We're one step away from Moth Route's completion, but we'll have it be Beta-tested thoroughly first! There's already too much to play like this, and it's in time for Spookfest!
Go get all the new costumes for our DLC characters now!
Size: 870.8 MBs
Additions and changes:
:swirlies: Chain Princess added
:swirlies: Chain Princess Achievement added :swirlies: Added Spookfest costumes for all 10 DLC#1 characters! :swirlies: Desert Princess NSFW Animation #4 added :swirlies: MOTHer NSFW Animation #1 added to the Gallery :swirlies: Plant NPCs NSFW Animation #1 (Alraune) added :swirlies: Niu'ya NSFW Animation #1 added to the Gallery :swirlies: Hippo Princess NSFW Animation #1 added to the Gallery :swirlies: Hippo Princess NSFW Animation #2 added to the Gallery :swirlies: Completely reworked Luck stat and split it into an additional Loot stat :swirlies: Loot is graded between "H" and "SSS", influencing the drop quality from -(d10) to +(d10) :swirlies: Modified Luck stat of some Princesses and Progeny (+50 Luck 404B, +30 Luck Spritz, -20 Luck Dragon Progeny/Wyvern Princess, +10 Luck Crystal Progeny/Fina, -10 Luck Cracked Crystal Progeny, -5 Atk -5 M.Atk +10 Luck Finhead Progeny,-5 Atk -5 M.Atk -5 Agi -+15 Luck Finhead Princess, -10 Agi +10 Luck Rabbit Princess/Moth Princess) :swirlies: Completely reworked the Diplomacy Menu :swirlies: Diplomacy prices changed to 4 Affinity for war declarations and 6 Affinity for peace treaties (2/3 for Oni Princess) :swirlies: 3 new "Subarashii" Costumes added (Human, Slime, and Finhead)! Forge them at Lina's!
:swirlies: Kariddi NSFW Animation #1 added :swirlies: Kariddi, the Kraken has been added as DLC#2 character :swirlies: Princess NSFW Animation #1 added :swirlies: Princess, the Nightmare, has been added as DLC#2 character :swirlies: "Big Strokes" Skill added :swirlies: Slime Progeny now has 6 new haircuts that can be obtained in the moths' "Papillon Rose" salon :swirlies: Added Patron NPC! Sekoia can be found around the Campsite! :swirlies: New BGM added! Beach Date :swirlies: New armor added: Incubus Belt (rare drop for Incubus Knight) :swirlies: New armor added: Sack O'Gold (rare drop for Wealthy Knight) :swirlies: New armor added: Monster Lenses (rare drop for Monster Knight) :swirlies: New armor added: Beast Boots (rare drop for Beast Knight) :swirlies: New armor added: Goddess Bandages (rare drop for Goddess Knight) :swirlies: New armor added: Champion Belt (rare drop for Brawler Knight) :swirlies: New armor added: Silver Tongue (rare drop for Counsellor Knight) :swirlies: New armor added: Stud Codpiece (rare drop for Stud Knight) :swirlies: New armor added: Battleshield (rare drop for Battle Knight) :swirlies: New armor added: Compound Z (rare drop for Zealot Knight) :swirlies: New armor added: Banker Key (rare drop for Banker Knight) :swirlies: New armor added: Stolen Plume (rare drop for Snitch Knight) :swirlies: New armor added: Testo Hanky (rare drop for Testo Knight) :swirlies: New armor added: Big Hat Helm (starting equipment for Guild Knight) :swirlies: New armor added: Fake Arrow (starting equipment for Undead Knight) :swirlies: Reworked armor: Soul Helm (starting equipment for Soul Knight) :swirlies: Reworked armor: Pot Helm (starting equipment for Peasant Knight) :swirlies: Reworked armor: Insurgent Banner (starting equipment for Insurgent Knight) :swirlies: New weapon added: Chef Spatula (rare drop for Chef Knight) :swirlies: New weapon added: Peace Tome (rare drop for Pacifista Knight) :swirlies: New weapon added: Master's Chain (rare drop for Houndmaster Knight) :swirlies: New weapon added: Mason Hammer (rare drop for Mason Knight) :swirlies: New weapon added: Slaver Whip (rare drop for Slaver Knight) :swirlies: New weapon added: Lucky Strike (rare drop for Prince Knight) :swirlies: New Weapon added: Orcus Wand (rare drop for Necromancer Knight) :swirlies: New Skeleton Progeny variants added :swirlies: "Bomber" Skill added :swirlies: "Chill-o" Skill added :swirlies: "Serpent King" Skill added :swirlies: "Serpent King" Status added :swirlies: Added resistance to Love Whip to most Boss and Female enemies :swirlies: Reworked Eldritch Princess' skill (will now do damage to all enemies on screen for random values) :swirlies: Reworked Rejuvenating Beads and Clockwork Key HP/MP recovery to be of flat values rather than %/s :swirlies: Breeding Contract (Rabbit) rewards reworked. You can now also obtain Alchemy formula and potions from it :swirlies: Moth Dust is now not consumable anymore :swirlies: Testos-X doesn't increase Corruption anymore :swirlies: Kanabo now increases Power by 2 to Progeny and Strength by 2 to Knight :swirlies: Reworked the Sphinx Statue fight and improved the boss' hitbox :swirlies: Dragon Princess I won't now attack just the richest Reign, the target will be a random Reign with at least 4 Wealth, if there are any :swirlies: Added seasonal costumes for Niu'ya :swirlies: Greatly reduced daily Population changes :swirlies: Minor improvements in the Medals menu
Fixes:
:swirlies: Fixed Mystery Box only storing items up to #500 in their index :swirlies: Fixed Knight healing reduced to 10% :swirlies: Fixed Player slowed down after Chain Princess’ events :swirlies: Fixed required Affinity to visit castles going over 10 when too many wars are happening :swirlies: Fixed Merchant Princess sent to Tavern possibly ending in Hammerhead Port instead :swirlies: Fixed Life Steal working on some inanimate enemies :swirlies: Fixed some curvy Human Progeny costumes (Courtesan and Chillbite Festival) :swirlies: Fixed Skeleton Dancers in the Old Church being randomized as other races. With no swimsuit. :swirlies: Fixed Alchemist Ring not being effective for Zeal yield :swirlies: Fixed Ghost Ending description crashing at Sonnet's :swirlies: Fixed buggy REMIX Mode starts at Oni Crater :swirlies: Fixed missing "Squirting Squad" Costume for Dog Princess :swirlies: Fixed "Bartender Cat" headpiece position :swirlies: Fixed buggy "Bartender Rabbit" costumes :swirlies: Fixed white screen after finishing Creamy&Emi event on some occasions :swirlies: Fixed buggy Oni Princess panty delivery :swirlies: Fixed "Duel Winner" costume for Kariddi not working as intended :swirlies: Fixed Guild Knight not working as intended :swirlies: Fixed Harvest Princess "Random" animation possibly giving F/M variants even without the Cardinal Bell :swirlies: Fixed crashes when delivering an "empty slot" to Serpentia in the Sky Lift's ground floor. :swirlies: Fixed Moss Princess not being called by her name during her NSFW event :swirlies: Fixed Cosmic Shackles crashes :swirlies: Fixed "Djinn" status not being reverted upon Desert Princess switching back to her standard form :swirlies: Fixed DP3's buggy battle system :swirlies: Fixed Poison effect lingering after reaching Cat Princess ending :swirlies: Fixed Sonnet dialogues about Ghost Ending and Loop Ending not being called while browsing her book :swirlies: Fixed broken drop rates for Knight(s) equipment :swirlies: Fixed possible crashes when dropping items :swirlies: Fixed Wealth deteriorating every week of ingame time for pretty much all Reigns :swirlies: Fixed Wealth and Population not recovering once a Reign reaches the "In Ruin" status once :swirlies: Fixed possible crashes as dropped items get calculated :swirlies: Fixed Testo Knight portraits with Pumpkin Head :swirlies: Fixed wrong portrait being shown in place of randomized Plant Princess :swirlies: Fixed possible crashes while loading at save crystals :swirlies: Fixed most secondary Princesses recruitment getting 2 copies of their equipment (Scarecrow, Mimic, Crusader, Dokuro, Amelie, Moss, Eldritch, Wendigo, Crystal) :swirlies: Fixed Slime Heir buggy portraits :swirlies: Fixed visual bugs around the Clocktown :swirlies: Fixed Spritz not displaying costumes :swirlies: Fixed the Player being teleported in the Human Reign, even if fallen, after deciding to "dispose" of the crow Calamitas during its quest :swirlies: Fixed Calendar events not always being synchronized with the ingame ones :swirlies: Fixed possible black screen issues after camping while other events were running :swirlies: Fixed possible black screen issues after the intro if game speed is set to 1 or 2 :swirlies: Fixes player possibly getting stuck if DPII attacks as you fly over the Mice Clocktown
Battle Bands: Rock & Roll Deckbuilder - Theodore Roosevelt
You're listening to Riff Radio, and it's time to feed your head!
Early Access Patch #30: The Information Amplification Update brings Match Summary and a Guidebook to help teach players all the ins and outs of Battle Bands, as well as Rockers' Licenses! The Information Amplification Update is also full of bug fixes and balance updates as we prepare for full release!
The Guidebook
The Guidebook comprehensively shows new and old players alike all the information needed to master Battle Bands. Become an expert in all the terms, icons and game mechanics you'll need to rock Riff City to its core!
Match Summary
Another other big feature of this patch is the Match Summary screen, which will now pop up after every match you play! The Match Summary screen lets players learn more about their challenger and where their own weaknesses may be by breaking down key strategies of both bands on the first page, followed by a more granular break down of raw stats on the second page. Remember, the pen is mightier than the guitar (or something like that)! You can also view the Match Summary for any player bands in any ongoing Royale. When on the bracket screen just click the new "Match Summary" icon to view a completed match summary.
Rockers' Licenses
Finally, as you may have noticed from the Match Summary screenshots, we've added customizable Rockers' Licenses! Choose your title, background and sticker to add a little flair to your proof of residence in Riff City. You can change up your license on the Player page of the Compendium.
Credits as a reward for a Tour Victory! We wanted to add another way for players to earn credits, and decided to award them in Tour Mode. Right now, if you win a Tour run you'll earn 150 credits to spend on outfits in Joe's Variety Shop.
"Freeto's Four Piece" Changes: "Freeto's Four Piece" has been updated so they do not rely on energy generation but instead "Snackrificial Sharing" buffs Freeto's cards, on top of that the energy levels and costs of some cards have been changed to fit the new crew and buff based Freeto's Four Piece"
Bug Fixes, Balance changes and Quality of Life: Royale Bot gear updated removing all activatable gears and replacing with bot useable gear. "Gear Getter" upgrade "Aggressive" replaced with "Protective" Vendors have been updated to have more variety. Tutorial text updates to help clarify a few things. That's all for today's broadcast! Go get on your thinking caps, check out these illuminating new features, and be sure to drop by our discord if you have any notes!
Added: - Tool option to let tablet pressure affect pen size - Tool option to let tablet pressure affect eraser size
Fixed: - Tablet compatibility, works correctly now with tablet pen and with surface pro - Fixed Brush tool blank spots - Removed grayed-out menu option for animation window - Fixed PSD import for an image with only a background color, was coming up blank - Pressing delete in an edit control of the tile window caused the canvas to be cleared - Small palette window scroll position taken into account when clicking, correct color is chosen - Small palette window now scrolls vertically with mouse wheel - Gradient fill in a selected area didn't always work, just got no fill whatsoever - Clicking on the Tiled tab when the window pane is collapsed incorrectly opens the animation tab - Magic wand selection bug fixed - Fixed onion skin, was enabled always and ignored user setting. Onion skin displayed during animation playback.
Hello again everyone, here’s a bunch more fixes we’ve made over the past few days, Including a fix for players being unable to save in certain cases as well as Crab Hatchers always respawning, Crash fixes and more!
If you’re still experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day
See you again soon everyone <3
EOS
Fixed an issue where saves were not looked for in the correct directory
Fixed an issue where players would be unable to save due to incorrect file creation due to an invalid character
BUG FIXES
Fixed a crash for clients that sometimes occurred when trying to snap a Power Pole to a Power Line
Crash guard for modded/modified saves when trying to upgrade a Building which has dangling wires
Fixed Crab Hatcher respawning
Fixed Asphalt foundation displaying patterns applied to them incorrectly
Fixed snapping issues with Wall Holes
LOCALISATION
Updated all languages with the latest translations
Updated language completion rates
Updated community translators in the credits
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality
Halloween event in the main game and in the director's version, as well as discounts up to 90%!
■ A special temporary event that turns the game and DLC into a "Pumpkin" for a week! Look for pumpkins in the game and get scared! ;)
■ Update:
▪ The main game has been updated; ▪ The Director's version has been updated (free DLC); ▪ Complete transformation of the game! Starting from the menu design, ending with new music; ▪ The gameplay is also completely transformed! Look for pumpkins on the levels, get scared and take screenshots; ▪ Fixes and improvements aimed at improving stability and performance; ▪ Share your impressions with your friends!
■ Discounts for the whole week up to 90%! Hurry up to buy the game at a bargain price:
Added: - new Frankenstein rooms: Shield Converter, Autocannon, Pilot room Mk5 - new mechanics: dice poisoning (2 new threats + threats in random battles); ability to send poisoned dice to the Infirmary - new threat "Eye of Terror" Bug fixes: - fixed translation for the diversion selection button - fixed radio screen at higher resolutions - it was possible to repurchase the Oracle in the store, even with the Oracle already active - Infirmary hitbox did not match its image - the redirection effect did not work with dice moving to the module panel - Stasis shot sometimes did not disable the threat ability that provided protection Balance changes: - "Finisher" requires 8 -> 4 tactics - "Living Crystal" requires 6 -> 5 repairmen - the maximum dice roll for away missions has been reduced from 10 -> 5 (in random battles) Other changes: - background objects now appear better on screen - the effect of the curse has become clearer
weapon system split into 2 parts, the weapons and the elements
4 base weapons to choose from
4 element modifiers to add,mix, and match
overall twice as many unique weapon experiences
Enemy Rework
reworked the forest map, adding 15 new enemies
temporarily removed the island map
the temple has all of the old out of date enemies
Reworked Modifiers
modifiers are no longer procedurally generated
each modifier is now hand crafted and has two upgrades
Other Notable Changes
reworked a lot of the art and visuals
redid the menu system
added full controller support
What Comes Next
This update took way longer to complete than I thought it would, and I definitely went silent for the last couple months there. I would like to remedy this by releasing monthly progress updates detailing what I've been working on. I've already began planning the next major update, and am excited to share what comes next. things to expect:
Reintroduction of the Island map, with new enemies and visuals to match the Forest Map
Adding a higher emphasis on builds and run variety
I want to thank everybody who signed up and played the alpha test of the first two levels of the game. A big thank you to my friend ZenzenGaming!!, who has supplied insane amounts of feedback and bug reports. And a big thank you to all of you who have supported the project this far.
If you have tried the alpha build, and have any suggestions, Please feel free to share them here!
I'll continue to work on bug fixes, any changes that need to be made. and over-all polish! Stay tuned for the public demo! Coming soon!