New features: - add a completion mark on characters when they beat a final boss
Bugfixes: - fix display issues on the list of discovered items and run items - avoid possible bugs when using the "restart room" or "restart floor" items
On October 26th, Morbid: The Lords of Ire featured as part of the Merge Games booth at FORMAT 2023!
"We are a nightlife movement for gamers and non-gamers alike who are leading a revolution throughout the UK to change the game.
Building a community unlike any seen before through the power of community-driven development, we are unifying two worlds to create an event unlike any of its kind.
We host large scale gaming and nightlife culture events, where we host a wide variety of music, culture, and entertainment artists, video game studio headliners, brands and community leaders all throughout the country to create an event experience to remember." -FORMAT.GG
Held at The Impossible in Manchester, UK, it was great to see so many people at the event visit the booth and play Morbid: The Lords of Ire - the reception to the game was amazing!
We wanted to share some images from the event and celebrate Morbid, and we can't wait to share more of the game with you all soon!
It’s our first Halloween 🎃 since the release of Miniland Adventure and to celebrate this event together with all of you we’ve decided to make good use of a feature added in a recent patch- custom biomes!
As you know, this weekend there was a public testing of the changes to behavior of armored aircraft. We hope you've participated and are now ready to share your opinions with us!
A survey will be launched in the game client specifically for these purposes. If you have something to say, don't miss the opportunity to do so!
The in-game poll will be available on all platforms from 11:00 UTC on October, 30 to 23:59 UTC on November, 1.
In case the poll doesn't show up, make sure you have the "Enable surveys" option checked in the settings tab. For more information on Crossout, follow these channels:
Company of Heroes: Europe In Ruins - Europe In Ruins Mod
Hi everyone,
The autumn update R060 for EIR is now live and brings a slightly different kind of update as it introduces a major new feature to the mod which many of you have been asking for a long time: AI mode! Some of you will have already been able to test games against the AI in recent weeks but after some further tweaks we are now making it available to all players in the launcher.
While the AI isn't quite as good as your average EIR player *just yet*, it should already give you a proper challenge and a chance to get a taste of EIR gameplay when there are no multiplayer games happening. As of this patch, you will also be able to choose AI difficulty in game which will scale the challenge (read onslaught) accordingly.
You can play any of the gamemodes, 1vs1 all the way up to 4vs4, against AI either alone, co-op or with other players mixed in on both sides. A quick how to guide on launching an AI game is included below.
A huge thank you to Jstek who has committed a lot of time and energy to making this happen. And as always, please let us know if you run into any issues or have ideas for improvements via our discord.
- The EIR dev team
Full R060 changelog:
Gameplay:
Terror : Ostwind K.M.P rounds - Ostwinds gain access to incendiary rounds, capable of quickly demolishing any infantry inside buildings!
Maps:
Bergen has been added to the 1v1 roster thanks to Ivsh. Expect to see more of your favourite EIR maps turned into 1v1 versions to accommodate the new AI mode soon.
Localization changes:
Unfortunately, to make the AI experience work correctly - we've had to disable all localization for EiR except English. This streamlining process will hopefully allow us to make changes in a far simpler manner. Please let us know if you're suffering any unintended consequences
UI fixes :
A multitude (over 50) ingame icons were changed or fixed with thanks to speedy. Please let us know if you see any issues appear!
AI Fixes :
AI should now :
Repair properly
Be more aggressive
Blob a little bit less
Use off-map artillery correctly (axis SHOULD work, not verified)
Retreat units more correctly (no repair kits/healing and vet? - retreat)
AI now uses easy/normal/hard/expert - so if you're having troubles winning against it - try lowering the difficulty!
Call off their units if they've lost the game
Launcher fixes/changes :
Launcher now checks if you have Company of Heroes installed/purchased
Launcher now checks if you have Company of Heroes : Opposing Fronts installed/purchased
New news page - links to all the required resources!
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HOW TO: launching an EIR AI game
To launch an AI game, select AI mode and "create battle" in the launcher battle screen.
Once your lobby is created, fill it with AI players,
Click ready for supplies, then ready for launch and hit the red launch button next to the AI players to ready them up. After that, the big launch button will light up and you can go set up the game
Clicking the red launch button will send you into the game. Create a skirmish or multiplayer lobby, add the AI players (make sure they match factions selected in launcher), choose your difficulty and launch!
Once a game is completed, head back to the launcher where the battle outcome will be reported and your company updated to reflect the losses incurred and veterancy gained, just like is the case with a multiplayer EIR game,