Nov 2, 2023
Skelly Selest - caiys
//bug fixes
- You could be hurt during some cutscenes (notably during Boss death sequences).
- The Exalt Husk vessel's final unlock sequence was a bit visually scuffed.
- The Sinned Animus vessel's unlock sequence was a bit scuffed.
- Clashful Cards game mode: Changing this game mode's options would cause a crash.
- Clashful Cards game mode: The Nascent Cherub vessel unlock card was in the wrong position.
- Diabolus Rush game mode: The Reaper enemies during cycle 2+ could still spawn even after the Boss had been killed.
- Escape Menu: The Quick Restart option wasn't working during the Clashful Cards game mode.
- Accursed Haunt vessel: They counted as having the Swift Steel relic but it wasn't added to their starting inventory.
- Accursed Haunt vessel: When benefitting from the Blade Sacrament relic the flame was in the wrong position.
Nov 2, 2023
Dying Light 2 Stay Human: Reloaded Edition - radoslaw.maj
Hi, my name is Tymon Smektała, Dying Light Franchise Director, and I’m glad that we’re launching these Dev Blogs – a place designed for open conversation with our Community, where we’ll be highlighting new & upcoming features as well as telling you a little bit more about Dying Light 2 Stay Human development. I hope that this will be a good place to share more background for our decisions and directions we’re taking with the game.

The best topic for a first Dev Blog post is obviously our upcoming Community Update #3 that will go live on Thursday, November 2nd! Before we continue let me add that a huge part of it is directly inspired by the Community Ideas you shared with us on Pilgrim Outpost.



I want to use this opportunity to thank all of you who participated – you really delivered, submitting more than 10 000 cool ideas, pieces of feedback and inspirations! The first round is officially locked and loaded, with lots of cool stuff already getting put in the game – some in this and the rest in the following updates!

So… how about we take a closer look at some of the cool stuff that we've implemented first? For starters, you were very clear about the need for adjustments when it comes to inventory & resources management – and this is where dismantling of gear and weapon mods comes into play. Below you can see what the change looks like in the game menu.





Both of those actions can be performed on the fly, so whenever you’re missing some crafting resources you can dismantle a mod or an unused gear piece hoping they’ll drop what you need.

Another feature that you asked for the most is the possibility to repair weapons. Well, by popular demand, it’s coming! We’ve added this option to our Craft Masters, responding to your feedback that these NPCs should offer more services. How does it look in the game? See for yourself!



As always we’re very interested in your opinion, so let us know what you think about the balance of weapon repair costs – you can leave your comments on Reddit as soon as you try it out.

Another area on which we focused is our lighting tech. We received a lot of reports mentioning that the bloom effect was too harsh. Another batch of feedback referenced some of our color gradings setups – e.g. stating that you like the feel of the “Darker Nights'' color grading but don’t really find the same atmosphere in "Gritty "or" Harran Sunset”. We updated the lighting parameters trying to solve most of those problems and we also added three new options to the Advanced Graphic settings that give you ability to additionally tweak such effects as Glow, Light Streaks & Lens Flare.
Below you can see what the change looks like in the game menu.





One more cool thing that we’re really excited about is finishers! They work for Biters, Virals, and most Humans, and to perform them you need to lower the enemy stamina. We are adding a bunch of those finishers in this update – 7 different types, depending on the weapon held by the Player in their hands – but the plan is that we’ll add even more over time. That means, as soon as our mo-cap team and animators make them just the right amount of gory and brutal.

Below you can see a screenshot presenting work in progress of the knuckle dusters finisher, dubbed by the Animation Team as "Jaw Destruction".



They say working on them is a lot of fun, I say… they enjoy it slightly too much. If you’re interested in the topic let us know! I’ll try to convince our animation director Dawid Lubryka, main finishers animator Eduardo Calderin and some of our audio and VFX guys to talk more about the feature in the next dev blog. Here's a behind the scenes look at a mo-cap session of one that's coming further down the line.



The update is getting released in a matter of hours, and I don’t really want to spoil everything about it, so I’ll just reveal that we paid attention to our end game players, introducing a few small balance tweaks to legend levels. You can expect bigger LP gains from some of the sources – e.g. encounters, challenges, quests and open world activities, we’ve lowered penalties for dying on selected difficulty levels, and changed some of the buffs that Legend Levels give you. We don’t want to stop here – the next update after this one will also bring some additional improvements to this end game system.

Gosh, I’d really like to spoil it all to you, but the update will go live very, very soon, and you’ll get to see all the features and surprises for yourselves. Please remember that this Community Update is just the first as we're planning to have a couple more dropping in the upcoming months, delivering everything that you could find on our recently published Sneak Peek.

And getting back to your ideas showing up in the game – we’ll talk about that some more in the next post. With the second round of Community Ideas about to start, I definitely want to tell you how it works on the dev side and explain how we pick the ideas, what we can and can’t do from the technical point of view, why some of them take longer to implement, all that “dev stuff”.

At the end of the post let me just say that it’s really cool to be able to talk to you and get my thoughts together in this format – but let me know what you think!

Farlight 84 - yanglu161616
We wish to inform you that the scheduled patch update for Farlight 84, originally slated for release on [UTC 2023/11/02], has been deferred to [UTC 2023/11/03]. We extend our sincere apologies for any inconvenience this delay may cause.

In recognition of the postponement, you'll be rewarded 4,000 gold coins once the patch completes.

This patch will fix the following issues:

1. Fixed an issue where scenes displayed abnormally on some devices after entering combat.
2. Fixed the lag during Highlights Record.
3. Fixed the bug in Area Conflict mode that pulled players back into the game when attempting to exit after a match.
4. Fixed disconnections triggered while players were idle.
5. Fixed the error preventing players from receiving Recycled Resource Boxes during settlement.
6. Fixed the issue with purchasing Weekly and Monthly Cards in Codashop.
7. Fixed the account binding issue for content creators.
8. Fixed the misalignment of weapon skins' hitpoints on iPad devices.
9. Corrected Lucinda's passive skill description for better clarity.
10. Corrected the dance action icons for "Passion Samba" and "Ducky Swag" animations.
11. Fixed the incorrect display of flag colors.

We understand how much your gaming experience means to you. With this latest patch, we continue to work to make Farlight 84 even better. If there are any hiccups along the way, know that we're on it and follow our progress right here.

Best,
The Farlight 84 Team
Scholar of the Arcane Arts - ArinaK
Good news everyone!

The cat-tastic playable prologue for Cats on Duty is now available to download for free!



It’s a purr-fectly hilarious and action-packed blend of real-time strategy, tower defense, and match-3 mechanics, where heavily armed battle-hardened cat veterans of rodent skirmishes and yarn tangles take charge in defending their homeland (and litter boxes) against the forces of great evil!

The Steam Prologue contains the whole first chapter of Cats on Duty spread over 10 captivating levels, each showcasing a unique challenge and certain game feature. There is even a minigame, and a full boss fight to get your claws into, to prepare you for what’s to come in the final game.

Here you can also try out the co-op mode with your friends or family. One player focuses on the tile-matching field of the game screen to win the food needed to recruit and upgrade your battle cats while the other builds an unbreakable line of defense. Co-op mode can be easily activated or deactivated from the start menu or as you play.

With ‘cat’ and ‘kitten’ difficulty levels available, you can adjust game difficulty on the fly should you find the current level too hard or too easy for your skills or mood. You will also be able to carry over your Prologue save files into the main game so you can either continue from where you left off or reset the game progress in the settings menu and start over!

So try the free Prologue and add Cats on Duty to your wishlist!

TRY OUT FOR FREE
Nov 2, 2023
Gori: Cuddly Carnage - WIREDGary


Hey everyone, hope you had a clawesome Halloween!
Spooky season is officially over, and we thought we'd take this moment to go over the huge amount of reveals we dropped during October, and give you a little tease of what we'll be sharing in November whilst we're at it - so buckle up, grab your catnip and lets get to it.

New Demo + Launch Date

Those of you with sharp eyes will have spotted a demo signup prompt at the end of our latest animated Story trailer - you've all got pretty proficient at the current offering that we've taken around the world to events and featured in Steam festivals by now - believe we've been watching all your speedruns and streams!

We'll be looking to drop an updated demo with you all soon - so make sure you head on over to the swanky Gori homepage and signup to the newsletter so you can get notified in advance (as well as getting a few extra treats) - those of you that have been waiting for a console demo of Gori will be ESPECIALLY interested in this one, so be sure to share with your friends that don't play on PC! They'll thank you for it :
sign up link

Speaking of upcoming dates, there'd been a lot of folks asking about the release date of Gori - first of all, THANK YOU! It warms our unicorn blood soaked hearts that folks are eager to get their hands on the game ASAP.

Gori is now content complete, which is a VERY good thing, and the devs are now in the process of shining it up REAL NICE and making sure everything from the controls, to the optimisation, to the customisation options and combat are as smooth as possible to make sure you get the best experience you deserve. They are also working on a couple of extra surprises for you ;).
Originally we'd had a ballpark release date of '2023' which is a bit vague and helps nobody as we move to the end of the year - given the ideas the devs have come up with, and that we wanna be sure they have ample time to make Gori the game it deserves to be - we've shifted the launch into 2024, but EARLY 2024 - as in 'here before you know it, honestly it's so close'. We'll be sharing a specific date with you all very soon in spectacular fashion, but for now cancel all your plans for the start of 2024 and get ready to fight the Adorable Army (and be sure you've wishlisted so you can grab that sick exclusive to our superstar fans skin!)

Thanks for your patience!

Clowns to the left of me... Ladybirds to the right

On the tail end of October we went all in on the FearFest and DreadXP scare events, and used them to reveal a brand new never before seen level in the form of an absolutely twisted Carnival Prison (sorry to those of you that don't like clowns, we get it).



A little bit of a departure from the neon drenched streets and arcade wonderlands you've seen Gori slay out in so far, but believe us there's ample opportunity for all out fur flying combat beneath the big top, and plenty of parkour hoverboard challenges for you to test your skills against in a prison where the inmates have most definitely taken over the asylum.



IGN recently hosted 10 minutes of raw unedited gameplay footage form an early alpha build of the level to give you a rough idea of what to expect (the actual level has WAYYYY more enemy density and combat challenge, so imagine this dialled up to 11)

So go get a feel for the freakshow if you missed it



Carnival Prison Enemies

Now you may have spotted a couple of new enemies during that combat or in the short trailers - here's a little more info on what you're going to be slaying during your trip out to the circus!

"Pop" Corn



A deliciously explosive variation of the default Uglycorn - though nobody has survived long enough to give a guess on what flavour they have! Whilst they lack the claws of their sliceycorn friends, or the large health pools of the Demonicorns, the Pop corn is a big threat in crowds, slipping unnoticed during a melee to get close to their targets and 'pop' - though often with a lot of collateral damage to their Adorable Army colleagues.

Carnival Freak



Send in the clowns! And slay them!

The Carnival Freak will sip his toxic barrel, and then spit toxic green missiles at Gori. If the player gets too close, the Carnival Freak will vomit directly at Gori, dealing significant damage. As the Carnival Freak performs these attacks, the eye under his green belly will become more and more exposed, and Gori is able to shoot the eye once it’s revealed enough to hit. After shooting the eye, the Carnival Freak will become hunched over, exposing the eye on his back which, once shot, makes him vulnerable to attack.

LadyBug Jr.



Not quite as cute or wholesome as your favourite spring time insect, and packs one hell of a punch - we're keeping quiet on the ladybug, because the fight and mechanics around it is so fun that you should really experience it yourself - though... why is it called 'Jr.'. hmm....

Celebrating 4 Years of Gori

Did you know we've been working on gori for four years? Time flies when you're slaughtering unicorns!
We dropped a video showing how we 'started at the bottom now we're here' from the early proof of concepts to the latest Beta build, what a difference 4 years and a ton of feedback from you all makes!

(Also, keep an eye for those badass looking new glory kill animations in the footage!)



Here's to almost being at the end of the Goriest, most glorious journey ever!

New Level Reveal

If you made it this far then well done! That's a LOT to catch up on and we're proud of you - here's a little secret! We've got something coming up VERY soon revealing yet another level that's not been shown before.

We can't give away anything regarding where it is or what it contains, but here's some gorgeous concept art from the game to get you in the mood!



That's all from us today - thank you as always for your hype and energy! Please be sure to share all the things in here with your friends, hit the links at the bottom to stay up to date with all the social content whatever platform you consume it on - and most importantly, hit that wishlist to convince the Steam gods about the good word of Gori.

Until the next blog, take care!

https://store.steampowered.com/app/1299690/Gori_Cuddly_Carnage/


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Love Alone Death - vPrk
I'm sorry that there are a lot of bugs because the game has just been released.
Since the current release date (2023/10/31), there have been many bugs, which have led to several updates a day. Thank you to the users who still played the game. There will be small updates whenever small bugs are reported in the future.

Today, I solved a bug where I can't see the inventory when I start playing the game again after seeing the ending of the game that many people have reported.

If you don't see any game updates, I recommend logging out of Steam and logging back in.
Bug reporting is always welcome.

Thank you!
Nov 2, 2023
Idle Exorcism Hero - 所以呢
1. Fix the BUG of incorrect calculation of the probability of exploding magic beads
2. Modify some wrong text descriptions
3. Fixed the bug where some skills were not deducted blood normally.
Nov 2, 2023
Venus Puzzles - 15359932949
The game adds 5 new levels, and the new level pictures are more beautiful and larger
It gets so lonely here - ebihime
Hi everyone!

I'm writing a quick post to let you know that a new build of Lonely has been released (ooh, how exciting) which adds a brand new translation into the game: Ukrainian!

Thank you very much to vrsstk for translating this VN, and to Lacki23 for editing it! Their contributions are very much appreciated!

I also made some edits to the UI, as some of the spacing was off in the extras menu, particularly in the German and Russian translation.

Thank you very much for supporting Lonely! I'm blown away by how many people have checked out this humble little VN! I'm very grateful to each and every one of you!!!

As always, let me know if this update has introduced any bugs into the game, and I'll try to fix them in a timely manner.

- ebi x
IHAS - TheDifferenceStudios
After two months of hard work, I am thrilled to announce the release of the latest version of the IHAS demo! I want to take this opportunity to extend a massive THANK YOU to all of you who played the earlier version and provided invaluable feedback. Without your support, this game wouldn't be what it has become.

Here's a rundown of the exciting changes coming in this demo:
- Complete rework of enemy designs
- Remake of enemies AI
- Introduction to a new training level
- Brand-new level to explore
- Fresh player model
- Engaging new puzzles
- Improved weapon model
- Major bug fixes
- New user interface (UI)
- Significant performance enhancements
- Completely revamp of animation
- New section to the Hotel level
- Introduced an upgrade system
- Added eye-catching new visual effects
- Remade sound effects
- Added New Melee Attack
- Added new immersive soundtrack
- Updated graphics

and much more...

https://store.steampowered.com/app/2187730/IHAS/

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