STAR OCEAN THE SECOND STORY R - akachika
What is STAR OCEAN THE SECOND STORY R?
Combining nostalgic 2D pixel characters with stunning 3D environments to explore, and even featuring new character illustrations based on the original game, this new version also brings full voice overs for all event scenes for the first time ever, recorded by the original voice cast. Combat has been crafted to preserve the simplicity, excitement and flashiness of the STAR OCEAN series, with improved pacing and added party mechanics.

Early Purchase Bonuses

Anybody who purchases STAR OCEAN THE SECOND STORY R during the early purchase window* will be able to get their hands on some bonus items: the Sunrise Ring, which is an accessory item that be equipped by any playable character, and a set of recovery items.
*Early purchase bonuses will be granted to anybody who purchases the game before 8:59 a.m. PST on 16th November 2023.

STAR OCEAN THE SECOND STORY R - DEMO is available now!

This demo for STAR OCEAN THE SECOND STORY R allows players to experience the section of the game from the story’s opening to the end of the Krosse Cave dungeon. We hope that players will enjoy the field area, depicted in the game’s new visual style, and the combat system with its newly added mechanics.

Note: The content of this demo features has been edited from the full version of the game, so some features from the full version of the game are restricted.
This demo is designed to give players three hours of gameplay per save file.
Story progress and character levels etc. from the demo can be carried over to the full game.
Save data from the demo can only be transferred to the full version of the game when it is first booted up.
King Arthur: Knight's Tale - oeregharcos
If the depths frighten you, beware, for King Arthur is available at a plummeting 40% discount for just one more hour! Do you feel like conquering your fears this Halloween? Don't miss out!

In other news, in just one more full moon to the day, the highly anticipated Patch 2.0 and Season 2 will be released. The end of the long wait is nigh, Knights!

As for the console port of King Arthur: Knight's Tale, we hear your inquiries! Do not fret, our brothers in gamepads, you won't be left waiting much longer either! Our console team is working hard on bringing this ominous fantasy experience to you as we speak. We will share news about console availability soon!
The Talos Principle 2 - IIIIDANNYIIII
The wait is finally over. The Talos Principle 2 is OUT NOW, and we can't stress enough how excited we are to see you experience this new chapter in The Talos Principle series.

The original game launched in 2014 and completely shifted the perspective everyone had on Croteam. At that point, we stopped being developers who knew how to do shooters and not much else and proved to everyone that we could do much more. The Talos Principle is, to this day, our most critically acclaimed title, and we are confident that the sequel will do it justice.

We hope you enjoy playing it just as much as we enjoyed making it.



For those who would like something extra, we have published a fantastic artbook hand-curated by our art team at Croteam. It's available exclusively on Steam right now!

https://store.steampowered.com/app/2676320/The_Talos_Principle_2_Digital_Artbook/

Much love from Croteam!

PS If you own the first game, make sure to grab the sequel as part of the bundle available on the store page to secure an extra 10% off.
The Talos Principle - IIIIDANNYIIII
The wait is finally over. The Talos Principle 2 is OUT NOW, and we can't stress enough how excited we are to see you experience this new chapter in The Talos Principle series.

The original game launched in 2014 and completely shifted the perspective everyone had on Croteam. At that point, we stopped being developers who knew how to do shooters and not much else and proved to everyone that we could do much more. The Talos Principle is, to this day, our most critically acclaimed title, and we are confident that the sequel will do it justice.

We hope you enjoy playing it just as much as we enjoyed making it.

https://store.steampowered.com/app/835960/The_Talos_Principle_2/

If you own the first game, grab the sequel as part of the bundle on the store page to secure an extra 10% off.

For those who would like something extra, we have published a fantastic art book hand-curated by our art team at Croteam. It's available exclusively on Steam right now!

https://store.steampowered.com/app/2676320/The_Talos_Principle_2_Digital_Artbook/

Much love from Croteam!
GigaBash - GigaBash
$#4/4: From the ruins of an ancient city, a great darkness has awakened… Beware, citizens, a great catastrophe is upon us! 🌑

The #GigaBash | #Ultraman collab hype train has reached full speed, so strap on tight cuz the coming trailer is something you don’t wanna miss!
ːsteamhappyː



*Disclaimer: Due to regional restrictions and licensing agreements, ‘Ultraman 4 Characters Pack’ DLC is not available in Japan and Mainland China.
Tinkertown - JeppeJoy


Hey Tinkerers,

Hope you've been enjoying the Halloween vibes in Tinkertown! Also, thank you for the nice input you've had on the new skins, you are looking great in them! 🤩

We just wanted to pop in here with a small update. A few of you have ran into a bug with not being able to reach the last boss, and as much as we want to protect you from any harm, we still think it's fair to let you in there. 🤓

So, we squashed that bug and also changed the newly added effects for the halloween deco equipments - they are now correctly set on the character model and looks a bit better.



Some of you have already filled in our feedback form, but we're always looking for even more of your views on the game, so we can make Tinkertown the best it can be!

If you'd take a couple of minutes and fill out the form, we would be very thankful:
https://forms.office.com/e/02JjAgw2bq

We will be back shortly, talking more about the NPC rewards and the Lava Biome. Thanks for being a part of our dear community! ❤️

Your Tinkertown team
Nov 2, 2023
Foxcrate - AgentParsec
A few bugs popped up in 1.5, so the version is temporarily being rolled back to 1.4 while they are hotfixed.
Silence of the Siren - Oxymoron Games
In today’s development update we’re going to have a look at some nifty features and quality of life improvements we’ve already added to Silence of the Siren in the early stages of development.

Let’s start once again at a Fossorian base.

1. Dependencies
When expanding the base, there are various dependencies between the different upgrades. In the catalog, we directly highlight these when you’re browsing through the options. You can also see them all listed in the building details window of course, but that would mean opening another panel every time.



2. Shortcuts
Next, let’s have a look at how easy it is to recruit units: there are shortcuts to hire all units of each type and even to recruit the full army at once.
If you don’t have enough resources, the two white buttons allow you to automatically hire as many units as you can afford, starting from the weakest or from the strongest type.



3. Mini shortcuts!
We can go one step further though, some buildings have a mini version of their shortcut panel that appears if you hover over them, so you can save one more click. :)



4. Trading
The final place we’ll visit at the base will be our Trading Post. Sometimes you’ll need to exchange resources to be able to afford units or buildings, sometimes you’ll need to exchange a lot of them.

We found out that giving a few options of how many to trade is more convenient than trying to fine-tune a slider.



5. Reorder your commanders!
Now, we’re out in the desert with Bulletproof Benni and Captain Holester. Sometimes you’ll realize that your commanders might have switched roles and they’re not in the order you’d like them to be in - no problem, let’s just swap them!



6. One by one!
Army management also allows quite a few options. You can split a unit stack in half or in any ratio, but for distributing for example your starting ranged units into several slots, you can drop them one by one by right clicking.



7. Outlines everywhere!
While all the interactable and pickable objects on the map have quite distinct graphics, we’re finding ourselves quite capable of missing one from time to time - not if you press [Alt] though!



8. Dialogs in check
The next two are closely related, so let’s keep them under #8: some dialogs will have a shortcut button for the most common action, saving you for example going to your commander’s inventory and using or equipping an item.



Clicking the end of turn button will check if you still have any available actions at your bases or any commanders that can still move. Still, if these dialogs don’t make sense for your playstyle or for example in the late game, any dialog with the eye icon can be disabled and for example all picked items will just go to the commander’s inventory.



9. Mini me?
For the last two, let’s go into a battle!
When big armies clash and the situation becomes a bit hectic, feel free to hold the [Ctrl] key.



10. Tactical knowledge!
At the start of the battle, you often want to move as close to your enemies as possible without letting them reach you - no need to check their movement number in the unit info panel and count hexes, just hold [Shift] while hovering over them with your mouse cursor.



So, these have been some of the ideas we had and have implemented in the game (that we’d already find hard to live without). :)


Do you have any other suggestions of for example features you’ve missed in other games or found useful when added by the modding community? Let us know in the comments!

https://store.steampowered.com/app/2147380/Silence_of_the_Siren/
Alaskan Road Truckers - Theoban
Hello truckers!

We’ve had a busy time since the launch of Alaskan Road Truckers. With nine patches for our game since launch (and more incoming!) we thought it’d be a great time to talk to you all about what our plans are for Alaskan Road Truckers and how we’ll be supporting the game into the future.

Alaskan Road Truckers - The Goal

We want to make the best trucker game ever made, where you live, breathe, and survive as a trucker in one of the most punishing environments on the planet. That’s been our goal since day one and it still is today.

It’s fair to say that we haven’t hit that goal yet. Alaskan Road Truckers is a game we’re incredibly proud of, but we know it still needs work. Technical issues, bugs, and quality of life issues have overshadowed the wonderful experience we’ve put in the core of Alaskan Road Truckers, and we recognize that this has caused disappointment for some.

We want you to know that we hear you. We know that for some players the issues affecting Alaskan Road Truckers has meant they have been unable to enjoy the game, and this is why we have been introducing rapid fixes to help those players get in the game and start trucking. Every patch has improved the game, with the core experience now being more accessible, key bugs are fixed, and for most the game should be more playable.

Of course, we have lots of work still to do, and there are key areas we will be focusing on as we continue to support Alaskan Road Truckers through the rest of 2023 - and beyond.

Post-Release Patch Plan

As mentioned above, we have been working on rapid patches for the most pressing issues. Now, we’re moving into a separate phase of our support plan, where we’ll be reducing the amount of patches we release and focusing on larger updates which will resolve more issues, to provide a more stable Alaskan Road Truckers experience. The issues we’re working on are bigger issues, ones that will take more time to resolve, and for a small team this means we’ll have to slow down a little bit to make sure we get these patches done right.

The areas we’re focusing on at the moment are:
  • AI Tweaks and Improvements
  • Optimization and Performance Enhancements
  • Controller / Steering Wheel Improvements
These are large things for us to tackle but we are making a commitment to get these issues ironed out and make sure that Alaskan Road Truckers is brought up to a technical level we are happy with. We cannot say that these will be fixed in one patch, or even two, but incremental improvements will be made and we are putting our focus on resolving these key areas sooner rather than later.

This, of course, doesn’t mean we are neglecting other bug reports and issues reported to us. As we continue to update and patch our game, we’ll be fixing other issues alongside working on the bigger things, you’ll be able to see what we’re fixing in each set of patch notes.

In addition to the above, we are working to get the console version of the game for PS5 and Xbox Series X/S complete and ready for release as soon as possible. We will have news to share about this very soon.

We will also be adhering to our content roadmap. So while we will be working on these issues, we will also be producing content and updates that will expand and deepen the core Alaskan Road Truckers experience. Look out for more news on these updates soon!

Update Testing

One of the points we’ve made continuously throughout development of Alaskan Road Truckers is that we haven’t made this game alone. Now the game is out in the world; this is still true.

Your bug reports, issue reports, reviews, and technical reports have helped us to laser focus our work on the things that really matter to the people who matter - you. That’s why we’re asking for your help again, this time in helping us test upcoming updates.

If you’re interested in helping us test updates, please head over to our Discord server where you can find details of how to opt in to the beta branch of the game as well as where you can post any issues you encounter. We made the decision to run this initiative using our Discord server as a central hub as it allows us to monitor + track issues, and respond to feedback in real-time, helping us to better work on any issues that may crop up.

Thank you to everyone who takes part in this - we do test our own patches, but we are a small team so more hands on the testing wheel means more stable patches.

We’ve got a long road ahead of us and we hope you’ll continue to join us on it. See you out there, truckers!

Stay in Touch
Buy Alaskan Road Truckers on Steam:

https://store.steampowered.com/app/849100/Alaskan_Road_Truckers/

Join our Discord: https://discord.gg/7nzKkAVgN4
Like us on Facebook: https://www.facebook.com/alaskanroadtruckers
Follow us on Twitter: https://twitter.com/alaskantrucksim
Follow us on Instagram: https://www.instagram.com/alaskanroadtruckers/
Follow us on TikTok: https://www.tiktok.com/@alaskan.road.truckers
Check out the Alaskan Road Truckers wiki:
https://alaskanroadtruckers.wiki.gg/wiki/Alaskan_Road_Truckers_Wiki
PAYDAY 3 - SBZ_Sebastian


Hello Heisters!

The first patch for PAYDAY 3 is finally here, we’re looking at a massive amount of fixes to make your heisting a smoother experience. We’ve all waited for long enough so we’ll cut the speech here and instead, patch notes!

Read the full patch notes below!

Keep those helmets flying!

SBZ_Almir


FIRST BUG FIX AND QOL PATCH FOR PAYDAY 3
Update size: 2.0GB

Hello heisters!
After some instability, we’re finally up and running as things should be! Heisters heisting, civilians screaming and cops floundering! We’ve got a lot more cooking, keep letting us know when you find bugs and sending us your suggestions!

GENERAL
  • Added pre-order and edition specific items to those missing their items
  • Last radio call will now provide a last warning before alarm goes off, and will not be interrupted by other radio dialogues
  • Players can now not turn the camera during the full tased effect
  • Added a fix for the “Cleanin’ It Out” achievement to pop up when the criteria is met
  • Fixed an issue where the player doesn’t gain “Rush” when masking up while sprinting
  • Fixed an issue where the player could bind “Throw item” and “Request overkill weapon” to the same keybind
  • Updated the aim assist function for PS5 controllers
  • Closing or opening doors will no longer push/move players in close proximity
  • Fixed a crash caused when answering a radio
  • Fixed a crash that could happen when vaulting near the heist end
  • Fixed an issue where players got stuck in crouch when playing with high ping
  • Added a fix so Overkill weapons don’t fall through vehicles
  • Fixed so the tutorial scroll box is scrollable the second time you open a tutorial popup
  • Added a fix for a crash caused by multiple explosions
  • Fixed an issue where the “Closing the Account” trophy didn’t unlock properly
  • Fixed so the achievement “Cleanin’ it out” needs to be done on Overkill
  • Fixed issue with marking though some windows
  • Added a fix to prevent players from getting stuck when using a human shield that dies
  • Fixed a DLSS related crash
  • Fixed an issue where the player can get stuck and not proceeding to menus after failing a heist
  • Removed a state check to fix issue with AI placed bags having wrong rotation
  • Added a fix so game won’t crash when joining another player through social or shell
  • Fixed an issue with the social list not filling up
  • Fixed an issue where a party couldn’t matchmake if the former party leader had left the party
  • Fixed an issue where social list didn’t populate after reestablishing an internet connection
  • Changing languages should now work
  • Fixed a crash related to getting a random character when joining a game
  • Fixed a crash related to IP address
  • Closed the weapon experience exploit in 99 Boxes

BALANCE
For this patch, we wanted to primarily address minor fixes.

We are aware that Last Man Standing and Armor Up are performing a bit too well, so we plan to give them a few tweaks that keep them effective, but require a bit more setup compared to the benefits they offer. This will be in the next big patch. Outside of these two skills, we don’t expect any big nerfs coming to skills in the next patch, but given players are still getting used to the game, we’ll be keeping a close eye on the meta.

We are also aware that armor is considered the most desirable resource compared to ammo and health. We are happy with how armor itself works, but we want to put in a few more ways for players to restore it in the game. We also think health is underperforming right now, but addressing that will be a gradual change over the first year of updates, rather than one sweeping update.


SKILLS
  • Using Manipulator Basic Skill will no longer cause an interaction interference when players do multiple interactions in a row
  • “Battering Ram” skill can no longer be used to open blue keycard door on “Rock the Cradle”
  • “Battering Ram” skill can no longer be used to open the front door on “Touch the sky”
WEAPONS
  • Added ability for knives to be thrown through broken shield visors.
  • Fixed an issue where throwing knives couldn’t be picked up when the equipped primary or secondary weapon had full ammo
  • Adjusted the Vertical Grip spawn point on weapon PC9
  • Moved the magazine release lever on SA A144
  • Fixed an issue with weapon recoil in lower FPS
ENEMIES
  • Dozers will now get closer before engaging heisters with their shotgun
  • Updated the enemy flashbangs to apply flash effect more consistently
  • Player can no longer open doors leading to enemy spawn locations
TECHNICAL
  • The real meat of this update, the tech stuff! There’s a wide variety of fixes and changes on this list. Continue to let us know if you find any bugs and we’ll keep smashing them!

UI
  • Added a “Keep these display changes?” message after changing screen resolution.
  • Fixed a minor typo in the loadout section
  • UI update for favor reward in result screen
  • Reduced description text size, in skill line menus
  • Added ability for players to review the EULA again after creating their accounts
  • Fixed an issue causing player names, and infamy levels, to not load correctly and displaying wrong information
  • Fixed translation issue related to the whiskey bottle in “Touch the Sky”
  • Fixed overlapping text in heist overview
  • Added icons for when buffs are blocked due to certain skills
  • Dropdown for offline friends in social screen should now be displayed correctly
  • Added a fix for the camera zooming out of screen when inspecting an item from the vendors
  • Fixed an issue showing an incorrect amount of remaining radio calls when a player joins an ongoing heist
  • Added a fix for overlapping weapon mod names to make them more readable
  • Player stats are now shown in result screen when failing a heist
  • Added a fix so a joining player’s name is displayed in the chat
  • Added a button prompt showing how to exit the safe cracking mini-game
  • The phone hacking visualization should now always reach full when completing
  • Fixed locked story videos to properly reset color values when initialized
  • Adjustments made to fonts in settings menu
  • Fixed an issue with the “report player” option not appearing
  • Fixed an issue where the user could interact with the menus when the report text box was open
  • Added a fix for stock mods “TQ” and “HQ”, their titles are now aligned in the loadout
  • Tool input is now shown as blocked when interacting with loot
  • Resized the loadout selection bar
  • Fixed an issue with joining a friend in the social menu when spamming the join button
  • Fixed an issue on with friends not to appear properly
AUDIO
  • A sound of dropping a dead body onto the ground will now be played when players drop bodies
  • The sound effect of sliding will now stop playing when players stop sliding
  • Added sound effect for closed windows being destroyed
  • Cinematic audio volume is now also affected by master volume
  • Removed “break” VFX from throwing knives that don’t break when Retriever skill is equipped
  • Added a fix for smalltalk between civilians and employees not triggering
  • Added more small talk conversations between civilians
  • Shade voice over will no longer play, when players return to the main menu after canceling matchmaking
  • Improved the sound effect for opening crates
  • Disabled the Shade VO about file clues when the actual documents have already been picked up
  • Wolf now whisper instead of screams for medic bags during stealth gameplay
  • Fixed an issue where dye packs would loop the audio when breaking while being disarmed
  • Fixed an issue where civilian cellphone ringtones would loop forever
  • Fixed an issue that could cause eye scanner to play incorrect VO when scanning the correct NPC
  • Audio balancing for enemy VOs
  • Added more door sounds
  • Added sound effects for NPC animations
  • Fixed an issue where the human shield takedown sound effect would not stop if you reload your gun while choking someone out
VISUALS
  • Fixed a visual issue with deployables placed on moving objects that wouldn’t sync up for players joining an ongoing heist
  • Fixed deployables floating in the air when placed on a surface that then moved, deployables will now fall to the ground.
  • Fixed an issue with deployables floating when placed on certain doors
  • Fixed multiple minor graphical issues on the front part of the bank on “No Rest of the Wicked”
  • Fixed weapon animation issue when looking upwards and using tools
  • Added a fix so that switching between sprinting and placing tools wouldn’t cause issues when sprinting.
  • Fixed animation issue when SWATs are freeing hostages appearing as taking damage
  • Fixed an issue on lower graphical settings causing the door of the escape helicopter to appear broken. (PC)
  • Fixed a bug where the player could get inside the transport van in one of the pot holes in “Road Rage”
  • Fixed a bug where standing on the van would cause the player positions to glitch
  • Realigned The Butcher’s contractor image with the bottom of the screen
  • Subtitle fixes for story videos
  • Fixed a animation issue when using microcamera
  • In-game heist info screen now scales properly across aspect ratios
  • Adjusted enemy sabotage animation
  • Optimized foliage LODs
HEIST
  • Melee damage no longer affects environment details that should only take damage from explosions/gunfire in Gold & Sharke
  • Fixed missing collision, in a small area on the bank roof, on “No Rest for the Wicked”
  • Removed an area that was tagged as “public” on the roof in “Under the Surphaze”
  • Fixed a bug that led guards to sometimes walk through a closed door on “No Rest for the Wicked”
  • Added a fix for the Security Door that was openable without a Blue keycard on “99 boxes”
  • Added a missing out of bounds screen filter in “Under the Surphaze”
  • Deployables no longer disappear when thrown through vents on “Touch the Sky”
  • Added a fix for canceling sliding into panic room’s door on “Touch the Sky”
  • Fixed the texture of the panic room’s door on “Touch the Sky”
  • “Favors” and “Difficulty” are no longer visible in tutorials when holding Tab
  • Players will no longer stutter when jumping and sprinting inside the truck on “99 Boxes”
  • Added collision to block players from getting stuck behind a curtain on “Under the Surphaze”
  • Added collision to prevent bags from being thrown outside of the playable area on “Road Rage”
  • Fixed a vent navigation issue in “Rock the Cradle”
  • Fixed an issue where bags would get stuck in the forklift on “Road Rage”
  • Fixed an issue where loot bags would disappear when throwing them into the zipline on “Touch the Sky”
  • Fixed an issue where AI crew could get stuck in “99 Boxes”
  • Fixed issues where you could throw bags out of reach on “Dirty Ice”
  • Fixed an issue where some jewelry trays are clipping in the VIP room on “Dirty Ice”
  • Added so the drill option appears during Stealth on “Touch the Sky”
  • Disabled all interaction for placed planks once all four have been placed on “Road Rage”
  • Added a fix for where the Escape Objective sometimes didn’t appear on “Dirty Ice”
  • The “Enter the Workshop”-objective will get disabled if players secure maximum loot
  • Fixed an issue where Mason gets poisoned despite not being delivered the poisoned drink on “Touch the sky”
  • Fixed an issue where the armored truck would get stuck before the final ramp on “Road Rage”
  • Fixed an Overkill difficulty issue where the bouncer wouldn’t let you proceed after showing him the VIP invitation on “Rock the Cradle”
  • Adjusted the ambush setup timer on “Road Rage”
  • Added collision to prevent cage bags falling through the ground on “Rock the Cradle”
  • Added a fix so players cannot throw the zipline bag in the escape van on Gold & Sharke
KNOWN ISSUES
  • Challenge stuck at 1/1 can now be unlocked by completing the challenge again or completing the highest difficulty challenge in the sequence
  • The weapon charms and death wish reward from the PAYDAY 2 to PAYDAY 3 cross promotion campaign haven’t been properly granted. We hope to have this issue fully resolved by the next patch
...