Slime Rancher 2 - erin


A storm is headed your way! Our next content update "Come Rain or Slime" officially drops on November 14th. Expect to see our new, dynamic weather system, and the return of fan favorites the Tangle and Dervish Slimes!

We'll be sharing more details and patch notes on the day of release. See you soon, Ranchers!
Staring Contest - AcrillyDev
Besides a few small bug fixes, there are now 8 different languages to choose from! Yay!

Make sure to try Staring Contest out :)
Community Announcements - 阿阮
各位仙家弟子:  

《古剑奇谭网络版 海外版》将于2023年11月2日5:30进行例行停机维护。

“长携手”大区全服预计10:00开启。

在维护期间,您将无法登录游戏。如果在预定时间内无法完成维护内容,开服时间也将继续顺延。

本次例行维护,更新内容如下:


☆秘境调整

“玉轮铃音”版本秘境开启:

四象幻域·昔年殿、四象幻域·共工九印的【豪侠】难度将在2023年11月5日中午12时开启。



维护期间给您带来的不便,敬请谅解。

祝大家游戏愉快!



《古剑奇谭网络版 海外版》项目组

2023年11月2日
6 Feet Behind - ApeHardware
  • Campaign 2’s pursuer now targets your last position instead of a random one.
  • Campaign 2’s pursuer movement speed is now slower.
  • Campaign 2’s pursuer bullets are now slower.
  • Campaign 4’s spawner enemies now only spawn allies when you are near them.
Nov 1, 2023
Beach Vacation Simulator - scott_hf_dunbar
Demo has been released!

More features are coming but you can dive right into the relaxing beach and chill there for as long as your heart desires!
Shadows of Rogue: The Sorcerer's Curse - BigBlueAce
The following stuff were fixed or implemented:
  • Game over screen fixed(correct color, scanline and vhs/ntsc effects)
  • When choosing the class, the character will say something(voiced and balloon)
  • Level up system adjusted, so expect a harder gameplay
  • Disabled the StormCaller's Horn item from the shop menu, it's not ready yet.
  • increased text speed so it less tedious to read.
  • A voice saying "Lucky!" will be heard when a place is found(shop, tavern, etc) before going to the random event screen.
  • Increased the probability of the shopkeeper explaining the "M" and "Ac" marks on the item names when talking to him(by pressing the talk button!)

Now that the major bugs were fixed, the (probably) next update will bring new items:
  • Ac StormCaller's Horn
  • Ac Vincent's Oil Lamp
  • Ac Ghost Sword (despite it being a sword, it won't act like a main weapon, but it will defend the player somehow).
Nov 1, 2023
Penguin Hatchery - Sober
New Additions
  • Added a button in settings with the invite link to the discord server

Changes
  • Price scaling on some upgrades were modified

Bug Fixes
  • Fixed a bug with multiple achievements not being displayed in game.(They still showed up in steam)
  • Fixed a bug with the screen display when changing from Fullscreen to Windowed

Other
  • Cleaned up some code (I know you don't care)
Polimines 2 - The Lovely Duck
Quick release day hotfix:

  • New option to disable automatic "red boxes" around inside clues, giving you the option to hold left click to trigger them.
  • UI is now fully enabled when in draw mode.
  • Fixed mistakes on levels 32 and 47 (Thanks foxclear!)
  • (Hopefully) Fixed bug where music plays on start, even if the game is muted. Let me know if you still encounter this bug, it's elusive.

Thanks everyone for your bug reports and suggestions!
Maces and Dices - NitramiuZ
You can now play Maces and Dices from the comfort of a gamepad, without having to emulate a mouse. The whole game, including menus can be accessed with a controller, which makes it perfect to play on the Steam Deck!

Quick explanation of the control scheme (on an XBOX layout):
  • Left stick works as WASD on keyboard, shortcut for movement
  • For other dice, use L1/R1 to pick the dice you want to use, then (A) to select it.
  • When a dice is selected, pick your target for the action with L1/R1 or right/left stick, then press (A) again to play the dice. You can also press (B) to cancel.
  • When not actively playing dice, the (A) button is used to end your turn, (X) can also be used for this.
  • The same L1/R1 scheme is used when placing new dice and upgrading, with (A) to confirm.
Patchnotes:
  • Added native controller support
  • Fixed a few input related edge cases
  • Patched a bug forcing the game to be in debug mode (this is no longer the case, which could improve performance)
Although it might not seem as much, this update has been in the works for almost two months. "Porting" a mouse-dependant game to a controller takes quite a bit of effort, but the main reason is because of the fact that I have started at university, which reduces my ability to work on the game.

Future: I have an idea for a final, gameplay heavier update, which would introduce a new and interesting way to play the game. I can not promise anything, but it will hopefully arrive eventually.

Have fun with the much improved experience on Steam Deck/controller!
Nov 1, 2023
Ponk's Jam: The Tulip Thief - Ponk
Bug fixes :)
...