Hey, anglers! How is the Halloween Event going, hope you enjoy it a lot and are not scared too much to enjoy a little bonus.
Some mystic forces decided to break capitalistic borders and give you huge discounts on all event’s locations. Magic calculation provides you 1 ⁄ 4 discount (25%) on travel cost.
So grab your rods and get ready to dig deep into graves and pumpkins. Event locations:
LONE STAR LAKE
LESNÍ VÍLA FISHERY
MUDWATER RIVER
ROCKY LAKE
EMERALD LAKE
NEHERRIN RIVER
FALCON LAKE
EVERGLADES
TIBER RIVER
WHITE MOOSE LAKE
QUANCHKIN LAKE
SAINT-CROIX LAKE
SAN JOAQUIN DELTA
WEEPING WILLOW FISHERIES
BLUE CRAB ISLAND
Discounts will be available from October 28th till November 1st.
Trick-or-treating ghosts and monster fish. We are going spooky fishing!
Hi friends, in honor of the birthday of the game, the Atomic Week is announced. By completing simple daily tasks at the initial bases, you can get a ticket to a special event location "Atom: Wastelands". Also, you can buy travel tickets in the store if you have already earned the special currency of the event "atomic tokens".
At the event location, you can perform tasks, search for rare wasteland resources, extract mutants, butcher them, create trade goods that can be profitably sold to a merchant.
For atomic tokens in the store, you can purchase gear sets in a special "atomic" design, as well as a special "atomic" tent. The same items are also available in donat-store if you don't have enough atomic tokens.
A complete reorganization of the donat store was carried out. Now you don't need to buy every single thing with a separate payment. You buy a special currency "fishcoins", and already for it you can purchase various items in the in-game store.
The event will last until November 8
About the donation store. Alas, since the Steam platform cannot pay us the earned funds due to the sanctions of some countries, we decided to temporarily disable the steam payment system until the issue with payments is resolved. In the meantime, if you have linked your email to a gaming account, an alternative xsolla payment system is available.
This weekend only: Experience past Seasonal Creatures!
Saturday: past winter creature.
Sunday: past summer creature.
Monday & Tuesday: Last days of the current Halloween Creature.
We thank each and every one of you! Without you, the game would not have become what it is now. Thank you very much!
We look forward to the months and years ahead and will continue our work with you.
- New artifacts
- Carpet now burns, making it clear why you can't pick it up after an exorcism - brightened night vision camera effect - Salt barrier enlarged - PvP: some new items are no longer visible to the player creature.
- You can now paint your cars black again - Sometimes you could pick up items when using a radial menu - The new items were not dropped after the death of a player - Pentagram kept glowing after the death of a creature - Relics should now no longer fall through the floor
We hope you enjoy this update and have a great weekend and rest of Spooktober!
In our ongoing mission to create an immersive and captivating maritime experience, we are thrilled to introduce a new member to Ships At Sea - the mighty Pollack. Witness a stunning leap in detail and realism as we strive to take your fishing adventures to new heights!
In the Early Access version of Ships At Sea, you´ll have a variety of fishing methods at your disposal to catch the mighty Pollack. Whether you prefer jigging, longline fishing, or using nets, you can tailor your fishing strategy to your liking and embark on exciting Pollack fishing adventures.
Jigging for Pollack
Prepare your jigging gear for an exciting and interactive way to fish for Pollack.
Longline Fishing for Pollack
Longline fishing provides a strategic method to target Pollack in the deep ocean.
Net Fishing for Pollack
To capture schools of Pollack, cast your nets.
We hope you share our excitement for this project and await your thoughts and feedback on this news update. Join our Discord community.
1. You can play the game using Twin Stick as a gamepad. 2. The difficulty level of the mini game has been easily changed. 3. Fixed an error where the game's sound adjustments were not saved. 4. Content has been added. (Uesugi Kenshin) (1) Echigo area has been added. (2) Battle under the cherry blossoms (3) The final battle 5. You can reset the game in the settings window. If you have previously purchased or installed the game and had trouble saving the game, we recommend that you perform a Initialization.
A sort of autonomous spacecrafts with limited ability to self-replicate was used during a past invasion and repurposed by the Urghoghs (the worms) to nest into any world outside the core and ward off any local civilization from spacefaring. These swarms of spacecraft are now dormant, nestled into their host planet's crust.
To provide some context, here is a generated universe:
The core worlds consist of a few star systems inside a nebula, this is also where the only source of Antimatter is found
The "Rim" consists of all worlds cut out for hundreds of years from the Antimatter supply.
Most inhabited worlds of the rim are infested with replicants (and the giant worms (the Urghoghs)).
While the core is also occupied by the worms, replicants are machina non-grata in this space, as the worms exert a much more direct form of control there (especially on the Antimatter source which proved itself to be a historical can of worms (uhuhuh (got it ?))).
Finding nests
While kicking on the nest by flashing sensors toward the planet's surface is a viable way to purge the planet from the infestation, this is also a good approach to get swiftly destroyed and form another planetary ring consisting of little matter and much vanity.
Found the buggers...
Another way to get rid of the nest, or even plunder it is to find them on the planet's surface and perform some fireworks directly at the source, with good old explosives and heroically timed detonators.
The combined skill and special traits of the crew would help for successful rolls.
Nests are created during the universe generation, these are simulation-persistent features and populated during the historical generation, they are scattered on the planet and come in 7 different sizes, from the single replicant fighter to a giant fleet with its mothership.
A nest allows some interaction, such as destroying it, deactivating it, or reprogramming it in order to add it to your fleet.
Replicants are only a problem for those in space
Oops ?
Waking a nest while are the surface won't create a problem for anything at the planet's surface, the replicants will launch from the planet after some time and angrily patrol the vicinity and shoot on sight.
Let's leave this planet, it can't be this bad...
Keep in mind that at this point their AI is as advanced as a pissed wasp's brain.
This is potentially a good way to have a free and zealous force protecting your planet, or a deterrence to follow you.
Replicant also has a chance to wake when landing or launching from a planet, making viable planets for mining operations or colonisation scarcer.
A global threat
Until they were reprogrammed, replicants used to be an existential threat to humanity, as such in their "vanilla" form they regroup around a mothership purposed to create more spacecrafts from raw materials.
The mothership's fleet. Just unbeatable in a single strike...
In the game such motherships can be found in deep space until more events are introduced into the game, this fleet is active and replicating right from the beginning of the game.
The mothership's fleet is dispatching 3 harvester fleets
Replicants have a special faction AI, they will send a fleet of harvester for very long mining expeditions and then come back with raw material to the main fleet.
They don't have faster-than-light drive and, thus are very slow for interstellar trips. This is a slow, predictable foe, but potentially with overwhelming power.
Is that... gameplay ?!
It must come to you as a piece of shocking news, finally some glimpse of this so-called "gameplay loop" with progression, shooty stuff, and bad guys to waste without moral overthinking.
Indeed since spacecrafts are a big deal in Antimatter, killing people is yet another big deal, it is nice to have a foe finally pressuring the player.