Oct 28, 2023
RENEGADE - C3T4NU
Lore:
====


- Renegade faction is now known as the X.Z faction.

- Mercenary faction is now known as the Renegade faction.


X.Z Faction:
=========


- Buffed movement speed across the board.

- Slightly buffed damage of weaponry across the board.


Renegade faction:
==============


- Buffed movement speed across the board.

- Slightly buffed damage of weaponry across the board.


Gamemode: Coop
==============


- First full PvE coop game mode has been finished (albeit in a rough state) and can be played by the Renegade faction ONLY (for the moment).

- The rules of Coop mode? Quite simple. Handle 15 waves and if one of you dies, it is game over. Teamplay is key, it is that simple.

- In Coop mode, slots are limited to 8 players.


UI:
==


- Added a PvP/Coop selection widget after pressing "create game". (WIP)

- In PvP mode it is now possible to select the following mode and corresponding maps; Team Deathmatch, Capture The Flag and Conquest. (WIP)

- In Coop mode it is possible to select corresponding maps part of the game mode horde (WIP)

- In Coop mode it isn't possible to; alter if the game is with bots yes or no (which means the alteration of how many Mercenary or X.Z bots has been removed too), the time limit (counts upwards instead), fraglimit (pointless as it isn't based on x amount of frags).

- The main menu UI has received 3 additional buttons; Quickplay (soon to be working matchmaking), Capability to navigate to the game's Steam community and to view patch notes in your browser.

- Changed hover and selection sfx.


Gameplay: Admin tools:
==================


- It is now possible for the host to restart the map at will.

- It is now possible to kick users from your game via the escape menu.

- At the end of the match, the admin has the possibility to alter the game mode and the map for 30 seconds (very generous).


Input addition:
===========


- Added toggeable sprint.
Running Fable - El Conde Vampichoco
Running Fable’s Spooktacular Fest is now live. Kilp and Rand have decorated the Lobby for the occasion and have set up a brand-new mini-game, “Apple Bobbing”.

In this mini-game, you’ll have to catch the greatest number of red apples in the shortest time possible to win special hats.

You can also get your hands on some novelty costumes by finding the secret “Rand-o’-lanterns” hidden in each one of the six levels.

Nighttime is approaching, and crows start cawing... Dress up, and let's spook'em till dawning!

This event includes:
6 new skins unlocked on each level, of classical Halloween monsters:
  • Dracula
  • Frankenstein
  • The Scarecrow
  • The Mummy
  • Alien
  • A Pirate

4 new Halloween hats to unlock on the Apple Bobbing minigame:

  • Mad Scientist Eyes
  • Pumpkin Top Hat
  • Spider Web Hat
  • Jiangshi Hat

Grab your rewards before they are gone! Happy Halloween!
Diplomacy is Not an Option - Moto_kattie

Good Lords, Fair Ladies!

It's been two months since the last update, and we're already eager to share the first details about what will be added to the game in the near future. Specifically, let's talk about the new market box.

Not only have we brought visual improvements to it, but we've also added some features. "Why would you do that?" - you may ask.

Here comes the answer. The Market is an important mechanic that helps to manage the resource base wisely. Players who actively used it complained that the box was not exactly convenient. Some even found the trading annoying. In addition, during the game, you need to keep in focus many different points - from direct participation in military actions to strategic planning of the economy of the settlement. So it's easy to forget about an order placed on the Market. We decided to fix all the above-mentioned issues at once.

Allow us to introduce you to the way we see it

Starting from the upcoming update, you will be able to track the path of the zeppelin (whether it is flying for cargo or already returning with it) with the help of eye-pleasing animation. Moreover, additional indication is visible both in the market box itself and at the bottom of the main screen. Of course, to make this tool blend seamlessly into the game's interface, we have visually redesigned the box. It became more attractive while keeping its simplicity and clarity.

With the upcoming update, the Marketplace gets two new features. Now its box may open automatically if an order is completed and/or if you have a shortage of the resource you are trading. (The game pauses when this happens). Combined with the ability to repeat the last order, these new features greatly reduce the complexity of trading, while giving you more control over it.

If anyone feels that all of the above is unnecessary, don't worry, you can simply leave all these options disabled.

The Market box transformation is just one of the improvements we're preparing for you in the next update. Next time we'll talk about more features to come. Thank you for being with us!

Yours, the Door 407 dev team
Madhouse Madness: Streamer's Fate - Hurrycat Studios
PLAY PROLOGUE
Greetings, fearless Madhouse Madness fans,

We're delighted to announce the arrival of the enhanced Prologue version of our game, and it's packed with spine-tingling updates to immerse you in a new level of terror.

What you can expect from this new version:

🌟 Enhanced Gameplay: We've fine-tuned the prologue to deliver an even more immersive and heart-pounding experience.

🎮 Updated Mechanics: Significant improvements to in-game mechanics for a smoother and more intuitive gameplay flow.

🔧 Optimization: Your invaluable feedback has guided us in optimizing the game, resulting in a smoother and more chilling adventure with minimal interruptions.

🐛 Bug Fixes: We've squashed pesky bugs to make your experience as flawless as possible.

To access the enhanced Prologue version, simply update your game through Steam, and you'll be all set to plunge into the madness anew.

We're deeply grateful for your unwavering support, and we can't wait to hear your thoughts on these latest updates. Stay tuned for more spine-tingling surprises just around the corner.

Stay spooky,
Hurrycat Studios

PLAY PROLOGUE
Cool People Club - n1ckc
hello everybody!

on 11/3/2023, i will be making my indie game, cool people club, free to play.

i am doing this mainly because of Unity's attempted changes to their pricing structure in september of 2023.

during the whole Unity runtime fee fiasco, i actually felt stressed at the idea that if my game blew up, i'd have to deal with the apparent nightmare that is Unity's legal team, and potentially be stuck with the headache of paying whatever new fees they decided were acceptable on a month to month basis... somebody made a chart showing that based on Unity's proposed pricing structure, they could be charging a developer more than a game actually made. yikes!

even though they've walked back some of these changes, and even though Unity's TOS prior to the runtime fee was specific about following the terms of the version you're on, the fact that Unity's legal team tried at all to justify retroactively charging everybody is bad enough. so, i feel compelled to act in a way that both preserves my game's existence, and makes it so that i don't have to stress out about something like this ever again.

above all, my highest priority is that this game is available for anybody that wants to give it a try. i could port the game to another game engine (or pay someone to do it for me), but i believe that my time and money would be far better served on new projects.

i've given it a lot of thought, and i think making my game free is the best solution for me. by doing this, my game can stay up, i won't have to pay any made up fees, and if this company ever pulls anything like this again, i won't have to worry about it. this also has the added benefit of making my game accessible to more people, which is a cool bonus…

this decision is final. for everybody that bought the game, i just want to say that i really do appreciate your support! thank you for giving this game a shot. for anybody that likes the game now that it’s free, if you want to show your support in some way, the best way is to buy the soundtrack on bandcamp at coolturtle.bandcamp.com.


also, one last thing - any future games i make will be on a different game engine. thanks for understanding, stay cool.

all the best,

cool turtle
cool turtle games

Oct 28, 2023
Saleblazers - e Zinc
➡️ Changes
  • Second hit of knife combo has 1/10 the stamina cost, which should make it much more viable
  • Reduced opacity of player names so that the game is more immersive in multiplayer
  • Banana Trees no longer need water to grow
  • Increased Banana Tree seed drop rate to 0.25 for the tree itself and 0.4 for the trunk so that ammo farms are more viable
  • Charge attack of Experimental Katana damage increased from 1.6x -> 2x
  • Basic sword combo has a faster 3rd hit
  • Trench Shotgun bullet speed reduced to make it easier to react to
  • Scrapping explosives will not explode them anymore

🏪 Shopkeeping Changes
  • Gathering employees now prioritize containers with item filters

🛠️ General Fixes
  • Fixed player names not rotating towards the camera properly
  • Fixed throwing items in containers not disabling their interactables
  • Fixed edge case where Bellstalker boss fight could not be restarted if you left the chunk without dying and came back
  • Fixed AK47 Boar Riders not shooting properly
Oct 28, 2023
Legend Of Calvas Playtest - Nasmius
Adjusted Tab Targeting:
The camera now adjust depending on the distance between the player and the locked on target.
Making it easier to see what the enemy is doing when in close proximity combat.

This has also helped improve targeting on the mini boss in the arcane spire.

Fixed Some Minor Loading Issues
Previously there were some areas inside the arcane spire that would make progression impossible, if the player were to save/load the game in certain spots, or too quickly.
This should no longer be an issue, and you should no longer experience any progression blocks.
If you do, please report them Here

Fixed an issue with ranged enemy animations sometimes being broken

Fixed An issue with the frozen guard not being able to be interacted with upon returning to his location This resulted in the objective "Return to guard" no disappearing. before reading the incantation downstairs.
 
NOTE:
I am currently working on the level after the playable part of the arcane spire. While also trying to work on adjusting the enemy AI. as I am aware of some issues with how enemies behave right now.

For example, It has been reported that enemies will sometimes act as if they have lost sight of the player randomly, even when they shouldn't. Or when the player spams the dodge button to purposely try to get behind the enemy. This don't happen all the time, but it is still an issue and will be addressed!

I have a big AI overhaul planned for these coming months, so please bare with me! :)
Deadly Shaft - Heartchers
Hello,

i'm working flat out on this villa.
Here is the big patch at the end of this month.

In this patch, I was very busy improving the interiors of the mansion.
New features or mission objectives, on the other hand, came a bit too short. Nevertheless, I am very much looking forward to the next tasks and am very motivated to work hard on this game. Setting up furniture was a big challenge for me, because something always didn't fit.

Changelog:

Added
  • A mirror was added to the bathroom in the villa.
  • An elevator was added on the second floor. (Work in Progress)
  • Added 5 stand lights in the garden, for better lighting.
  • The parking lights in the garden are turned on and off by timer at certain times.
  • Added lanterns for lighting, from outside.
  • The lanterns from outside are switched on and off at certain times by a timer, so that you have enough light outside to see something.
  • When the sleeping time starts, some lights in the villa will be switched in blue color, for the sleeping time.
  • In the basement there are new objects: Deer, hiding cabinet, guitar, cooler, magazine, 2 pillows, 1 clock and a mirror.
  • In the corridor, through the cellar new objects were added (eg: ladder, cement, pebbles,chair and other objects.
  • There were added lattice fences and more benches, as well as benches at the entrance gate outside.
  • Support beams, fireplace, flower vase, fire extinguisher, in the living room were added.
  • In the office on the second floor of the landlord is now a hiding cabinet, tables, chairs, printer, mouse, computer, keyboard and a lamp, as well as a carpet.
  • Lattice fences have been added in the courtyard to prevent the player from having a harder time escaping.
  • The master's bedroom was completely renovated and new furniture, tables and wardrobes were added.
  • If the landlord finds the player at night and you are out of sight, the mansion will sound an alarm and some lights will turn red as a warning signal.
Changed
  • The bathroom on the second floor, near the hallway entrance has been renovated.
  • The main menu has been visually improved.
  • The landlord's office was renovated.
  • The kitchen on the second floor was renovated.
  • The master bedroom was renovated.
  • The backyard, where the pavilion is located, was placed with paths.
  • The entire basement, where the player sleeps, was completely renovated.
  • The storage room on the second floor was renovated.
  • The bathroom room in the basement where the player sleeps was made slightly smaller.
  • The Middle Hallway at the entrance and the hallway of the mansion was completely renovated.
  • The middle corridor at the top of the second floor of the mansion, where the red wall used to be, was completely renovated.
  • The hiding cabinet has been reworked in terms of textures.
  • The entire living room leading to the terrace was renovated and equipped with new furniture, as well as objects.
Fixed
  • A few walls were flickering when they were inside each other, this has now been fixed.
  • Fixed an issue where the mansion's landlord would not track the player even though he was in sight.
  • More LOD objects have been adjusted. (Performance improvement)
  • Doors are now better aligned with the door frame, so you can't see into the next room.
  • The third person perspective has been optimized so that you can no longer look through walls.
  • Numerous optimizations have been made to the rendering of light for better performance.
  • Sometimes the householder doesn't go back to the office when work is finished at 6pm, this has been fixed.
  • Stamina from the player now recharges slower than usual.
  • Numerous optimizations were made to the display of lights and lamps, so that it now looks better.

- Living room (renovated) -


- Corridor first floor (renovated) -


I am making an effort to summarize the individual patch notes.
I will keep you updated.

Cheers,
Heartchers
Re:Fresh - NaXEthan
Hey everyone!! Thanks as always for your continued support of Re:Fresh.

Today we come with great news; Re:Fresh has been nominated for Best Student Game in the 15th annual Unity Awards!!!

This is a HUGE honor and means the world to us, and it would be AMAZING to win, so today we'd like to ask for your vote to help us get there!

Voting Link

Voting is super easy:
Just scroll down to the Best Student Game category, click Re:Fresh, and submit your votes! You can vote in the other categories if you want, but you don't have to. Don't worry if you don't have a Unity account; you can sign in with Google and other services.

Voting closes November 1st, so be sure to do it soon!

Thank you so much for your support and we hope you continue enjoying Re:Fresh :)
Oct 28, 2023
My Boss Leidi - lokpolymorfa
Lök here!

Hopping in with an update.

What's New?

Polish Translation

With the help of Klamos who volunteered to translate My Boss Leidi, our game is now available in Polish! We're thankful for the work that they have done to make the game available in more languages for more people to enjoy.

Achievements

By request, we've also added some achievements for fun. This was something we considered before the Steam release but didn't go through with it until now because we were unfamiliar with the interface. I figured it'd be best to do them now at the same time as the translation build. We're pretty happy with how they turned out. We hope you guys enjoy them!

That's all for now. If there are any more updates, we'll make sure to post them here.

Until next time.

Cheers!
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