Pick one of the following colours and use the various textures (shades) of this colour to create your level:
Purple/Pink
Red
Orange
Yellow
Green
Blue
Grey/Black
All available textures have been categorised into the colour groups that are downloadable as palette template levels below if you need guidance on picking your colour scheme.
Looking for ideas? How about looping through an alien landscape, dune jumping in a desert or twisting through an enchanted forest!
EXAMPLES
Example using a Purple/Pink palette:
Example using a Green palette:
PALETTE TEMPLATES
These are optional to help you with creating your level's colour scheme.
Download the palette template you want to use to a new folder in %userprofile%\AppData\Roaming\Zeepkist\Levels (Make sure the folder is named the same as the level file)
Your track should be complete and submitted by Sunday, 19th November 2023 at 18:00 GMT
Submissions will be combined into a single workshop item after the deadline above
SUBMISSION RULES
You can only submit one level (you can modify or replace your submission as much as you like until the deadline)
Level collaborations are permitted (this counts as a level submission for each individual creator)
The name of the level MUST start with "ZSL - " (e.g "ZSL - My Level")
LEVEL RULES
Scaling track pieces is permitted
Level MUST follow any theme requirements set above
Level MUST be under 4000 blocks
Level MUST have an author time above 30 seconds
Level MUST have an author time under 1 minute 15 seconds (75s)
Level MUST have at least 2 checkpoints. Consider adding additional checkpoints for split timing or where it would prevent a cut, as cuts do not make for good tournament tracks!
Level MUST NOT have hidden finishes/shortcuts (e.g using no-collision or invisible blocks to hide a secret path that is NOT the intended route)
Don't have Discord? You can submit your entry by linking your workshop item in the comments section of this announcement!
WINNERS & PRIZES
Up to 15 of the submitted levels will be used for the next Zeepkist Super League event
The community will vote on their favourite maps from the theme once submissions close
Top 3 in the community votes for Best Decor and Best Track Layout will each win a special hard hat cosmetic in-game. Discord users will also get a `Level Contest Winner` role and 3,000 chat EXP in our Discord server.
BANNER CONTEST
We're also hosting a themed banner contest for our discord server banner image where you can win a special beret hat!!
General Gameplay Fixes: - Resolved input issues where Collabs could be summoned before a round starts - Resolved issue with moves with 0 knockback interfering with knockback. Most notable with Ame's Off-collab
UI Issues: - Resolved issue when selecting invisible button in Training Mode leading to lock - Resolved issue on stage select with Lock Icons
Lobby: - Resolved stability that could occur upon spectators joining and leaving during countdown. - Resolved issue where players would be stuck on the Post Match Screen
Ollie: - 5L - BUGFIX - Resolved issue which was cause the attack to not be able to be counter-hit - Grab - Increased recovery by 1f to match other character's grab recoveries. - Super - BUGFIX - Resolved issue where invulnerability would not persist when clashing with opponent - New Voice lines added for Super Animation
Ayame: - 236H - BUGFIX - Resolved issue with 4th slash not coming not>
Kaela: - Call-IN: Can no longer be reflected - Off-Collab: New Sound Effects
Nonsensical Video Generator will be featured on Vinesauce for a special Halloween edition of the Commercial Chaos segment. https://www.twitch.tv/vinesauce
You've seen Stella play with all sorts of toys, but you never imagined you could actually be one! In this build, you help Kavara develop a spell that will transform you into a toy. When she shares it with Stella, she's more than happy to play with you too~
I hope that all of you who have played the latest content have enjoyed it. I’ve addressed the few issues that have been brought to my attention so far. Thankfully nothing major, which is always a load off my mind! This week I took it easy, catching up on my gaming backlog which has been fairly neglected this year! Yesterday, I started updating the walkthrough. If any of you have had difficulty discovering some of the hidden content in this update, I hope you’ll peer through the guide to check out what you’ve missed. It will be released alongside version 5.3.1, next Sunday at the usual update time (8 PM EST)
To anyone considering becoming an NPC for version 5.3.1, please be sure to become a Tier 4 Patron by Friday, Nov. 3 as that is when I plan to finalize any changes to the public release.
Also, we are right on the cusp of Halloween! And since we are so close, I have a special bonus for patrons right now! The previously announced mini doujin by Jun Harvel is complete and can be viewed early by patrons of any tier!
This is a 9-page comic that the two of us collaborated on over the past few months and I think it came out great! There is an English version, adapted by me, as well as a Japanese version. Please go give him a follow @rg_18vhit if you like his work and let me know what you think of it! Would you like to see other comic adaptations of the game’s scenes in the future? Perhaps I can set a crowdfunding goal for one if there is enough interest.
That’s all I have for you this week! Until next time!