Mark your calendars! Concealed, horror visual novel game, is coming out on November 8th! The game launches with 10% off, pricing at 12.99 USD. We appreciate your support and hope you enjoy the fantastic world of Concealed.
Concealed is adapted from the comic series "Parallel", and will have a crossover with its predecessor, Ghost in the Pool.
With missing girls, unsolved cases, and bizarre urban tales circulating in the school for years, the truth is to be illuminated. Will you be the one to sovle the mtsteries?
Features
Distinctive art in traditional white-black comic style, with image terror and psychological terror.
Abundant plots with 7 chapters, over 300k words, and 20+ hours gameplay time.
Multiple endings led by players' choices
Diverse gameplay, 20+ characters, dozens of scenarios, and lots of choices.
Crossover with Ghost in the Pool. Ya Ru will appear again.
Concealed will launch with Simplified Chinese, Traditional Chinese, and English. We are also considering Korean and Japanese, and will do our best to plan the localization.
We cannot wait more to let you enjoy the game. Don't forget to wishlist!
Halloween limited time event: Spirit's Day Classic Mode limited time world tree "Tree of Abandoned"
Balance changes
1. Lizard Pillar of Fire skill energy 5->6 2. Ring of Rage attack power bonus +2->+1 3. Assassin role talent "Assassination" Level 2 Attack +2->+3
Bug fixes
1. Reissue loot chest rewards of last Season 2. Fixed the bug where sometimes Quests could not be purchased 3. Fixed the bug where using the lizard skill "Dragon Call" could move to a locked tile 4. Fixed some localization
It's been six months since OscarWildeCard released and we're proud to publish the biggest patch since launch! Balance changes, a new challenge in conquest mode, bugfixes, quality of life improvements, and even a new card.
Big balance changes:
Cards will now reset when shuffled back into the deck (we were finding the longer matches went on, the harder it was to close the deal as the cards would be too degraded)
The points required for victory now increase as the story progresses (we found that as more powerful cards became available the 12 point victory level became vulnerable to large random swings)
We have some ideas on other changes we'd like to make in the future (rule changes and replayability options) so we monitoring the situation and if they feel good we will add them!
Regards, Luke
Additions
add option to menu to change resolution
add more banter between guests
add wildecard effect to Doctor Oscar I (two negative cards become 1pt)
add new challenge in conquest mode called "A Perfect 10" (player with highest score after 10 turns wins)
add new card, Turing, with new powers to discard hand and deal cards
make Turing a prize for completing the conquest challenges
add fanfare when starting battle
add SFX in menus
add SFX when selecting guests
add full character art to battle select screens
Changes
reset cards when they are reshuffled into the deck
make game apply settings such as fullscreen when launched
move audio and video options into own sub menu
buff Angel Oscar III (-1pt on self instead of -2pts)
improve apartment block background scenery
add some more art to title screen
discourage AI from playing Oscarnaut II if affected guests are being seduced
discourage AI from playing Pharaoh Oscar II if there are no player cards attracted to each other
discourage AI from player Pharaoh Oscar III if there are not enough opportunities on table
reduce volume of some SFX
reword some dialogue to punch it up
move cards closer together in deck builder
make deck builder popup larger
make deck builder six columns up from five
provide information to player on battle select screen if AI gets bonus point
increase points required for victory as story mode progresses and more powerful cards become available
increase attic bonus points from 3 to 4
Fixes
fix Doctor Oscar II wildecard effect (invert all negative point guests)
make gatekeeper conquest challenge load correctly
make Enby Oscar I rotate friendly cards instead of just player guests
save game settings such as fullscreen
enable gamepad navigation in battle select screens after returning from menu
Hey everyone! I wanted to come on here and apologize for the delay. A ton has changed with this update and there has been a mountain of bugs and over oddities today. We want this update to receive the level of polish it deserves, so we have decided to release it to the Beta branch first, tweak gameplay, and fix unforeseen bugs. I know many of you were excited for a Halloween update and I apologize. That being said, an update should be going live to the Beta branch in the next hour and I will post another announcement once it's live. Expect lots of bugs. Sorry again and I hope you all understand.
Edit: We have pushed back the official release time for this update to November 1, 2023 9:00 PM EST. This gives up time to give this update the last coat of polish it needs. Very sorry again. And also, happy Halloween
Hello, this is Hoochoo Game Studios, and today we're here with a new system update.
🆕 Karma System
Each planet where you need to recover Golden Records is unique and full of character. Any good retriever would always consider forming a team that can handle this diversity. However, we realized that the unique themes of each target planet were not sufficiently influencing the journey to recover the Golden Records. This led us to question whether there was enough incentive and reward for making such strategic choices. To address this and enhance the game's replayability, we have introduced a system called Karma.
Now, whenever you collect a Golden Record from a target planet, the enraged local residents will start to interfere with the protagonist and their team in their own unique ways. This will apply the next time you undertake a mission to that planet.
G-Star Participation
✨ Golden Record Retriever will be participating in this year's G-Star held at BEXCO, Busan! The event is scheduled to run from November 16th to 20th, and we have a Twitter event planned for ticket giveaways, so stay tuned!
Updates
✨ Upgrads are added to teammate “Nimar”
✨ Upgrade 1 of teammate “Burpee” was changed (Buffed)
Bug Fixes
🐛 The arrow direction on the 'Guard Ruinite ‘' enemy dice was reversed, and the image has been updated.
🐛 Teammate 'Calore' was sometimes providing resources to teammates who already had them; this issue has been fixed.
🐛 Text stacks in the Global Effect UI were not displayed properly, and this has been corrected.
🐛 The shop UI allowed purchases before the animation was complete; this has been fixed.
🐛 The 'Remove All Pellets' action was not functioning correctly and has been fixed.
🐛 In the Corrupted Shop, equipment could appear multiple times; this issue has been resolved.
I am thrilled to roll out a significant update that brings a host of new features and improvements to "Voor de kroon". Dive in to discover the latest enhancements!
🛡 Faction Customization Overhaul:
Create and Customize: Design new factions from the ground up. From the appearance of your lord to the buildings your faction can erect – the choice is now yours!
Heraldry Import: Take your faction personalization a step further by importing custom image assets for heraldry. For a step-by-step guide on how to seamlessly integrate your emblem textures, check out the Custom Heraldry Import Guide.
Expanded Capabilities: Choose specific units for recruitment, replace any existing faction with a custom one, and enjoy an advanced character system for lords and officers with random equipment and appearance features.
🗣 Dynamic Voice System Enhancement:
Voice Sets Diversity: Introducing three distinct voice sets, elevating the in-game atmosphere. Players will find two Dutch and one English voice set for a richer auditory experience.
Linguistic Fidelity: Officers now randomly draw from their faction's allowed voice sets. This allows factions to actually have different spoken languages on the battlefield!
🛡 New Armor & Models:
Historical Accuracy: All feudal armor is revamped to be era-appropriate, introducing a variety of new helmets, chainmail armor, and even painted helmets for units.
🌦 Additional Features & Enhancements:
Weather Dynamics: Experience battles under a semi-clouded sky.
Ultra-Quality Lighting: For those seeking to burns their computer to the ground, there is now an ultra-quality lighting option.
Loading Screen Wisdom: Tips have been updated to match the current gameplay mechanics.
🔧 Technical Improvements & Bug Fixes:
Faction Framework: A complete rewrite now supports full customization.
Fixed Gameplay Issues: Several bugs and small improvements have been made.
Your feedback plays a crucial role in the development of Voor de Kroon. Share your thoughts, feedback, or questions in the discussion section.
Thank you!
Full Changelog
Add steamworkshop support for custom factions
Add ability to import custom image assets for heraldry
Allow player to select what buildings a faction can build
Implement 3 new voices (Two Dutch, one English)
Add voice pitch system
Add dynamic voice system for officers and lords
Allow player to specifically select what units a faction can recruit
Allow player to replace any faction with a custom faction
Add dynamic character system for lords and officers with random equipment and appearance
Add advanced character customization
Add updated feudal models
Add semi clouded weather type
Add ultra quality lighting option, disabled by default
Update loading screen tips to current gameplay
Rewrite Faction framework to support complete customization
Fix rename boxes allowing special characters
Fix proxy player getting frozen after hit by trebuchet projectile
Tower Walker: MMO Grind Simulator - Raptor Claw Games
In this free content update we introduce our first "Brutal mode" dungeon. Beware, this dungeon is extremely challenging but with great struggle comes great rewards. The limit to all core stats in the game has finally been increased so players can go beyond and battle these new challenges. Ascension has been buffed, now rewards triple stats. We also bring great news regarding "Divine Ring of Karion" also known as "the one and only ring to rule them all" can now become very powerful again with enchanting. It is probably the best ring in the game. Enjoy!
Here are the patch notes (1.0075.4695):
NEW CONTENT
New dungeon "Abyss gate" 120+ (Brutal mode) (Requirements to unlock this new dungeon and get attuned is to complete heroic mode Abyss gate, attunement to Brutal mode is shared between all characters)
Added new S-grade armor set "Ember"
Added new S-grade weapons (legendary status)
Rework of Divine Ring of Karion (special ring)
Rework of core stats limits for all characters
Rework of ascension to increase total stats gained
Added new hidden secret
NEW ACHIEVEMENTS
Added 3 new Steam Achievements
Defeat the Juggernaut (Brutal)
Defeat Eye of Moortus (Brutal)
Defeat Demonlord Aranox (Brutal)
Milestone reward, 1000x S-grade soulshots
Milestone reward, 1000x S-grade soulshots
Milestone reward, 1x Mythic ring
STATS
Tweaks to Fortitude cap max limit, increased to 9999 from 999
Tweaks to Strength cap max limit, increased to 9999 from 999
Tweaks to Dexterity cap max limit, increased to 9999 from 999
Tweaks to Intellect cap max limit, increased to 9999 from 999
Tweaks to Armor cap max limit, increased to 9999 from 999
Tweaks to Resistance cap max limit, increased to 9999 from 999
Tweaks to Dodge cap max limit decreased from 70% to 60%
Tweaks to increase total stats gained per ascension to +9 from +3
EQUIPMENT
Added 10 new S-grade weapons
ADDED new item "S-grade", "EMBER BOOK"
ADDED new item "S-grade", "EMBER STAFF"
ADDED new item "S-grade", "EMBER GREATMACE"
ADDED new item "S-grade", "EMBER MACE / SHIELD"
ADDED new item "S-grade", "EMBER CLAWS"
ADDED new item "S-grade", "EMBER BLADES"
ADDED new item "S-grade", "EMBER DAGGER"
ADDED new item "S-grade", "EMBER BOW"
ADDED new item "S-grade", "EMBER DARK ORB"
ADDED new item "S-grade", "EMBER SPEAR"
Added new enchanting bonus limits based on grades for armor
Added new enchanting bonus limits based on grades for helmets
Reworked enchant bonuses for D-grade armor, cap limit 100
Reworked enchant bonuses for C-grade armor, cap limit 200
Reworked enchant bonuses for B-grade armor, cap limit 300
Reworked enchant bonuses for A-grade armor, cap limit 400
Reworked enchant bonuses for S-grade armor, cap limit 500
Reworked enchant bonuses for D-grade helmets, cap limit 100
Reworked enchant bonuses for C-grade helmets, cap limit 200
Reworked enchant bonuses for B-grade helmets, cap limit 300
Reworked enchant bonuses for A-grade helmets, cap limit 400
Reworked enchant bonuses for S-grade helmets, cap limit 500
Added 5 new S-grade Armor "Ember 2 piece sets"
ADDED new item "S-grade, "MIGHTY EMBER ARMOR"
ADDED new item "S-grade, "MIGHTY EMBER TUNIC"
ADDED new item "S-grade, "MIGHTY EMBER ROBE"
ADDED new item "S-grade, "MIGHTY EMBER HELMET"
ADDED new item "S-grade, "MIGHTY EMBER SHROUD"
ADDED new item "S-grade, "MIGHTY EMBER HAT"
ADDED new item "S-grade, "RAPID EMBER ARMOR"
ADDED new item "S-grade, "RAPID EMBER TUNIC"
ADDED new item "S-grade, "RAPID EMBER ROBE"
ADDED new item "S-grade, "RAPID EMBER HELMET"
ADDED new item "S-grade, "RAPID EMBER SHROUD"
ADDED new item "S-grade, "RAPID EMBER HAT"
ADDED new item "S-grade, "ANCIENT EMBER ARMOR"
ADDED new item "S-grade, "ANCIENT EMBER TUNIC"
ADDED new item "S-grade, "ANCIENT EMBER ROBE"
ADDED new item "S-grade, "ANCIENT EMBER HELMET"
ADDED new item "S-grade, "ANCIENT EMBER SHROUD"
ADDED new item "S-grade, "ANCIENT EMBER HAT"
Divine Ring of Karion, enchant bonus cap increased to +200
Complete rework of all dodge rings, tweaks to improve balance
Complete rework of all fortitude rings, tweaks to improve balance
Tweaks to "DRAGON" grade rings drop rate
Tweaks to slighty increase drop chance for items in all chests
TOWER
Added "Brutal mode" to dungeon entrance in the laboratory at floor 33
Rare spawn events now always has a 100% chance to spawn when above 10
Tweaks to difficulty for dungeon boss "The Juggernaut" on normal and heroic
Tweaks to difficulty for dungeon boss "Demonlord Aranox" on normal and heroic
Travel load time between floor to floor or open door is now faster
MISC
Improvements to all item databases for faster inventory load
Added foundation for the attunement process to open "Gardens of Riana"
Added foundation and core systems for the "Gardens of Riana" Dungeon
Added preparation work for Madraxxas chambers at floor 69
Added some additional preparation work for "Dungeon Attunements"
Added some additional preparation work for "Frozen Northlands"
Added some additional preparation work for "Forests of Aldera"
Added some additional preparation work for "Hunter / Beastmaster"
Added some additional preparation work for "Necromancer / Lich"
Added some additional preparation work for "Zulmaris Swamplands"
Added some additional preparation work for "Abyss Pits"
Added some additional preparation work for "Desert Southlands"
Whispered Promises ~ 14 Days of Love with Anna - 072
《Night Stroll》will be released on November 10th
Watch out!This woman is a badass,her name is Rika. Due to some kind of opportunity, she starts to be a flasher. This woman is such a badass,On nights when she doesn't know who might come, she take off her clothes and starts caressing her cookie. She even squats down next to the utility pole, doing unspeakable things, leaving puddles of transparent liquid on the ground.
Watch out!This woman is a badass,her name is Rika. Due to some kind of opportunity, she starts to be a flasher. This woman is such a badass,On nights when she doesn't know who might come, she take off her clothes and starts caressing her cookie. She even squats down next to the utility pole, doing unspeakable things, leaving puddles of transparent liquid on the ground.