The final week of the Día de Muertos Festival Playlist closes in with a historical figure of motorsport. A competitor, a champion, and a record setter, the 1951 Porsche 356 SL is now available as a reward exclusive for 20 PTS on the Festival Playlist.
Is there something the 356 SL hasn’t done already? It has gone through (and won) Lemans, it also ran the Liege-Rome-Liege rally and did this while setting multiple records.
Worthy of going down through history as one of the greatest of all time, you can put the 356 SL through any challenge you think it hasn’t cleared yet on the Winter season of the Festival Playlist.
Our Suggestions Hub Is always open to your ideas and suggestions to make Forza Horizon 5 a game you won’t stop playing. Leave any comments over there!
If you have encountered any issue with this update, please make sure to report it on our Troubleshooting Hub. You will find other known issues we are currently investigating as well.
Let’s close out Día de Muertos with the fabulous rewards you will find right here:
SERIES REWARDS
80 PTS: 1962 Ferrari 250 GT
160 PTS: 2020 Ferrari F8 Tributo
SPRING REWARDS
20 PTS: 1951 Porsche #46 356 SL Gmund Coupe
40 PTS: 1990 Vauxhall Lotus Carlton
Be sure to make the most out of the final week of this folkloric and magical holiday!
Tune in to the night sky in Mulegé to watch a drone show celebrating Día de Muertos. And while you are at it, enjoy the wonderful scenery created by the new inflatable skulls, marigold stands, alebrijes and other props we have added to the Evolving World.
Two American wonders are waiting for you in the Forzathon Shop. First, a hand-built sports car capable of reaching 100 kmh in just about 2.8 seconds, the 2004 Saleen S7 is up for purchase this Winter season. And to complete this amazing duo, the massive off roading racer, the 2017 Ford #25 "Brocky" Ultra4 Bronco RTR could be yours as well!
Category
Event
Restriction
Reward
Seasonal Points
Forzathon Weekly
Miniature Mayhem
1971 Meyers Manx
160 Forzathon PTS
5 PTS
EventLab
Hells Mulege City Circuit
Nissan – B 700
Super Wheelspin
3 PTS
EventLab
Vulcan Raceway
Modern Sports Cars – A 800
2005 Vauxhall Monaro VXR
3 PTS
The Trial
Street Cruising
Retro Sports Cars – B 700
1965 Hoonigan Ford "Hoonicorn" Mustang
3 PTS
Seasonal Championship
Field Trip
Cult Cars – D 500
1979 Toyota FJ40
5 PTS
PR Stunt
Barranco - Trailblazer
Volkswagen – B 700
Super Wheelspin
2 PTS
PR Stunt
Giro Encorvado – Drift Zone
Volkswagen – B 700
Super Wheelspin
2 PTS
PR Stunt
Callejón - Speed Trap
Volkswagen – B 700
Super Wheelspin
2 PTS
Hot Wheels Seasonal Championship
Fastest Car in the Sky
Super Saloons – S1 900
2015 Formula Drift #13 Ford Mustang
5 PTS
Hot Wheels PR Stunt
Ice Crash – Danger Sign
Volkswagen – B 700
Super Wheelspin
2 PTS
Rally Adventure Seasonal Championship
Pick 'n' Mix
Horizon Special: Oddball Rally – S2 998
1969 Volkswagen Class 5/1600 Baja Bug
5 PTS
Rally Adventure PR Stunt
Reservoir View – Speed Zone
Volkswagen – B 700
Super Wheelspin
2 PTS
Photo Challenge
Photograph the 2018 Ford Mustang GT at the Misión Santa Rosalía de Mulegé using the portrait preset
2018 Ford Mustang GT
Beautiful Morning
2 PTS
Treasure Hunt
Entertain the 25,000 large crowd at this Mexican Festival, do you have the skills to do it?
N/A
100.000 CR
3 PTS
Horizon Tour
Co-op Championship
N/A
N/A
8 PTS
The Eliminator
Finish 30th or Better
N/A
1973 Ford Capri RS3100
2 PTS
Horizon Super7
The Super7 Challenge
Complete all 7 Challenge Cards
Super Wheelspin
N/A
News from the Forza Franchise
Super Speed Car Pack
A brand-new Car Pack is hitting Forza Horizon 5! These four super-powered cars are here to do what they do best: lift some dust.
This is the starting line for a new era of Forza Motorsport. Whether you're playing the Builders Cup Career Mode, Featured Multiplayer, Free Play or Rivals, we hope you're already having fun building new cars and honing your skills through competition on the track.
One of the most common complaints that we’ve received regarding the user interface in Galactic Civilizations IV: Supernova is one of visibility of the various characteristics for each Civilization in play.
Most notably, players were reporting that after selecting a Civilization, there was no way to check their own Civilization Abilities, Traits and other attached information, without exiting to the main menu, starting a new game and checking those details in the game-setup screens there. This information was visible in the Diplomacy screen once the player had unlocked Universal Translator and commenced in some intergalactic hobnobbing with their neighbors. At the start of the game however, the new game setup screens were your only option.
This was frustrating, to say the least. I should know: as a Youtuber making videos for GalCiv4: Supernova, I was one of the people complaining about it.
To address this problem, we’ve added a new “Civilization” information screen to the in-game Data Bank.
Summarized here are the most important of your Civilization’s statistics, including your Cultural Priority (your main Ideological focus), Civilization Traits (including Biology type and Civilization Abilities too), Character Traits (which determine the behavior's of the AI when its playing this faction), some basic background lore and information on its Citizens too.
You also get a video feed of a rather patient looking DL Bradley, or whatever noble/dreadful/bizarre creature it is that leads your budding galactic empire.
Next up, we’ve improved the visibility of these same critical statistics for your rivals too. Previously, this information was available only in the Diplomacy Screen, again locked behind the Universal Translator technology.
To eliminate the need to enter the Diplomacy screen purely to check up on an enemy’s vital traits, we’ve added a handy tooltip to the Summary tab on the right box of the main screen. Just hover over the Civilization you want to check out, et voila!
On top of the Abilities, Biology, Traits and Cultural Focus, we’ve included their Prestige score (a reasonable indicator of how well they’re doing in-game), your current relations score and any modifiers listed below. Note that you can scroll this tooltip if there are more modifiers than would normally fit into the box.
General Sound Eclipse Polish Overall environment polish to sound eclipse. Added detail and new elements to multiple areas. You can expect to see new assets around the map and new sightlines in the vault purple rooms.
Additional Player Spawn Work This update continues the work we’ve been doing since the live update to better curate spawns with the new system to prevent very early game fights. We’ll keep monitoring so please report any spawns you feel should not happen for review.
Memory Optimization We’ve included multiple optimizations to memory usage around the game in this hotfix which might result in improved performance on different configurations.
Recoil Mitigation Right after the launch of Catalog 3, we released a quick update to reduce the amount of recoil on full automatic weapons to make them more manageable, especially on controllers. With this update, we are once again making changes to make both Red and Xiu’s base weapons feel more comfortable from a recoil standpoint based on controller player’s feedback.
Bug Fixes General
Fixed an issue that prevented reviving an ally at revive stations if your other ally was eliminated completely.
Fixed footstep sound issues on multiple NPC and Spies.
Fixed an issue that could lead to the revive station UI indicator staying stuck.
Fixed an issue that showed the “Revive Spy” UI element even after the full team is eliminated.
Agent Octo
The “on the house” zone is now seen by Octo’s allies.
Fixed “on the house” making hacked intel appeared not hacked until the expertise is finished.
Fixed an issue that led to having no hit markers when hitting with Nautilo’s AOE.
Fixed an issue that led to staying stuck in ADS when canceling a charge shot with Nautilo.
Fixed audio issues with Nautilo that could lead to incorrect sound playing after revving up.
Sasori
Fixed an issue where getting neutralized while using Noxious fumes could lead to a stuck state
Sword attacks with coated weaponry now apply trace when using poison sense as a passive.
Fixed an issue where stacking traces with a drone could lead to damage increasing every time with Yuki and Hikari.
Yu-Mi
Fixed an issue that allowed Yu-Mi to chain charged shots quickly without charging again.
Levels Tutorial
Fixed bathroom sinks with the wrong material.
Sound Eclipse
Fixed to multiple exploits that allowed players to leave the map
Fixed to an issue that allowed players to contest the main hall extraction point from underneath.
Private Lobbies
Fixed an issue that prevented players and lobby leaders from assigning certain factions to players.
Mercenaries of the Kingdom: First Blood - Insane Dreamers
Hi, Captains of Fortune!
CHANGES IN EARLY ACCESS 2.7:
- Finally, mercenaries will now be able to increase their skills! When a mercenary uses a weapon, such as a sword, his sword skill will increase over time, regardless of the number of attacks he makes. For now, it is not possible to exceed 100% of the value. The health skill increases for all mercenaries equally, without having to do anything. The speed skill cannot be increased.
- As you asked me, now each object shows the name of its category, so it is possible to immediately understand whether, for example, a sword is two-handed or not. This is especially useful with the new skill system.
- Now, it is no longer possible to place mercenaries too close together in formation. Formations are becoming increasingly important in gameplay.
- I added 4 new books. In practice, they are the "Supreme" version of the existing ones and are gray.
- Defense books now increase all armor types; this is very useful.
- Fixed a bug related to the defense book.
- Increased the size of the skill and item info window.
The previous versions of Southern Storm's developer logs had their images broken after the last round of Imgur culls. With that in mind, we have re-uploaded every single developer log with fixed images. For those of you who haven't yet taken a look at the features that Southern Storm has and how far things have come since Red Storm, this is a great place to get caught up.
There is a ton of very useful information in these logs that really flesh out how the game actually functions under the hood. Included are things like the difference between the Warsaw Pact and NATO in terms of C&C, artillery call-in times, or how spotting and target selection are handled by the AI.
Flashpoint Campaigns: Southern Storm is out now on the Matrix Store and Steam.
Get ready to embark on an extraordinary journey through a realm filled with whimsical creatures, inspiring landscapes and captivating melodies - we’re happy to announce that Snufkin: Melody of Moominvalley is coming to 🎉Nintendo Switch and mobile🎉 in 2024!
Your Switch will transport you to the realm of cuteness, heartwarming stories and joy! Take hold of your Joy-Con, and prepare to explore mysterious forests, solve puzzles to help whimsical inhabitants of Moominvalley, meet over 50 various creatures and characters, and play your harmonica to restore the harmony in Moominvalley. The game's soundtrack, a symphony of enchanting melodies carefully crafted together with the Icelandic band Sigur Rós, follows your every step, amplifying the sense of adventure and magic that lie ahead✨
No matter where you are - on a train or a bus, at school or at work, chilling or in a rush - if you have your Switch or mobile with you, you’ll always have a chance to step into the warm and wholesome world of magical Nordic Wilderness and Moominvalley together with adventurous Snufkin.
Let’s enjoy this fantastic journey togetherヽ(o^▽^o)ノ