We have some BIG news for you, including information on the Checkmate Showdown Tournament in early 2024 and last minute surprises but first...
Only TWO more weeks until the game releases!
Checkmate Showdown will be available on November 15th 2023. The game will be priced at 19.99$USD + a 15% launch discount (grab it while it's on sale!)
Here's a few things to know before launch:
Casual/Local Vs
For our Casual players out there, you'll be able to go into casual play and be matched against someone of your own skill level so you can enjoy a full Checkmate Showdown experience without the sweat.
If you're looking for offline play, we have a few available options such as vs CPU and local VS (either two controllers or 1 controller and 1 KB directly in the same PC). Checkmate Showdown is also compatible with most controllers (including fightsticks), just make sure everything is properly setup in your Steam controller input settings. Remote play is also available.
If you're looking for someone to play against, you can always join our Discord of 3000+ members and head into the #LookingForMatch channel and post your lobby code!
Ranked
Ranked matchmaking will also be available if you'd like to test your skills in this dual-layered fighting game. Leaderboards will show you where you are currently ranked amongst your peers around the world.
Points are won by winning and lost by losing. The more points you have, the higher rank you are. The scoring is as follows:
If you win against a stronger opponent, you win more points.
If you win against a weaker opponent, you win less points.
If you lose against a stronger opponent, you lose less points.
If you lose against a weaker opponent, you lose more points.
Events
Brilliant move of the week For our newer players, we have a channel in our Discord called #clips where you can post your brilliant plays/combos. Every week after launch, we'll pick one lucky winner and highlight them on our social media platforms + a chance to win a prize!
Combo Competition We'll be hosting a combo competition in our Discord in 2024 after giving you all enough time to lab with each character. More info on that soon!
Bi/Tri-Weekly Community Tournaments Tournaments will be held every 2-3 weeks in Discord depending on availability, hosted by devs and community members (mods). We'll try to match skill level as best we can so every level of player is welcome!
Official Checkmate Showdown Tournament The 1st official Checkmate Showdown Tournament will be held in mid January. For ranked players only.
Upon release on November 15th, ranked players will have 2 months to grind. The top 128 players after 2 months (January 15th 11:59PM EST) will receive an invitation to our first official tournament with a prizepool of 1000$. You read that right - ONE. THOUSAND. DOLLARS.
With a prizepool this big, this makes us one of the biggest indie fighting game tournaments ever.
Make sure you lab every character and test out your pawn/tag-assist strats cuz this tournament is going to make Bobby Fischer and Daigo look like chumps.
Last minute surprise We can now confirm that Checkmate Showdown will have a Chess960 game mode! Click here to learn more about this game mode.
We can also confirm that we're currently working on porting to PlayStation 5! We'll keep you all informed on the release date once we know more.
Development Roadmap The future of Checkmate Showdown will rely on the community.
If we're successful enough, we will continue adding on to the game and we'll always be ready to address certain balancing issues thanks to our group of testers on Discord. We'll always listen to what you have to say and if something needs to be changed, we'll put a plan in action.
As for other Game Modes, we have a bunch of cool ideas suggested by the community that could be really fun for Checkmate Showdown. Having these ideas is great, but implementing those ideas in our game requires a number of resources (Time/Money/People). While we'd love to have every game mode & modifier possible, the (indie) reality that we live in means the future of the game depends entirely on the player base feeding it.
We're confident we can keep the hype going for a few months with planned events & streams but if you'd like to help us out and make sure we extend the lifecycle of Checkmate Showdown, you can:
Spread the good word
Leave a review (this helps us!)
Talk about the tournaments for both casual and ranked players
Send us clips of your gameplay or use the #CheckmateShowdown hashtag
CALL TO FGC If you're a TO or if you're in an FGC Discord that runs tourneys, we'd love to add our game to the mix! Contact kevin@manavoid.com to get in touch!
We're two weeks away from launch and we're making sure everything is just right before release. We can't wait to show you what we've been cooking and to see the community pop off. Hopefully, upon release, a few streamers can help us out by playing. We've reached out far and wide and now we must let the FG gods to their thing.
Hello! I'm Hitan from the Incremental Epic Hero 2 (IEH2) development team at Hapiwaku. We're always grateful for your support!
It's been nearly half a year since our last update. While we regret the delay, we're thrilled to announce the release of our most significant update since IEH2's inception, [version 1.2.1.1]!
In this update, we're unveiling the "Super Dungeon," a new roguelike-inspired feature. Our vision for this addition is to offer an experience within IEH2 akin to playing a brand-new game. We intend to keep enriching this content in the future, so keep an eye out!
The Super Dungeon becomes accessible at the Town Building [Mystic Arena] Rank 2. Even if you're yet to reach this milestone, this update brings numerous enhancements, including early-game balance tweaks and new milestones tied to expeditions and pet ranks. There's more to delve into besides the Super Dungeon, so do check out the detailed patch notes below.
Whether you play IEH2 daily or have taken a hiatus, we invite you to dive into this enriched IEH2 adventure. Thank you!
Patch Note
Super Dungeon
- Added new [Super Dungeon (SD)] Tab - Unlocks at Town Building [Mystic Arena] Rank 2 - A brand new content of Roguelike Dungeons - New equipment type [Artifact] - New equipment effect that is called "SD Enchants" - New stats type "After" - After stats are applied after the standard additive/multiplicative calculations - A lot of new features that boost various stats in the game! - Added new Global Quest [Super Dungeon 1-8] - Added new Title Quest [Explorer of Super Dungeon 1-15] - Hero Fame/Grade - Super Ability - Guild Fame/Grade - Guild Super Ability - Town Building [Mystic Arena] Level Milestone (Lv20, 40, 60, 80, 100) that adds a Refresh Ticket to Daily Cartographer Quests, 1, 2, 3, 4 and 5. Refresh Tickets will allow you to reset the Portal Orb Cost in Super Dungeons - Added Help > [Super Dungeon]. Added Guild Grade section in Help > [Guild]. - Added new Epic Store Items in Epic Store > Super Dungeon tab
Expedition Revamp
- Added [Expedition Milestones] - Pet Rank Cap+ - Pet Loyalty Cap+ - Pet Stats+% - Gold Cap+%, etc - Added Expedition selectable times up to 3840h - Expedition Speed is now 1.1x every 10th level of the expedition. - Expedition [Field Training] now counts Pet EXP Gain of hero stats. - Expedition's Pet EXP Gain now counts Pet EXP Gain of hero stats. - Expedition's [Pet EXP Gain][Town Material Reward][Taming Point Reward] now uses the highest hero stats ([Pet EXP Gain][Town Material Gain][Taming Point Gain]) among active/passive heroes. Previously, [Pet EXP Gain] and [Taming Point Reward] used the current active hero's stats. [Town Material Reward] used the average amount of all heroes stats. - Expanded the cap of town research power. - Balanced Expedition EXP requirement for 200+ level - Shift + Click Cancel button in Expedition cancels all expeditions at once
Bestiary Pet Revamp
- Added [Total Pet Rank Milestones] in Bestiary - Various stats boost - Pet Passive Effect+% - Available Pet Slot+ - Material Drop Cance+ - Double/Triple Capture Chance+ - Improves Pet Active Effect - Auto Buy Rebirth Upgrades - Auto Disassemble Selectable Talismans, etc - Purple Bat Pet now has active effect [Automatically Buy Guild Abilities] - Buffed Pet Stats (2x per Lv 50) - Pet Stat Bonus (from Loyalty, expedition milestones, etc) now applies to Pet Critical Chance, Critical Damage and Debuff Resistance as well. - Buffed Taming Point Gain. It now counts pet level and captured #. See the tooltip on taming point bar in bestiary. - EQ Effect [Pet Physical/Magical Critical Chance] now applies multiplicatively. It was previously additive with Tamer's skill.
Additions
- Revamped Ability > Stat Breakdowns - New Global Quest [To Further Stage 14-18] [Capturing Monsters 13-16] - New General Quest [The Biggerest One] [Tiger Taming] - New Area Mission Milestone #1850 - Town Building [Blacksmith] Level Milestone (Lv35, 55, 65) that expands Dictionary Upgrade level cap. Now Dictionary Upgrades are Lv 200 at max. (Lv50 in default, +Lv150 from Blacksmith) - The tooltip on Level Milestone of Town Buildings to see it with bigger font size. - The tooltip in the world map now shows lowest monster level of each region. - Now you have 0.1% chance to get Monster Talisman from treasure chests in dungeons. - A new toggle [Activate automatically on WA] in Auto Area Progression window. - Passive heroes now can get blessings from treasure chests in dungeons. - Quick Access of Skill Loadouts next to the skill set in the right screen. - Swarm result window now shows where you vanquished the swarm. - Portal Orb tooltip now shows Portal Orb gained/used in the last hour. Entry Cost tooltip in SD also shows it. - While holding Shift and activate/deactivate the Auto Rebirth toggle will activate/deactivate for all heroes. - Nitro Drain Breakdowns in the nitro booster tooltip. - Max Hero Grade Reached in Help>Statistics>General. - Increased Purchase # Limit of Epic Store Items [Expedition Team Slot + 1] [Equipment Weapon Slot + 1] [Equipment Armor Slot + 1] [Equipment Jewelry Slot + 1] - The [x2] Bonus for Epic Coin In-App Purchases now came back even if you had purchased them previously. 1050 Epic Coin and 31000 Epic Coin are now [x2] from this patch. - Epic Store [Update Bundle 2] in Epic Store > Bundle tab.
Balance & Changes
- Optimized Monster Kills calculation. Now area clear speed is much improved with high skills range and high skills area of effect. - Optimized Auto Rebirth. It now triggers just exactly every area clear. - Decreased Lv1~100 Mob HP (50% + 0.5% * Lv compared to previous one). - Equipment [Fox Ema]'s Equipment Drop Chance effect (from [0.0100+0.0005]% to [0.0150+0.0001]% - Halved the amount of Equipment Enchant Effect [Equipment Drop Chance] - Dictionary Upgrade level cap is now Lv50 in default. Changed some of their cost. - Increased the passive effect cap of Talisman [Enchanted Alembic]. - Buffed Guild Ability [Trapping]. - Expanded the skill level bonus cap. - Skill Damage in skill's tooltips now includes element damage% effect - Buffed "Portal Orb Gain from Daily Quest +" of Town Building [Cartographer] Level Milestone. - Some of the Town Level Milestone Effects related to daily quests now persist through WA. [Unlock new Epic Coin Daily Quest] [Portal Orb Gain from Daily Quest +] - WA now won't reset Rank Milestone of [Cartographer Rank 1-5] / [Mystic Arena Rank 2] that unlocks Daily Quests / [Super Dungeon] tab, respectively. - Town Building [Mystic Arena] Level Milestones, Handicapped Challenge [Mystic Arena 8-9F] - Lowered the cast speed of Challenge Boss [Guardian Kor Lv 500] [Nostro Lv 550] [Lady Emelda Lv 600] - Challenge Boss [Octobaddie]'s purple attacks now don't affect on pets, in addition to blue attack. - Pet Stats now count hero's After stats. - Some of the pet passive effects now have cap. Balanced some of the pet effects. - Renamed the stats "Summoned Pet EXP Gain" to "Pet EXP Gain". - Renamed [Warrior Skill's Range] / [Warrior Skill's Area of Effect] to [Warrior's Class Skills Range] / [Warrior's Class Skills Area of Effect]. This is for all heroes. - Changed Epic Store layout.
Fixes
- Optimized game performance. - Sometimes some UI windows went empty. - You sometimes went to regular areas during One-Click Challenge. - Slime Ball attack didn't work during Background Mode. - You can now get blessings during Background Mode. - Sometimes Total EXP Gained in the result screen wasn't correct. - Purple Flame Tiger pet active effect now works even when Nitro Booster is off. - Damage to Challenge Boss [Octobaddie]'s shield now counts slayer oil potions. - Some of the skills projectiles didn't hit Octobaddie. - Challenge Boss Octobaddie's Green bar didn't work properly. - Alchemy Queue now create potions as soon as you consume them. There was a bug that the supply of potions didn't catch up with consumptions with high speed area clears. - Enchant Effect amount display now counts Equipment Effect% in the Craft>Enchant Scrolls tooltip - Passive Hero's Capture Logs showed up unintentionally. - You could unintentionally use pets if you set Sonnet Attack in a global skill slot even while global slots are limited in Handicapped Challenges. - When you were in Challenge, clicking the swarm button made the challenge locked. While you are in SD/Challenge, now switching hero is disabled. - Tamer's Skill [Ode of Friendship] triggered a global slot skill even though it should not be available due to challenge handicaps. - Hero EXP gained last minute didn't work properly. - Florzporb's red attack projectile didn't fit its actual AOE. - Lv 900-1000 monster's ATK/MATK/DEF/MDEF was wrong. Lv900 Mob stats was unintentionally lower than Lv899 mobs. - Other minor bugs/typos
I’m excited to tell you that we’ve just hit our first roadmap milestone! Thank you so much for the enthusiasm, patience, advice and more, it’s helped carry our team to where we are now. Lots of cool things to share with all of you, so let’s jump right into it.
Introducing…
A New Cipher Cloud Talent: Power Transfer
The Power Transfer enables you to transfer modifiers and power from unwanted weapons and abilities onto new shiny gear. This will extend the lifetime of your favorite weapons and abilities within a run, and also enables you to amass powerful combinations of modifiers to supercharge your gear. Power Transfer will replace Recycling completely, if you unlocked the Recycle talent in a previous version, you will automatically have access to Power Transfer!
NOTE: There are some modifiers that will be incompatible with certain pieces of gear. In some cases this was a choice made for balance, and in some cases due to technical limitations. We will be reducing modifier incompatibility due to technical limitations in the next few patches to improve the variety and versatility of the Power Transfer feature.
A New Ability: Thundersnap Thundersnap is summoned by a quick movement of Ada’s fingers, causing striking shaper-bolts to appear and zap multiple enemies in a large cone in front of her! Thundersnap creates a powerful shock, causing affected bots to flinch, and temporarily deal less damage.
A New Weapon: Infernal Stinger The Infernal Stinger is a brand new, extra shiny charge rifle. Unlike some of our more fast-firing guns, the Infernal Stinger charges up and automatically unleashes a burst of 6 superheated bolts of Pyro-based energy in scattered white-hot spikes.
A New Enemy: The Pyronaut Give a (very) warm welcome to our new enemy, the Pyronaut! Unlike the Juggernaut you know and loathe so well, this bot can shoot napalm bombs instead of the usual missiles. The fire that falls from these projectiles falls on to the ground and remains for quite some time, making the ground hot with danger!
Oh, and I forgot to mention, the Pyronaut doesn’t have a shield, but it does have two flamethrowers that will gladly cook you alive if you get too close.
New Languages: Turkish and Russian!
Some of you were wondering if we would ever add Turkish or Russian in the new future. Well, good news! The game is now available in both languages! :)
New Challenge: Cache Keys
Now as you traverse through the towers in search of Overlords, you’ll occasionally find Cache Key challenges. If you’re able to use your movements and the environment cleverly to collect all Cache Keys within a set period of time, you’ll earn additional weapons, abilities or core enhancers!
Last, but not least, here are some other gameplay changes and fixes we’ve completed alongside the new content! We’ve added asterisks beside community-suggested/frequently mentioned asks:
Gameplay and Balance
Added the “Starting Ability” talent cipher
Added the “Trap Resistance” talent cipher
Added one arena and one traversal to Gravity Gardens*
Added one-shot prevention: If the player takes a single hit of lethal damage while above XXXX% health, they will instead be left with 1 health*
Separated vertical and horizontal controller sensitivity
Barriers and Buff Generator health will now scale up with run progression
Increased gear level of uncommon and rare weapons and abilities has been removed in favor of additional empty mod slots for Power Transfer
New saves will now start with the Needleator unlocked by default to improve initial weapon variety*
Improved lighting on the items inside vaults to make it easier to identify at a quick glance
Further reduced loading screen time*
Further reduced overall memory usage of the game
Bug Fixes
Fixed a bug that caused challenge information to not display correctly in Shaper Rift parkour challenges at the top of the HUD
Fixed a bug that caused Vaults to display the Credit icon even when the cost was health
Fixed a bug that caused Mirrorshot Turret to ignore Wind Magistrate
Fixed a bug that caused the Gyrovolt Turret to not apply Shock stacks to enemies
Fixed a bug that caused Resonance to apply 10 stacks of Slow to Juggernauts
Fixed a bug that caused “last shot” weapon modifiers to trigger on the second to last shot as well
Fixed a bug that caused an extra Gunner Drone to spawn during the Strike Mantis boss fight
Fixed a bug that caused the pink Exposed state effect to not display in Shaper Rifts
Fixed a bug that enabled players to start a challenge before clearing a room
Fixed a bug that caused grass to appear over traps and challenges in Gravity Gardens
Fixed a bug that caused Grinders to get stuck in the walls in Gravity Gardens
Fixed a bug that caused traps to not appear in the Robotics Factory boss arena
Fixed a bug that caused a specific Corrupted Nest challenge to not grant rewards in Gravity Gardens
Fixed a bug that caused players to get stuck in a moving platform in Gravity Gardens
Fixed a bug that caused players to be returned to the wrong position when completing a Shaper Rift challenge in Robotics Factory
Fixed a rare bug causing significant FPS drops in Robotics Factory
Fixed a bug causing bullets from traps to go through walls
Fixed a bug causing no minimap to display in the Proteus Adapter unlock room
Fixed various minor visual issues throughout the game
Fixed various minor collision issues throughout the game
Can’t wait to share more exciting things with you in the not-so-distant future. Hope you have a wonderful time with all these new additions. Let us know what you think by writing on the Steam Discussion boards or on our Discord. Best,
Today we are introducing a track inspired by the beautiful springs in Vancouver, during which the city gets covered in pink-crested Cherry Blossom trees!
We have been working on new gameplay features, more tracks and our Netcode 2.0. Stay tuned for more updates throughout November.
Addition of easy mode Fixed a bug that caused enemies to appear in areas where electricity is on, when they should not. Fixed a bug that when you put away a toy while on top of a box, it goes through a wall.