As we bid farewell to the month of October, it's time to conclude the #Pinktober2023 campaign for this year. Let's take a look at its impact and success.
Over the entire month, we were dedicated to raising awareness about breast cancer. Whether through our live streams on Twitch or the reminders on our social media, we aimed to keep our community informed. A heartfelt thank you to everyone who participated in this year's campaign, whether by tuning in to our broadcasts or sharing kind messages on social media using the special paint jobs from the DLCs. These seemingly small steps play a crucial role in the ongoing battle against this dangerous disease.
Thanks to the incredible support from the #BestCommunityEver, the total amount raised from the sales of the Pink Ribbon paint job packs is a staggering 55,000 USD! This sum is truly remarkable, and we extend our gratitude to each and every one of you. We believe that contributing the entire amount to the Alliance of Women with Breast Cancer will make a significant difference to those in need.
However, let's not forget that supporting such causes can be a year-round commitment. While donations are crucial, there are various ways to join the fight. Spreading awareness and reminding your loved ones about the importance of regular health checks matter the most. Our health should always be a top priority, and these are messages we should all keep in mind.
A heartfelt thank you for your unwavering effort and support!
Roman Sands RE:Build has been nominated for Excellence In Visual Design by IndieCade! While waiting for the award ceremony, join us for the IndieCade Steam Event and catch the broadcast with the creator, Jessica Harvey. Washed ashore on a surreal luxury retreat. Serve the whims of unhinged inhabitants and find a way to escape the Sun's doom. Explore themes of love, decay, toil, and reward. This delirium-charged journey into the apocalypse collides through adventure, puzzle-solving, horror, and survival simulation. Get a glimpse of the new demo and wishlist the game!
Thank you for your interest and questions about our farming basics update! There are too many questions to answer them all, but here are answers to the ones that were most popular. You will be able to see everything for yourself very soon when the update goes on the public beta branch!
Can we freely set up and rotate the fields?
You can construct fields of various sizes and position them in any orientation.
Can we also grow medicinal herbs in addition to food?
Yes, nearly all plants on the map, including herbs, can be cultivated. We plan to expand the list of crops in the future.
Does the weather impact crop yield? Are plants sown based on their appropriate season?
Weather influences crop growth; for instance, rain waters the fields. Certain plants have specific planting seasons, while others can be sown in multiple seasons.
Can fields only be established within our village?
Yes. If space is limited, you have the option to establish more villages.
How many farmers can operate a single field?
Currently, only you can work in a field. With the upcoming update, we'll integrate dynasty management, allowing you to assign workers to fields.
Is field cultivation available from the start, or is it unlocked via a quest?
As of now, you need to complete the new Aratani quest to unlock field recipes. We are currently working on progression systems that will affect how and when you unlock stuff. This is a top priority and will significantly evolve gameplay in upcoming updates.
Will soil have different quality?
No, currently soil doesn’t affect your fields.
Can we implement terraced farming or aquaponic systems?
Definitely. We have paddy fields and constructing them on slopes results in terraced designs.
Do we purchase seeds from a vendor, or can we produce seeds from wild plants?
Both options are available. Seed bags, essential for planting, can be crafted using leather and seeds/plants. Alternatively, purchasing them is a quick way to commence your farming.
If we get animal husbandry in agriculture, which animals will be involved?
No animals for now, but we plan to add some in the future.
Will the water wheel and attached irrigated rice fields be a special project we can build and use as a working farm and mill for a village we build nearby along the river there?
Yes, that is a future special project location related to farming. Expect it one of the upcoming updates.
Will there be random events in agriculture? E.g., bugs, pests, failed harvests, rotten harvests etc.?
We plan to add more events and randomized content to the game in general, and it will also affect farming.
Will it also be possible to set up a tree nursery to harvest wood and other resources?
Yes, we plan to add features like growing your own trees, bushes, and other plants not included in farming to the game in the future.
How much will players have to contend with wildlife eating crops or newly sprouted plants? If so, what means are available to limit or prevent this crop loss?
No such hazards yet. Random events and real time obstacles are going to be added in the future.
The Farming Update is now live on Public Stage
What is Public Staging?
It is the modus operandi of working with a second version of the game, on which new patches and updates can be applied and tested before they are integrated into the regular live version of the game. This means that one or more updates can first be tested before they are made available to all players in Early Access.
How to join the public staging?
Some of you probably have not done this before, so we have a small guide:
Prerequisite: You must have Sengoku Dynasty in your library – obviously.
The procedure
Open your game library.
Right click on Sengoku Dynasty.
Open properties.
Select the tab "BETAS".*
Enter this password into the field below the drop-down menu: 6RmK07O5em39LFLj1e4OvZGlrQ7OqI
Click on "CHECK CODE".
Use the drop-down menu and select “releasecandidate“. This is the public stage version.
Click on "Close".
Steam should now download this version of the game.
IMPORTANT! PLEASE SAVE YOUR GAME ON THE LIVE VERSION AS A BACKUP COPY BEFORE ACCESSING THE PUBLIC STAGING BUILD!
This is merely a precautionary measure in the very unlikely event that anything goes wrong! The saves can be found under this path:
%USERPROFILE%/AppData/Local/SengokuDynasty/Saved/
Copy the entire folder into a zip file or store a copy somewhere else on your hard drive.
*Steam labels all those builds as "betas” even if they are technically not betas, don’t let it confuse you!
0.2.0.0 changelog
SYSTEMS
Personal farming.
Resource regrowth.
Emoting.
3D/MAP
New village: Aratani - located near the river in the south portion of the map.
New quest: Of Rice and Men.
Added construction stages to the Large Bridge and Watchtower Special Projects.
Reworked grass path to better blend with terrain
TECH
Landscape optimization: less RAM usage, faster loading
Disabled physics for invisible NPCs: better CPU performance
Plant mesh reduction: reduced memory usage, slightly better CPU performance
Audio optimization: reduced memory usage, slightly better CPU performance
Switched the default shadow quality settings from Epic to High (only for fresh installs)
UI
Added production amount maximization.
Added the current worker job assignment to a list in the workplace popup.
Added demolishing UI indicator.
Added in-game announcement pop-up.
Hidden villagers and workplaces specialization and level icons.
Added the current worker job assignment to a list in the workplace popup.
Changed the Help Villagers quest name to better communicate what you need to do.
Changed Tutorial tips settings to say, "Show tutorials" and be toggled on by default.
The neutral Bell tower marker will not disappear from the compass when nearby.
Loading screen visual improvements.
SETUP AND BALANCE
Recipe changes.
Reworked Fall Damage - now it should allow you to jump around more.
Villagers’ Needs rebalance.
Removed certain items from the needs like furs and logs which are now not consumed by villagers.
Reduced hammer stamina cost significantly.
Doubled dynasty level reward for the "Small Bridge and stone stairs" Special project near Ryujin shrine.
Weapons tracing improved – it now should be easier to hit enemies with certain weapons, especially in third person. We have also eliminated a bug where a spear would damage the enemy behind the player.
New tools added – Wooden Shovel (Tier 1), and Wooden Hoe (Tier 1), to be crafted at the Woodworking Table. Your existing hoes may be broken.
FIXES
Fixed "ChiimeMarker" text displayed over Chiime during Ryuijin Wrath quest.
Fixed beggar encounters.
Fixed weather bug after Nijo dialogue and cutscene.
Fixed Iron Ore Processing Station using a debug name as a structure name on the workplace list.
Fixed in-game settings menu position.
Fixed Cooked Gobo recipe icon.
Fixed the ability to use neutral village infrastructure when holding a hammer.
As we bid farewell to the month of October, it's time to conclude the #Pinktober2023 campaign for this year. Let's take a look at its impact and success.
Over the entire month, we were dedicated to raising awareness about breast cancer. Whether through our live streams on Twitch or the reminders on our social media, we aimed to keep our community informed. A heartfelt thank you to everyone who participated in this year's campaign, whether by tuning in to our broadcasts or sharing kind messages on social media using the special paint jobs from the DLCs. These seemingly small steps play a crucial role in the ongoing battle against this dangerous disease.
Thanks to the incredible support from the #BestCommunityEver, the total amount raised from the sales of the Pink Ribbon paint job packs is a staggering 55,000 USD! This sum is truly remarkable, and we extend our gratitude to each and every one of you. We believe that contributing the entire amount to the Alliance of Women with Breast Cancer will make a significant difference to those in need.
However, let's not forget that supporting such causes can be a year-round commitment. While donations are crucial, there are various ways to join the fight. Spreading awareness and reminding your loved ones about the importance of regular health checks matter the most. Our health should always be a top priority, and these are messages we should all keep in mind.
A heartfelt thank you for your unwavering effort and support!
We’ve got another sneak peek coming in hot! Here are some quality-of-life improvements that we think everyone will enjoy.
1. Combat Fast Forward - in a rush to be anywhere? Use the Fast Forward button to speed up the combat!
2. Crafting Recipes - time to be a masterful crafter! The crafting recipes now tell you what category the craftables belong to as you purchase them.
3. Surge Dome Arena UI - the gladiatorial combat center receives an upgrade! Now, you can see the challengers before the fight as well as the reward that you can win.
Can’t get enough wrestling RPG action? Don’t worry, as we’re keeping the slams coming with balancing updates, bug fixes, and more, so let’s take WrestleQuest to the next level together! We’ll be posting like this in the future before updates, so expect to see all the slamtastic features here first!
We thank you all from the bottom of our hearts for taking this journey with us to wrestling stardom. If you have any questions or suggestions, hop on to our Discord and let us know. We’d be more than happy to see you there! Happy powerbombs, everyone!
[New] Loudness of wind (background noise in windy levels) has been reduced by 6 decibels (about 50%). [New] Automatic gamepad detection is now disabled by default.
[Bug] Fixed various things not responding to DrainMagic. [Bug] Fixed scrolls being replaced by potions in start shop. [Bug] Fixed issue with gamepad nagivation and playing as the "Fool" class. [Bug] Fixed journey onward not disabling itself when no games are currently playable. [Bug] Fixed some very weird behavior with combining items. [Bug] Fixed immersion mode toggle not remembering when it's off or on properly. [Bug] Fixed overlap on yellow cross marking the player's position. [Bug] Fixed issue with sliders regarding minimum step size and clicking on them. [Bug] Fixed drainmagic gas not saving properly in to disk (as part of the level). [Bug] Fixed turrets forgetting their orientation upon reload. [Bug] Fixed mechanical spiders displaying "!" even when Inactive.
[Bug] Fixed a bunch of typo's in the achievement section of the game. [Bug] Fixed your starter name being "H.P." on normal runs when you did not pick a name before. [Bug] Fixed basic gear (flask, rations and healing pots) not being for sale unless you had certain achievements. [Bug] Fixed grain showing on loading screen even when it's disabled in the settings. [Bug] Fixed gamepad detection not respecting if it should detect gamepad's or not on startup.