Thanks for being awesome supporters of Nova Lands! We're working hard on some fantastic new stuff, and we can't wait to show you what's in store.
Here's a quick rundown:
Meet the Magnetoids!
The biggest addition to the logistics since the launch of the game! They will become your new automation champs, zipping items lightning-fast between buildings. Talk about efficiency!
Advanced Construction Awaits!
Introducing the Particle Accelerator - the most advanced building yet. It churns out top-tier items you'll need in the late game 🙂
What’s Happening at the Space Station?
Well, say hi to The Inventor. He’s got a drawer with all the cable types in the galaxy and can crack encrypted hard drives while cooking up special production boosts.
Also, check out the Grappling Hook! It's your go-to tool for spacewalk missions, letting you zip around asteroids like a pro.
That’s all for now, folks! We will share with you the release date of this update quite soon 🙂
Stay in the Loop!
For more Nova Lands updates, follow us on our Steam page and hang out with us on:
Thanks to everyone who has been playing and sharing the game! We hope you enjoy our second weekly update.
Balance Changes
We've adjusted the difficulty for some of the forest encounters, making them easier in most cases. In the desert you will see a host of new encounters that we are excited for you to experience!
Card Changes
Fencing now gains block whenever you play a piercing card.
Sweep now returns on bludgeoning instead of piercing
There are a couple of other changes to cards, but they are all relatively minor.
General Changes
We have changed the battle end animations. Take a look at the gifs on this page! There are 5 new enemies in the Desert and we have updated all of the encounters!
Scarabs: three scarabs that each apply a different buff to each other.
Scorpion: the scorpion has a venomous hide. Watch out if you use a lot of multi-attacks in your deck!
Mummoner: the Mummoner introduces new mechanics and spawns explosive mummies! Watch out for this new elite encounter in the desert.
Mummy Spawn: spawned by the Mummoner, these side-kick minions explode after a certain amount of time, dealing damage equal to their current hp.
Sand Guardian: The sand guardian and it's obelisks wear down your entire party with aoe attacks, special statuses, and stacking poison.
Additionally, the Beetle can now taunt!
Bug Fixes
Retain cards now get discarded at the end of combat.
Double edged knife reduces block gained properly on clients.
Fixed card text on Virtuoso to accurately represent what the card does
Added missing upgrades to several cards.
Beacon of Hope is temporarily removed while we work on a fix
Next Week
Overhauling the Dungeon enemies!
Thanks for reading! Jamie Lead Developer FROG Game Studios
Soulash 2 Early Access will begin December 4, 2023 on Steam and Itch and is planned for at least a year of active development.
The game will have a base price of $17.99, with regional pricing suggested by Steam. There will be a 10% launch discount, and Soulash 2 will be released alongside a Soulash Series Bundle that will provide an additional 15% discount to owners of the first game. I plan to increase the base price every 6 months of active development.
Many players asked what's the difference between the demo and the EA, so here's a list of key differences as of today:
4 tiers of special location difficulty. The demo has 33 small, easy locations. The Early Access begins with over 100 different procedural locations of varying sizes and difficulty.
All 14 skills with 50 maximum potential levels instead of 20. Additional skills will be implemented during the EA period.
Medium and Big world sizes for longer adventures.
History progression before starting a new game, which will expand some settlements up to tier 3 and unlock more buildings and related NPCs to interact with.
Modding tools and Steam Workshop will come a few weeks after the EA release, as I want to give it a proper spotlight this time.
The EA roadmap will be released in January, so I have time to gather your suggestions and have a chance to adjust my plans to include some of the things you'll want to see in the game.
The game will be updated weekly, with possible hotfixes in between, and major milestone updates once every 3 months. The four key milestones I want to hit during Early Access (in order):
Party mechanics, adventuring with NPCs.
Settlement Management, inviting NPCs to our settlements.
Armies and Conquest mechanics, taking over other NPC settlements, tier 5 special locations for big battles.
Continuation of the story from the first game as part of the history simulation process, worldwide events.
This is the scope of the 1.0 release, which is my core vision for this game. As I mentioned, a more detailed roadmap will come in January. The primary purpose of this Early Access is for me to hear your suggestions and include the best ones in the game. If you like contributing and shaping games you play, this will be the best stage to join in.
I'm very excited to begin this next chapter with you all. It's been a long grind since I've decided to make the sequel, and I wish you all a lot of joy playing with it in the years to come. As always, I'm available to discuss the game on Discord alongside more than 1,200 of our fans, so join us there, and let's have some fun together!
Along with the obvious bug fixes and minor QoL improvements a number of BIG new features have come in v1.1.0 and these mainly revolve around improving meta progression. Here's a list of the most notable ones.
XP XP has been introduced which is gained by taking health from enemies. The more you hurt them the more XP you gain, its that simple.
More Player Skills to Upgrade Previously Runes needed to be found so you could upgrade your players skills and there were 7 to find. There are now 23 skills that can be upgraded and unlocked with most being unlock-able by Runes but don't worry if you don't find them as the skills can also be unlocked with XP. If you are lucky enough to find Runes the skills can be unlocked early. Upgrading skills is now done via the new Rune room or in Purgatory and is no longer available via the Stats menu option.
Purgatory Upon death or when you have killed a Boss you will travel to Purgatory. Here you can upgrade your heroes skills, have a chance to change or upgrade Weapons/Armor in a Smelting area and practice using consumables in the Training Room. Some areas of Purgatory will required you to rescue individuals from the main Dungeon before becoming available.
Rescuing NPCs Previously when you rescued a wizard you might earn some keys, bombs and a chance at a passive item. Now rescuing a NPC will give you those rewards AND also return the NPC to Purgatory which as previously mentioned, can unlock Player Stats or the Smelter early but don't worry if you don't rescue these as they are unlocked once you reach the required XP.
A new Room As mentioned above you can no longer upgrade a players skills/stats via the Stats menu option. Instead this is done in Purgatory or a new Wizard Forge room.
Hints To help new players a hint may pop-up from time to time giving you some guidance when something new becomes available or where I feel people have struggled.
Control Help Painted on the floor of the first room of the first level will be your control bindings as a reminder or helper for new players.
Charging Special Attack A great suggestion made in the discussion forum was to allow the player to recharge their Special Attack when they run out. This will be available in v1.1.0 and now when you run out of Special Attacks it will recharge when you kill an enemies with the weapon but the further on you progress the more kills required to fully recharge.
More info on collected Items Another great suggestion was to provide the player with some information on what items do when you collect them which has now been added to v1.1.0.
Whats missing Localization for the new content is not yet available and currently has English as a placeholder. Hopefully soon.
Fixed - App crashes can change crafted item stats Fixed - Tavern buffs stop working after opening hero inventory Fixed - Shockwave does little to no damage when the life steal value reaches negative numbers Fixed - Enemies can heal multiple times after hero death Fixed - Game Freezes on Logout Fixed - Reforged elemental damage doesn't persist Added - a Quest for Trial participation Added - Additional support for Android wide screen Fixed - broken special offers Added - a new stash chest Added - ANB Platinum! Removed - "coming soon" labels on gates in Oldinn (until we actually have something coming soon) Numerous performance improvements and crash fixes. 🛠️🔧
Thanks for being awesome supporters of Nova Lands! We're working hard on some fantastic new stuff, and we can't wait to show you what's in store.
Here's a quick rundown:
Meet the Magnetoids!
The biggest addition to the logistics since the launch of the game! They will become your new automation champs, zipping items lightning-fast between buildings. Talk about efficiency!
Advanced Construction Awaits!
Introducing the Particle Accelerator - the most advanced building yet. It churns out top-tier items you'll need in the late game 🙂
What’s Happening at the Space Station?
Well, say hi to The Inventor. He’s got a drawer with all the cable types in the galaxy and can crack encrypted hard drives while cooking up special production boosts.
Also, check out the Grappling Hook! It's your go-to tool for spacewalk missions, letting you zip around asteroids like a pro.
That’s all for now, folks! We will share with you the release date of this update quite soon 🙂
Stay in the Loop!
For more Nova Lands updates, follow us on our Steam page and hang out with us on: