We're thrilled to unveil an exciting new adventure! Introducing "An Arcade Full of Cats: Timewarp Trouble," an expansion that will be released on November 16th, alongside "An Arcade Full of Cats". This DLC is not just a thrilling addition to the base game but also a heartfelt celebration of a very special month for us. ːfofinoː
As November rolls around, it is time to celebrate two incredible anniversaries that hold a special place in our hearts: it marks the cherished moment when Fofiño and Leo entered our lives (2015 and 2022, respectively) – and it's also the anniversary of "A Castle Full of Cats"! ːfofino2ː
In order to celebrate this extra special time and to show our gratitude for everyone who embarked in this journey with us, we'll be giving "An Arcade Full of Cats" as a free game! It began as a small game, but it has grown beyond our expectations – the base game is even bigger than "A Building Full of Cats"!
"An Arcade Full of Cats: Timewarp Trouble" offers a twist in the ideas of "An Arcade Full of Cats". In this expansion, Leo and Fofiño find themselves venturing too deep into the past, encountering cats from Pre-History, the Georgian Age, and the Old West. Your mission isn't just to search for lost cats; you'll also be running errands for cats from each era! Meet Joe, Louie and Lybica – they'll be your guides throughout this exciting adventure.
Timewarp Trouble Features:
New Time Eras: Dive into Pre-History, the Georgian Age and The Old West, each with its unique challenges and adorable cats to rescue.
Time-Bending Tasks: Complete various errands for cats from different time periods, adding an exciting twist to your adventure.
Meet New Friends: Get to know Joe, Louie and Lybica – your companions on this time-travelling cat rescue mission.
Original Soundtrack: Immerse yourself in the captivating world of "Timewarp Trouble" with our new original music.
Get ready to experience a time-travelling quest that will challenge your skills, touch your heart and make history one era at a time. "An Arcade Full of Cats: Timewarp Trouble" awaits your adventurous spirit!
Join us on November 16th and uncover hidden feline friends, conquer challenging tasks and rewrite cat history in the process! Just don't overdo it, ok? ːwinkycatː
Thank you for being part of our incredible community and we can't wait to share this new adventure with you!
Added a fix for saves affected by previous issue. Upper Sewers' boss should now spawn properly.
Some players who have manually edited their save to add the Silversword may be experiencing the same progression break and progression lock. They will need to manually remove the Silversword for the progression-fix to work (and to possibly prevent later progression breaks).
This is a very small update that is getting rid of the achievements until they are properly fixed!
They might pop up again when I start to work on them. So know that I do care for you who are achievement hunting! Plain and simple: There's something wrong with them, I still have no clue why and I've been trying my best to fix it.
Hello, adventurers! I'm working on v3.0, but it's all pretty slow so I can't make any promises yet.
This update is mostly to test out some new features, mainly a new Bell type, trap type, and Gases. Can you guess what the update will be about?
Gases
A mildly experimental feature is gases. Gases stay on a tile for a set number of turns, applying their effect to any entity touching them before disappearing. Enemies don't try to avoid gases, but their effects stack up quickly if you're not careful. You can check them to see what they do. Currently, they come in 6 colors and are restricted to a few places:
The new Plasma Trap (summons Red Malus Attack gas)
Burn Drive (instead of AoE fire, now creates Orange burning gas)
Acidgamation (now also drops Green blighting gas)
Mercenary (instead of AoE freeze, now creates Blue freezing gas)
Pounder Droid (instead of AoE corruption, now creates Purple corrupting gas)
Confusion Trap (now creates Gray disconnecting gas, and inflicts Establishment to activator only.)
Hope you like them, they feel really steampunk.
Bell of the Sky
A ninth Bell type has been added! Now you get to fill up the Bell Belt Box thingy you can find somewhere, probably. In true Bell fashion, it has a positive effect (grants Levitation) and a negative effect (Roots enemies nearby). Use it for getting over in-the-way traps, avoiding lava or acid, and effectively stun too dangerous enemies chasing you.
It's worth noting that the Bell Tower does not require a Bell of the Sky, and there's no guarantee you'll find it anywhere... yet.
v2.2.1: Patch
Added: a ninth Bell type? What's going on? Added: a new base Trap, Plasma Trap? This is... strange. Added: Generator inventory sprites Added: visuals for the Zone Scanner and the Creator Medal Changed: as decribed above, some enemies and traps use gases instead of AoE. Buffed: Thief's Blessing now grants +50% Crit to affected enemies.
This means you have much more crit on anything that's burning, blighted, defenseless, or blinded.
The crit bonus does NOT increase with more effects, but Aromatic Lens does double it.
Buffed: Bosses now always cleanse Feared immediately. Nerfed: Plasma Drone Parts have been rebalanced a bit.
All Plasma parts now require 2 Part slots. To make this clearer, free Part slots are now shown.
Plasma Core no longer grants fire on regeneration.
Plasma Sensors now grants fire on regeneration (replaces previous functionality).
Fixed: some Halloween decoration would stick around
Based on the initial batch of crash reports, there are some crashes happening when launching the game, and random periodical crashes happening randomly. Based on the reports, these crashes are related to graphics card drivers. I'm sorry if this is happening to you. There is a possible solution - Mall Craze is developed on Unreal Engine version that has been released in May 2023. If your graphics card drivers are from around this time or older, there is a chance that you will experience these issues.
In that case, what you can do is update your graphics card drivers. It may not be a 100% solution, but it already helped a few people launch the game. Please follow the official instructions from your graphics card manufacturer (AMD, NVIDIA, Intel).
Original Text
Hello everyone! 👋
Today I bring U another batch of updates and changes. Are U ready? Let's dive into it!
Customers
Now, why the weird talk and the use of "U"? If you've played Mall Craze, the you're probably pretty familiar with this keybinding. So far, if you wanted to have customers in your mall, you had no other option but to spawn them by constantly pressing the U key. This was only a temporal solution (and not a particularly great one), which at least allowed you to bring some life into the mall. Not anymore!
Customers are now arriving and leaving on their own!
Customer Behavior
And that is not the only improvement to customers. The behavior has also been updated, and customers now better understand your mall. Up until now, their movement wasn't very sophisticated, and even though it made the mall more occupied, there weren't many people in the actual shops. (the movement was literally random, making the chance that they will pick a spot inside a shop small).
Customers now spend more time inside shops, and they're also actually looking at the products. The new implementation still has a lot of room for improvement, but the overall flow is now more natural.
OLD behavior - customers roaming randomly:
NEW behavior - customers looking at products:
Improved character navigation
By design, there aren't currently any collisions enabled for objects during building. This allows for huge possibilities of object combinations and creative arrangements, but also puts a lot of responsibility on the player. I've adjusted the navigation mesh properties to make sure that even tight passages and areas are more likely to be reachable. I then improved collisions for some objects to decrease the occurance of customers stepping on them (mainly benches, fountains, and other short objects).
Customer are still happy to sometimes get stuck inside objects and on the grass, so they're currently not being saved. Once these issues are dealt with and once there is an economy, saving of customers will work as expected.
Escalators
If you would think of a list of objects that represent malls better than other, escalators would probably be pretty high up on that list. Because escalators are closely related to pathfinding and navigation, I've decided to take a closer look at them. There are now 2 escalator variants in the game - 1 floor and 2 floor. Both can be customized as any other object in the game, and you can also change their direction.
(there is a small shadow and reflection flickering that is introduced with TSR and Lumen reflections - I will look at it more in the future)
Crash Reporter
Hopefully, this update marks the beginning of more crash fixes. I've written a small teaser in the previous update and today, the Crash Reporter is now in the game! Well, technically, it's not IN the game, rather it is AFTER the game. Crash Reporter should now appear whenever Mall Craze crashes. The sending of the report is not automatic, and it still requires you to press the "Send to Mall Craze Developer" button. No more emailing of the crash files is needed :) You can still look at the reports yourself by clicking at the link in the reporter.
Thank You All for your support, and I will see you in the next update! - Milan, developer
Full Patch Notes
Additions & Improvements
Customers are now arriving and leaving on their own.
Customer behavior improved: customers are now actually looking at products.
Customer behavior improved: customers now spend more time inside shops.
In this update, we have implemented numerous fundamental changes to add an all-rounded tutorial for newcomer Grill on Wheelers.
Due to these extensive modifications, a fresh installation is now required for existing users. We sincerely apologize for any inconvenience this may cause to our existing Grill on Wheel enjoyers. On the other hand, we are pleased to announce that we are actively working on a framework to prevent such occurrences in the future.