1.4.2 -------------------- - Fixed: Final boss was rarely doing the slide attack anymore. - Fixed: Brok's skin colors for co-op characters and "chocolate skin" were incorrect. - Fixed: R.J.'s run sprite lacked weapon display - Fixed: Jumping right after a flying uppercut with Brok resulted in an incorrect low jump next. - Fixed: In Dr Mink's room, the coop players could move the camera too, causing issues. - Fixed: In Dr Mink's room, fixed depth issue visible with several players. - Fixed: Giving food to ally not active during the fight was possible. - Fixed: Giving food to ally would sometimes cause not being able to use food at all. - Fixed: Final boss could move while trying to attack. - Fixed: Final boss could grab player from very far. - Fixed: Characters would sometimes not move down during a cutscene at the end. - Co-op players can now join during fights. - Co-op players now have more defense. - Final boss combat now indicates where player(s), ally and boss are to make it easier to follow. (Rvs 19135)
New features: - boss completion marks now have a different colors depending of the difficulty - display the run time in the pause and game over screens - the "Veteran medal" now also adds +10% luck - "Midas's hand" and "Conversion ring" have been nerfed a bit
Bugfixes: - the "Amnesia" item was sometimes causing the real final boss to not appear
Added : A new option [Disable the battle result when the clear time is less than 1 sec real time] in Settings tab. Added : A new SD option [Disable Safe Zone Powerup screen to prevent flickering] in the Auto Progression section. Added :Title Quest [Explorer of Super Dungeon 11-15] descriptions. Fixed : SD Auto Leave And Retry didn't work properly when the Auto Area Progression was On. Fixed : Archer's skill [Kiting] now works only when the Auto Move is On. Fixed : When you did One-Click Challenge on Raid Boss Battle with passive hero, it didn't work properly. Now one-click challenge on raid boss battle will perform with active hero only. Fixed : Other minor bugs/typos.
SteamVR has been updated with the following changes.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
SteamVR:
A fix for IVRVirtualDisplay interface.
Fixed binding UI crashing when saving a binding.
Linux:
Fix 'Shared IPC Compositor Init Failed' error reported by the Steam client on startup.
Fix Room Setup not launching on some systems.
Meta:
Fixed controller input not working in games when the Oculus Dashboard has been disabled.
Another batch of quality-of-life improvements that make the game feel much better.
New stuff: - big performance upgrades, in particular this should improve performance with: large decks, when moving lots of cards, and during the damage animation
Clarity and visual improvements: - allow deck/draw/discard/Hall Pass style previews to be dismissed by clicking in the dark region below the cards, or clicking the escape key - card change indicators are not longer shown when previewing a pile - updates Blood Donor description to: On play: Locks. While in play: whenever you play a card worth at least one heart, remove 1 from its value for the rest of the encounter and heal you by 1.
Bug fixes: - a bunch of tidy ups to the settings screens and reading save game and settings files that fix issues with not being resilient to save game file errors - fixes a bug where if Loyalty Card had a non-zero value it would not set the score to match bust limit correctly - fixes a bug where Wheel of Fortune spinning animation would play when previewing a pile that contained it - speeds up Wheel of Fortune animation
PATCH NOTES Version .02 -Removed mannequins +Fixed the error where the cursor would disappear +Added Lanterns to all of the houses +Fixed the time of the exorcism finisher text Fixed Batteries +added more environmental detail +Fixed some optimizations issues +Fixed error where cassette would play every time you push use +Added a couple more batteries and other resources around +Added Moon to cemetery +Added a new Journal texture in the inventory General bug fixes +Redid the starting lobby +Added some ghost AI
We're sorry that so many of you are still experiencing crashes! Currently, we have been reported 3 different types of crashes:
GPU crashes (include a message about D3D12 / DX12), for this one try out the other launch options (DX11 and Vulkan)
FATAL ERROR (voice chat is causing this)
Level loading crashes (short error message, but these only happen if you quit the game)
We would like to invite you to try out the public beta branch if you encounter any of these crashes! We're updating the beta branch multiple times daily and would love to know if the fixes work out for you!
After some testing, we will upload the public beta to the main branch (will take 1-2 days probably).
If crashes especially due to Voice chat keep happening we will take it out very soon until it is stable! We're also constantly working on optimizations to reduce the GPU crashes!
We are pleased to announce the release of A21.2 b26 Experimental Patch. Our dedicated team is working tirelessly on A22, and in the near future, we will introduce another set of fixes, currently undergoing rigorous testing, to enhance your A21 experience.
Without further ado, here is what you can now test in the latest_experimental:
Changelog A21.2 b26
Added
Checks for network data to mitigate some possible attacks
Changed
Updated V2, V3, and V4 commercial doors that were missing the EntityCollisionRules script so the frames are not interactable
Removed the legacy downgrade path for steel ladders
Removed the bonus wood block damage from Shotgun Slugs
Updated colliders on all facade shape blocks to prevent camera shake when walked on
Fixed
"White River Supplies" stays in your inventory after dying on Permanent Death
Player Stats not reset on permadeath
Missing tag that would allow robotics to get instant kills while holding a stun baton and Physician Rank 5
Junkyard_01 - door was not linked to switch
Twitch Integration
Added
#destroy_backpack and #destroy armor for Twitch Extras
Larger group spawns for Twitch Extras
Bit Horde groups for zombies and teleport up extra
It was UnBEARable to not have a horde of bears to spawn
Changed
Double Spawns is now an extra
Made all Twitch/GameEvent spawns more aggressive
Fixed
Destroy Safe Zone can destroy bedrock blocks
Sub / Gift Sub kills should count to receive the bit pot
Extended the cooldown of the mystery supplies
Murder Chickens are now more murdery
Murder Chickens can now find you easier...
Forced targeting of Twitch Spawns was timing out after 30 seconds
Block events should not complete while the player is in the air
Teleport_up should not be used while you are on a vehicle