Our work on the next playable stage goes on. To bridge the time until its release, we wanted to bring you some new items and ability upgrades. Naturally, those also come with a slew of bugfixes and minor balancing tweaks.
The most notable change is an adjustment in the Agony mechanic. You’ll notice that the agony rank will increase faster. This might feel more difficult at first if you don’t pay closer attention to what the changes actually entail. Previously killing monsters was the way of increasing your Agony score, while the number of monsters that are still alive contributed to how fast this score was decaying. In some cases this led to some overly dramatic rubber-banding. In order to gain more control over the Agony dynamic, the score is increased over time independent of how many kills you make. However, the Agony decay is still in place. So killing monsters fast will reduce the decay and as such contribute to the overall score increase. The score fluctuations are just not as steep as they were before.
This change will most probably require some tweaks after the fact. Let us know what you think, and we will see how we can improve it for a better experience.
There are a lot more things we have fixed and adjusted in this update. For the list of all changes, see the change log below:
Change Log | 2023-10-30
Items
New item: Gorgon Mask (Head)
Slows down enemies in front of you.
Deals damage based on slow stacks.
Unlocked by quest: Viaduct Survivor III (Viaduct)
New item: Mask of Madness (Head)
Take damage in regular intervals.
On each interval you get a permanent buff in exchange.
Unlocked by quest: Mark of Madness (Warlock)
New item: Broker’s Cape (Body)
Selects a random debuff from an enemy.
Tries to apply the selected debuff to all enemies in range.
Unlocked by quest: Broken Body (Cleric)
Item Rework: Rat Ring (Ring)
Rats now attack the closest enemy that they’ve not attacked yet.
If rats can’t find a new target, they wait and then attack the previous enemy again.
Rats deal 20 physical damage to enemies they touch.
Rat Ring is now affected by summon count.
Amount of debuffs applied is now affected by Multistrike.
New uncommon variants.
Monsters can now have slow resistance and limits on how slow they can be.
Resistance: champion (25%), elite (50%), boss (66%), lord (80%)
Limit: champion (30%), elite, boss, lord (50%)
It’s more likely now to get uncommon variants of items that the character has equipped.
The probability factor is distributed equally among all equipped items.
The probability factor considers the amount of unlocked items and is increased accordingly.
Polish: Ring summons are now listed below the item stats.
Polish: Summon rings now have better icons in the info area.
Bugfix: Ring summons will now despawn when rings are unequipped.
Bugfix: Ring summons now have correct summon count limits on re-equipping.
Bugfix: Summoned skeleton mage attacks now also count towards summon damage.
Bugfix: Certain summon counts were not accounted for.
Abilities
New ability upgrade: Phantom Fetter (Phantom Needles)
Unlocked by new quest: Phantom Needles Specialist (Viaduct)
Quest requirement: 10 000 double crits in a run with Phantom Needles
Slows enemies on hit.
Gets additional crit chance based on the slow stacks on the hit enemy.
New ability upgrade: Orbital Shift (Astronomer’s Orbs)
Unlocked by new quest: Astronomer’s Orbs Specialist (Viaduct)
Quest requirement: Hit 40 000 enemies in a run with Astronomer’s Orbs
Orbs change distance from the player, forming a rotating ellipse.
Orbs deal damage based on the relative distance to the player.
New ability upgrade: Amputation (Transfixion)
Unlocked by new quest: Transfixion Specialist (Archer)
Quest requirement: Apply 150 000 debuff stacks with Transfixion
Enemies take 10% bonus damage per debuff stack on them.
Adds an additional Transfixion emitter.
Transfixion balancing:
Reduced base damage from 80 to 70.
Increased the multiplier for multi enemy hits from 66% to 75%.
Decreased the base damage from deadliness trait from 15 to 10.
New trait: Crippling Strikes
Increases slow chance by 15%
3 levels (10, 20, 35)
Unlocks with the new quest “Crippling Strikes” on the Viaduct quest board
Polish: Swapped places of quests on the Viaduct quest board.
Agony
Agony decay from monsters now starts after a delay.
Default delay is 10s. Stronger enemies or enemies that spawn further away have a higher delay.
Enables slower starting builds or builds that need monsters closer to not lose Agony as long as they can keep up with the normal spawn rate.
Agony is now generated over time instead of killing monsters.
Earliest possibly Agony rank ups are every 4 minutes with Agony 5 being achievable at 20 minutes in.
Each Agony rank now requires the same amount of points to reach.
There is a small buffer beyond Agony 5 to not directly fall below Agony 5 if the killing speed dips for a moment.
Agony still decreases on revive, a revive now decreases Agony by 1 rank.
Agony scaling has been adjusted so that Agony 5 difficulty is similar on each stage.
Adding damage scaling for all stages (stronger on lower stages) -> 2.5% - 10% per Agony level
Increased monster health scaling on lower Agony ranks.
Increased XP and gold drop scaling on lower Agony ranks.
Bugfixes
Auto aim now works for all characters on most of the visible screen space.
Fixed name of Reverberant Bottle item (wrongly labeled Memorizing Bottle)
Uncommon Firewalker Boots now give 1.0m/s base speed increase (previously 0.5m/s)
Profile restoration is performed at game start when a corrupted profile has been detected.
Adjusted ability descriptions
Ring of Frost description stated wrong frost chance on hit (it’s 15% not 10%)
Meteor Strike main projectiles were not affected by most Meteor Strike upgrades
Hailstorm changes:
Traits now properly display they are associated with Hailstorm.
Increased satellite drop base damage from 200 to 500.
Increased satellite drop direct damage area radius from 3m to 4m.
Increased movement speed factor from x0.2 to x0.3.
Increased trigger distance of vortex and spikes from 2m to 2.5m.
Reduced base force of vortex from 100 to 75.
Reduced emit count from “Eyes” trait from +0.33 base to +0.3 base.
Added a movement speed factor reduction of base x0.05 to the “Wind” trait.
Changed “Updraft” trait base damage from flat +40 to 30%.
This means 40 -> 150 for the satellite drops
This means 40 -> 30 for the spikes
Performance
We’ve done some under-the-hood performance optimizations. There’s still room for improvement and we’ll keep on working on that front.
What's Next?
We will continue improving the game'S performance while our work on the next stage and other additional content goes on. We also plan to release further smaller item-based updates to slowly fill your stash with interesting ways to customize your characters and playstyles. So stay tuned for the next one!
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- Added female dwarves! - Increased arrow speed and flying distance of 'Staggering Shot' - Increased throwing speed of 'Axe Throw' - Fixed several bugs when attacking dragons with magic - Fixed a bug where Avalanche could get interrupted - Fixed a bug where Armor Penetration was not applied correctly
Hi, This update fixes a bug that prevented you from unlocking the "Complete the Game" achievement. If you have already completed every scene in every size, that achievement will be unlocked the next time you start the game. Thanks for playing the game and for supporting us!
English ############Content################ [Egypt]The shady merchant that randomly appears in the abandoned house now sells human hearts at a very high price. [Item]Human Hearts can now be directly used to restore a small amount of HP in case you are really hungry. It now also has the item tag of "food." Thus, certain special attributions can modify its effect. [Butterfly]Added butterfly support for the Saint's Refuge. You can now teleport out of this cave or go to other Egypt locations if they are unlocked. [Butterfly]After you start the quest in the Grand Library, you shall now be able to teleport to the safe room where the librarians are hiding in the Grand Library from any outdoor areas in Egypt. [The Black Pyramid]After Chapter 2, if you decide to keep the connection between the two worlds, this location will have some of Ishida's vampiric researchers. [Butterfly]After Chapter 2, if you decide to keep the connection between the two worlds, you can teleport to the Black Pyramid from any outdoor area in the otherworldly version of Egypt. [The House near the Paddy Field]When the music box plays, the background music will now pause so that it may allow you to hear the clue more clearly. [The House near the Paddy Field]Added new a document: The Investigator's Note #3 [Weapon]New Weapon: Mazhu's Club. (A club with great healing power from that old Stone Age.) [The House near the Paddy Field]Added a dead body of a postman. You can find Mazhu's Club on it. [The House near the Paddy Field]There is now an animation on the wall that indicates something is wrong with the wall before you unlock the secret room by the music puzzle. #######Debug################## Fixed a bug that causes array-type special attributions to not display correctly on a weapon's detail window. It's a display issue. So, don't worry. Everything is still there. 简体中文 ############Content################ 【埃及】在被废弃的房屋中随机出现的可疑的商人现在会高价贩卖人类心脏。 【物品】人类心脏现在可以被直接使用来恢复极少量的生命值。如果你确实很饿的话。同时,它现在也有了【食物】的物品标签。因此,特定的某些特殊属性可以调整其效果。 【蝴蝶之翼】加入了对贤者洞穴的蝴蝶支持。你现在可以传送出这个洞穴,也可能前往埃及的其它区域(如果已经解锁的话) 【蝴蝶之翼】在你开始大图书馆的任务之后,你现在可以从任何埃及的室外区域传送到大图书馆内那间比较安全的房间。 【黑暗金字塔】在第二章结束后,如果你决定不切断两个世界的连接。那么这个地方会有一些石田的吸血鬼研究员。 【蝴蝶之翼】在第二章结束后,如果你决定不切断两个世界的连接。那么你可以在异世界埃及的任何室外区域传送到黑暗金字塔。 【水田近家】在音乐盒播放的时候,背景音乐会暂时中断,以便可以更好地听清线索。 【水田近家】加入了新文档:调查员的笔记#3 【武器】新武器:马祖的棍棒。(有治疗能力的棍棒,来自那个古老的石器时代。) 【水田近家】加入了一具邮递员的尸体。你可以在上面找到马祖的棍棒。 【水田近家】在你通过音乐谜题打开秘密房间前,现在会有动画让你发现墙壁上有不正常的地方。 #######Debug################## 修复了一个导致数组类的特殊属性在武器的说明中显示不正确的Bug。只是个显示错误,所以不用担心,所有的特殊属性还都在那里。
-New vehicle: M4A3E2! -Weapon upgrades are now a permanent event in roadmap! -Due to the trick of witches, all projectiles have transformed into pumpkins! -Reduced traction for some wheeled vehicles to decreased the chance of rolling over.
Balance adjustments: -Modified the effect of the "Capped" affix: Penetration +2. -Modified the effect of the "Ballistic Capped" prefix: Penetration +20%. -Modified the effect of the "Rocket-Propelled" prefix: Muzzle velocity +30%. -Increased the Damage of Panther G to 3 and the critical to 30%.