We bet a few of you have been wondering over the past couple of days about the next move in our Euro Truck Simulator 2 adventure. Well, the suspense is over because today, we're thrilled to declare the official kickoff of our upcoming DLC endeavour. Brace yourselves, as this time, the routes will guide you through the captivating landscapes of Greece!
Get ready for the breathtaking beauty of Greece, as the DLC not only unveils the captivating landscapes of inland Greece but also invites truckers to explore the charm of some islands, with approximately 14 cities waiting to be discovered. Imagine cruising through picturesque villages, winding roads, and iconic landmarks that mirror the rich tapestry of Greek culture. The allure doesn't end there - Greece introduces a fresh dimension to your trucking adventures with the addition of hotel complexes and vibrant cotton farms as new depots. As a trucker, get ready to be captivated by the allure of Greece, a destination that transcends the ordinary and promises an unforgettable journey through the sun-kissed coastline and cultural wonders of this Mediterranean gem.
Unlike the conventional timeline, where pre-production typically takes almost a year prior to actual production, Greece is shaking things up by embracing a faster pre-production phase. This fills the development process with a boost of speed and excitement.
Get ready for a bunch of exciting new stuff that this country has in store. Be it in terms of industry, nature, landmarks, road networks, or loads of other intriguing content!
If you're pumped up about this fresh addition to the Euro Truck Simulator 2, swing by the Steam page and add it to your Steam Wishlist. It would mean the world to us, and we'd be incredibly grateful! Also, stay tuned for any updates on this upcoming DLC, whether it's here on the blog, on our social media profiles (X/Twitter, Instagram, Facebook and TikTok), or by subscribing to our newsletter. We've got a bunch of exciting topics in the works, and we're eager to share them with you as soon as possible. Until then, catch you on the road!
There's been a lot of work behind the scenes to update the game in this new version. We've addressed some changes that were brought up at launch, but weren't able to be fixed right away. As well as this, we have brought back the "Snake Oil" and "Sacrifce" spaces with some pretty major changes. Tell us what you think!
Here is a full list of changes in Patch v1.0.10 👇
Bug Fixes
Fixed: Hellfire now properly resets after each fight. Fixed: Better gamepad support for a variety of gamepads. Fixed: Fixed some issues with Steam Achievements.
Balancing Updates
Rework: Added the item "Snake Oil" back into the game. "Snake Oil" can now be used to heal all poison from allies, but using it will destroy the item. Rework: Added Sacrifice back into the game with the following changes:
Sacrifices will not occur in Act 1 anymore.
Sacrificing an Evoling grants you the item "Mark Of Sacrifice", passively buffing all Evolings of the sacrificed element by 80% of the stats of the sacrificed Evoling. Stat gain is reduced to 40% if the sacrifice does not directly kill the Evoling (Urn, Evade, Snake Oil, etc...)
Highly reduced buy-out cost (66 -> 13).
Updated: Evolings with evasion can evade the sacrifice. Updated: Item "Lucky Charm" sets the payout cost of the sacrifice to 0. Added: Item "Lucky Charm" has a 20% chance to mitigate lethal damage (Evoling will survive with 1 hp). Updated: Sloom base stats increased (Pow: 5 -> 11) Updated: Slerp base stats increased (HP:8->10, Def:1->2, Pow:2->3) Updated: Derp base stats increased (HP:30->32) Updated: New Evolings found later in a run have ~20% more live. Updated: When fusion several shiny Evolings, the shinyness will be added (instead of just taking the maximum). Updated: "Reading" does not roll Corruption anymore. Updated: "Tarot" also has the move "Sting" now. Updated: "Consume" stat gain is now capped at 5 per stat. Updated: Shuriken does not multiply self inflicted damage anymore. Updated: The item "Prism" can now be unfocused when used on the already focused Evoling. Updated: Lizard's Flask level order changed: Level 1: Shield To Power, Level 2: Money To Power, Level 3: Missing Life To Power Updated: Tetrahedron level order changed: Level 1: Magic Enemies, Level 2: Demon Enemies, Level 3: Fire Enemies. Other levels stay the same. Updated: Alea guarantees to roll at least one damage move. Updated: Alea only rolls previously found Evolings in the "Random Evoling" mode.
Other
Updated: "Evade" and "Miss" text color is now slightly brighter. Updated: Minor updates and fixes.
On top of this, we're also running a "Design your own Evoling" competion in our discord! With the winner's design getting added to the next patch! Join here :point_right: https://discord.gg/zkJ6nes5wN
And yes... this means that there are more Evolings coming...
Today we want to take some time to celebrate YOU! Yes, you! The Risk of Rain community is a critical reason why this franchise has been able to see 10 years (and counting)! We've enjoyed watching your streams, video content, fan art, game theories, cosplay, and more!
So we wanted to take some time to highlight some of the community creations, but also just give a giant THANK YOU to all of you who have been along on this journey, whether that be from day one or just recently.
We look forward to celebrating the 10-year anniversary with all of you on Nov 8th during the Festival of Gup on the Gearbox Twitch Channel (https://www.twitch.tv/gearboxofficial) at 10:30 am PT!
Thank you again to our amazing community for all the years, and all the art! We look forward to what the future brings for Risk of Rain, and also what amazing content you all will make in years to come!
NEW!- -Added Sanctuary Living Quarters map. -Added labels to Grounds map and now properly rendered. -Added labels to Asylum map and now properly rendered. -Added labels to Subway map and now properly rendered. -Added labels to Lab map and now properly rendered. -Added Sewers map as it was missing before. Can be picked up round the corner near entrance.
Bug Fixes -Fixed zombie dog hitbox as it was bugged before making defeating them difficult.
- Fixed a bug where the "Dark Devotion"-Skill of generic cultists encounters could trigger indefinitely. - Changed wording of the Height-Text to "Visible Height" which hopefully makes it more clear that the buttons around it change the visibility of tiles
Entropic Float: This World Will Decay And Disappear - Nhitori
- Modified 'thank you for playing' text at the end of the game to reflect more info on the upcoming EF2 Kickstarter! 11/11/2023 ~ - Added a few lines to the GUI dialogue when replaying the Miracle Route - Fixed the issue where Kanatsun's 'secret note' could not be viewed on his profile - Finally replaced the placeholder CG in Madeline's Third Memory-Seeking Segment - Fixed a few more small errors in the text, including one where I implied Shinjiro was born in 2003 because I can't do math. A 19-year-old in 2024 who has a January birthday is born in 2005, not 2003... I'm pretty sure - Something that used to function perfectly broke because I've updated ren'py since the last update. It seems video files no longer automatically pull from the images folder. I fixed this by moving the videos to the base game folder.