In the vast expanse of space, Galactic Civilizations offers players the chance to embark on a grand adventure. The opening moves of this strategy game introduce a sense of wonder and excitement as you explore the sector, discovering star systems and resources, all fuel for the imagination and helping to shape your plans for building a great galactic civilization. But the fun doesn't stop there, as in-game events present you with meaningful choices that can have long-lasting consequences.
Exploring Your Sector
Your journey begins with exploration, and the humble Probe is your best tool for the job. Equipped with a Probe Module, it boasts infinite range and a wide sensor sweep, perfect for scouting uncharted territory. While the locations of all stars in the sector are known, you need to get closer to determine their class and the presence of any orbiting bodies.
Different star classes offer varying possibilities for habitable worlds and resources. Yellow stars tend to have the best chances for habitable worlds, while white stars provide more asteroids and Durantium. Choosing the right planet to colonize depends on various factors, including your home system's quality, your gameplay style (wide or tall), growth rate, and the presence of nearby neighbors.
Asteroids, found in clusters around stars, offer a valuable Mineral boost when you establish Mining Bases nearby. Pre-settled Minor Worlds occupied by alien civilizations can be a source of early trade income or, if you prefer, you can invade them and establish your own Core World in their place.
Nebulae and Radiation Storms provide unique terrain features that slow down or hamper passing fleets, while Strategic Resources like Elerium and Antimatter can be found in specific locations. The enigmatic Precursor Relics, discovered as you explore the galaxy, grant powerful bonuses when studied with the appropriate Starbase module. Ascension Crystals, when controlled, provide a steady stream of Ascension Points, contributing to a Prestige Victory.
With the research of Subspace Scanning, you unlock Subspace Gates that lead to new worlds, resources, allies, and foes.
Cosmic Plunder
The galaxy is brimming with secrets in the form of Anomalies. These can be abandoned space junk, ancient artifacts, or other unique findings. Scanning Anomalies requires high-tech equipment known as a Flag Module, scavenged from Precursor technology. Some Anomalies can trigger quests and challenges, offering game-changing effects when used strategically. As you progress in the game, more Anomalies will appear, making cosmic plunder a lucrative endeavor for your civilization.
Hostiles!
Life exists in the depths of space, and some of it is organized enough to pose a threat. Pirates roam the galaxy, preying on non-allied vessels, including unescorted Colony Ships, Freighters, or Constructors. It's essential to scout potential colonies before sending civilian ships into pirate-infested areas. Additionally, there are other threats lurking in the void, such as spacefaring monsters.
Critical Decisions
Galactic Civilizations is a game of choices. From selecting your first landing planet to deciding whom to trade with and which Commander to assign to your Flagship, you'll constantly face important decisions. In-game events present you with multiple choices, like deciding whether to strip a ship component for resources or sell it on the black market for a credit boost.
Many higher-class planets come with unique features, histories, and alien presences that allow you to shape your colony to your liking. Leaders with various traits and backgrounds can trigger events with powerful effects, and their loyalty plays a significant role in the game's narrative.
Throughout your campaign, our core civilizations will interact with you in thematic ways, adding depth and drama to your experience. The choices you make during critical events can have far-reaching repercussions.
The galaxy in Galactic Civilizations is vast and full of secrets, promising adventure, danger, and hidden treasures. Your choices, be they in exploration, cosmic plunder, or dealing with hostiles, will shape your civilization's destiny until the end of time.
As you embark on this journey, remember to choose wisely, for the fate of your civilization rests in your hands. Happy gaming!
First off, thank you so much for all of the wonderful feedback on last week's major release! It's fantastic to see that the work we put into this game is still so highly appreciated to this date. As a response to that major release we are today back with Airport CEO 1.1-1, fixing some of the most widely reported issues in relation specifically to the new helicopter feature. Here's the patch notes for today's update:
Release notes - 1.1-1
Improvement
MERC-464: Helicopter flights now differentiated using separate colors in the flight planner panel
Bug
MERC-10: Vehicle purchase tutorial step contains image references to old UI
MERC-299: Medium helipad panel incorrectly show option of ability to upgrade to jet bridge
MERC-462: Medium helipads R&D project can be researched ahead of the commercial license R&D project
MERC-470: Durability modifier is not shown when up- or downgrading medium and large stands
As mentioned before, we are continuing to monitor issues as they are reported and will most likely be back with additional stabilization updates over the coming months.
Warhammer Age of Sigmar: Realms of Ruin - Frontier Developments
Knowledge is power and few know that as well as those who follow the malign machinations of the great changer of ways, Tzeentch.
Strylka is a true devotee of The Great Schemer, a powerful magister trained in the eldritch arts.
A powerful and skilled magic user, the Great Architect of fate’s blessings have split Strylka into two minds in one form. Whether that be a gift or a curse is debatable but Tzeentch’s twisted hand is always guiding his devoted follower on the path that he has chosen for them.
WARHAMMER AGE OF SIGMAR: REALMS OF RUIN LAUNCHES 17 NOVEMBER 2023! Take heed and pre-order NOW to reap a selection of exclusive rewards along with up to 3 days early access, as offered in our Ultimate and Deluxe Editions.
We finally managed to release our game on Steam! The first episode is available for free! Enjoy the game! We will be grateful if you leave a review after the playthrough.
Big news! We are translating A Shot in the Dark into multiple languages in preparation for our Steam release. This has been a goal of ours for a long time so we can make the game available and accessible to as many players as possible.
If you are a native speaker of any of these languages, you can help improve the translation!
Chinese (Simplified)
French
Italian
Polish
Portuguese
Russian
Spanish
Turkish
(We're going to start with these languages first, but may add more in the future.)
If you're interested in helping to improve the translations, then please join our A Shot in the DarkCrowdin page by clicking here. Crowdin makes it easy to improve the translations directly from your browser and reference the visuals from the game for additional context.
The ways you can help on Crowdin include:
Upvoting or downvoting the current translation
Suggesting better translations
Proofreading and editing suggestions
Volunteers who help improve the translations will receive:
a Steam key with full ownership of the game including the DLC (Walkthrough feature & Walkthrough PDF) when the game releases
early access to new content in order to help facilitate translation of each chapter as quickly as possible
credit in the About and Credits sections of the game under a name or pseudonym of your choosing
Also be sure to join the #translation channel on our Discord server if you have any questions or want to chat with other volunteers. Discord is also where we will make announcements about claiming your Steam key and early access to new content.
I'm glad all those evenings messing around tinkering with the atmosphere have paid off! Thank you for your support and for playing and enjoying my game. Keep up to date on Twitter: https://twitter.com/ja_bu_ga
- Some 3rd party USB radio adapters were recognized as a normal gamepad, this should be fixed now - The mode switch when displaying the radio sticks is now working properly - Adjustments to a few models
It's mind-boggling to think that nearly five years have flown by since I started working on Playne's. It's an incredible journey you've all been on together, with you all meditating for over half a million hours — a milestone that fills me with gratitude,
The Playne you've come to love is in a lot of ways, your own creation. Your input and feedback have been the reason for the 50+ patches and updates I've rolled out. I'm exploring a few ideas for Playne (and Inward) and your feedback could help me to make sure that I'm aligned with you all.