The twenty-sixth version of our all-new "Spotlight Packs" are LIVE in Perfect Team! This week's Spotlight Packs are available until Saturday November 4 at 1 PM ET only and include 1 Silver+ card from Baseball Reference Part 2 (and drops), Immortal Seasons 4, Paul's Picks or Future Legends 3. Otherwise only Non-Live cards.
Each Spotlight Pack is set up where one card is fixed, pulled from a selection of recent content cards. The other 5 cards in the pack will be drawn from any non-live players, using the standard ratio of card tiers and odds. The fixed card in the spotlight pack will be guaranteed to be at least a silver card.
The cards from the selected content set(s) will be weighted to be pulled at the following ratios: Silver cards: 4x Gold cards: 3x Diamond cards: 2x Perfect cards: 1x
All the details on each card available and its pull rates are here:
This is a non-content update that will bring you some new experiences nonetheless!
I was working on better web and mobile ports of the game recently. After a couple of weeks, I managed to make new versions of Roboden run smoothly in the browser.
You might be wondering: how does it concern you, a fellow Steam gamer? Well, I came up with an idea: a combined leaderboard that will highlight the player platform. And to make it more fun, let's call these platforms clans.
So, every Steam game (Steam Deck included!) represents a Steam clan. This is the first and the most powerful clan right now, but things might change. It's up to you to keep the balance, or join the other side as itch.io web build introduces a separate clan!
With some luck, we'll have even more platforms (ahem, clans) in the future. Having a good browser version of the game means we can upload it to social networks and see which team has the best Roboden players.
More technically speaking, this update includes:
A mobile control scheme when playing a web version from a phone or a tablet
A much faster load time that makes the web version possible
An XM music player; desktop builds still use OGG music, but you can try out the new player
Leaderboard now mentions the clan
Several balance tweaks
Slight improvements to the tutorial
Most of the things above were necessary to make the web version run better.
Warning: even though you can play a browser build of the game on your mobile device, it won't be a very polished experience. You can taste how Roboden could play on your tablet, but the real native Android app will be released later.
I'm looking forward to seeing some real fun on the leaderboard!
Hello again everyone, Here’s a new patch with a few more changes, some fixes for EOS/Multiplayer connectivity, crash fixes, localisation updates and FSR improvements
If you’re still experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day
See you again soon everyone <3
EOS
Potential fix to leftover connectivity issues
BUG FIXES
Fixed a crash related to item pickup
Potentially fixed a crash related to the Radar Tower
OPTIMISATION
Applied a series of patches to the rendered recommended by AMD that should improve FSR Performance
Tweaked scalability for better eye adaptation on lower quality
Improved LODing distances on Snake Trees
LOCALISATION
Updated all languages with the latest translations
Updated language completion rates
Updated community translators in the credits
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
Hi again, Forgotlings fans, and a very happy National Fig Week if you celebrate (and who wouldn't?)! What better way to recognize the holiday than to introduce you to Fig himself?
In the Forgotten Lands, a realm beyond our own, everyday objects transform into something more special, waking with newfound consciousness and becoming Forgotlings! But Fig, a posing doll, is even more extraordinary than that: he’s a Shooting Star, a rare sort of Forgotling that descends from what their world calls “The Ether”. Shooting Stars often possess vivid memories of their past lives as cherished objects in the human world – something which connects in our story to the face you see drawn on Fig's chest.
⠀⠀⠀⠀⠀⠀Early art style experiments with Fig before it was clear how he was meant to be portrayed
Fig starts the game as a naive new spawn, exploring the world around him in nearly child-like wonder – and with so much out there to explore, our hero takes to the seas as the captain of a ship. As he journeys on, he quickly learns of the realm's five tribes… and before long, stumbles upon remnants of an ancient Forgotling civilization and whispers of the past.
But Fig doesn't do this alone. Along the way, you'll encounter a number of vibrant Forgotlings with their own goals, quirks, and personalities… some easier to bond with than others. Fig does embody goodness and optimism – but just like in the human world, things aren’t always as simple as good versus evil. Your choices as a player will instead focus on how Fig can consider other Forgotlings' emotions and reactions, create meaningful interactions, and act with care around intentions and consequences in the context of the goodness within him.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Silvia forms a deep bond with Fig and believes in his untapped potential
And while he fights the inner battle to hold to his values, Fig’s on a wider mission that couldn’t be higher-stakes: uniting the five tribes against a great danger, a mysterious beast who just might cause the end of the world. But he’s brave, charming, and good, and with someone like you behind him helping guide the way, perhaps success is just beyond the horizon…
Don't forget to add Forgotlings to your wishlist and keep coming back to learn more about the magic that awaits. To see more exclusive concept art, engage with our creative community, and hear announcements first, be sure to join our Discord here.
- Decreased the rewards gained from dates With the previous update where we basically made the dates instant, the rewards became a little bit too much so we had to decrease them.
QOL changes:
- New Auto-Click function, hold down the left mouse click button to auto-click maids in the cafe or while flirting.
1. I have now setup the basics for adding in your own custom skins for the helicopters. At the moment the only helicopter setup is the Mi-24D as it is quite a complex process.
inside the "Mi-24D Hind" you will find the following files...
1. Licence and Guide text document.
This document details what you can and can't do with the files I've given you. It also details how you need to name the image files for them to work with that helicopter. Each helicopter is different and may need 1 or more image files to work correctly so make sure you read this before getting started.
2. An .fbx file which contains a basic 3d model together with all the correct UV mapping. You can load this into Blender (or any other texturing software) and paint directly onto the model.
3. Two .png files which correspond to the DEFAULT SKIN & FOREST CAMMO skin.
You can edit the .png files directly via something like Photoshop however not all are laid out as neatly as the Hind (which is why I chose it as the 1st helicopter to do custom skins!).
When you've created your new skin, save it into the correct helicopter's folder using the naming convention detailed in the Licence and Guide document for that helicopter.
When you load into a mission and select the Mi-24D as your (or Wingman's helicopter) you will see some new buttons under the Flight Name display which will cycle through the available skins.
2. Fixed the weird glass issue on the Hind's pilot door. Was actually a missing door texture.
3. Fixed another slight misalignment of the gear bay doors which was only really visible when viewed from direction below.
4. Reduced the Hind's hitpoints a little. I thought it was a little over powered when I took a 4th Strela and was still flying ok!
5. Adjusted the water bouyancy positions so the Hind should now react to water better.
6. Fixed a bug which would reset the weapons loadout on the Hind when switching to the Mission Planning screen.
6. Zooming to cockpit MFDs should now work in the Hind correctly.
7. When the main rotor or tail rotor of the Hind is destroyed the corresponding 3D model should now disappear correctly.
just pushing a few improvements, some resulted from your feedback. Don't be deceived by the Version number!
0.23.0 (November 2)
Fixes: - Fixed graphics options crash caused by missing language support. - Fixed further Turkish language font issues - Fixed regression causing skill tree popup depth issues - Fixed depth issue w/ campaign setup general and back button - Fixed text, esc button, gui render issues w/ wall mode & castle mode - Fixed 'let ai fight' conquer not properly updating HUD - Fixed smithy outline colors - Fixed muster resource error message not substituting values - Fixed large slew of inventory system issues - Fixed missing 'units killed/lost' at battle end screen - Some MP fixes
Changes: - added vertical cursor wrapping on menus - minor changes to mission 1 - removed battle arrow 'pulse' for better visibilty - improved army unit adjustment speeds & added controller mod support - added visual indicator for disabled autosave slots - fixed new peasant pop-in jankiness + added more 'popin' effects when placing - changed pavise to work against shoot area. - improved army unit adjustment speeds & added controller mod support
Nordic Ashes: Survivors of Ragnarok - Noxfall Studios
Hello Vikings! Hope you’re having a nice week! ːNA_Leafː
Beta tomorrow
We need one more day to finish polishing the Muspelheim beta, so we decided to delay it one day. Tomorrow it will be up so you can try it! However, we still have a few interesting updates for today anyway!
Human Blud
As Spooky Season just ended, our dear Blud decided to share his former appearance. Maxim will be available as his human-form skin too!
New Ragnarok levels
We have 3 new additions to this challenging game mode: Helheim Ragnarok levels I-V Jotunheim and Vanaheim levels VI & VII
Fixes and improvements
You could move while the run was loading.
Vanaheim statue lasers no longer attack you just right after the run begins.
Thyra’s arrows movement was different depending on your framerate.
Most Polish translations are updated.
We will be back tomorrow to share the beta news and how you can access! Cheers!
As always, if you have any suggestions, issues or any kind of feedback, don't hesitate to contact us: 🔸 Discord. 🔸 Steam Community.
We haven't posted an update for a while, so we are going to do our best to get caught up. We have been keeping our Kickstarter up to date and want to keep everyone of Steam up to date as well.
This was some of our July update for Kickstarter. We will continue to post the other updates and get Steam all caught up asap.
Squirrel and Rabbit NPC - We have got some new textures for the Squirrel and Rabbit NPCs. They will be in the Air, Ice, Light, and Nature biome. Not all creatures will be in each biome. If you see a creature or NPC type that you have already seen in another biome, their behavior and characteristics will be different. Every creature in Elemythia needs and wants something different, it's up to you to help them find that on your journey.
Fox NPC - We just finished the Fox NPC. Originally, we had planned on a more "cute" fox. But we settled on the Fox being more of a "Warrior". Not every character in this story will be sweet and innocent. Each NPC race will have their own characteristics and motivations. Some will get along with others and some will not.
Level Design - We have been working on the level design for some of the environments and villages in the Light, Fire, and Nature biomes. For most biomes there will be 3 major villages or towns with multiple smaller villages throughout the biome.
Squirrel Village - Some work in progress of the Squirrel Village in the Nature Biome.
Light Village - This village is abandoned. It's up to you to find out why and help the villagers return home. Once you do this will unlock new quests, vendors and merchants you can interact with.
Mayan Village - This Mayan inspired village is still very much a work in progress. We are happy with the layout, but still need to add many things to bring this area to life. We also need an NPC type here. Some suggestions we had so far were; Red Pandas, Gorillas, and Lizards. Let us know if you have any suggestions!
Light Armor - The Rare version of the Light armor is almost finished. It has some Egyptian and Roman inspirations.
Let us know what you think about these updates and what you are looking most forward to in Elements. Have a fantastic day!