Spell Disk - Sunpeak Games
  • Prevented an unintended interaction between Dagger Locket (x10 critical damage on every 10th critical hit) and Assassin's Mask accessories (enemies can also deal critical strikes).
  • Adjusted colliders on the top floor to ensure that the gate/item detection collider cannot be skipped with a dash.
  • Vulture Soul artifact will now be capped at 500 extra damage, as stated in its description. While infinitely ramping charge was somewhat okay, it led to having to farming damage with summonable minions before facing the boss if you had the Vulture Soul artifact along with the Worm Caller or Gem Slime accessory.
  • Padding shoes will now provide mana to the Stamina Full Disk at all times.
  • Fixed the description of the warrior outfit to accurately reflect its current function.
  • Fixed an issue where, in the base mode, the off-screen indicator for enemies would occasionally display different images.
Final Dose - Grave Danger Games
Content update at last!
There's a new game mode available, which unlocks a new area to explore. A new puzzle leads to an alternate ending and achievement!
Of course, there's a trick to enable that new game mode.
All I can say is that you'll need to give some parts to get a new one.
Enjoy!
Counter-Strike Nexon - The CSN:S Team


Here's a rundown of some of the major updates in today's patch!

  • Autumn Wooden Doll Event (11/1 - 11/15)
[/b]
It's a reward inside a reward! Get your Wooden Doll now!

  • Family Bonus Event
  • [/b]
    Gather up the family! Receive rewards based on the number of family members that are logged in and playtime accumulated.[/list]

    ---------- Details ----------

    Update Information

    New Zombie Scenario Season 8 Extra Map
    • Defense: Cordon

    • Background: Aegis Institute's secret communications center has been discovered by Kronos! Surprised by the attack, the center's defense squad must protect the area against all odds!


    Zombie Scenario Changes

    • Elite Monster Balance Improvements
      • Elite monsters from appearing during event cutscenes to damage players.
      • Reduced the black hole range of elite monsters in Hard difficulty and higher.
      • Reduced the amount of enhancements applied to elite monsters in Very Hard difficulty and higher.
      • Reduced the Regeneration ability of elite monsters in Very Hard difficulty and higher.
      • Increased the teleport cooldown ability of elite monsters in Very Hard difficulty and higher.
      • Reduced the amount of clones of elite monsters in Hell difficulty and higher.
      • Reduced the invincibility cooldown duration for elite monsters in all difficulties.

    • Abyss Difficulty
      • Added Abyss difficulty for Pursuit: Ep. Carlito.


    Studio Mode Update

    • New Studio Sample Hide and Seek Map!

      • The new Hide and Seek map, "Fitness Club," which utilizes fitness theme blocks, has been released.

    • Studio Fitness Theme Decoration Block Update
      • A variety of new decoration blocks, including 3 devices and 53 decorations, have been added.
      • You can view the new blocks via Creation Mode without adding a separate theme pack.


    Laboratory Mode Update
    Eligible Modes: Zombie Hero (Laboratory) / Zombie Hero (Laboratory)

    • Resurrection Features Removed
      • All resurrection features, including conditional resurrections, have been removed.

    • Max HP Updated
      • The Hero's max HP and armor has been updated to 1200 and 500, respectively.

    • Hero/Sidekick Weapon Selection Times Updated
      • The selection time for Hero/Sidekick weapons has been increased to 45 seconds.


    Fire Bomb Skill Changes

    • Fire Bomb Skill Balance Changes
      • Adjusted appearance: Round 4
      • Now the Fire Bomb will be weak in the early game, but stronger in later parts of Zombie Z mode.

    • Turning Fire Bombs OFF in the settings will also remove any HP Recovery due to Morale Boosts on the human team.


    Zombie Hero / Z Mode Balance Improvements

    • Zombie Hero / Z Mode Gun Level Adjustments
      • FG Launcher: 15 → 17
      • Petrol Boomer: 13 → 15
      • Electron-V: 18 → 20
      • Hunter-Killer X-45: 5 → 9
      • Laser Ripper: 12 → 14
      • Ancient Berserker: 13 → 15
      • Divine Blaster: 40 → 39
      • Doom Blaster: 40 → 39
      • Psychic Sizer: 37 → 36
      • Gigantic Drill: 32 → 31
      • Infernal Cannon: 26 → 25
      • Starlight Rolling Shooter: 23 → 22
      • Elemental Tracker: 20 → 19
      • Coil Gun Splash: 19 → 18

    • Zombie Hero / Z Mode Zombie Level Adjustments
      • Deimos: 31 → 29


    Event Information

    Autumn Wooden Doll Event (11/1 - 11/15)
    It's a reward inside a reward! Get your Wooden Doll now!

    • Daily Mission
      • Play for 35 minutes plus complete 1 special mission to earn one Wooden Doll.

    • Special Mission Conditions (Select one)
      • Score a total of 30 Kill Points by kills or assists as a human (bots excluded), or by infections as a zombie (bots excluded).
      • Clear 2 Zombie Scenario modes on Hard or higher after scoring 100 Kill Points.
      • Clear 1 session of Zombie Scenario mode's new map, Defense: Center, on Hard or higher after scoring 100 Kill Points.

    • Wooden Doll 1 Contents (You will have a chance to receive one of the following items)
      • Wooden Doll 2
      • Event Decoder

    • Wooden Doll 2 Contents (You will have a chance to receive one of the following items)
      • Wooden Doll 3
      • Event Decoder
      • Exploration Level Enhancement EXP Coupon x50
      • 50 Weapon Enhancement EXP Coupon x10
      • 100 Weapon Enhancement EXP Coupon x10
      • 200 Weapon Enhancement EXP Coupon x10

    • Wooden Doll 3 Contents (You will have a chance to receive one of the following items)
      • Mystery Box x1
      • Random -1 Dehancement Material x30
      • Exploration Level Enhancement EXP Coupon x200
      • 50 Weapon Enhancement EXP Coupon x30
      • 100 Weapon Enhancement EXP Coupon x30
      • 200 Weapon Enhancement EXP Coupon x30

    • Mystery Box Contents (Select 1)
      • Magnum Shooter (Permanent)
      • SG552 Cerberus (Permanent)
      • SKULL-T9 (Permanent)
      • Laser Ripper (Permanent)
      • Twin Hawk (Permanent)

    • Wooden Doll 1 Pileup Rewards
      • x3: Unique Decoder x3
      • x5: Unique Premium Decoder
      • x7: Wooden Doll Spray + 500 Mileage Coupon

      • x9: 100 Weapon Enhancement EXP Coupon (x10)
      • x10: Class Decoder x7
      • x11: Transcendence Decoder x7

    • Notice
      • Open Wooden Doll 1 to receive Wooden Doll 2 or an Event Decoder.
      •    Open Wooden Doll 2 to receive Wooden Doll 3 or other rewards.
      •    Open Wooden Doll 3 to receive a Mystery Box or other rewards!
      • You can earn one Wooden Doll a day per account.
      • Wooden Dolls 1, 2, and 3 will be removed during the 11/15 maintenance.
      • Mystery Boxes will not be removed.
      • Pileup reward is limited to once per account.
      • Playtime accumulation counts in all modes (including Studio Mode).
      • Credit will only be granted in rooms with three or more players (excludes Studio Mode).
      • Excludes autohunt kills regardless of mode.
      • Eligible Zombie Modes: Zombie Classic / Zombie Mutant / Zombie Hero / Zombie Z / Zombie Evolution
      • Excluded Zombie Scenario Maps: Double Gate / Lost City / Survival: Trap / Survival: Groundwater / Pursuit: Chaos
      • You must play for at least 5 minutes to get credit for Zombie Scenario mode missions.
      • Event Decoders can be used until midnight on the day it is obtained.


    Family Bonus Event
    Gather up the family! Receive rewards based on the number of family members that are logged in and playtime accumulated.

    • Simultaneous Log-In Bonus Conditions
      • 2 or more players logged in: Magnum Launcher
      • 4 or more players logged in: Psychic Harmonium
      • 7 or more players logged in: NEGEV NG-7 Ajax
      • 10 or more players logged in: Spell Lance Scarlet Rose

    • Family Game Play Reward Conditions
      • Reach 60 Hours: Rare Decoder x5
      • Reach 80 Hours: Grade 5 Parts Reward Box x5
      • Reach 100 Hours: Event Decoder x5
      • Reach 120 Hours: 100 Weapon Enhancement EXP x5
      • Reach 140 Hours: Class Pass (1 Day)

    • Notice
      • Any weapons provided cannot be owned or disassembled.
      • Rewards are based on the combined playtime of all family members.
      • Playtime only counts in rooms with 2 or more players.
      • Playing with family members gives an additional 10% accumulated playtime.
      • Must contribute at least 1 hour of playtime to be eligible for rewards.
      • Weekly playtime records reset every Monday at 12 AM.
      • Players who log in after Monday at 12 AM are not eligible to receive the previous week's Family Time rewards.
      • Rewards can be claimed once upon logging in within one week and are unavailable after that time.
      • The Event Decoders can be used until midnight on the day it is obtained.


    Login Supplies Event Guide (11/1- 11/28)

    • Login Reward
      • Daily Weapons Supply
      • Dual Sword Phantom Slayer (1 Day) & M3 Black Dragon (1 Day) & Barrett M95 White Tiger (1 Day) & M249 Phoenix (1 Day)
      • 2 types out of Rare, Unique, or Transcendence provided according to probabilities + 1 Transcendence Class (1 Day) provided according to probabilities + all contents of Daily Attendance Reward Box provided.
      • Transcendence Classes (1 Day): Dorothy Dark Knight, Flora Paladin, Transcendence Ji Yoon Choi, Transcendence Yuri, Sonya Lycanthrope, Elizabeth Crimson Hunter, Transcendence Michaela, Transcendence Fernando, Transcendence Blair, and Rose Phoenix
      • Daily Attendance Reward Box: Damage Display (1 Day), Killer Display (1 Day), Penalty and Loss Invalidation x1, Rare Decoder x3
      • All weapons and classes from the Daily Supply are bound and cannot be used for Auction/Disassembly/Family Storage (Extension X).

    • Cumulative Rewards
      • 5 Days: X-TRACKER (20 Days) + Cumulative Attendance Reward Box
      • 10 Days: Negev NG7 Ajax (20 Days) + Cumulative Attendance Reward Box
      • 15 Days: Trinity Grenade (20 Days) + Cumulative Attendance Reward Box
      • 20 Days: Lightning Fury (20 Days) + Cumulative Attendance Reward Box
      • 25 Days: Heaven Splitter (5 Days) + Cumulative Attendance Reward Box
      • Cumulative Attendance Reward Box contents: C4 Countdown Room Host (5 Days), Shorten Respawn Time (5 Days) Lucky Gunslinger (5 Days), Daily Mission Difficulty Change x15, Exploration Slot Expansion Coupon (7 Days)

    • Notice
      • Attendance rewards will be provided directly as rewards instead of the Daily/Cumulative Attendance Reward Box items.
        Rewards can be claimed immediately after logging in and are available until midnight every day.


    Other Changes
    1. Zombie respawn times in Zombie Mode are no longer affected by death animations and will now have a fixed value.
    2. The respawn time for zombies in Zombie Mode will now be displayed at all times.
    3. SKULL-5 has been removed from New Classic Zombie Rules.
    4. When clicked, information under obtainable locations in the Encyclopedia will now display relevant event pages.
    5. Fixed an issue where clicking the MAX button on the item disassembly notification pop-up would cause it to operate abnormally.
    6. Fixed an issue that would cause you to leave the map on some maps.
    7. Changed some texture texts in the Annex map.
    8. Fixed an issue where invincibility from team swaps in team deathmatch would not be removed until death.
    9. Fixed an issue where the emote for Butler Faust would display on the muzzle of the gun during gameplay.
    10. Fixed an issue where button icons for inventory items that can't be disassembled were stuck in the ON position.
    Oct 31, 2023
    HopDodge - HopDodge
    Ambient color access in code blocks + Error checking for empty maps in the object list of saves.
    Counter-Strike Nexon - The CSN:S Team


    Show off your creative skills in this fitness-themed Studio contest!
    Participate now to receive the 1st place prize!

    Event : Celebratory Studio Contest

    Event Schedule
    • Application Period: 11/1 - 11/29
    • Finalists Announced: 12/27
    • Player Vote: 12/27 - 1/17
    • Winners Announced: 2/6
    • Medal and Trophy Theme Packs Sent Out: 2/6

    How to Participate
    • Step 1: Create a Studio Creation Mode map
    • Step 2: Register a thumbnail image and map description
    • Step 3: Add "#fitness" to the map's title

    Conditions
    • 10 finalists will be selected based on creativity, number of recommendations, number of cubes earned, use of new blocks and script diversity, utilization of content, and relevance to the subject.
    • There is no limit on how many times you can enter, and a single player can win multiple/duplicate prizes.

    Prizes
    • 1st (2 people): Transcendence Decoder x300 + Trophy Theme Pack + Excellent Creator Medal
    • 2nd (2 people): Transcendence Decoder x200 + Trophy Theme Pack + Excellent Creator Medal
    • 3rd (2 people): Transcendence Decoder x100 + Trophy Theme Pack + Excellent Creator Medal
    • 4th - 10th: Transcendence Decoder x50 + Trophy Theme Pack + Excellent Creator Medal
    • All participants (with +10 map play counts and +3 recommendations): 5,000 Mileage + Contest Participation Medal

    Notice
    • Only maps created on or after 11/1 will be able to participate.
    • Your award may be revoked if you're not the owner of the account.
    • You must include the #fitness tag in the map title in order to have a valid contest entry.
    • Entries must be original creations made within the contest period. Any awards will be revoked and you may be banned from future events if your entry includes content that: violates the game's terms and conditions, is plagiarized in any way, or violates the rights of 3rd parties.
    • Entries containing sexually suggestive or violent images exceeding the standards of the game may be deleted immediately.
    • If there are no entries fitting the selection criteria after evaluation, there may be no winning entry, or the award may be changed.
    • If you have already obtained the Excellent Creator Medal, another one will not be given.
    • Using new blocks (device, character, and device block) will award extra point, but they are not necessary to win prizes.
    • Please submit your entries only if you agree to all of the above.




    Counter-Strike Nexon - The CSN:S Team
    REMORE: INFESTED KINGDOM - REMORE


    Streamers and Content Creators!

    To celebrate the launch of Early Access, we’re giving away special gift codes for content creators to play REMOORE: INFESTED KINGDOM over the weekend!

    Fill out the Google Form below by Thursday, November 2nd (UTC) to apply:

    We will select winners on Friday, November 3rd (UTC) and send the gift via email.
    Thank you all for your support and let the Infestation begin!

    ※ Data collected will only be used for REMORE: INFESTED KINGDOM Gift Code distribution to content creators.
    ※ Gift codes will only be sent to the content creators selected whose information provided can be verified on their channel, blog or Steam Curator page.

    Thank you,
    REMORE
    Oct 31, 2023
    Learn to Dodge Playtest - Pinkie Wec
    Fixes to the new character sprite and hitbox opacity sliders, shadows, and hitboxes.
    Inkbound - Shiny Shoe
    Letter from the Team

    We've worked hard over the last few days to try to fix a lot of the common bug reports. We are watching all feedback channels and continue to work hard to improve the game. Keep sending in the feedback - we are watching!

    Release Timing

    This patch will be released at approximately 10 am PT (UTC-7) on November 1st, 2023.

    Full Patch Notes

    General & Quests
    1. Fixed a rare bug where you could get stuck in the prologue and unable to continue tutorial quests.
    2. Adjusted Daily Challenge Scoring Bonus for no damage taken.
    3. Fixed Daily Challenge Mutator Drought not reducing healing to post-boss healing fountains.
    4. Resolved issue where difficulty stat adjustments were lost after switching classes in the Sea of Ink.
    5. Fixed incorrectly named Chi Eruption augment in quest.
    6. Fixed incorrectly named Spirit Bomb augment in quest.
    7. Fixed bug where Godkeeper milestone would go missing for some players.
    8. Fixed bug with Fully Augmented Bindings Victory Board quest not completing.
    9. Fixed bug with glowing shelves in the Gardener chunk showing up without cause.
    10. Fixed bug with Rank related achievements not required a Ranked win to complete.
    11. Fixed bug with Treasure Pot Victory Board quest not completing.
    12. Updated OHM Oni power quest from 10->50.
    13. Fixed "Orb Cooldown Reduction" stat having a typo as "Orc Cooldown Reduction".
    14. Fixed bug where Trinket achievement wouldn't unlock for players who had unlocked all Trinkets already.
    15. Updated Mythos VB quest to require 6 instead of 7 to complete.
    16. Fixed a bug where Can't Touch This achievement was failing to complete if you took damage only to shields.
    17. Fixed bug where Underborn would disappear before Weaver Vestige quest could be completed.
    18. Updated the wording in the "Opposites Attract" to no longer say "Up to Uncommon" bindings.
    19. Destroying and duplicating vestiges will no longer incorrectly trigger quest objectives from temporarily adjusting the values higher before reducing them.
    20. Fixed bugs related to Binding Upgrades quests with incorrect names or not completing.
    21. Updated values of several Victory Board vestige set quests to reflect set bonus values.
    22. Updated Dodge Attacks in a Run quest to new, Blur-related quest.
    23. Fixed Hex and Shatter tooltip referencing damage increase to attack bindings instead of just damage increase (including to status effects like Burn).
    24. Fixed an issue where Blessing of Kwills was giving a Glyph for going to Vestigial Shrine instead of Binding Empowerment.
    25. Updated Blazing barrier. Damage scales based on Book number (1 damage in book 1, 2 damage in book 2, etc.), but is now capped at 2. Effectively, Blazing Barrier from 3 damage on being hit >>> 2 damage on being hit in the Cynder villain fight.
    26. Updated Blightbomb challenge buff: "Increase maxhp by 50%. When this Enemy dies it deals 1-2 damage to all players." (damage scales based on how far in the run) >>> "When this Enemy dies it deals 1-2 damage to all players." .
    27. Updated augments Seamless Constrict, Seamless Stitch, Hexing Frost, Hexing Lightning, and Hunting Spear. Can no longer be upgraded more than once, since their effects do not stack.
    Enemies
    1. Resolved issue where bosses would not set an attack intent at certain HP levels.
    2. Updated Lusk the Blightbag's AOE from Global AOE >>> Scaled Ring AOE.
    3. Decreased Lil'Lusk Book 1 HP from 100 >>> 50. Book 2 HP from 300 >>> 200.
    4. Increased Book 1 Captor HP from 3250 >>> 4000.
    5. Reduced Janus the Malformed direct attack scaling from 100% attack >>> 75% attack.
    6. Updated Mimic Weaver form to move back to center if pushed or pulled away.
    Clairvoyant
    1. Updated Telekinesis Epic augment Critical Telekinesis Crit Damage from 60 >>> 100 to match scaling with other epic crit augments.
    Mosscloak
    1. Updated Throw Epic augment Critical Throw Crit Damage from 60 >>> 100 to match scaling with other Epic Crit augments.
    2. Fixed Lacerating Flurry and Ravaging Flurry showing up as Uncommon instead of Rare.
    Star Captain
    1. Updated Chillazer Rare augment Critical Chillazer Crit damage from 45 >>> 80 to match scaling with other Rare Crit augments.
    2. Fixed an issue with Star Captain's Mission Leader binding not giving enough Omni Power. The ascended versions have also had their tooltips fixed to match the new higher value.
    Chainbreaker
    1. Fixed Combo not reducing the cost of Incendiary.
    2. Fixed some Chainbreaker ascensions missing an Attack Binding tag, preventing Invigorate to be removed.
    3. Fixed some Chainbreaker ascensions missing Physical Binding tags.
    4. While Runic Strike is in physical mode, mousing over will now state what the magic version does, and vice versa.
    Godkeeper
    1. Bloodrain Ascension now highlights which part of the ability changes when viewing it as an Ascension option.
    Vestiges & Sets & Trinkets
    1. Fixed Common vestige Burnital Gauntles tooltip saying it inflicts 2 stacks of Burn instead of 3.
    2. Updated Verdant 8: "On being healed, gain 2 maxhp." >>> "On being healed, gain 2 maxhp, once per turn." Uncapped made it too easy to gain crazy amount of maxhp (500+ maxhp builds).
    3. Fixed Common vestige Silenced Metronome not triggering on the first turn.
    4. Fixed augments Shielding Spear, Benevolent Eruption, and Deflecting Impale not being affected by shield multiplier from Contrition of Allyra.
    5. Fixed Expert Binder 9 not reducing cooldowns to 0 on picking up an orb.
    6. Fixed an issue where Blaze of Brigid triggered more often than intended.
    7. Resolved issue where set bonuses are not restored on respawn when player has died multiple times.
    8. Updated Rare vestige Withered Tracks: "You and your Allies are immune to rooted and ensnared. Does not stack." >>> "You and your Allies are immune to Rooted and Ensnared. Your movement cannot go below 20. Does not stack.".
    9. Fixed Rare vestiges Frosted Halfcharm and Scalding Halfcharm not properly granting burn/frostbite damage. Fixed them using the old effect, which was inflicting burn/frostbite on the first hit each turn.
    10. Updated Rare vestige Frosted Halfcharm. 0 frostbite damage >>> 5 frostbite damage.
    11. Updated Rare vestige Scalding Halfcharm. 0 burn damage >>> 10 burn damage.
    12. Updated Common vestige Scattered Samples: "On consuming an item in combat, gain 1 Will and 20 movement" >>> "On consuming an item in combat, gain 2 Will and 25 movement.
    13. Fixed Legendary vestige Dissassembly Prototype #12 granting the same buff with multiple of the vestige. Fixed it granting only the physical power buff with multiple stacks of the vestige.
    14. Updated Rare vestige Unearthed Relic: "On gaining shield, gain 20 omni damage until the end of turn." >>> "...end of turn. Up to three times per turn.".
    15. Updated Rare vestige Cultivated Harmonies. Rare >>> Epic.
    16. Fixed an issue where the Cracked Shackles Vestige did not have an icon for the buff it imparts.
    17. Fixed Reaver 3 granting +60 crit damage instead of +75 crit damage.
    18. Fixed Rare vestige Amulet of Floral Transposition granting omnipower instead of double attack binding.
    19. Fixed Surivor Bonsai stacks not removing, causing massive physical power stacks.
    20. Fixed Legendary vestige Byron the Talking Book buff Byron's Encouragement granting incorrect amount of Omnipower.
    21. Fixed Mythos combat counter saying 3 combats instead of 2 combats to earn the reward.
    22. Updated Shadow 2: 50 Omnipower >>> 30 Omnipower. Updated Shadow 3: 100 Omnipower >>> 70 Omnipower.
    23. Updated uncommon vestige Alchemist's Toolbelt: "On consuming an item in combat, gain 50 Omni Power" >>> "On consuming an item in combat, gain 70 Omni Power".
    24. Removed an extraneous letter S from Archaic Innards.
    Draftable Bindings
    1. Fixed Pilfer Epic augment Orb Thief spawning orb far from player. Fixed Orb Thief able to spawn orb on already Pilfered Targets.
    2. Updated Pilfer Epic augment Orb Thief. Can now be upgraded multiple times.
    3. Fixed Pilfer Uncommon augment Absorbing Pilfer able to steal HP from already pilfered Enemies.
    4. Fixed Grasp Epic augment Extracting Grasp granting an Orb each turn instead of on using Grasp.
    5. Fixed Marking Pilfer not being in Pilfer's augment pool.
    6. Fixed several augments showing up at the incorrect rarity.
    7. Fixed Grasp Epic augment Extracting Grasp not granting extra orbs when the player has multiple of the augment.
    8. Fixed Eviscerating hitting another single target in range if the first single target died.
    Other Bug Fixes
    1. Fixed smite VFX on CelestialRazor.
    2. Players can no longer move/target during cutscenes.
    Hero Plus - Hero Plus
    ...