As we bid farewell to the month of October, it's time to conclude the #Pinktober2023 campaign for this year. Let's take a look at its impact and success.
Over the entire month, we were dedicated to raising awareness about breast cancer. Whether through our live streams on Twitch or the reminders on our social media, we aimed to keep our community informed. A heartfelt thank you to everyone who participated in this year's campaign, whether by tuning in to our broadcasts or sharing kind messages on social media using the special paint jobs from the DLCs. These seemingly small steps play a crucial role in the ongoing battle against this dangerous disease.
Thanks to the incredible support from the #BestCommunityEver, the total amount raised from the sales of the Pink Ribbon paint job packs is a staggering 55,000 USD! This sum is truly remarkable, and we extend our gratitude to each and every one of you. We believe that contributing the entire amount to the Alliance of Women with Breast Cancer will make a significant difference to those in need.
However, let's not forget that supporting such causes can be a year-round commitment. While donations are crucial, there are various ways to join the fight. Spreading awareness and reminding your loved ones about the importance of regular health checks matter the most. Our health should always be a top priority, and these are messages we should all keep in mind.
A heartfelt thank you for your unwavering effort and support!
We’ve got another sneak peek coming in hot! Here are some quality-of-life improvements that we think everyone will enjoy.
1. Combat Fast Forward - in a rush to be anywhere? Use the Fast Forward button to speed up the combat!
2. Crafting Recipes - time to be a masterful crafter! The crafting recipes now tell you what category the craftables belong to as you purchase them.
3. Surge Dome Arena UI - the gladiatorial combat center receives an upgrade! Now, you can see the challengers before the fight as well as the reward that you can win.
Can’t get enough wrestling RPG action? Don’t worry, as we’re keeping the slams coming with balancing updates, bug fixes, and more, so let’s take WrestleQuest to the next level together! We’ll be posting like this in the future before updates, so expect to see all the slamtastic features here first!
We thank you all from the bottom of our hearts for taking this journey with us to wrestling stardom. If you have any questions or suggestions, hop on to our Discord and let us know. We’d be more than happy to see you there! Happy powerbombs, everyone!
[New] Loudness of wind (background noise in windy levels) has been reduced by 6 decibels (about 50%). [New] Automatic gamepad detection is now disabled by default.
[Bug] Fixed various things not responding to DrainMagic. [Bug] Fixed scrolls being replaced by potions in start shop. [Bug] Fixed issue with gamepad nagivation and playing as the "Fool" class. [Bug] Fixed journey onward not disabling itself when no games are currently playable. [Bug] Fixed some very weird behavior with combining items. [Bug] Fixed immersion mode toggle not remembering when it's off or on properly. [Bug] Fixed overlap on yellow cross marking the player's position. [Bug] Fixed issue with sliders regarding minimum step size and clicking on them. [Bug] Fixed drainmagic gas not saving properly in to disk (as part of the level). [Bug] Fixed turrets forgetting their orientation upon reload. [Bug] Fixed mechanical spiders displaying "!" even when Inactive.
[Bug] Fixed a bunch of typo's in the achievement section of the game. [Bug] Fixed your starter name being "H.P." on normal runs when you did not pick a name before. [Bug] Fixed basic gear (flask, rations and healing pots) not being for sale unless you had certain achievements. [Bug] Fixed grain showing on loading screen even when it's disabled in the settings. [Bug] Fixed gamepad detection not respecting if it should detect gamepad's or not on startup.
You probably realize it yourselves: Something is not quite right with the updates. Last update: September 2nd (more than 2 months ago)!!!
So I wanted to give you a quick update: The latest update v0.9.0 is almost ready.
But there are still a few adjustments to be made, bugs to be fixed and tests to be run.
BUT unfortunately the "worst case" for an indie developer has occurred: Total failure.
After the last update, we went on a short vacation road trip. Then came a few business trips for my day job and just when you have roughly thought about a battle plan for the update, Corona comes over you. Yes, Corona has knocked me out.
It's the first time I've had corona and luckily I've had a "milder" reaction. So I've been down with the flu for a week now. Now that things are starting to pick up again, I wanted to let you know.
I hope to be able to publish the update next weekend (knock on wood).
Until then, here are a few impressions:
P.S. If you ❤️ Summer Islands, we would be very 🤩 about a 👍 Review.
Hi, everyone. Welcome to another week's developer's diary.
The story development of this week continues in that Maze underneath the Paddy Field. First, in order to make this entire mission less secretive, more hints of its existence have been added. That shall not be a problem to players all the way come from that ancient Stone Age. As the story here has some very deep connection with that one, let's refresh a bit on what happened back then. In that ancient online game, there was this little mission, where players were asked to deliver a package to the depth of the same maze we are currently building right now, to Kayir to be more specific. Yet, the content of those packages that everyone tirelessly delivered to him was never explained. What if the packages were never delivered? What if Kayir never received his packages for a long time since that ancient online game has been long dead?
Here we are going to find the answer. Certainly, as you may have noticed from all the scarecrows around the house, the investigator's desperate notes, and the dead body of a postman, the delivery failed to reach Kayir and something bad is happening.
How bad? Those scarecrows with chainsaws certainly can tell if they were still alive. I mean, you can now even find human hearts among the loot after defeating them. By the way, you can find a new boss known as "Kayir's Brother" who is a giant chainsaw scarecrow guarding the entrance of the 3rd floor of the maze.
From the dead body of the deceased postman, you will find "Mazhu's Club," the same reward item if a player finishes that mission in Stone Age online. Such kind of clubs has unique healing power. That was the reason many players helped to deliver those packages back then. Now, unfortunately, without any help, the postman has to do his job all by himself. And he failed, leaving only his iconic rewards behind.
Such is the story so far. We will likely reach Kayir next week and find out what happened to him without his packages. Before that, you may use his appearance on your main character or any customized teammates. (He looks quite harmless, doesn't he?) An old man in a wheelchair provides additional challenges to make his animation. But, not something can stop me from making something fun of that. Never underestimate an elderly person. They may still have fighting spirits within them.
That's the story part. Now that our Halloween event concluded, I hope our lifeboat operation has brought enough players in those regions where Valve will soon remove local currencies onboard. So far, I can tell from the Steam backend, that the number is good. We got quite a few new players. Welcome to NEOLITHIC.
With new players, I got new feedback which led to more improvements to the game. If you read through our daily updates for this week, you will find a lot of improvements and bug fixes taking place in Queensmouth and Egypt. Especially thanks to 粟可's live streaming, I learned many aspects that we can make the game better and consequently implemented them respectively. I'm also glad the game can bring a lot of fun and laughter to many who played and watched. Compared to what the game was years ago, the reception seem much better this time. Hopefully, the endless updates of the game will bring an even better gaming experience in the days to come.
Meanwhile, Sergey Mohov just posted something about how to use games to better support Ukraine, and we had a short conversation. (To those who don't know him, he is the legendary Ukrainian game designer behind "Control.") Thus, two more links to support Ukraine have been added. As a reminder, the war is not over yet. We will continue to stand with Ukraine!
That's for this week. We will likely find out what happened to Kayir and conclude another memory from the ancient tales of the Stone Age next week.
Today's changelog: ############Content################ [Character Customization]Added a new playable male variation: Old Man on the Wheelchair. You can use it as your main character or any customized teammate. The wheelchair is just a part of the costume. [Ukraine]Added donation link to Come Back Alive on the NAFO dog. (The famous Ukrainian game designer Sergey Mohov told me to do so.) [Ukraine]Added donation link to Serhiy Prytula Charity Foundation on the NAFO dog. (Again, Sergey Mohov told me to do so.) [Smujier Supermarket]The book vendor now sells Hentai Books. [Samujier]New location: Samujier Hospital (It's empty right now.) [Butterfly]Once you've entered the Samujier Hospital, you can teleport to it from any Samujier outdoor area. #######Debug################## [Localization]Fixed several localization issues regarding the Site Demeter in Traditional Chinese localization.
This week was a bit less productive: Kristin (my wife) had a surgery last Friday. She's recovering well, but there's been a fair amount of downtime due to hospital visits, extra errands, etc.
As I mentioned last week, there is a patched version of the Icarus build for anyone who wants to try that out. It doesn't add any new content, but addresses several minor issues and implements experimental localization for German and French. It sounds like this build as at least as stable as default, but I'd like a little more data before I set it to the default. It is still an Icarus build, so compatible with current saves.
The main thing I've worked on in the past week is work on an alternate solution for a late game "challenge" (anyone who has completed Icarus can probably guess what the challenge is). I spent a day doing one version of an implementation, didn't love how it felt and started over.
I've also been working with the new modeler on some new ship modules which are coming along nicely.