After completing the world’s largest exhibitions, Gamescom and Tokyo Game Show, by the end of September, our studio switched back to development mode starting in October.
New planets, enemies, and various objects are being added, but today I would like to tell you about newly added suits that have not been updated and changes to existing suits.
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1. Kevin & Kyle
<Before and after changes to the Kevin>
Our main character, cyborg ‘Kevin’, has a slimmer torso and slightly fresher color than the first version.
<Kyle, a cyborg clone of Kevin>
To support two-player local/multiplayer, ‘Kyle’, a cyborg clone of Kevin, also appears. To ensure clear separation in-game, Kyle has been created in a blue-based color and will remain in a blue-based color even when wearing any combat suit.
For a 2-player play, please check the sample video below.
<1P Kevin and 2P Kyle play together>
The UI in the video above is temporary so the UI will be configured to be neatly placed at the top of both sides at the time of release.
2. Cannon Bomb Suit
<Before and after changes to the Cannon Bomb Suit>
The ‘Cannon Bomb Suit’ fires a powerful cannon, although the reload speed is a bit slow. The original form had Kevin wearing a duck-shaped tube-shaped suit, but with the update, it evolved into a form with a strong-shaped suit and a cannon in the middle of the chest.
<Cannon Bomb Suit Basic Attack>
The special skill of throwing the teddy bear and playing “I LOVE YOU” voice and then it splits into 4 grenades, is transferred to the Bear Bomb Suit. Afterward, a new chain explosion weapon was added as a special skill of the Cannon Bomb Suit.
<Cannon Bomb Suit Special Skill>
3. Gatling Gun Suit
<Before and after changes to the Gatling Gun Suit>
In the case of the ‘Gatling Gun Suit’, it was originally shown as holding a large gatling gun, but as it was updated, it was changed to a form where the suit was more stylish and holding a gatling gun with a longer barrel.
<Gatling Gun Suit Basic Attack>
The form of the special skill is the same as before, but some effects have been strengthened.
<Gatling Gun Suit Special Skill>
4. Firebug Suit
<Before and after changes to the Firebug Suit>
The appearance of the ‘Firebug Suit’ has also been subtly changed. The details of the gas cylinder on his back have been improved, and the shape of the fire-breathing gun has also been improved.
Additionally, the appearance of the suit has been improved so that even the legs are completely protected from flames.
<Firebug Suit Basic Attack>
As you can see in the gif, the Firebug suit’s basic attack inflicts damage up to the bottom of the front.
The special skills of the Firebug Suit remain as powerful as before.
<Firebug Suit Special Skill>
5. Electric Guitar Suit
<Electric Guitar Suit>
There are no major changes to the ‘Electric Guitar Suit’ in appearance. Originally, machine gun-type bullets were fired from the guitar, but improvements are in progress as they lack differentiating points or characteristics compared to other suits. This part is still being improved through planning, development, and testing, so it is difficult to say how it will change at this point, but please look forward to it soon being changed to an even better version than the current version of firing bullets.
The special skill of the Electric Guitar Suit remains as splendid as before.
<Electric Guitar Suit Special Skill>
6. Power Fist Suit
<Power Fist Suit>
The ‘Power Fist Suit’ does not have any major changes in appearance, but its basic attack speed has been increased and bullets fired by enemies can be deflected or exploded by the basic attack of the Power Fist Suit.
<Power Fist Basic Attack>
In the case of the Power Fist suit, when using a special skill, it is converted into an invincible form that absorbs enemy attacks. The suit’s gauge has been improved so that it does not consume the gauge while invincible.
<Power Fist Suit Special Skill>
7. Ninja Suit
<Ninja Suit>
This is a newly added ‘Ninja Suit’. It is a suit that has the appearance of a cyber ninja and can throw three shuriken. The shuriken is equipped with a high-performance sensor, so if there is an enemy or destructible object nearby, it can freely change direction to fly to that location.
<Ninja Suit Basic Attack>
When using a special skill, 8 large shuriken are fired in 8 directions, and the shuriken reflects on the wall for a certain period of time and causes damage to enemies and objects in the space.
<Ninja Suit Special Skill>
Please note that in the case of the ninja suit, the effect has not yet been applied when using special techniques.
8. Bear Bomb Suit
<Bear Bomb Suit>
This is the newly added bear-shaped suit ‘Bear Bomb Suit’. It is a suit that looks cute like a teddy bear, but moves quickly and throws powerful bombs in a parabolic direction.
The special feature of this suit is that it has the ability to throw bombs briefly or long depending on whether the attack button is pressed briefly or long. The bomb thrown by the Bear Bomb Suit is a sensor-equipped bomb that explodes when it touches an enemy or object, but when it touches a regular block, it rolls instead of exploding, so it will make good use of it.
<Bear Bomb Suit Basic Attack>
The Bear Throw special skill of the existing Cannon Bomb Suit has been inherited from the Bear Bomb Suit. Be careful. Users can sometimes hear a creepy-low “I LOVE YOU” sound.
<Bear Bomb Suit Special Skill>
9. Lasersaber Suit
<Lasersaber Suit>
The newly added ‘Lasersaber Suit’ has a sturdy appearance and includes a lasersaber. You can attack using a laser sword and sword aura, and like the Power Fist, bullets fired by enemies using a sword and sword aura can be deflected or exploded by the basic attack
<Lasersaber Suit Basic Attack>
In addition to the basic attack, the laser saber suit has an added feature that allows you to gather energy and attack with one flash by holding down the basic attack button.
<Lasersaber Suit One-flash Attack>
When the Lasersaber Suit uses a special skill, it instantly attacks all enemies exposed on the screen. I think you will understand quickly if you watch the below video.
<Lasersaber Suit Special Skill>
10. Drone Master Suit
<Drone Master Suit>
This is the newly added ‘Drone Master Suit’ who has an ‘Afro hairstyle’.
The Drone Master Suit summons drones that orbit around him at regular intervals and has a basic attack that flies the drones at the target. Enemies and objects within a certain range are automatically set as targets, and enemies and objects behind walls also have very powerful basic attacks that can attack through walls.
<Drone Master Suit Basic Attack>
When you wear the Drone Master Suit and use a special skill, he will create 5 drones and launch them randomly at targets within the attack range.
<Drone Master Suit Special Skill>
11. Angry Fist Suit
(wasted) <Angry Fist Suit>
It was initially planned and developed with a dash attack using a shotgun and fists in mind, but it has been discarded because it lacked differentiation or character from existing suits (it also resembled characters from the some game too much;;;). After release, we will review the suit again and if we can improve it in another way, we will try to improve it and add it.
==============================
This is a description of the basic Kevin & Kyle and 9 combat suits created to date. There are some suits that are still in development, so some effects are missing, but the suits in development will be completed by the time of release and an additional six types of suits will be added. Therefore, a total of 15 suits will be included in the game at launch.
The next post will explain the newly added planets and additional features.
Thank you for reading the game dev journal until the end, and if you are interested in our project, please add and follow us through Steam.
Samhain is upon us, and Hell's Bazaar, the auction house of the most evil, cursed, and haunted artifacts gathered in the underworld, is open for business. Take advantage of this magnificent yearly event, and snap up a sinister curio for your private collection. Paid in souls, of course.
You might prefer your viewing on another platform... Which we will permit under the rules of the Auction House. You may head to the Twitter thread, or what is it they call themselves now? "X"?
Before we begin the option, we have a final warning to distribute out...
Get your last games in, the Solium Infernum Demo is all coming to an end TOMORROW on Wed 1 Nov @ 10am AEDT!
Let's begin, shall we?
The Bowl of Abject Darkness
The flow of evil intent coalesces within the Bowl of Abject Darkness, offering a method to trap and safeguard against black magic. But don't gaze into that dark pool, lest it gaze back into you...
What was once part of you is now of me. Look into the liquid and see what squirms beneath its surface. In my body swim the little creatures made from your flesh. You put them inside of me, and now I must let them grow. Do not look at me with disgust when you have finished. It is because of you that I take this shape.
-- Etched into the side of the Bowl of Abject Darkness
The Black Heart
Featured within a custom rib cage display, the black heart is a wonderful curiosity - removed from a subject venomous and corrupted. But is it impossible to check to see if your own heart isn't blacker?
Under a bowl of glass lie the remains of the first attempt in non-sentient demonic manufacturing. The blackened heart is from a premature Son of Typhon who never grew to fruition yet retained baseline biological function. The heart was a scientific anomaly of its time and has grown in cultural and spiritual popularity. It now represents the potential of all demons against the place from which they were shunned: a place where they will later stage a spiritual assault.
-- Private note for an uncompleted collection by Bishop Bezel
The Finger of Betrayal
Those who enjoy throwing stones in glass houses will appreciate The Finger of Betrayal. It withers any fingers that may point back in your direction.
Upon this pillow lies the point of power twice removed from a demon of voracious greed. Rest well, those who have withered from Orgoglio’s touch. This is the sign of his sleep. -- Written on the base of the relic’s display
Hand of the Executioner
Set within a glass bowl is the severed hand of a prolific executioner of men. It is said that the owner will excel in violence. Unsubstantiated reports say the fingers have been caught moving of their own volition.
50,000 heads have fallen under the weight of this hand. Now it sits, old and yellow, under a glass bowl on the shelf in my study. For what purpose do we seek out these things? Why do others want him? I must finish transcribing the inscription from its base. An answer -- I am sure -- rests there, but it assuredly is not the one I seek.
-- Journal entry from Suffragan Pazul, dated three weeks before his execution and the removal of the Hand from his chamber
Lloigor Stone
It is said that a cursed entity lives within this ancient stone. Those covering it in blood sometimes operate in two places at once. Be careful of your twin formulating ideas of their own.
The weighty obsidian stone was etched in carved symbols, projecting a menacing aura. During the ritual, vague piping could be heard when smothered with sacrificial blood. Those who heard the piping felt a great palpitation, and then - woosh! Somehow we were in two places at once.
-- Witness to the great bilocation of the Chosen.
Puzzle Cube
An ornate and finely constructed puzzle cube to keep you entertained for an eternity. Mediating upon its lamentable configuration may really open some doors.
I’ve spent the better part of fourteen days running my fingers over the filigree of this tiny, metal cube. I’ve found one dial, I’ve turned it, and I’ve opened one of its sides to reveal a smaller cube trapped inside, but I cannot seem to set it free. Perhaps what’s said of its origin is true, but even if it were handcrafted by Lucifer himself its effects do me no good from where I stand.
-- Journal entry from Fynovus
The Talisman of Greed
Finally, the highlight offering from Hell's Bazaar before the doors to the Abyss slam closed for another year! A talisman so greedy it will allow you to claim everything your heart desires. But what you and the talisman want may be two very different things...
I will attempt to separate the hearsay from the reality, as one would call it, for some of these items are truly power-full while others are simply trinckets built upon culture and mystycism. Take for example the Greed Talisman, who took sentient form while under the possession of Xlatroph and who systematickally destroyed X--’s war council on the eve of his infamous defeat: This is hearsay.
-- From “A Treatise on the Assumptions Generally Held by the Diabolic Folk in Regards to Their Relationship with Artifacts, Relics, and Other Items of Mystery” by Blackhorne (A2v)
Good luck to the Auction participants, you'll surely need it...
... And good luck to those playing the final hours of the Solium Infernum Demo.. You'll likely need it more.
If you've made it this far, thanks for following along. I intend to share more posts like this, detailing the development process as it unfolds and exploring the unique challenges the privilege of re-imagining a cult classic like Solium Infernum for new (and old!) audiences holds.
We're about to launch a Demo of Solium Infernum into the upcoming Next Fest, so if you wanted to be the first to know about any updates there, we definitely encourage you to hop in the Discord. More information will come soon!
P.S. You can support us and our re-imagining of Vic's "diamond in the dark" by downloading the Demo and/or Wishlisting Solium Infernum on Steam, if you haven't already. Both downloading the Demo and Wishlisting tells the all-great Steam algorithm that people like what they’re seeing and gets us in front of more eyes.
2023-11-1 6:50 A.M. CET Update: The temporary maintenance for November 1st has been completed. Thank you for your patience throughout. ----------------------------------------------
Attention Survivors,
We're going to perform a regular maintenance this Wednesday, November 1st, 2023, at 3:00 A.M. CEST. All servers during this period will be unavailable and we are anticipating the maintenance to conclude at around 07:30 A.M. CEST. Please refer below for more details on the maintenance.
Time Frame
Wednesday, November 1st, 2023
SEA (UTC+7): 9:00 A.M. – 1:30 P.M.
CET: 3:00 A.M. – 07:30 A.M.
ET: 31st, 10:00 P.M. – 1st, 2:30 A.M.
PT: 31st, 7:00 P.M. – 1st, 11:30 P.M.
Note: Please note that the estimated length of time for each maintenance is subject to change without notification.
Maintenance Details
New Content & Events.
Thank you for your understanding and support in advance.
Hello!ːsteamhappyː We're excited to share with you the updates that have been made from last week's Ocean Update in version 0.3 to the recent update in version 0.32a!
Updates
We've improved all in-game camera movements. Now, the camera moves and adjusts more naturally when covering long distances or when displaying multiple targets on a single screen.
The surrounding terrain has been adjusted to make the volcanic hot springs more visible.
For your first encounter with Cocou, we've expanded the western road map to center the screen and enhanced the lighting effects.
Maps
Fixed an issue where some structures couldn't be accessed from behind.
Added divine creature statues to the puzzle map in the Water Temple where you read the text and position the pushing stones.
Fixed an issue where baby otters could be pushed onto land.
Resolved an issue in some maps where the camera movement was restricted.
Bugs
Fixed bugs in some light orb puzzles.
Resolved an issue where the gameplay in the Village of the Sun section wouldn't proceed correctly.
Corrected an error where the totem equip status was displayed incorrectly after a game over.
Addressed an issue where the antidote could not be used as a cooking ingredient.
Fixed an issue where baby Ogu would take damage after revisiting a map where the God's Distraction was defeated.
Resolved a problem where some coral obstacle remained on the map even after being removed with a friend.
Made corrections to the text and errors in the Thunder Island Monkey No. 31 quest.
Rectified a layer alignment error that occurred when changing equipment while having a protection bubble.
Fixed occasional camera issues that appeared after defeating the Moth Warrior
Corrected a bug that occurred when attacking the Mantis Crab Brothers with the Bomb Hat.
Addressed an issue where one couldn't enter a river while under the poison debuff.
Sound
Fixed an issue where the sound of the God's Distraction was not connected to the sound channel.
Rectified a problem where the sound was played incorrectly when placing the pushable stone into the hole.
Added sound when lighting up Enki's statue.
Thank you for all the feedback and reports you've sent us through Discord. We will work hard on the development from the next update up to the official release.
I couldn't do it yesterday because I wrote the project name wrong, fainted, I'm sorryːsteamfacepalmː Several aspects of this optimization update are as follows
1. Update the appearance of the human character model 2. Optimize merge rendering of human character models 3. Optimize monster character model merge rendering 4. Tweaked how enemy AI can't be found by the player when hiding 5. Fixed a status error when AI used a bow and arrow 6. Fixed the status animation where the character would be blown up repeatedly 7. Optimized the effects of the device being hit 8. Fixed the foot position error of the protagonist's standby action 9. Fixed an edge error on the forest map in Survival mode 10. Added a footstep system, which can not make different sounds when stepping on different materials 11. Fixed excessive sound effects of drones and automatic sentry guns 12. Tweaked enemy AI to make it visible to players even when injured 13. Tweaked the UI representation for gaining experience 14. Teammate AI now has a chance to heal itself after falling to the ground 15. Fixed the maximum amount of time AI can hide 16. Optimized some AI search logic for players 17. Optimized LOD automatic degradation system for AI characters 18. Adjusted the lighting effect of various weather 19. Reduced the impact of noise on the player while running 20. Optimized the generation mode of melee effects and throwing effects as object pool 21. Increased footstep volume for all characters 22. Optimized AI aiming logic when throwing items 23. Modified bandage doubles the therapeutic effect 24. Modify the therapeutic effect of the first aid needle to fill all the blood volume 25. Added more tips 26. Fixed AI field of view distance difference between relaxed state and alert state 27. Fixed AI alert rise algorithm to make it easier for players to hide 28. Lengthened the existence time of ordinary AI after death, and changed items to body pick-up 29. Fixed air wall and projectile collision issues on defense map
Next will continue to prepare the big version update, more game content will come, I wish you a good day! I will continue to cheer!
It’s a bit abrupt to meet you all in this way (laughter), but we are very much looking forward to seeing you with this product! Although this is our first time trying to release a meat pigeon game, I can assure you with all my heart that it is really fun to play chicken! (vomited blood)
At present, there are only two simple maps, and other maps are still under development, but we have put a 10-meter-long sword on the neck of the technology, forcing the technology to complete it as soon as possible, and we will definitely be open to creativity in the next few months. Workshop function! ! (Writing code non-stop)
For this reason, please be patient and wait, the thrilling and exciting things are yet to come~
So when the time comes, please use your little brains to your heart’s content!
My name is Daniel. I am the lead programmer on Railgrade. I want to introduce this patch by saying every task, fix, change, or improvement, was motivated or suggested by player feedback. Every day I wake up, check your comments, reply when possible, and make tickets. Those tickets then feed into our work over the past two weeks.
This patch is meant to improve the early game experience, address as many quality of life requests as possible, and fix the high priority crashes and glitches players reported.
What might be most exciting: we've committed to launching Map Maker with Steamworks Integration on November 21st. All to work towards making Sandbox as big as possible!
Daniel
Full Changelog for Patch #2 [v4.8.43.1]
Features
Add branch direction hotkeys on pc
Make main menu song unlockable
Add option to disable screen edge scrolling
Regions
Add 2 new large free form missions which skip the tutorials
Gameplay
Make loaded trains take priority over empty trains
Remove hold & press requirement for tutorial dialog skipping
Speed up Tutorial 2 by removing basic WASD tutorial sections
UI
Make city level up cutscene wait until player has not performed actions for several seconds
Add input bindings for horizontal rotation
Make Overworld panning go faster when moving with momentum
Make it possible to pan while industry or train are selected
Make zeppelin pause during pause menu
Improve translations for traditional and simplified chinese achievements
Remove hotkey input guide from settings screen
Add titlebar to window during windowed graphic mode
Improve contrast of mouse cursor on Arctic maps
Bugs
Disable Raw USB inputs to prevent flight sticks and racing rigs from stealing input
Add deadzone to analog stick inputs before switching to controller mode
Fix typo in loading screen jokes
Make industry build menu evaluate buildability upon menu open not level load
Stop Tooltip from overlaying tutorial window
Fix windows desktop shortcut icon being low resolution
Fix DPI scaling mouse cursors under sized for the scale
Town of illustive Episode 1 is now out. Enjoy the adventure of Jenet, Alan, Thomas and Jeff. As they search through the house near the mysterious town that only appeared on Halloween night.
All Current and future base game purchases include Episode 2: The loop Which will be release as a standalone FREE DLC update in the near future.