Chapter VI: The Sands of Fate is coming soon! Check out the teaser video below. Featuring a whole new region, more story, quests, new Guises, and lots more.
This new content update will include:
4-5 hours of content.
Main story quest: Journey to an undiscovered land to the Far West to stop an evil plot from unfolding. Meet new allies, prove your might in the Coliseum, and uncover ancient secrets in order to twist the Sands of Fate.
Tons of side quests: Uncover an ancient city beneath the city of Razunath, discover what lurks in the jungle deep, assist a chef in creating the most delectable dish in all of the West, learn the secrets of reanimation, and more!
New areas: Fight your way through the dense and dangerous Pawarma Jungle, make your way into the beautiful oasis of the Narunde Sands, tread carefully through the wind-swept Wandering Dunes, explore a variety of ancient ruins and tombs, bring in the many sights and sounds of Razunath, Jewel of the Desert, and many more interesting locales.
2 new Guises to unlock: Dance your way into the hearts of your allies as the Rhythmancer, who dances to the rhythm to heal allies and harm foes! And the Reanimator, a hybrid Guise that utilizes the Deadshot, a powerful rifle that hinders foes with ailments along with many tonics and tinctures to help your allies.
New achievements and collectibles to pad your Collectivus.
The planned release date is October 31st, 2023! As always though, if there are numerous bugs the date may be pushed back a few days.
In Gods Against Machines, you are called upon by Gaia to defend the world in which you both live against an invading race of alien machines. To win, you must destroy the machines' capital city. But you can't attack it right away because your powers are still weak. You must first attack small outposts of the machines, increase your power, and then work your way through stronger and stronger enemy outposts until you reach your goal.
The Regions
The regions you attack will initially contain only small machine outposts. But don't underestimate your enemy - even these small encampments can be a challenge for a young god like you.
To increase your power, you must eradicate your enemies as quickly as possible - for their terraformers pollute the world, spreading deadly corruption. If the corruption overwhelms the region and reaches the core of the world, you will lose the game! After each region, you will be able to choose several rewards - their amount depends on how much corruption the region has suffered. Most of the time there are 3 rewards for conquering a region, and you will lose one reward for every 33% of corruption the region has suffered. The number of rewards increases to 4 (or even 5) the more regions you skip, and the threshold for losing rewards decreases accordingly (25% and 20%).
At first, controlling the corruption will be relatively easy, but as you progress through the regions, the machines will use more powerful terraformers and have more of them. This will cause the corruption to spread much faster, and if you don't stop it or cleanse it, you'll soon find your beautiful home transformed into an alien landscape!
The Campaign
Choosing your path through the campaign is crucial. You can attack any of the five available regions, skipping some on your way to the machine capital. Or you can progress from region to region, slowly but surely collecting rewards and increasing your powers. But be careful - every battle you fight means more corruption in the world. And even if you win in every region, the lingering corruption can still kill your home - the world can only take so much destruction before it succumbs to its deadly effects. Of course, there are more and bigger rewards for skipping regions. It is up to you to balance the risks and rewards so that you can reap as many rewards as possible while keeping corruption at bay.
Each region is different, not only in what it looks like on the map, but also in it's climate, which affects your divine powers. For example, snowy regions tend to be difficult for Azzinoth, as the cold temperature reduces the effectiveness of his fire spells. Swamplands, on the other hand, are a challenge for Urus because the constant rain creates swamps everywhere. Another important factor in choosing which region to attack is the type of loot you can find there. Machines only keep valuable items in a few of their outposts, so while in a low-loot region you might only find extra mana for destroying evacuation drones (which can spawn when you destroy a residential building of the machines), in a high-loot region you might find miracle points or even power shards!
Progression
As you progress through the campaign, you will be able to activate more of Gaia's powers. The first time this will be possible is after you have defeated a region with enemies of level 10 or higher, and the second time is after you have defeated an enemy of level 20 or higher. Gaia Powers are relatively weak at first, but once you invest enough Nature Seeds in them, they can be extremely powerful and you can even base your entire build around them! To get more Nature Seeds, skip regions of the campaign as much as possible while progressing as far as you can - the faster and farther you go, the more Nature Seeds you will get!
Conclusion
Gaia Power is a complex system, and as the main meta progression feature of the game, it deserves its own post. Keep an eye out for it in the coming weeks!
We hope you found this short article about the game's campaign interesting. There will be more posts like this - there is a lot to cover:
Thanks to a report from a user here at the forums I found out that some of you probably get the error "Failed selecting combo box item! Selected index is out of bounds!" when starting Dwelvers.
The issue is now solved, and I really want to both thank you for making me aware of issues like this and at the same time apologize for letting issues like this into the release.
Thank you once again for all your support! / Rasmus
Hello! Its been a hot minute but I finally got around to addressing a few issues namely balance and readability especially in the upgrades menu. Be sure to check out the github for detailed commits and to see the nitty gritty but thanks for all the support and I hope y'all continue to support me!
We're here to bring you a content update with a bit of seasonal flavor - welcome to the Harvest Festival! To clarify, this is an update bringing permanent new content to the game and not just a seasonal event. We've done our best to theme it according to the season, while having it not come across as too out of place when playing later outside of it.
Quests and Environment
Little Grainwater Harvest Festival
Previously an empty bit of village preoccupied the area between Haywind, Grainwater and Ratcliffe, where a single odd quest could be found - procuring carrots for a mysterious stranger. It was one of the earliest quests put into the game, basically as practice, and it's safe to say it wasn't incredible exciting nor well received in general feedback.
That quest has for now been removed (who knows, maybe it can still be worked into something at a later date), and the area has been reworked to accommodate a Harvest Festival with new quests and festive games!
New quests introduced in this update are the following:
Quest: The Great Harvest Melee
Starting location
Little Grainwater, Harvest Festival.
Quest length
Medium
As the festival's main attraction, Master Matthews has invited brave fighters across the land and beyond to participate in the Great Harvest Melee. Fight against four varied opponents, climb the ranks of the tournament and win great prizes!
Quest: A Dangerous Brew
Starting location
Little Grainwater, Harvest Festival.
Quest length
Medium
While others among the festival are engaged in the making of delicious pumpkin juice, a little off to the side a dubious alchemist can be found making an altogether different kind of brew... Melvin Greyr will ask you to procure ingredients for him, which may prove to be a slightly dangerous undertaking. Does the whole situation seem a bit shady? Perhaps, but surely you'll be rewarded for your efforts.
Quest: Pumpkin Pandemonium
Starting location
Little Grainwater, Harvest Festival.
Quest length
Medium
The village mayor Albert Forxford is quite proud of the festival he's managed to set up, but he's made one crucial mistake - hiring a somewhat deranged witch to entertain the children with her magic. Not only is her little pet preventing people from collecting the festival pumpkins, the mayor is genuinely worried someone may get hurt by it. He'll appeal to you for help in resolving the situation.
Bank Notes
Quality of life feature, you may now facilitate the sale of lots of items in the form of bank notes. - All items stored at the bank can now be withdrawn in the form of a stackable bank note. - Click "Withdraw banknotes" in the bank interface to toggle withdrawing items as bank notes on and off. - Items in the form of bank notes can be sold normally to vendors.
FULL PATCH NOTES
That's it for this time! Below are detailed patch notes for those who may be interested.
Quests and Environment:
"The Great Harvest Melee"
"A Dangerous Brew"
"Pumpkin Pandemonium"
Removed quest "To Feed the Beast".
Environmental changes; Little Grainwater Harvest Festival.
Environmental changes; Small spider thicket south of Harvest Festival + spider cave.
Gameplay:
Multiple balance changes to the loot dropped by bandits of varying levels in the early parts of the game.
Adjustments to low level skeleton loot, fixed copper round shield having two separate, high drop rates.
Balanced Crafting experience gains, particularly unintentionally high xp gains from willow staff and wand crafting and coins gained from selling those items.
Adjusted treant stats so those slow lumbering creatures now have high resistances against ranged and spell attacks.
Living wood drops from treants at more reasonable rates now.
Added resistances to a number of hostile npcs missing them.
Adjusted Haywind furniture shop items to have unique prices reflecting the quality of the items, increased storage chest prices.
Adjusted item drops/rates for aurfield pirates.
Adjusted early cave troll drop tables to provide early leather drops.
Adjusted unusual acorn droprates, making them a little more unusual and increasing the significance of gaining them from woodcutting.
Adjusted magic item drops from early game ghosts at the beginning crypts and added more spawners to find them.
Rabbits now also drop carrots, because why not.
Added sheep to a great number of locations in the early parts of the game map, where sheep were previously hard to find.
Lowered rewards from fixing Eryk's cart in quest 'Antique Wheels' to a more appropriate level for what the quest required to complete.
Improved tooltip descriptions on 'Elemental Lightning' spell.
Tailoring workbenches can now be found in early game spruce shade areas.
Increased bank size by 10 rows.
42 New Items, but notably:
Jester's Outfit
Jester's Hat
Trairian Fencing Attire
Trairian Rapier
Tabard of the Grey Knight
Knight's Bascinet
Trairian Fencing Hat
The Fearsome Pumpkin Head
Pumpkin Juice
Venomous Blackhair Extract
A Bewitched Pumpkin
The Blade and Bane: A Practical Guide for Poisoning Weapons
Skill Book: Heroic Kick
Skill Book: Fight Dirt with Dirt
Broadsword of a Thornhill Knight
Hydrobor Duellist Wand
Reinforced Pitchfork
Furniture items:
Lifeless Autumn Tree
Blood Basin
Cauldron of Eyeballs
Coffin
Red Curtains
Evil Eye Lantern
Spider Web (4 varieties)
New Spells and Abilities:
Venomous Bladestrike
Heroic Kick
Blinding Sand
Skills:
Provided tailoring options for start of the game; new material dropping from early enemies - coarse linen.
In this special Halloween content update we've got a special trick and treat for you!
First off, we've added a brand new catsuit costume that would make Michelle Pfeiffer blush. All three models can sport the new outfit from the "Clothing" menu.
We've also added a new animation that introduces a sex machine! Capture the action as the vixens enjoy some solo action. To access the new animation, simply click on the "new" tag from the tag list on the "Pose" selection screen.
And finally, we did fix a couple of minor bugs along the way.
As always, this content update is free if you own the game. And for those on the fence, you can get the TruXposure VR 33% off this weekend (until October 30th, 1:00 p.m. EST). Come join the fun!
Fixes: - Fixed an issue with loading berry trade data when an additional trade slot is purchased. - Fixed an issue with offline reagent drops when the probability of a drop is over 100%. - A level 0 hat will no longer be inserted into empty equipment slots.
Balance: - The formula for berry cost reduction to level a plant has been modified. It will give a smaller reduction when you are less than twice the amount needed for growth, but will give more beyond that point. - The speed at which berry trade cost scales up has been reduced.
Features: - The Shrimpocampus plant now gives a one Eternal Essence every five levels per harvest, up to five per harvest.
Reworks: - Harvests and berry trade refreshes now bank charges, accumulating one every twelve hours, up to a maximum of 3. - The garden UI has been reworked to be less cramped, and has tooltips describing some mechanics. - Plants will have their upgrade growth rate drop after 24 hours. There is a 20 hour cooldown on watering them.