We've worked hard over the last few days to try to fix a lot of the common bug reports. We are watching all feedback channels and continue to work hard to improve the game. Keep sending in the feedback - we are watching!
Release Timing
This patch will be released at approximately 10 am PT (UTC-7) on November 1st, 2023.
Full Patch Notes
General & Quests
Fixed a rare bug where you could get stuck in the prologue and unable to continue tutorial quests.
Adjusted Daily Challenge Scoring Bonus for no damage taken.
Fixed Daily Challenge Mutator Drought not reducing healing to post-boss healing fountains.
Resolved issue where difficulty stat adjustments were lost after switching classes in the Sea of Ink.
Fixed incorrectly named Chi Eruption augment in quest.
Fixed incorrectly named Spirit Bomb augment in quest.
Fixed bug where Godkeeper milestone would go missing for some players.
Fixed bug with Fully Augmented Bindings Victory Board quest not completing.
Fixed bug with glowing shelves in the Gardener chunk showing up without cause.
Fixed bug with Rank related achievements not required a Ranked win to complete.
Fixed bug with Treasure Pot Victory Board quest not completing.
Updated OHM Oni power quest from 10->50.
Fixed "Orb Cooldown Reduction" stat having a typo as "Orc Cooldown Reduction".
Fixed bug where Trinket achievement wouldn't unlock for players who had unlocked all Trinkets already.
Updated Mythos VB quest to require 6 instead of 7 to complete.
Fixed a bug where Can't Touch This achievement was failing to complete if you took damage only to shields.
Fixed bug where Underborn would disappear before Weaver Vestige quest could be completed.
Updated the wording in the "Opposites Attract" to no longer say "Up to Uncommon" bindings.
Destroying and duplicating vestiges will no longer incorrectly trigger quest objectives from temporarily adjusting the values higher before reducing them.
Fixed bugs related to Binding Upgrades quests with incorrect names or not completing.
Updated values of several Victory Board vestige set quests to reflect set bonus values.
Updated Dodge Attacks in a Run quest to new, Blur-related quest.
Fixed Hex and Shatter tooltip referencing damage increase to attack bindings instead of just damage increase (including to status effects like Burn).
Fixed an issue where Blessing of Kwills was giving a Glyph for going to Vestigial Shrine instead of Binding Empowerment.
Updated Blazing barrier. Damage scales based on Book number (1 damage in book 1, 2 damage in book 2, etc.), but is now capped at 2. Effectively, Blazing Barrier from 3 damage on being hit >>> 2 damage on being hit in the Cynder villain fight.
Updated Blightbomb challenge buff: "Increase maxhp by 50%. When this Enemy dies it deals 1-2 damage to all players." (damage scales based on how far in the run) >>> "When this Enemy dies it deals 1-2 damage to all players." .
Updated augments Seamless Constrict, Seamless Stitch, Hexing Frost, Hexing Lightning, and Hunting Spear. Can no longer be upgraded more than once, since their effects do not stack.
Enemies
Resolved issue where bosses would not set an attack intent at certain HP levels.
Updated Lusk the Blightbag's AOE from Global AOE >>> Scaled Ring AOE.
Decreased Lil'Lusk Book 1 HP from 100 >>> 50. Book 2 HP from 300 >>> 200.
Increased Book 1 Captor HP from 3250 >>> 4000.
Reduced Janus the Malformed direct attack scaling from 100% attack >>> 75% attack.
Updated Mimic Weaver form to move back to center if pushed or pulled away.
Clairvoyant
Updated Telekinesis Epic augment Critical Telekinesis Crit Damage from 60 >>> 100 to match scaling with other epic crit augments.
Mosscloak
Updated Throw Epic augment Critical Throw Crit Damage from 60 >>> 100 to match scaling with other Epic Crit augments.
Fixed Lacerating Flurry and Ravaging Flurry showing up as Uncommon instead of Rare.
Star Captain
Updated Chillazer Rare augment Critical Chillazer Crit damage from 45 >>> 80 to match scaling with other Rare Crit augments.
Fixed an issue with Star Captain's Mission Leader binding not giving enough Omni Power. The ascended versions have also had their tooltips fixed to match the new higher value.
Chainbreaker
Fixed Combo not reducing the cost of Incendiary.
Fixed some Chainbreaker ascensions missing an Attack Binding tag, preventing Invigorate to be removed.
Fixed some Chainbreaker ascensions missing Physical Binding tags.
While Runic Strike is in physical mode, mousing over will now state what the magic version does, and vice versa.
Godkeeper
Bloodrain Ascension now highlights which part of the ability changes when viewing it as an Ascension option.
Vestiges & Sets & Trinkets
Fixed Common vestige Burnital Gauntles tooltip saying it inflicts 2 stacks of Burn instead of 3.
Updated Verdant 8: "On being healed, gain 2 maxhp." >>> "On being healed, gain 2 maxhp, once per turn." Uncapped made it too easy to gain crazy amount of maxhp (500+ maxhp builds).
Fixed Common vestige Silenced Metronome not triggering on the first turn.
Fixed augments Shielding Spear, Benevolent Eruption, and Deflecting Impale not being affected by shield multiplier from Contrition of Allyra.
Fixed Expert Binder 9 not reducing cooldowns to 0 on picking up an orb.
Fixed an issue where Blaze of Brigid triggered more often than intended.
Resolved issue where set bonuses are not restored on respawn when player has died multiple times.
Updated Rare vestige Withered Tracks: "You and your Allies are immune to rooted and ensnared. Does not stack." >>> "You and your Allies are immune to Rooted and Ensnared. Your movement cannot go below 20. Does not stack.".
Fixed Rare vestiges Frosted Halfcharm and Scalding Halfcharm not properly granting burn/frostbite damage. Fixed them using the old effect, which was inflicting burn/frostbite on the first hit each turn.
Updated Common vestige Scattered Samples: "On consuming an item in combat, gain 1 Will and 20 movement" >>> "On consuming an item in combat, gain 2 Will and 25 movement.
Fixed Legendary vestige Dissassembly Prototype #12 granting the same buff with multiple of the vestige. Fixed it granting only the physical power buff with multiple stacks of the vestige.
Updated Rare vestige Unearthed Relic: "On gaining shield, gain 20 omni damage until the end of turn." >>> "...end of turn. Up to three times per turn.".
Updated uncommon vestige Alchemist's Toolbelt: "On consuming an item in combat, gain 50 Omni Power" >>> "On consuming an item in combat, gain 70 Omni Power".
Removed an extraneous letter S from Archaic Innards.
Draftable Bindings
Fixed Pilfer Epic augment Orb Thief spawning orb far from player. Fixed Orb Thief able to spawn orb on already Pilfered Targets.
Updated Pilfer Epic augment Orb Thief. Can now be upgraded multiple times.
Fixed Pilfer Uncommon augment Absorbing Pilfer able to steal HP from already pilfered Enemies.
Fixed Grasp Epic augment Extracting Grasp granting an Orb each turn instead of on using Grasp.
Fixed Marking Pilfer not being in Pilfer's augment pool.
Fixed several augments showing up at the incorrect rarity.
Fixed Grasp Epic augment Extracting Grasp not granting extra orbs when the player has multiple of the augment.
Fixed Eviscerating hitting another single target in range if the first single target died.
Other Bug Fixes
Fixed smite VFX on CelestialRazor.
Players can no longer move/target during cutscenes.
Hello Hunters! We keep perfecting our demo to your satisfaction. Thanks for all the feedback given! Change log V0.1.5.4b: - Added Skip Intro and Tutorial and Watch Intro and Tutorial at the beginning of the game - shotgun pumping sound to hint the player that the shotgun is being manually pumped - new gameplay hints - improved camera motion
-Add in-game graphics options for Render Terrain Normal Maps, Terrain Triplanar Shader, In-Game debug stats. -Add in-game options for Auto Inflate Wing, and Show Controls Layout. -Updated UI. -Smoother First Person Camera in VR. -Higher descent glide rate on the Paramotor. -Fix some lakes not rendering water correctly. -Tweak terrain textures.
Mark your calendars! Concealed, horror visual novel game, is coming out on November 8th! The game launches with 10% off, pricing at 12.99 USD. We appreciate your support and hope you enjoy the fantastic world of Concealed.
Concealed is adapted from the comic series "Parallel", and will have a crossover with its predecessor, Ghost in the Pool.
With missing girls, unsolved cases, and bizarre urban tales circulating in the school for years, the truth is to be illuminated. Will you be the one to sovle the mtsteries?
Features
Distinctive art in traditional white-black comic style, with image terror and psychological terror.
Abundant plots with 7 chapters, over 300k words, and 20+ hours gameplay time.
Multiple endings led by players' choices
Diverse gameplay, 20+ characters, dozens of scenarios, and lots of choices.
Crossover with Ghost in the Pool. Ya Ru will appear again.
Concealed will launch with Simplified Chinese, Traditional Chinese, and English. We are also considering Korean and Japanese, and will do our best to plan the localization.
We cannot wait more to let you enjoy the game. Don't forget to wishlist!
Halloween limited time event: Spirit's Day Classic Mode limited time world tree "Tree of Abandoned"
Balance changes
1. Lizard Pillar of Fire skill energy 5->6 2. Ring of Rage attack power bonus +2->+1 3. Assassin role talent "Assassination" Level 2 Attack +2->+3
Bug fixes
1. Reissue loot chest rewards of last Season 2. Fixed the bug where sometimes Quests could not be purchased 3. Fixed the bug where using the lizard skill "Dragon Call" could move to a locked tile 4. Fixed some localization