Nov 2, 2023
The Peak Climb VR - SrioVR
VR Fest Peak Climb VR
Cones in Space - a_coneish_one
Cones in space 3.4.2 is here! this is mostly just fixing bugs but a notice to all players:

Cones in space is being ported to gamemaker studio 2!
This is to remove some of the jankiness like obs not working with it, it crashing for no reason on some devices, and exports to mac and linux! Unfortunately it does come with a few drawbacks

due to removal of functions in gamemaker studio 2 the following will need to be removed:
-debug console
-mods
-custom textures in the planet creator

The save data will also be completely reworked for the new engine, but dont fret! A tool will be added to the old version to convert your save when the time comes.

When the gamemaker studio 2 version releases, a legacy build will still be available. We hope you all enjoy the cones in space updates for years to come!
Community Announcements - Tom Walker
Corrections:

  • Collision and texture fixes.
  • Addressed Esc menu and sound issues.
  • Reduced lag.
  • Various improvements made.

Modifications:

  • Adjusted NPCs.
  • Enlarged suction cup.
  • Altered map.
Additions:
  • Enhanced fist combat system.
  • Added kicking system.
  • Introduction of lore.
  • Combat zone included on the map.
Big Klondike - Classic Solitaire - Qwarr
Pyramid
  • Released
  • New Mode
  • 5 new card backs

Spider Solitaire
  • Minor text fixes
Nov 2, 2023
ALEON's Nightmare 2 - eniscoskun
The forest minimap is fixed.
Tests were added in the locked doors.
Objective text in the beginning fixed.
Monday Meltdown - NF

New nasty semi auto shotgun! - New gamemode! - Ingame chat!



Latest update includes the a new nasty semi automatic shotgun alongside a deadly free for all deathmatch type gamemode - where all weapons are included!
The update also brings along a better Steam integration, you can now invite your friends and join games directly though the Steam friends list!

There is also an ingame chat now - press Y to toggle it once you're ingame!

  • New semi auto shotgun
  • Added new deathmatch free for all gamemode where all weapons are allowed and switchable
  • Added an ingame chat!
  • Added Steam friendslist integration - join and invite players directly through Steam
  • Fixed recoil calculated wrongly for shotguns - they are now less OP and spread more (as they should've in the first place)
  • Added a "establish connection" dialog on the main menu to see when you're joining a game.
  • Decreased gungame respawn time from 5 to 3 seconds
  • TONS of fixes and small improvement, too many to state here!
Please reinstall the game if you had it installed previously - I played around with some Steam cloud settings and seems like a reinstall is required for it to save properly

That's it for now - As always, thank you so much for playing and please join my Discord for any questions/feedback or support!
Join Discord
Lumenile: Found Footage - TheDevDude
I am excited to announce that a brand new demo for Lumenile: Found Footage is available to download for free!

This demo includes the entirety of chapter 1 "Entry Point" as it is currently.
(Chapter 1 demo may differ from chapter 1 in full game)

Download Demo here





See Ya Later! - Mikhail To You!
Here we are again, another update!

This month past and I worked on a bunch of stuff, so its time for a little updatey in the form of a bulleted list, as is the custom.

  • craft book
  • farming
  • wetness
  • bottles
  • clothing
  • gun
  • bug catcher
  • game finished screen
  • scene pieces like houses and shops
  • parts tracker


I tackled two of the biggest hurdles this month in creating the craft book and farming aspects of the game. Most of the other stuff didnt take too long.


*some relaxing farming for survival*


*craft book 2.0*


*trying out the gun and clothing*

my target for next month is to bring about fishing. Its been hard to get going in Godot but I'm making some progress so far. As always thanks for dropping by!



See Ya Later!
-Mike
Nov 2, 2023
Mega Knockdown - dhamster
Expanded Controller Support
  • Third party controllers boards using the Brook Universal Fighting Board PCB, such as the Snackbox Mini, should now work properly in their default configuration. Previously they had issues because they were recognized by the input plugin as an "Unknown Controller," and the "Unknown Controller" template was not set up correctly.
  • The game is now using the most recent version of the Rewired input plugin.
  • Your saved key/button bindings have been reset. Sorry!
  • Thanks to Exalchion of Junk Food Arcade for testing this change on their Snackbox controllers, and to community member Sente for testing this change on several sticks and pads at their local.

Localization
  • Some menus have been set up for future localization into other languages.
  • Community member Andrew Mirror has translated the Main Menu, Arcade Menu and Lesson Select Menus into Russian. Everything else is in english still. To access this partial translation, enter -language=ru into your command line settings.
  • If you want to assist with translating the game, join the Mega Knockdown Discord (link below).

User Experience
  • If a player does not make it 3/4 of the way through the tutorial, the game will default to Easy difficulty. You can still change it as you like. The game already did this for players who did no tutorial lessons at all, but this will help out those players who try out the first few lessons, then jump straight into arcade just to get thrown in the trash by the Normal AI.

Bug Fixes
  • Fixed air throw displaying a hitbox if it whiffs at max travel distance. Air throw doesn't actually reach that far.
  • Hard AI will no longer do a couple "dumb" options in specific situations.
  • Clicking the "reset defaults" button in the rebinding settings with a mouse will now reset your gamepad and keyboard bindings, rather than your keyboard bindings only.
  • Fixed special move prompts appearing when you hold Guide when the rebinding menu is active.
  • Fixed Paul's throw not making the right sound effect in the tutorial

Options Menu Updates
  • The options menu has an updated appearance and has been overhauled under the hood to behave more similarly to the Main Menu. This is not the final Options Menu, but this version is a lot more modular and will allow me to add more settings much more easily.
  • Pressing the Fullscreen button will only toggle the setting once you close the menu.
  • If you are running on a non standard aspect ratio, the game will let you know in the Graphics settings
  • You can now set the difficulty in the Options menu, in addition to the slider in the Arcade menu.
  • There are new options available in the Options menu. You can now turn off grid lines entirely, or disable replay autosaving.
  • There is a new category for Gameplay settings. The Mouse menu can now be turned on or off in this category instead of Graphics.
  • You can now access the Controller Debug menu from the Options menu instead of pressing a secret button in the main menu. This lets you manually adjust the assignment of controllers to players (although navigating the main menu with a controller will still auto assign it to player 1). The game's intelligent auto assignment is good enough for most purposes, but for everything else, you can try the debug menu.

Other UI Improvements
  • You can now scroll through replay files with a mouse in the replay browser.
  • Adjusted the Hint and Goal panels in the tutorial to not cover Paul's face at round start. The text in these menus will wrap now. This is not the final tutorial UI, we're planning some further overhauls of these in the future.

===

These issues were identified with the assistance of community members on the Mega Knockdown Discord. If you ever encounter a bug in-game, or you just have some feedback for the dev team, simply press F8 in-game to send us a message directly.
Stellar Settlers: Space Base Builder - Troypc
Here is a list of changes for reference during tests;

Features:
  • Structure Interaction:
    • Added the ability to turn structures with a right-click.
  • Transport System:
    • Implemented a new miner and transporter system.
    • Introduced a warning UI for transport storage.
  • User Interface Enhancements:
    • Improved top settler rendering.
    • Fixed escape panel display issues.
    • Event warning indicators now provide clearer feedback.
    • Storage notifications alert players if there are no storage units on the map.
  • Controller Support:
    • Enabled structure selection with a controller.
    • Improved panel opener functionality with a controller.
    • Enhanced planet selection using a controller.
  • Bug Fixes:
    • Fixed connections, tunnel no connection, and structure info panel issues.
    • Resolved tunnel not connected indicator problems.
Gameplay Improvements:
  • Tunnel System:
    • Implemented various tunnel placement improvements (half turn, turn, long, short).
    • Adjusted detection colliders layer for all structures.
  • Cursor and Input:
    • Added locked cursor flow for improved player experience.
    • Ongoing work on virtual mouse controller and gamepad controller support.
General Enhancements:
  • Cleanup and Optimization:
    • Continued cleanup for virtual samples and codebase.
    • Better positioning for structures.
    • Overall codebase cleanup for better maintainability.
Version Compatibility:
  • Versioning:
    • This patch is part of version 0.3.8 of Stellar Settlers.
    • Merged changes from the main branch for better code integration.
Known Issues:
  • Dynamic Material Change:
    • Fixed an issue with short tunnel ghost material change dynamics.

In order to report a bug about the updates in this version, please send us an email at bug@tinymice.org or respond on this update thread as a comment.

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