Deep Space Solitude - Junker
bug repair
Input Chaos - undreiner anthony
  • Reviewed tutorials as a set of sequential instructions for improved accessibility and clarity.
  • Added a "just in case" visual hint for the first-time player in deathmatch.
  • Reviewed torso and pelvis force parameters for smoother animations.
  • Increased ground friction, reducing the distance robots slide after taking damage and resulting in more concentrated, intense fights.
  • Adjusted the movement of robots' legs in the walking animation.
  • Reviewed the weight of the sword.
  • Reviewed weapons attraction visual effects.
  • Reviewed some texts appearance.
  • Fixed: a case where the camera couldn't choose a side to place and remained in the middle.
  • Fixed: lava visual effects sometimes not playing when a robot falls into lava.
  • Fixed: AI not jumping when attacking without weapons.
  • Fixed: deactivated AI could still trigger target events, activating the target arrow visual.
Please Be Kind To The Chickens Playtest - konjo
Fix missing exits on a few levels
Fix crash after exiting puzzle loaded via puzzle select
Fix bug with 3d objects staying around after loading overworld via puzzle select
Add question mark to uncompleted puzzle select buttons
Remove night time lighting for the time being
Remove grass from all overworlds except but Sasquatch Awakening
Nov 2, 2023
Doors & Loot - Scalions Studios
- An error has been corrected that prevented journal pages from being found on certain occasions.
Fairtravel Battle Playtest - Flaming Torch Games
This update focuses on fixing issues with the CPU players that have become apparent since the last update.

Changes
  • Possibly fixed an issue where AI would get stuck in a loop of errors (To be confirmed)
  • Adjusted AI scores for each card type to make the AI more reliable as a player
  • Reduced AI Depth to 1 to reduce CPU usage (will make the AI dumber but it's more important that the game runs decently on all devices)
  • Fixed threading issues with AI handling, the game should be smoother performance-wise during AI turns
  • Added art for Gauntlet of Power, Rush, and Smash
  • Improved Arfactus AI logic
  • Added VFX to Dismiss (missing SFX)
Prehistoric Kingdom - Blue Meridian




Welcome to the October Development Update!

In case you missed yesterday’s announcement, Update 8 is now live on the Public Testing Branch! This is an experimental, work-in-progress release that includes Velociraptor, rewritten animal locomotion, AI and much more. As you can understand, this dev diary will serve more as a general status report due to the update having just come out.

To access the Public Testing Branch:
  • Right click Prehistoric Kingdom in your Steam Library
  • Go to Properties
  • Betas
  • Select 'ptb_public_testing'


This is an extremely large update with some significant changes, so we highly suggest reading the patch notes to understand what’s currently included in Update 8 so far.

We’re very excited to get this update finalized over the coming weeks, and for the remainder of this dev diary, we wanted to talk to you about why we chose to create a PTB (Public Test Branch) and how we’d like to use it going forward. Oh, and maybe some small surprises along the way.


Where We’re At
Throughout October, we got Update 8 to a point where all the animals had been upgraded and transitioned over to Version 2.

Currently, animals almost have total feature parity with their previous iterations, and most of their immediate issues are cosmetic; things like funny limbs, missing audio, missing animations or animals just getting into places they shouldn’t be.

Over the next few weeks, we will be deploying hotfixes and various improvements to Update 8 until it’s ready to become the live game. In particular, we’ll be focusing on stability improvements as well as ensuring the animals have been well polished with better balancing, IKs, additive animation and audio support. Since this update is just so darn big, the community will be instrumental in highlighting things that we may have missed as well as reporting any bugs or crashes players might stumble across. We want this release to be the best it can be!

Why a Public Testing Branch?
By creating the PTB, it gives players an opportunity to jump into experimental releases and help us find issues while the team continues to polish and finalize an update. In conjunction with dev diaries, we feel that it’s a transparent way to present where we are and get feedback without pushing a non-final release to the actual live game.

Players can use the bug report and feedback forums on our official Discord server to help communicate their issues.

How will it be used?
We plan to use the PTB as much as the team sees necessary, whether it be polishing the next major version, testing new mechanics, or double checking the quality of a hotfix before deployment to the live game.

If a patch has shown strong stability from internal testing, it is unlikely for it to be pushed to the PTB.

When will Update 8 be finalized?
We plan to spend the next few weeks addressing key issues and polishing Update 8 before it can be released to the live game. We will be deploying hotfixes until the team is ready to move on.




The Future
While part of the team are working on support for Update 8, the rest are developing Updates 9 and 10 in parallel. As stated in the previous dev diaries, these are primarily content focused updates and will be featuring more art-heavy additions like animals, maps and building pieces. Please enjoy another glimpse at what’s to come!

Update 9: New Species
Best known for its shark-like teeth and impressively tall stature, one of the largest theropods to ever roam the Earth is coming to Prehistoric Kingdom in Update 9. We’d like you to meet the one and only Carcharodontosaurus (car-car-oh-don-toe-sore-us)!


This ferocious predator’s name is not only a mouthful, but was actually inspired by the great white shark’s scientific name; Carcharodon! We reckon your guests will be screaming to see this dinosaur in action.



Update 10: New Species
Update 10 will be a particularly exciting time for the game, introducing a completely new building theme, a new map and two mammals that we think you’ll really love! That’s right, more mammals.

The first of which is none other than the Cave Lion! This creature is one of our absolute favorites thanks to their streamlined mane and thicker coats that give them a different look to their African relatives.


The team will be including both the Eurasian Cave Lion (Panthera spelaea) and the American Cave Lion (Panthera atrox) as alternate species in Update 10.

Eurasian Cave Lion:

American Cave Lion:



Created by carlos200022

Created by ProOz.

Created by 1ncognito.


Thank you for reading October’s dev diary!

Throughout November, we’ll be updating the PTB with new hotfixes that’ll get us closer to a final release for Update 8. We look forward to sharing more news about our future updates in the next dev diary and hope you have a wonderful month!

- The PK Team

Puzzle Wizards - Ray Greenwell (TFW)
Witch Fams settle-in for harvest time as Adventures continue and wee bugs are fixed.

Wee bugs:
- Fixed recipe details that had disappeared from the popup.
- Battle “no moves” detection works with ice and vines.
- An existing solo adventure in a particular theme won’t block you from creating more in that theme.

Wee-er bugs:
- More improvements to item sorting: fam eggs and fam food.
- You can no longer pin some unmixable apparel to your quests.
- Improvements to booting a player from parties.
- Turf Raiser and Lowerer now only works in your own spaces, and only outdoors.
Bus Simulator 21 Next Stop - m.muhle


Get your friends on board and cruise the city!🚍🕹️

On the first November weekend 2023, November 2nd 10AM Pacific to November 6th 10AM Pacific, you can enjoy a Free Weekend to try all the exciting characteristics of Bus Simulator 21: Next Stop! Play the game completely for FREE with all of your friends in the stated time!

It's raining discounts!💸🔖

You loved the try-out and want to play more? Get a 40% discount on the base game and different discounts on select DLCs in the same time period!

Check out all deals on our storepage!

https://store.steampowered.com/app/976590/Bus_Simulator_21_Next_Stop/?curator_clanid=42649653&curator_listid=107740

Are you in for a drive?🚌
Nov 2, 2023
Hyperspaced - velogfx
Changes:
  • Fixed Power Outage tutorial not playing
  • Fixed pillows Did interaction highlighting
  • Fixed boss reward windows being skipped b y warping immediately after beating the boss
  • Fixed difficulties not unlocking
  • Removed Stasis Module from all ship sites

Keep on exploring, Space Cadets!
Hero Survival - Meridian4


We are thrilled to announce the release of Molten Horn, an exciting turn-based strategy rogue-like game, launching on November 9th. To kick off the release, we're offering a special 10% discount for all early adventurers. Wishlist today so you don't miss the launch discount!

Molten Horn is a tactical delight, offering challenging gameplay where every decision counts. Explore randomly generated locations, push enemies into traps, and assemble a team to take on the Molten Horn.


https://store.steampowered.com/app/2384000/Molten_Horn/
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