As you know, we've been running open tests for our little project - Sneak Out - for the past week. The interest and feedback we've received have exceeded our wildest expectations. That's why we've decided to extend the open testing period until Wednesday, November 1st!
We want to give everyone more time to enjoy and provide valuable insights into Sneak Out. Your feedback has been incredibly valuable in shaping the game, and we appreciate all your support.💞 So, keep playing and sharing your thoughts with us! 🫶
Let's make these extended testing days count. Have fun, and thank you for being a part of this journey with us! 🎮🕹️
Create your decks and share them with other players or take a peek at what other people are playing. This tool is a fantastic way to discover new strategies and ways to build your decks to conquer the ranks.
Update the artwork on the flipper areas on the following tables:
Feudal Follies, Sly Samurai, Club Crazy, Party Plaza
Bug Fixes & Misc.
Haunted Halloween - Adjusted Flipper Volume
Cowboy County - Fixed a Plunger Render issue
Updated various translations
Table Editor
To Do List:
Steam Workshop.
Continued Documentation.
What’s Next:
You tell me! Have any ideas/suggestions? Feel free to let me know. I’m in a fairly happy state with the core game and table creator would love to start taking more suggestions. Ideas for DLC, mechanics, improvements or additions to the table editor, feel free to tell me. Anything and everything will be considered.
In case you are already in the mood for some eerie shivers, don't forget to play Rainbow Reactor before October 31st is over. Otherwise, you'll miss the only time of the entire year when Dottie's AI will be possesed by some unholy software glitch, a cursed code of the darkest origin.
In other news, we have recently been asked about the status of a SteamVR version of Rainbow Reactor: Fusion. We still have not given up on the Steam version, but the problem is that it would take a lot of work to improve the graphics of the mobile version to be more "PC worthy", and from our recent experiences with our latest VR game Snow Scout, we know that the game will probably not even make enough money to make these graphics updates worthwile. So what do you think about it - would you also like to play RR:Fusion with only slightly improved graphics, or would this be a no-go?
Juicy "SOK MIN" and "SOK MIN Pro Upgrade" update + discounts! Happy Halloween to you!
■ SOK MIN
▪ The game has been ported to the new, latest version of the engine; ▪ Updated all technical aspects of the game: ▪ This will allow us to keep our finger on the pulse in the future and respond more quickly to challenges. ▪ Updated leaderboards, added a general leaderboard; ▪ Fixes and improvements aimed at improving stability and performance.
■ Discounts for the whole week up to 90%! Hurry up to buy the game at a bargain price:
▪ The game has been ported to the new, latest version of the engine; ▪ Updated all technical aspects of the game: ▪ This will allow us to keep our finger on the pulse in the future and respond more quickly to challenges. ▪ Updated leaderboards, added a general leaderboard; ▪ Fixes and improvements aimed at improving stability and performance.
Fixed a regression in RC1 that caused crashes and "white screen issues" with browser sources and browser docks when attempting to load webp images [RytoEX/pkviet/tytan652]
Fixed a regression in RC1 that caused crashes on Windows when trying to change the update channel [derrod]
Fixed a regression in Beta 1 that caused obs-websocket to have a test mode enabled [RytoEX]
Fixed a regression in Beta 1 that caused frame render stats to not be logged when stopping an output [derrod]
Fixed a regression in Beta 1 that could cause blue and red channels to be swapped in PipeWire captures [kkartaltepe]
Fixed a regression in RC1 on Windows that caused child windows to follow the main window when moved [RytoEX]
Fixed a regression in RC1 on Windows that caused child windows to resize to their minimum size when the main window was moved [RytoEX]
Fixed a regression in RC1 on Windows that caused the taskbar icon overlay to be reset if a sub window was opened [RytoEX]
Fixed a regression in Beta 1 that caused a crash when selecting a window to capture via PipeWire [kkartaltepe]
Fixed a crash when starting and stopping multiple DeckLink outputs [jpark37]
Fixed high CPU usage with the new macOS Virtual Camera [jcm93]
Fixed a bug causing AMF AV1 to have low quality in Simple Output Mode [Penwy]
Changed v4l2 sources to always use linear alpha blending [SludgePhD]
Added more logging for QSV [RytoEX]
Added logging for WASAPI source names on Windows [prgmitchell]
Juicy "SOK MAX" and "SOK MAX Pro Upgrade" update + discounts! Happy Halloween to you!
■ SOK MAX
▪ The game has been ported to the new, latest version of the engine; ▪ Updated all technical aspects of the game: ▪ This will allow us to keep our finger on the pulse in the future and respond more quickly to challenges. ▪ Updated leaderboards, added a general leaderboard; ▪ Fixes and improvements aimed at improving stability and performance.
■ Discounts for the whole week up to 90%! Hurry up to buy the game at a bargain price:
▪ The game has been ported to the new, latest version of the engine; ▪ Updated all technical aspects of the game: ▪ This will allow us to keep our finger on the pulse in the future and respond more quickly to challenges. ▪ Updated leaderboards, added a general leaderboard; ▪ Fixes and improvements aimed at improving stability and performance.
Juicy "SOK" and "SOK Pro Upgrade" update + discounts! Happy Halloween to you!
■ SOK
▪ The game has been ported to the new, latest version of the engine; ▪ Updated all technical aspects of the game: ▪ This will allow us to keep our finger on the pulse in the future and respond more quickly to challenges. ▪ Updated leaderboards, added a general leaderboard; ▪ Fixes and improvements aimed at improving stability and performance.
■ Discounts for the whole week up to 90%! Hurry up to buy the game at a bargain price:
▪ The game has been ported to the new, latest version of the engine; ▪ Updated all technical aspects of the game: ▪ This will allow us to keep our finger on the pulse in the future and respond more quickly to challenges. ▪ Updated leaderboards, added a general leaderboard; ▪ Fixes and improvements aimed at improving stability and performance.
First off, Hello! My name is Chris and I am the developer of Presence Lookout bringing you an exciting new "Spot the difference" type game.
I am very excited to report that good progress is being made on building a second location for the game which will be ready to release along with the first public Early Access version on Steam!
While I am not yet ready to give a release date for the Early access version to be released to the public I will be sure to update this news column once that is confirmed!
Progress Screenshots - Second Location
I would like to share some of the progress being made in the new location, although not all rooms will be shown as of course, some of it has to remain a surprise!
Living Room
Kitchen
Bathroom/Wetroom
I am very excited to get this game released ready to take on player feedback, ideas and to implement my next ideas for locations as well as anomalies!
Ensure to join the Discord Guild - HERE and to Follow/Wishlist the game to be notified of release and to get more Dev updates!
That is it for now, expect regular Dev Updates with more information!