Outbreak Island - Muro
Hello, Survivors!

Today we have something to share! On the eve of winter, when the wind is blowing stronger each time and the sun becomes less and less, it's time to summarize the summer.

Let's start with the most important thing - Yes-yes, we are alive, everything is fine! Of course, in game development, the concept of "fine" is stretchable, and we certainly face difficulties that sometimes seem insurmountable.

But time puts everything in its place. And here we are already on the verge of what we can proudly show you and say - "Here it is, Outbreak. Just as it was originally conceived."



Over the past few months, we have seen a disheartening picture - the release of some good games was overshadowed by mixed reviews against the background of "poor optimization". Of course, this is a complex concept, in which the deterioration of graphics is not a panacea. Rather, a finely tuned balance of settings and presets that allow you to get a comfortable and impressive game experience.



That's why we are optimizing Outbreak for Steam Deck from the outset, to guarantee you a minimum survival experience on virtually any device! *(In accordance with minimum requirements, of course).

A lot of work has been carried out to develop the initial survival experience on the Island. Also, our new car physics allows you to get sensations close to real ones from driving and overload.




We've made a big leap in graphics and game world design, now it's time to bring all of this together with the key mechanics of the game. Ah, it's so exciting!




Oh yes, the Bunker!
Updated, multi-level, full of puzzles, dangers, and valuable loot! You can only get in by passing a military base at night, when the Emerald Flash lights up the dark stormy sky and powers the bunker doors. If, of course, you can first withstand the updated soldiers' forces on the Island. On the surface, you are awaited by adventures no less exciting than underground.




[We've hidden something in the teaser...]




Excited? Subscribe and join our Discord, something will be there soon ;)

Cozy holidays! And let the only survival you have to do be in the virtual world of Outbreak Island ~
Oct 30, 2023
Blightlands Blacksmith - Skald Software
Patch v1.32.24

Cart Fix
Hi Everyone!

The mine cart should once again be safe to drive.

What was happening was that a bug in saving settings was causing the Field of View to be set to zero after exiting the settings screen. The main player character had a safety check to catch this, the mine cart character did not. I've fixed the save bug and added the safety check to the cart, so all should be good. Please et me know if you find any issues following the update!

Turning tips off should also now save correctly.

Upcoming Work
  • Altering the grinding mini-game to add acceleration/deceleration to the change of blade angle direction, instead of abrupt direction switching.
  • Quest/Tutorial system (as always)
  • NPC updates

Quick poll for anyone reading - Would you prefer the NPCs to always be behind their counters, day and night, or for me to place a small bell on their counters so you can wake them up / summon them?
DanceXR Pure - alloystorm
If you wish to go back version, just switch to older branches.
Fantasy World Souls - andersonbr4
DanceXR - alloystorm
Also created a new branch for 1.4.8, if you wish to go back, just switch to the new branch.
Action Taimanin - -
Greetings Commanders,
the maintenance for October 31st, 2023 is complete.


1. Limited-Time Package Repeat!

Thanks to your love and attention, the 'Shadow Fairy Sakura Package' containing a limited costume is making its return!

※ Sales Period: ~ November 14th, 2023, 01:59 (UTC)


2. STOVE Launch Special Event Open!

Multiple Events celebrating the launch of Action Taimanin on STOVE will be open!

◇ Launch Celebratory Login Event
Log in during the event period to obtain 2 "Lilim's Dream Box" as a special login bonus!
Check your mailbox after logging in!
※ Event Period: ~ November 21st, 2023, 01:59 (UTC)

◇ Launch Celebratory Achievement Event
※ Event Period: ~ November 21st, 2023, 01:59 (UTC)
※ Mission Details:
① Achieve Commander Rank
└ Mission Rewards: Inage Tea x 10 (Rank 5), Gems x 50 (Rank 10), Hebi-Shika's Day Off (3 Days) x 1 (Rank 15), Gems x 50 (Rank 20), Crystal Kit x 1 (Rank 30)
② Acquire Gold
└ Mission Rewards: Gacha Coin x 3 (5,000 Gold), Inage Tea x 10 (10,000 Gold), Rotation Gacha Coin x 2 (25,000 Gold), Limited Gacha Coin x 2 (50,000 Gold), Golden Ticket x 1 (100,000 Gold)
③ Clear Daily Quests
└ Mission Rewards: Material Kit (High) x 5 (Clear 5 times), Phantasmal Dye x 10 (Clear 10 times), Operational Plan x 10 (Clear 20 times), Secret Quest Retry Ticket x 2 (Clear 30 times), Emblem Kit x 2 (Clear 50 times)
④ Clear Event Quest
└ Mission Rewards: Material Kit (High) x 5 (Clear 5 times), Phantasmal Dye x 10 (Clear 10 times), Operational Plan x 10 (Clear 20 times), Onsen Ticket x 4 (Clear 30 times), Emblem Kit x 2 (Clear 50 times)

◇ Surprise Mission
※ Mission Period: November 21st, 2023, 01:59 (UTC)
※ Mission Details:
① AP Consumption
└ Mission Rewards: Gacha Coin x 1 (Use 50 AP), Gacha Coin x 3 (Use 100 AP), Gacha Coin x 5 (Use 200 AP)
② BP Consumption
└ Mission Rewards: Rotation Gacha Coin x 1 (Use 3 BP), Rotation Gacha Coin x 2 (Use 5 BP), Rotation Gacha Coin x 3 (Use 10 BP)

◇ Surprise Campaign
※ Campaign Period: November 7th, 2023, 01:59 (UTC)
※ Campaign Perks
└ Reduced AP Consumption on Daily Quests
└ Reduced AP Consumption on Main Quests


3. Surprise Mission & Surprise Campaign #5 Open!

During the 3rd Anniversary Event Period, Surprise Missions and Campaign will be running every week!
Take advantage of the perks when clearing missions and obtain various rewards!
※ Check in-game for more details on the run time of each week

◇ Surprise Mission
※ Mission Period: November 7th, 2023, 01:59 (UTC)
※ Mission Details:
① Clear Main Quest 5 times
└ Mission Reward: Magatama Polishing Toolkit x 1
② Clear Daily Quest 5 times
└ Mission Reward: Magatama Polishing Toolkit x 1
③ Clear Event Quest 5 times
└ Mission Reward: Magatama Polishing Toolkit x 1 x 1
④ Dismantle Supporters
└ Mission Reward: Orb Kit (SR) x 5 (Dismantle 1 time), Orb Kit (UR) x 3 (Dismantle 5 times)
⑤ Dismantle Weapons
└ Mission Rewards: Element Kit (SR) x 5 (Dismantle 1 time), Element Kit (UR) x 3 (Dismantle 5 times)
⑥ Play Battle Arena
└ Mission Rewards: Ticket: Emblem x 3 (Play 1 time), Ticket: Emblem x 5 (Play 3 times)

◇ Surprise Campaign
※ Campaign Period: November 7th, 2023, 01:59 (UTC)
※ Campaign Perks
└ Reduced AP Consumption on Event Quests
└ Restore HP 20% when clearing Taima-Five VR


4. Repear Event "Conspiring Dreams in Halloween Streets" returns!

Clear the event stages to obtain event gacha tickets,
Roll the event gacha for all sorts of rewards!!

※ Event Period: November 28th, 2023, 01:59 (UTC)
※ Event Gacha Period: December 5th, 2023, 01:59 (UTC)

※ Check the in-game description for more details on the event.
※ Event Gacha Tickets cannot be used in the next event.


5. Youtube Viewcount Event Rewards!

We have sent the following rewards to all commanders upon reaching the view count goal for the Chapter 20 PV
Please check your in-game Mailbox after logging in.

- Golden Ticket x1
- Gacha Coin x3
- Crystal (Mirage) x1
- Demonite (UR) x1
- Nanomachine (UR) x1


6. Suspension of cheating users

In order to create a healthy gaming environment, we have imposed disciplinary measures on accounts found to be cheating in the game.
The following 27 accounts have been suspended due to disciplinary measures.

***mander8127316
***fu
***ifer
***mander5692887
***主
**踪
***idermia
***炒柿粒
***mander5798671
***ina
***mander7388507
*离
***mander9014054
***cx
***mander1164239
***itampan
***鱼
***3688889
***mander9652213
***影
***ohohohara
***mander6559934
***mander4765933
***mander4850788
***妇的梦
***mander3880678
***ner24

If you want to appeal the suspension, please contact support@gremorygames.com.

In order to protect the users who play the game fairly, GREMORY GAMES will continue to respond strictly to any unfair advantages acquired through improper means and actions.

Stay tuned!
Lunacid - KIRA
Full patch notes will be attached at the bottom.



As Halloween descends upon us, we have finally left Early Access. The game is now feature and level complete with a new coat of polish. I couldn’t not have made the game this nice without all the feedback and testing from the Early Access players, thank you all so much!

There’s still bound to be more bug patches in the future, but mostly I’ll be working on localization in the future. There’s a prequel also in the works, on the old Sword of Moonlight engine, that I’ll give more details on later when it’s closer to completion.

Thank you all so much for the amazing support you’ve given me over the years!

Patch notes:
Smoothed player grounding
Animated ranged weapon crosshair
Made water effects and traversal better
Nerfed Quickstep
Fixed Demi’s elbows
Shop now can display items for sale
New elemental impact effects
Added pronouns to character creation
Added new enemies
Added new levels
Added new weapons
Added new spells
Added Shrimp
Added endings
Added new achievements
Buffed Lanterns
Buffed Steel Lance
Polished Wing’s Rest
Added more signposting
Remade Manual
Added Key Rebinding
Fixed NPC summons floating in air
Fixed Random Enemies mode (Uses name !RANDOM now)
Added more plants
Added Demi/Sheryl jamming
Fixed player portraits in main menu
Removed Flail default form (Animation was incompatible)
Added more spell icons
Added more Mimics when you have a bunch of money
Added more Full Moon only enemies
HVAC Simulator - lilvot93
Hey guys,

I am so sorry about the lack of updates, finally got all my project files recovered. I have been working very hard on this update, and I promise it will be worth the wait. In the meantime if you guys have any ideas please let me know. Im going to hopefully have this new build out to you guys before too long,

Thanks,
Kyle
Oct 30, 2023
Crop Rotation - Sprouting Potato
First of all, thanks everyone for the feedback and and playing the game. I hope everyone is enjoying the game so far.

Overview
After a month of working, 1.1 is finally ready.

The goal of this version is to fix some of the balance issues of the game. The current version has a few strategies that were really strong. Strong strategies aren't really a problem, but in this case they were too strong that they invalidated other strategies. This also make adding new cards irrelevant.

The first issue is permit/animals stacking of the same kind. This way of playing make it such that you can just stack one type of animals/permits and ignore the others. This discourage combining different cards and their effects, making the game very one dimensional.

The second issue is mono-cropping, which involve playing only 2-3 types of crops rather than building around set bonuses. The main problem is that set bonuses are generally weaker than permits and animals.

Changes
Here are the key changes in 1.1. There will be a detailed changelog at the end of the post but here are the main ones.

Unlimited and Rating mode
In the main rating mode, cards will be limited. This means there you can only get a copy of each card to the max level (except for Chicken).
This change creates a need to combine multiple passive abilities, instead of just stacking 1 single type of permits.

However, it is still fun to see how big numbers can be, so an unlimited mode is added where the old strategy can still work.

Custom Mode
The previous relaxed mode is removed. A new custom mode is added to allow you to customise some part of how you want to play the game.

Changes to cards and set bonuses
The set bonuses that give value are all buffed. Most permits/animals that were strong previously are nerfed to bring them down to the same level. Most crops are also changed so that they are stronger at tier 4 and 5 to incentivise upgrades.

In general, the max level set bonuses are now roughly around a T3.5 permit/animal.

The 16th Crop Type
Lastly, the last croptype is here - Invasive. This set comes with 10 additional cards, and also a new mutation.

Conclusion
With these changes, Crop Rotation is finally at where I wanted it to be. I will still continue to balance it, and when I have enough cards to consolidate to a new set, I will add them in. If you have ideas for cards, do suggest them in the discussion or discord.

Lastly, to allow people to enjoy the broken-ness of the previous version, I will be archiving the previous build in the 1.0 branch.

Detailed Changelog

New Features
  • New Unlock - Invasive, with new cards, a new crop type and mutation.
  • Allow early repayment.
  • Add Unlimited mode.
  • Add Turbo mode and Weekly turbo mode.
  • Add Custom mode.
  • Rework Rating mode.
  • Achievements changed from 99 to 100, 999 to 1000...

Balance Changes
  • Balance how contracts are generated.
  • Increase mutation kit uses from 2 to 4.
  • Increase Vegetable Set bonus from [2/3/6/10/15] -> [3/6/10/15/25].
  • Increase Fruit Set bonus from [2/3/6/10/15] -> [2/4/7/12/20].
  • Increase Sweet/Sour/Spicy/Bitter Set bonus from [1/2/4/7/12] -> [2/3/5/9/15].
  • increase support/climber set bonus from [1/3/6] -> [1/3/8].
  • Reduce Horse crop reroll from [1/2/4/6] -> [1/1/2/3].
  • Horse give extra crop cards at T3/T4 after skipping drafts.
  • Increase Fish threshold from [25/20/20/15] -> [30/25/20/15].
  • Change Squirrel requirement from [30/20/15/10] -> [40/25/15/10].
  • Change Dog requirement from [80/60/40/20] -> [85/65/45/25].
  • Dog Tier 3 and Tier 4 now gives free reroll.
  • Change Cat value from [3/6/12/2x] -> [3/6/14/2x].
  • Change Rat value from [2/5/10/2x] -> [2/5/12/2x].
  • Increase Chicken requirement from [30/25/20/15] -> [50/35/20/10].
  • Increase Chicken sell price from [100/250/600/1500] -> [200/500/1200/3200].
  • Increase Rabbit water gained from [3/6/14/30] -> [4/8/16/35].
  • Change Rabbit T3/T4 from Adjacent to Around.
  • Increase Duck water gained from [2/4/10/20] -> [3/6/12/25].
  • Change Pig value from [2/6/12/2x] -> [2/6/15/2x].
  • Increase Butterfly value from [1/3/6/13] -> [1/3/7/15].
  • Change Root permit requirement from [80/75/70/80] -> [80/85/90/105].
  • Change Wet permit farm water requirement from [60/55/50/50] -> [50/45/40/40].
  • Change Wet permit excess water requirement from [-/125/100/75] -> [-/120/80/60].
  • Reduce Salad Bar Permit value from [8/16/20/50] -> [3/6/15/35].
  • Change Alcohol permit value gain from [4/6/6/15] -> [2/3/4/10].
  • Change Fruit permit value gain from [3/3/5/12] -> [2/3/4/10].
  • Change Fruit permit to gain value based on unique crop.
  • Change Herbal permit from [3/4/5/8+] -> [2/2/2/5+].
  • Change Tier 4 of Herbal to increase based on each unique crop.
  • Change Tea permit value gain from [4/6/6/15] -> [2/3/4/10].
  • Change Dry permit value gain from [6/12/25/30] -> [3/7/18/35].
  • Change Big farm from [2/6/12/2x] -> [2/6/13/2x].
  • Change Small farm from [2/8/16/4x] -> [1/5/15/2x].
  • Change Dual Flavour Permit value [5/8/10/25] and [6/10/12/30] -> [3/6/13/13].
  • Balance Dual Flavour Permit to gain value based on active set bonus.
  • Change Mushroom permit gain from [1/1/3/7] -> [1/1/3/8].
  • Buff Support Permit value from [3/6/12/25] -> [3/7/15/32].
  • Reduce Climber Permit requirement from [3/5/7/9] -> [2/4/6/8].
  • Change Climber Permit value from [3/7/15/32] -> [2/6/16/35].
  • Rework replant mechanic.
  • Buff common croptype synergy crops to Around at T3.
  • Buff common croptype synergy crops from [3/4/6/10/15] -> [3/4/7/15/15].
  • Buff common water level crops value gain from [2/3/5/10/-] -> [2/3/6/15/-].
  • Buff common water level crops water threshold at T5 from 120 -> 90.
  • Buff common grow crops from [2/3/5/8/12] -> [2/3/6/15/4].
  • Change common grow crops growth rate from [10/9/8/7/6] -> [10].
  • Change common grow crops T5 to gain value per card played.
  • Increase common herb buff from [1/2/3/5/8] -> [1/2/3/6/8].
  • Change common herb buff at T5 from Adjacent to Around.
  • Change common emptyplot synergy crops from [2/3/5/10/12] -> [2/3/6/15/25].
  • Change uncommon herb buff from [2/3/5/8/12] -> [1/2/4/8/16].
  • Change rare herb buff from [1/2/3/5/10] and [2/3/4/6/12] -> [1/2/3/6/15].
  • Reduce Multiplier on uncommon crops from [2/2/2/3/4] -> [2/2/2/2/3].
  • Change Truffle Mushroom value gain from [1/2/3/5/10] -> [1/2/3/4/5].
  • Change Truffle Mushroom T4 to Around and T5 to all crops.
  • Buff Eggplant decrease from [1/1/2/4/8] -> [1/1/2/3/4].
  • Nerf Uncommon CropType Spreader max spread from [1/1/1/2/3] -> [1/1/1/1/2].
  • Buff Uncommon CardPlayed Spreader from [10/9/8/7/6] -> [10/9/8/7/5].
  • Buff Snapdragon from [1/2/3/5/12] -> [3/5/8/13/20].
  • Buff Orchid wither threshold from [1/1/1/2/2] -> [1/1/2/3/4].
  • Change Lotus Root ability from empty plot to flavours.
  • Change Watermelon ability from consume water to based on water level.
  • Change Almond ability to gain value on water gained.
  • Change Cactus ability to gain value on water gained.
  • Change Broccoli's ability to gain value based on flavour set bonus level.
  • Add Multiple Harvest to Mango.
  • Rose now cost water to gain additional card.
  • Rework shears to wither crops planted by previous crop card.
  • Buff shears, increase chance of uncommon and allow mutations.
  • Rework honey fungus to wither crops planted by previous crop card.
  • Nerf all weeds slightly.
  • Nerf tomato, remove Wet type.
  • Mutations now only have 5 levels and does not scale with rarity.
  • Balance most mutations.
  • Flavour mutations now increase value based on active set level.
  • Root mutation now reduce cost of crops instead.
  • Support and Climber mutation now based on crops instead of the type on all levels.

UI/UX Changes
  • Change the colors for coffeebean and cocoabean slightly to make it easier to read.

Bug Fixes
  • Fix pig's description.
  • Remove mutation from seed mutation's draft. This was unintentional.

Quality of Life
  • Add text search bar to search crops.
Starheim - Saturn
Changelog:

Ships made easier to get:
Ships now drop from normal enemies and bosses and their costs have been lowered significantly. They can now drop with quality (Uncommon, Rare, Epic, Legendary) and up to +4.

EXP Runes + EXP Dust added:
EXP Dust can be gathered from crystals, just like repair dust.
It has 3 quality levels:
EXP Dust - Increases EXP by 10%. Lasts 5 minutes.
EXP Shards - Increases EXP by 15%. Lasts 10 minutes.
EXP Remants - Increases EXP by 25%. Lasts 15 minutes.

EXP Runes are a random drop from enemies, with bosses and Dvergr ships having higher rates.
They also have 3 tiers just like EXP dust:
Minor - Increases EXP by 10%.
Major - Increases EXP by 15%.
Superior - Increases EXP by 25%.

Misc Improvements:
Upgrade costs on some material processing upgrades lowered to make it easier for new players.
Ability to open a Controls guide added to the bottom of the Settings screen.
Chat Window Size selection added to preferences tab of the Settings screen.
Trade window improved to show chat while it's open.

Bugfixes:
Dropping an item in between slots of hte trade window dropping the item into space instead of adding it to the trade window fixed.
Ships still moving after entering a trade fixed.
Tooltip sometimes going offscreen fixed.
Backend recompile items bug fixed.
Typing in faction join text box triggering button actions fixed.
Runestone collectibles not adding stats fixed.
Lots more small stuff.
...