Fixed SIM ENGINE bug where injury related facilities would decrease player skill levels, resulting in more losses than expected.
Ball carrier no longer runs towards defenders when sideline is the better choice.
Fixed issue where kick returner gets stuck in end zone and stands still.
Decreased yards necessary for teams to attempt long Field Goals.
Receivers no longer block defenders while ball is in the air on pass plays.
Teams should now run the clock down when punting before halftime or end of game.
Fixed issue where SACKED banner overrides SAFETY banner.
Fixed issue where TD catch would occur in 1 yard play on next down and not counting TD.
Boom hit timer decreased so less of a window where ball can get dislodged.
Steam extension updated to help fix issues with unlocking Steam Achievements.
Miscellaneous fixes and updates.
If you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.
As always, if you've enjoyed the game so far and like what you're seeing out of the game it would be great if you can leave a review on Steam!
We are organizing a new Builder’s Contest! The best world will win a digital Steam Gift Card worth €100, and the next spots will win €50 / €25 / €15 / €10, respectively. We are planning to use these worlds to film a new main trailer and to make new screenshots for the Steam Storepage. This leads to a bunch of specific needs and preferences:
What are we looking for?
Worlds showcasing many of the features in the game, especially newer features like the rails, roofs, gliders, outposts, traps etcetera
Houses for colonists to work/sleep in
Visually appealing colonies that form a coherent whole, like a village, castle or city.
Functionality of what's built - it should be actively used by colonists and serve a purpose beyond the visual
Visible infrastructure between colonies and outposts, with rails / paths / bridges / gliders
Colonies that do "the whole game"; they should be approximately self-sufficient in the way it ends up when you naturally play the game, they should look "lived in".
Worlds that have depth, that you can get lost in, with outposts in the distance and plenty of small streets and alleys
What are we not looking for?
Huge fields of tightly packed beds
Giant warehouses
"Car park farming"
Worlds that look like they were built with cheats, where it is obvious that the player always used the flight-cheat to move between colonies, that many resources appeared without the required production facilities
Worlds visibly using mods
Purely decorative builds
The rules
Upload your world to the Steam Workshop from Colony Survival (Main Menu > Mod Manager > Create Item)
Navigate towards the Colony Survival Workshop in Steam, acces "Your Workshop Files" and click on the world you just uploaded
Put “2024 Builder’s Contest” at the start of the description
Add at least one screenshot to showcase your colony
Fully publish your world to the Steam Workshop
Do this before January the 5th 2024, 8AM Amsterdam time
It’s fine to use worlds that you’ve started before the start of the contest
It should be a world of your own creation, you’re not allowed to download a stranger’s world and upload that
You’re allowed to upload multiple worlds
We operate according to the spirit of the rules, not the letter of the rules. We might adjust the rules to better fit the goals of the contest.
Good luck and have fun building! The winners will be announced in a Friday Blog after the contest has ended. If you have any questions left, put them in the comments or share them on Discord. We’ve got a dedicated channel called #builderscontest where you can share your progress and discuss the contest with us and others.
We've added an adventurer to be rescued as well as an artifact (it has several parts) to Infested Sewer. Note that you need Survivor Level 4 to buy the new artifact.
New artifact that is made from parts given to Brumik. Requires Survivor Level 4. The parts are somewhere in the Infested Sewer.
A new adventurer, Skinner the red orc can be rescued in the Infested Sewer. He has a very useful ability.
The error "unknown error when trying to connect" is now replaced with the correct error message.
A hotkey (default = C) to hide/show the chat window.
A hotkey (default = T) to hide/show the game tips.
The weapon's Status Effect details clickable in the Shop/Stash were improved.
There are now in-game messages to track a weapon being unlocked.
In Grim Reaper map mode, unique marbles drops are slightly decreased and gold bars increased.
Small bugfixes were applied.
I hope you find the new artifact and the adventurer useful. I don't want to reveal too much about them in the update notes, except to say that the artifact can be a life saver.
After our development team collected feedback from the recent Lucky Teacher demo, it became evident that enhancing interactivity and exploration is crucial for a more immersive gaming experience.
To address this, we’ve introduced some exciting features that allow you to engage with the beautiful ladies in the game:
🌟 To add even more fun to the game, we’ve included the option to visit the park and shake the prayer tree. ► Shake the tree to receive random decorative items that you can gift to your favorite ladies.
🌟 You can also spend time interacting with adorable cats, either at the cat cafe or in Liu Xinyi’s room. Their irresistible charm is sure to brighten your day. ► Engaging in this activity will both deplete your energy and uplift your mood.
🌟 Now, these charming ladies will make appearances at various locations throughout the day, giving you the opportunity to meet and interact with them. ► Featuring cute and alluring chibi models.
We are diligently working on adding these new features and will soon update you on the release date. We appreciate your patience and thank you for your continued support.
Stay tuned for all the exciting updates coming your way, especially regarding the upcoming Closed Beta Test Event.
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː
As the leaves turn and the air chills, the forge of innovation within our team continues to burn brightly. This week has been another step forward in our unyielding quest to enhance your gaming experience. As we inch closer to the major update that's been simmering in our developmental cauldron, the excitement within our ranks is palpable and we hope yours is too! ːreexcitedː
Without further ado, let's peer into the crucible of this week's progress:
Changelog
Total number of additions implemented this week: 21 ːhappyhfː Changes made in response to community input and assistance are 29% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release)
ːhappyheartː [Feature] Combat Rating (CR) is now central in the Character panel, with related stats in its tooltip. ːhappyheartː [Content] Adventurers accrue Divine Favor battling darkness. ːhappyhfː [Content] Enhancements to transmute feature, including item calculation and dust rates. ːhappyheartː [Content] Introduced 3 new thorny loot types: Wood, Clay, and Stone. ːhappyhfː [Content] New shelters & crafting spots for resource gatherers. ːhappyhfː [Content] Alert & decision tree updates for combat training specificity. ːhappyheartː [Content] "Knocked" status updated to "Stunned" with new animations. ːhappyhfː [Content] Pantry & Warehouse reclassified from buildings to doodads. ːhappyheartː [Content] Added Gathering Root, a new Alchemist-created consumable. ːhappyheartː [Content] Added Gathering Roots, a new doodad when used to teleport party members to the root's location. ːhappyhfː [Balance] World drop rebalance and overhaul. ːhappyhfː [Balance] Tags and magic dust calculations updated for transmutations. ːhappyhfː [Balance] Woodcutter tree rewards system overhauled. ːhappyhfː [UI/UX] Overhauled character & object detail panels for clarity on recent changes. ːhappyhfː [UI/UX] Added a search function for stockpile items in the transmutation panel. ːhappyhfː [Fix] Corrected transmute panel item display issue. ːhappyhfː [Fix] Removed Female trait from the genetic randomizer. ːhappyhfː [Fix] Addressed transmute panel's stockpile value display errors. ːhappyhfː [Fix] Fixed transmutation item value & stack count discrepancies. ːhappyhfː [Fix] Corrected stack count issues in transmutation panel item management. ːhappyhfː [Fix] Resolved save game bugs related to transmuter level rewards.
These changes are but a preview to the symphony of enhancements we're eager to present in the upcoming major update. We've woven your feedback into the very fabric of our development process, ensuring that each tweak and transformation resonates with your desires and aspirations for our shared universe. ːkrlvlupː
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
Hi folks! This week, Chloé is here to tell you what's been happening in the studio!
Happy Halloween !
Since it was Halloween this week, we continued to work on its preparation. Mélissa created Halloween-themed assets and made desktop and phone wallpapers for our Patreon subscribers. After finishing that, she got back to working on the child's room, which is nearly complete! There are just a few small items left, handling the lights, and integrating everything into Unreal. It's awesome!
Intensive Research
Clélie has been focused on researching the health aspect of the game this week. She mainly delved into literature about serious games and phobias, as well as their visuals, which will greatly assist us in the future. Jimmy also did some research in this area, and soon we'll be able to tell you more about what we plan to integrate into our game!
Animations on the Horizon
Our character is finally complete! Its skeleton is now attached to its body, and it's about to come to life! We'll have to wait a bit longer to see it, as it still doesn't have clothes, textures, or hair. Stay tuned...
Organization
Nicolas, on the other hand, has been focusing on the studio's schedule, which is no easy task. Thankfully, he's here to handle it!
Thanks for your support, and have a great week, everyone! See you soon!
List of bugs fixed: -Issue with Coke mix not removing key of coke after breaking down and mixing with substances -bug that caused Nan error in B&E if you receive a key of coke or a pound of weed when it should not be possible -Bug that causes police info to not work properly
In a galaxy not so far, far away, a new threat to the Federation emerged. Time to swoop in and save the day... now, on Steam!
Get ready to lead the ultimate real-time strategy adventure through planets that are as diverse as the stars themselves. And face alien races that make the Borg look like teddy bears!
The fate of the galaxy rests in your hands. You're the last, best hope.
So, Marine, what's holding you back? Engage your warp drives and dive into action!