We're kicking off a new mini-series of trailers for the playable origin stories, starting with Hired Gun!
Broken Roads features four origin stories each with their own unique attributes, starting skills, and reputation around the world which changes how certain characters interact with you.
Check out our first Origin Story trailer here:
Expect more trailers coming soon!
And if you’re wondering ‘hey Drop Bear Bytes, where’s your October update?', we’ve been non-stop busy making the game, adding polish, fixing bugs, closing out quests, wrapping up loose ends, recording videos, conducting media interviews, playtesting the game, and so on. There’s your update - now let us get back to it!
We've just announced another BIG update to Savant - Ascent REMIX. Otus, Geddy, Alphonse and Twig from Owlboy will ascend on Dec 5th!
As our first official DLC for Savant - Ascent REMIX, you'll be able to play the entire game and all it's modes with the new characters!
A New Way To Play!
You can switch between each character (or gunners, as we like to call them) just like in Owlboy! Otus will be able to carry each gunner between platforms, creating a unique way to traverse the tower. Check out the screenshots below, mark your calendars and put Savant - Ascent REMIX on your wishlists! You can also fetch Owlboy right now at 65% Off for the occasion:
We've just announced another BIG update to Savant - Ascent REMIX. Otus, Geddy, Alphonse and Twig from Owlboy will ascend on Dec 5th!
As our first official DLC for Savant - Ascent REMIX, you'll be able to play the entire game and all it's modes with the new characters!
A New Way To Play!
You can switch between each character (or gunners, as we like to call them) just like in Owlboy! Otus will be able to carry each gunner between platforms, creating a unique way to traverse the tower. Check out more screenshots below, mark your calendars and put Savant - Ascent REMIX on your wishlists, better yet - get it while it's on sale!
Hello! This one is a long time coming and the culmination of a lot of behind the scenes work and also what was effectively a weekend side project for a while.
Tiny Combat Tools
The Tiny Combat Tools have been released on GitHub. The game has always been built with modding in mind. The game's JSON data files were meant to be edited, and with the new mod loader from last patch, no longer required overwriting the game's native files. Unfortunately adding new content is a lot more complicated, which is where the TCA Bundler comes in.
Using the new tools and TCA Bundler, you can import models and preview them exactly as they would appear in the game, using the same materials and shaders as the real game. This finally allows for the addition of new content by mods.
Please keep in mind that there isn't a UI yet to show mods that are loaded and any errors, so if you plan on modding the game it's recommended to stick with the tester's branch in the meantime since it will print error logs to the screen.
Yak-141 by nuclearstonk and giantenemycrab
Night
The progress on night time is both ahead of schedule and close enough that night is now selectable in the game! The time of day system has support night for a long time, waiting only on an implementation of night lighting such as streetlights, runway lights, and beacon lights. All of these are now in the game and thanks to the tech artist look fantastic! The distant point light rendering saw another revision and now looks great at all resolutions and all distances, as well added support for blinking beacon lights.
Finalized Sand Island Map
With a couple new bases and other redesigned ones, the Sand Island map is approaching finished. Only gameplay related work remains, which means updating the Strike Instant Action missions along with the Arena UI improvements necessary to build out the first campaign.
Changelog
New features:
- New mod loading system
- Mods can be loaded on top of each other
- Core game is now a hardcoded "mod" that gets loaded first
- Many new buildings and props placed around the updated Sand Island map
- Lights rendered as pseudo-sprites for pixel perfect point light goodness
- Night is selectable in Instant Action
- Automatic HUD dimming at night time
Improvements:
- Unified loaders for all JSON data
- Text adjusted to work better at low (800x600) resolutions
- Better runway lighting
- Updated many buildings to use the new point lights
- Added PAPI lights to Murasa
Bugfixes:
- Added quotes around the names of duplicate/overwritten data error/log messages
- Bad campaign data no longer corrupts the persistent Arena save file
- Bad campaign data no longer breaks the Arena selection UI
- MapList.json now loaded on a per-mod basis
- Vehicles initialized through the mod system
- Fixed gun display name not showing correctly
- Fixed markings not appearing correctly on Expeditionary field
Balance:
- AV8B roll rate increased 140 -> 180
JSON:
- In Loadout definitions, "Aircraft" renamed to "Name"
- In Loadout definitions, "Loadout" renamed to "Loadouts"
- "Store" in the Store definition has been removed and made part of the Store definition itself
Battle it out in this online multiplayer top-down arena game inside the house with two elemental players - light or dark. Who will emerge victorious?
Luminous is back and more polished than ever! A swift duel for supremacy and dominance. A spooky game of arm wrestling on drugs manufactured just in time for a good old Hallow's Eve with a few bottles of wine with the boys (or girls)!
Greetings, Mercenaries! This patch addresses issues that some of our players have been experiencing, especially since the last update. Please see the patch note below for more details.
1. Improved Weapon Controls - The angle offset issue that occurred since our last update has been fixed.
2. Multiplayer Improvement - Multiplayer rooms will now show the region you’re playing from. Note: Users in different regions won’t be able to play together. With the regions now displayed, you can make sure that you and your friends are playing from the same region.
3. Bug Fix - Completing a mission in crossplay and returning to the lobby now properly shows the Steam ID above the guest character (instead of the local PC name).
At ExileCon 2023, Senior Graphics Programmer Alexander Sannikov gave a presentation on the techniques used in the Rendering of Path of Exile 2. Whether you have an interest in Graphics Programming or you’re just curious about how we create unique rendering techniques for Path of Exile, then this is the presentation for you! Check it out in the video below.
We hope you have enjoyed all of the ExileCon 2023 presentations. If you’ve missed any or just want to watch them again you can check out the whole playlist here!