Nov 3, 2023
Gangs of Sherwood - Nacon


Play Gangs of Sherwood’s free Steam Demo until November 27th, the date of Early Access!
Steal from the rich and help the poor with up to three friends in Gangs of Sherwood.

The full game will be available on November 30th, 2023


Official site ▸ https://www.gangsofsherwood.com/

Twitter ▸ https://www.twitter.com/GangsofSherwood

Discord ▸ https://www.discord.com/invite/7HGZed...
Moons of Ardan - Hades
The Last Veggies - Orange Sloth Games
Hi Players!

I hope you are all doing well! In the last two weeks I have been focusing on fixing some issues that some of you have encountered during your gameplay. But I have also added a new character to the game that brings some changes to the gameplay and the difficulty of the game when chosen. I have now a plan for a total of 20 characters in the finished version of the game. (They are already in progress) Also there will be two more maps for gamemode 3 and more maps for the other gamemodes as additional dlc content in the future. I have achieved the right balance for gamemode 3 so i will be working on those in the next few weeks. And of course i will still keep fixing those nasty bugs that might appear from time to time. It is still an early access title! For the full changelog read the text below.
There are also some other news besides the update. The game will be featured in the steam autumn and winter sales so if you do not have a copy yet there will be a 50% discount during that time!

I wish you all a great weekend! ːsteamhappyː
Orange Sloth Games


Update 0.7.9.5
Fixes, Changes and more:

New Content:

Characters:
- added a new Character "Gunther" the Bounty Hunter
- brings 2 new specials, a new weapon and a new trait (could be a gamechanger)

Achievements:
- "Medic!" Achievement added
- "Infestation" Achievement added

Cheatcodes:
- added 2 new cheatcodes for you to discover
- will unlock a map and a character if you haven't unlocked them already

Combat:
- added a white "flash" for enemies to better visualize damage to enemies
- also works for the tractor and training targets


Fixes:

Wilbert:
- fixed an issue where the second weapon was glitching through without being unlocked

Character Selcetion:
- fixed an issue with an empty space in the selection that only appeared when going left
- fixed an issue where it was possible to level up characters beyond their max level with a gamepad

Combat:
- fixed an issue where the player was no longer able to stop bleeding after using the tractor

Items:
- fixed an issue with the potato soup where the german translation was still in english



Changes:

Enemies:
- lowered all enemy health between 5% and 10%

Gamemode2:
- increased the "Beanling" amount in the gamemode again as there were almost none

UI:
- Gamemode 3 wave text changed
Nov 3, 2023
SKIBIDI BACKROOMS - DEVINSIDE
-Fixed some character animations.
-The numbers located on the map are now displayed correctly.
Pleh! - BLAZE
Thanks for the amazing response to the content update! Glad everyone enjoyed :)
By the way, if for whatever reason you can't access the update from the pause menu, you can always type "10.17" anywhere in the game, then head behind you and press the grey button on your left as an alternative to launching through the pause menu.

  • Fixed a bug that showed the old 15cubes.zip instead of the new 12cubes.zip in the developer console, making it impossible to get the other ending (no idea how that happened, weird)

Also remember to check out the Knight In Time teaser trailer in case you missed it: https://youtu.be/fW7uZ7W2YYk

Please post any bugs or issues in the discord server and enjoy!
Armored Warfare - Silentstalker
Commanders!

On November 4, Russia celebrates the Unity Day. The Unity Day is one of the more important holidays of Russia, celebrating the uprising that became the definitive turning point in the Polish-Muscovite war of 1612. Today, we’d like to commemorate the anniversary and the holiday with a gift!



First and foremost, the 25% Credit income bonus is now available until November 9, 2023. Additionally, a gift is available at the Market, containing the following items:
  • Decal: Shield of Pozharsky
  • 1 day of Premium Time
  • Battle Coin boost token
The gift can be picked up in the Chest tab of Armored Warfare’s Market section available via the game’s launcher.

Clicking the link below will open the game’s launcher. Please select the Market option on the left, select Armored Warfare and then the Chest section to access this offer.



See you on the battlefield!
汉末霸业免费版 - MR.King
各位汉末的主公:

《汉末霸业免费版》已定档11月8日上午10点正式在Steam平台公测!

终于可以和各位主公正式见面啦!

在公测版本中我们进行了一些新的调整及改动,希望各位主公们能够前来体验。

同时,在公测版本中我们将开启正式返利,在测试中的所有充值将在正式上线后以相应的形式进行返还。

付费删档测试充值返利详情:点击查看

内购版充值返利请加官方群:818752545,联系群管理。

《汉末霸业免费版》版本内容调整及改动可查看:付费删档测试中版本调整说明

以下为公测版本中新的调整及改动:
一、招募中增加了保底机制
每200次招募,可在当前卡池中自选一次英灵卡或者装备,卡池将根据阵营进行刷新。



二、增加了通关结算奖励,将根据通关分数给与元宝奖励。
1.只有通关剧本才会结算通关奖励,中途退出和重新开局不统计。
2.通关分数将根据剧本、所选难度、结局、游戏时长、副本完成度、英灵招募等综合计算。
3.重复刷结局或者更换存档无法获得分数。

三、增加步兵、弓兵、骑兵神兵套装(每套4件),可在年兽、项羽、四神兽副本中获取。
1.套装为永久,全剧本通用,概率掉落。



四、优化副本,依据难度调整怪物强度、道具获取概率,增加失败保底收益,可在进入副本前查看说明。



五、优化了港口、关隘的AI机制。

六、修复了一些已知BUG和优化了界面。

欢迎各位主公加官方群:818752545,有任何问题可在群里向管理反馈。感谢大家对《汉末霸业免费版》的支持。
Panzer Corps 2 - Cherry

Axis Operations 1946 lands on November 30th, we’re a mere month from launch as of this writing!


On top of that, we have an extra special focus on the BIGGEST ground units ever seen for today’s Panzer Corps 2 Dev Diary: Landkreuzers!



For the first time in the Panzer Corps series, we’ll be bringing these behemoth vehicles to the battlefield in the upcoming Axis Operations 1946 Campaign. For anyone who doesn’t know, the concept of a Landkreuzer was to make what was essentially a mobile fortress. While super heavy vehicles such as the Karl-Gerat mortar were intended for long range fire support, the Landkreuzer was envisioned to participate in the thick of combat. Armed with battleship-grade main guns, a Landkreuzer could easily smash any Allied tank without contest. Should entire formations of enemy vehicles challenge this super tank, the Landkreuzer boasted many secondary weapons to fight with, all protected by unsurpassed armor thickness.

This uncompromising design of outrageous firepower and unparalleled protection meant Landkreuzers were designed to be more than 1000 tons in weight, so heavy that they needed U-boat diesel engines to power the tank. To attempt to bring this monster vehicle into Panzer Corps 2, we definitely had to make some unique rules just for Landkreuzers.



Landkruezer Special Rules

To make Landkreuzers work in Panzer Corps 2, we couldn’t just give them more stat inflation over say a Maus tank. Just adding more attack and defense values is insufficient for how insane the concept of the Landkreuzer really was.

The first thing we needed to do was to give Landkreuzers a ranged attack, similar to a Karl-Gerat mortar, to properly represent the range and power of its battleship-grade 280mm primary guns. This range attack is absolutely devastating to even the heaviest Allied tanks, which cannot even retaliate at extended distances.



But to prevent the Landkreuzers from being an invincible titan on the battlefield, we’re experimenting with giving it a non-standard unit strength value. By inflating this number past the default 10, we can make a Landkreuzer a target that can be swarmed and defeated by enemy tanks who manage to get in close, as opposed to giving a 10 strength Landkreuzer impenetrable 40 or 50 ground defense ratings.



In addition, the Landkreuzer acts more like a naval vessel, in that it is a single entity. This means that regardless of its strength value, it attacks and defends itself with a set number of attack rolls. This will further allow swarms of enemy tanks that managed to close range with the Landkreuzer to be able to effectively engage it, without the Landkreuzers retaliation fire instantly obliterating its assailants.

We’re in the final stages of the process of testing the exact stats and traits of Panzer Corps 2’s massive Landkreuzers, but getting these vehicles into the game has been a dream since Panzer Corps 2 first launched, so we’re going to give them all the love and attention they need to be amazing new units for Panzer Corps 2 players to enjoy!



A Unique Landkruezer

But wait, there’s more! We have a very unique announcement to make. Even more special than revealing the existence of Landkreuzers in Panzer Corps 2, we are even going to have a completely original Landkreuzer design added to Panzer Corps 2.

In the bizarre German tradition of naming larger and larger vehicles after smaller and smaller creatures (Maus/Mouse, Ratte/Rat), we have christened our original design as the Landkreuzer P.1600 Meerschweinchen.


Image Credit Google Images

Oh wait, that’s not the right image of our Meerschweinchen, it’s this one!



The main difference between a ‘normal’ Landkreuzer Ratte and the new Meerschweinchen is an even more absurd upgrade of the main armament. The Meerschweinchen utilizes a turret from a Yamato Class super-battleship, with whopping 460mm main guns! How exactly this turret ended up on a Landkreuzer, you’ll just have to see for yourself inside of the upcoming 1946 campaign.



Final Musings

Before we end this Dev Diary, I actually wanted to just share some musings about Landkreuzers with our readers.

Did you know we actually planned to add Landkreuzers to Panzer Corps 2 right after the 1.0 launch back in early 2020? I’ve wanted to add this very unique and special vehicle to the game for a very long time now, because so few games include them in their roster of units.

We discussed plans and prototypes to get Landkreuzers working in Panzer Corps 2 quite extensively. The original idea was for Landkreuzers to be true multi-hex units, with the front of the vehicle acting as the ‘head’ of a snake that the ‘tail’ unit was forced to follow in whatever path the ‘head’ moved along. While this idea worked great in many ways, especially to control the orientation of the two pieces to ensure they always remained in sync, it proved to be untenable in other ways, such as properly linking the health of the two halves together. Personally, I thought it would have been amazing to see the front half of a Landkreuzer reduced to a burning wreck, while the Maus Turrets and FlaK weapons of the back half continue to operate and fight, but alas it was not to be.

Our experiments with super-sized naval vessels proved this concept could be done so, and so we ultimately choice that option to deal with some of the more complicated aspects of implementing Landkreuzers into Panzer Corps 2.

One thing we should say though, the images you see here of our new Landkreuzers models aren’t 100% complete, we’re still making final adjustments to the formulas around these monster machines to get them nice and polished for the upcoming game release. So their size as seen here might differ from what we end up with in game. Me personally, I hope they get EVEN BIGGER, but I suspect we might have to tone down their size a little bit to better accommodate the game’s unit selection and targeting mechanics.



But not only will players have access to two different Landkreuzers, there just might be some strange circumstances where you just might encounter hostile Landkreuzer under American control. Taking on this monster vehicle and its escorts could prove to be the ultimate Elite Objective!



Conclusion

We hope you enjoyed this sneak peak into the Landkreuzers that are coming to Panzer Corps 2. Be on the lookout for our next Dev Diary, where we’ll be taking a look at even more new units that are being added to Panzer Corps 2 for its Axis Operations 1946 campaign!

So get ready for Axis Operations 1946, launching November 30th:

https://store.steampowered.com/app/2393021/Panzer_Corps_2_Axis_Operations__1946/


Hell is Others - pietro
Hello, citizens! Our latest update brings a new feature: a difficulty selector for single-player mode, including a new “Normal” difficulty setting. The challenge you've come to know is still there, just now under the “Difficult” label. This rebalancing mainly tweaks the Others, specifically their spawn rates and levels.

When you next jump into single-player, you'll be prompted to choose between “Difficult” or “Normal”. Your choice isn't set in stone; you can change it anytime in the settings menu.

While we were under the hood, we polished up a few extra nuts and bolts:

  • Elimination Quest XII now displays the correct weapon constraint to be completed;
  • Resolved an issue where tickling the ivories on the piano halted interactions for all players in a match;
  • Tackled most of the gremlins causing the “press any key” bug that kept some of you from progressing past the first screen. We're still on the bug hunt here, so give a shout if it's still bugging you!

We can’t wait to hear what you think about the new difficulty level! Stay safe out there, fellow Adams.
Aeterna Noctis - Aeternum Game Studios
Thanks to this update, Aeterna Noctis is now ready to allow access to the "Virtuoso" content, which will be available next Thursday, November 9.

You can now enjoy some free additions on the occasion of the imminent launch of the Boss Rush DLC. Let's see what this update includes:

More accessibility
We've included a "How to Play" section to provide a shortcut to movement and combat controls by simply pausing the game and accessing this index.

No matter how long you haven't played or whether you have questions about the King of Darkness's movement options, you can now consult all the control information thanks to the "How to Play" section, including images and descriptions.

Remixed OST
All of the songs that accompany final boss fights in the base game have been updated with the remastered versions included in "Virtuoso." If you have started a new game, all boss fights now feature improved background music.

These new versions will also be available in the DLC battle room.

Changes to the base game
The way the Lance of Cycles works has been changed by adding a 2 seconds cooldown. This way, its handling becomes more balanced.

They have also made some performance improvements, and fixed minor bugs reported by the community.

Aeterna Noctis "Virtuoso"
The Boss Rush DLC for our Metroidvania will arrive next week, available on November 9 on Steam and consoles. Add it to your wish list!

https://store.steampowered.com/app/2589720/Aeterna_Noctis_Virtuoso/
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