-Now you can play a new game mode called "ARCADE". In the Arcade Mode you have to beat the game with a fixed number of lives that you can increase defeating enemies.
- A lot of minor and major bugs have been fixed too.
Before you get into today's update, we hit 1,000 reviews earlier this month, and we're at a staggering 1,100+ reviews! 🙌 and for that, we'd like to send each one of you a warm THANK YOU from both 9FingerGames and Ravenage Games for the massive support we got on this game ❤️
Now let's dive into the hot stuff 👺
➕ Torment mode
Unlocked after the credit sequence. Allows for an extra challenge after beating the game. Torment progress is per character, and the player unlocks each torment mode subsequently. This mode is entirely optional. Runs in torment mode reward extra credits and higher scores with 5 new achievements for beating each torment level on any character, More rewards are in progress.
When torment mode is unlocked, the player will also gain access to a new folder, allowing them to buy 4 new cards for high cost. These are powerful cards and will not be available until torment mode is unlocked, they will also not appear in the collection until they have been unlocked.
🎃 Halloween Event
A new file should appear on your desktop called halloween23.exe, running this file will unlock the following:
A Halloween wallpaper
The Spooky Niya variant
🖼️ Desktop Wallpapers
The desktop wallpaper can be changed in the in-game desktop, with more wallpapers coming soon™️.
🎆 Character Variants
Character variants are unlocked in many ways, as can be thought of as skins with extra effects attached to them. There are currently 4 new variants.
Unknown Tormentor – Unlocked by completing a shift on Unknown 3 times
Tormented Ruby – Unlocked by completing a shift on Intern Ruby.
Spooky Niya – Unlocked by running Halloween23.exe.
Messy Denny – Unlocked by completing a shift on Denny Fox 3 times
👁️🗨️ Socials
A new folder on the desktop leads to the Heretic’s Fork socials such as Twitter, Discord as well as a new community link to the voting website. It also has a warning prompt to ensure the player knows it will open an external URL.
🎼 New OST DLC: Perverse Visionary Collection
The music will be added by default for free in the game, but if you'd like to support the artist behind these masterpieces, feel free to purchase the DLC to have it available to download on your device!
Organized by album, with the option to select/deselect all via album.
The mini-player is now available in the options menu of the pause screen in-game.
🔨 Bug Fixes
Fixed an issue that caused meta narrative progress to not carry over between builds. (emails, dog, whiteboard etc.) This fix will only affect future updates. It might also fix some issues with player crashing on startup.
Updated “Sinners Punished” meter to stop it looking weird and overlapping.
Added some missing symbols in Ukrainian font
Player can now right-click menu items. (fix for specific eye tracking software error)
Fixed some depth issues in the menu
Fixed an issue where days would not increment properly
Mitigated an issue where Butcher of Sins could do over 50% damage if its damage was converted.
PrintScn/F12 steam screenshot should now work (hopefully)
New desktop wallpaper for people who own Zapling Bygone
Increased difficulty of Heresy
As always, thank you for your continuous support everyone, stay tuned for the updates ❤️
As we near the end of Fixation Tournament - Chapter 4, we invite you to secure your spot on the leaderboards, as there's only a few hours left! For some inspiration, check out our review video of Chapter 3, highlighting its thrilling moments and gameplay.
Once more, this tournament is brought to you by our partner, Dquad! Exciting rewards await those who secure top positions on the leaderboards every month.
If you're taking part and eager to share your tournament experience, be sure to reach out to us. You could be our next featured guest in a video!
Content of this patch for Upirja (V1023): - enlarged field of view - switch on/off option for acting voices (in instructions/options main menu) - faster walking/running speed - shotgun improvements: zoom when the player aims + buckshot ammo - character text inside colored comics balloons - some minor bugs resolved
Techtonica v0.1.2, our second planned Quality of Life update, is out now, so it’s time to look ahead to future updates.
We’ve updated the roadmap with a lot of information about Base Building, and we can finally announce a release window!
Base Building will hit Techtonica in December.
And now, check out the new and improved roadmap!
Let’s chat about what we’ve added! We will go more in depth on these items in the coming weeks as we get closer to launch, but here’s a brief overview of each bullet point.
New floors, walls, catwalks, lights, decorations & more
Here’s a single sneak peek at a Base Building asset. This might get updated with new textures, but look at it? It’s amazing. Perfection, no notes.
I do my little turn on the catwalk. Technically this is two parts: catwalks and railing. But you can’t have one without the other, right? Safety first.
PT XRAY & fresh upgrade tiers
Yeah, that’s right, a brand new Production Terminal with its own upgrade tiers. And a fancy new cave for it, too.
More caves, abandoned facilities, & points of interest
The Techtonica map is expanding! Get ready to go spelunking in new caverns, mysterious abandoned buildings, and more things I can’t talk about yet.
Additional narrative & voiceover
A conspiracy will be buried within the new facility ruins that Groundbreakers will explore; one that will shed new light on the Expedition and introduce SPARKS and PALADIN to a hidden past.
Blast Smelter, Blast Drill, & new production loop
We’re adding two new machines and a full production loop with them. And yes, blast means more explosives. We’re ‘splodin more stuff. Boom.
New materials & intermediates
New machines mean new materials, and then intermediates for Base Building parts. Your factory is gonna get a whole lot bigger.
Tech Tree enhancements
We’re adding a new page to the Tech Tree for Construction, and we’re revamping some of the UI.
Improved new player experience
The initial quest lines at Production Terminal VICTOR will be retooled to help Groundbreakers get on their feet with threshing, planting, filtering, and electrical power.
Roadmap general changes
We removed the numbers from updates. Why? Because we aren’t 100% sure how many major updates there will be. If we continued with the 0.1, 0.2, etc. nomenclature, it might seem like we’d need to land at exactly 10 updates for 1.0. We are really excited to keep developing Techtonica, and want to do so without needing precisely 10 major updates!
We also collapsed some of the older updates. The content is still in game, we just needed to condense the graphic to fit on Steam and our website. Say goodbye to all the old bullet points.
Over the weeks between now and the Base Building update, we’ll dig deeper into what’s coming. We have a lot to share from Techtonica, so stay tuned.
A brand-new free update is coming to Stranded: Alien Dawn on 7 November! The game is growing even larger with new mechanics, features, bug fixes, and quality of life additions to expand how you approach and solve the game's various challenges. Alongside the free update we're also launching the Robots and Guardians DLC, which will add a new scenario, new characters, and exciting new additions.
In this overview we wanted to give you a rundown of what you can expect from the free update. These additions will be useable across all of Stranded: Alien Dawn's scenarios and maps.
Read on, survivors:
Delivery Drone
Are your survivors harvesting and creating resources faster than they can carry them? Why not let automation take care of it for them while letting the survivors focus on other matters! The new Delivery Drones, which is available across all scenarios, will allow your survivors to do just that.
The Delivery Drone is specifically designed to rapidly transport resources to and from storage devices. Once the research has been finished, your survivors can build a Delivery Drone Station that will serve as the home of a single drone. If there are resources nearby that a survivor isn't planning to transport themselves, the drone will quickly zip out, pick up whatever needs to be collected, and fly it back to wherever it's needed! They'll even shuttle resources to awaiting blueprints that need materials.
When there's nothing that needs to be transported the drone will wait back at its Delivery Drone Station. Their range is quite long, so they'll even grab things that aren't immediately accessible just outside your base. If you want to keep them restricted to a specific area, just set up an Area Flag and assign the drone to it.
Keep in mind that these drones will require electricity in order to function, but so remember to keep your power grid running smoothly!
Multistorey Buildings As you've been diving further into Stranded: Alien Dawn your bases have become bigger and bigger, and many have become vast compounds spanning multiple buildings. Now they'll be able to grow even bigger!
Introducing: multistorey buildings, coming in the free update on 7 November! A new ceiling option will allow you to add up to six floors to your buildings. Connect the floors using stairs, or the all new Elevators and Ladders, to enable smooth access and movement between the floors. There will even be balconies for additional decorations and embellishments. Speaking of roofs: we're adding in more roof shapes, giving you even more creative options while building.
Advanced Furniture
Once your multistorey houses have been built, why not furnish them with a brand-new Advanced Furniture set! These improved beds, tables and chairs are all made from highly durable Carbon, and will offer your survivors a greater degree of comfort and happiness than other furniture types. See below for a full list of new furniture:
Carbon cotton bed
Carbon synthetic bed
Carbon chair
Carbon table
Large carbon table
Carbon armchair
Flak Cannons
Remember those flat roofs we talked about earlier? They will look great with new Flak Cannons placed on top of them! These new turrets will offer improved defences against flying enemies that come at your base. Pair them with other turrets for the ultimate base defence, leaving your survivors safe and sound.
Quality-of-life changes
Last, but not least, we're adding in several quality of life changes that will improve your game experience! A new Game Rule will give your survivors a 50% movement speed bonus, letting them move a lot faster than normal. In addition to this you'll be able to expand the number of electricity control circuits beyond 9, as well as increasing the priority range for tasks and activities beyond 5.
One the console side of things we're adding in a performance mode for both PS5 and Xbox Series consoles.
That's it for the free update overview! We can't wait for you to jump in and check out everything we're adding and changing on 7 November! Keep an eye out for the full patch notes on the release date.
If you're keen to see the new additions don't forget to tune in to a gameplay livestream next week! On 6 November at 15:30pm GMT, the community team will be joined by developers from Haemimont Games for a run-through of the new scenario, and the rest of the new update on Twitch and YouTube. Don't forget to also join the Stranded: Alien Dawn Discord and you'll never miss any news! You can also follow the game on TikTok, Twitter, Facebook, Instagram, and YouTube, or join the discussions on Steam and the Frontier Forums.