scrolls caused softlocks in online games.
  • Fixed an issue where the password entry and lobby search entry was losing focus and words couldn’t be entered.
  • Fixed an issue that was causing a black screen on launch for certain users
  • Fixed the issue where two enemies were loading onto the same tile in combat.
  • Added tooltips for passives abilities and skills in Party Management and Player Summary/Inventory.

Once you have updated your game with this hotfix, if you continue to experience issues please let us know in Discord so we can assist you.

All players will need to have updated to the latest build to play together in multiplayer.

We will continue to hotfix over the coming days so please stay tuned for further updates. Thank you for your continued support!

IronOak Games
Nov 3, 2023
Egg Game - DrElliot
Hey Eggheads,

First off, let us say a massive thank you for diving headfirst into the mad world of "Egg Game." We've had a blast watching you scramble, poach, and fry your way through epic PVP battles. You guys are eggstraordinary!

But, here's the scoop - we've cracked open the bad news. There won't be any more updates for Egg Game. Why, you ask? Well, we've managed to misplace our project files, and the Egg Game chicken has officially flown the coop.

Honestly, Egg Game started as a bit of a yolky side project for us. We never dreamed it would hatch into this egg-citing community of awesome players. You've whisked up some unforgettable moments, and we've had more fun than a hen in a worm factory.

Now, we hope you keep enjoying the game in all its egg-celent glory. Who knows, maybe one day we'll stumble upon those project files, and Egg Game will rise from the ashes like a phoenix egg.

But for now, it's time to say goodbye, or as we like to say, "Over easy." Keep cracking up, stay sunny-side up, and remember, it's all in the shell of good fun.

Thank you, thank you, thank you for being the eggstraordinary players you are. You're all eggs-tremely awesome!

Yolkfully yours,

DrElliot
THREAT ACTOR - Developer
New patch for the demo went live. Changes:
  • Added little "web crawlers" on the 3d map. They don't do anything yet, just wander around and sometimes clip into each other cause I haven't done entity collision yet; in the future they'll be able to attack servers.
  • Removed the "Disconnect" button from market ui that I forgot earlier. It teleported the player to the base server instead of navigating through the dark web.
  • Fixed a small bug where after selecting market/base on 3d map the camera's movement was disabled until player scrolled.
...