Shadows of Rogue: The Sorcerer's Curse - BigBlueAce
Fixed bug where the shop event and boss fight started at same time, causing numerous glitches.
Adjusted weapons damage
New content: now the flame sword causes a burn effect on enemies. If a enemy has this status, it will receives a small damage per second. The enemy sprite will also become darker under this effect.
Added end game screen(just a place holder for now).
Changed the flame sword fire animation.
Adjusted the price of all currently available items. They are cheaper now.
New features: - tutorial replay (in Settings) - switching between 10 and 30 slot toolbar (a button on the right side) - clearing substrate slot by clicking on it - history of unlocked recipes
Update is live. 70 images to complete male route for day 5, male route is now fully complete for day 5. I am currently rerendering the roof scene for female route in day 5, Wasn't happy with the brightness of the sky so reworking that scene.
Due to the delays with day 5, I am going to do everything I possibly can to get day 6 competed by the end of December. I am also going to be giving at least biweekly progress updates on this, ill update weekly if their is anything note worthy to talk about.
For current progress on day 6, I do have about 300 images rendered for the morning, and also have a majority of the scenes setup and ready to start rendering.
I know day 5 was kind of plagued with delays, hiccups, and issue, and I want to make up for it by getting day 6 done as quickly as I can. Next scheduled update is December 1st, so exactly 4 weeks from now. If i haven't already pushed an update to finish female route day 5 by this point, this will fully complete female day 5, and should contain a large amount of day 6 content for both male and female routes. I know day 5 was supposed to be completed months ago, and I am going to do everything I can to make it up to everyone. I will correct and makeup for delays of day 5.
Many thanks to feedback from users on the forum and over email, especially Esa Ruoho (aka "Lackluster"). The product of many months of work, the highlights of this release are:
Independent Playback Threads / Layers
The parallel playback threads feature is now more powerful and intuitive, maintaining their own indendent channel states. Practically, this means that you can now have multiple blocks playing simultaneously on a single channel - where previously they shared a channel so could interfere with each other, which could be used creatively but could also create unexpected results. This should allow you to make even more effective use of pattern space without having to grow your piece sideways.
Embeddable Scores
Manhattan features a score view in the toolbar, but you can now also embed scores in the pattern, using the score() function - just tell it what you want to score, and where you want it to appear and it shall appear and update as the music updates. See the built-in documentation for details.
Numerous UI and Quality of Life Improvements
This release makes myriad tweaks to the user interface and workflow that should make working with Manhattan smoother, more familiar, and faster - including improved support for mouse interaction.
Audio and Graphics Performance Improvements
To better support the new theading engine and in preparation for forthcoming surround sound support, the audio engine has been further optimised to increase performance between 20% and 50% (depending on your system), while also make several improvements to audio quality. A few smaller tweaks to DirectX (Windows) and Cocoa (Mac) graphics code should also see smoother UI animation, with a future support for Apple Metal also in the works.
New Tutorials: Bytes & Pieces
Originally developed for in-person workshops, Bytes + Pieces are a series of fun 'card-based' challenges to quickly introduce concepts in music and code to newcomers. Seven 10-20 minute exercises are now available in the program to introduce new users to the power of code in music.
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Please keep the feedback coming and support the project by reviewing Manhattan, liking the videos on YouTube, etc. If this release is well-received, the next will be Release Candidate 1 - but working on custom instruments / samples and multiple patterns is also in the works!
v2.0 Beta 11 Changelog: (01/11/23) [ADD] Fully independent layer playback (multiple layers per channel). [ADD] Embeddable Score – score() function. [ADD] Learning materials for Bytes & Pieces exercises. [ADD] Support Cmd-Q for Quit (on Mac). [ADD] Suggested tempo for drum loops. [ADD] Automatically save keyboard shortcuts with preferences. [ADD] Tick box to mark current tutorial. [ADD] Close button to hide help. [ADD] Help is now resizable horizontally. [MOD] Mouse support for Macros and MIDI Event code editors. [MOD] Cell formula dialog auto-sizing improved. [MOD] Formula errors disappear when corrected during playback. [MOD] Context menus disabled in Audio Settings. [MOD] Audio Settings MIDI Keyboard layout now matches Manhattan's. [MOD] Audio Settings "Test" button can also stop sound. [MOD] Improved scrolling in Keyboard Shortcuts. [MOD] Default/retained path for Keyboard Shortcuts. [MOD] Larger key hit areas for Info bar's Piano. [MOD] Live Control tab backgrounds clickable (not just text). [MOD] Dependency arcs from tutorial actions now herald from cursor. [FIX] Formula tool tips too small in High DPI / Retina. [FIX] Formula info bar displayed but pitch entry mouse interaction. [FIX] Polyphonic channels header have mouse deadspots. [FIX] Show Base Octave Menu keyboard shortcuts not working. [FIX] Enter is registered x3 when capturing a new keyboard shortcuts. [FIX] Keyboard Load/Save button highlights clipped. [FIX] Code editor remained open upon new / load. [FIX] Reset (double stop) now clears arcs. [FIX] Dependency arcs now hidden when Channel UI is visible. [FIX] Cell examples on Getting Started are misaligned on macOS. [FIX] Opening Channel UI from polyphonic non-pitch row hides cursor. [FIX] Formula editor opens on wrong parameter. [FIX] Info bar text descenders clipped. [FIX] Focus remains in Keyboard Shortcuts even when Pattern Options is closed. [FIX] Row audition issues. [FIX] File > Import opens Save As dialog. [FIX] Aborted help menu selection still triggers action. [FIX] Manhattan prompt to save even without changes.