Fixed a bug where rescue missions with hidden endings could not be completed as a whole Fixed the issue of too many landmines causing mutual destruction Fixed the issue of too many disassembled elements and incomplete display Fixed a bug where tracking bullets can track stealth objects Fixed the issue of strategic weapons being obstructed in the combat interface Fixed issue with AI teammates not entering stealth when changing ammunition Added the ability to individually adjust sound effects Added the ability to delete archives Add the function of displaying the health of mounted items on the combat interface Added display of drop points for throwing objects Added mouse movement perspective during hosting Adjustments have been made to the weapon upgrade line, enhancing the upgrade effect of most weapons
vsync is no longer just a toggle. It now has options for "60 FPS" (Previously called "ON") "30 FPS" and "OFF"
Fixed a bug where some options were reset if the main menu was loaded a second time and the game was saved after.
Adding the option to turn vsync off caused some problems. Mostly because anyone who had a save file made before v1.0.4 had it turned OFF automatically when loading the new patch. Now the option turns red to warn that turning vsync off is not recommended. I also added the option to limit the FPS to 30. But I don't know why anyone would want to do that. Maybe you can limit the FPS at 30 and turn the resolution down for an authentic retro experience?
Also, very important! I've fixed the above mentioned bug with the save system, but any changes involving the save system have a chance to super break the game. I've learned from the previous breakages and tested the game with both, a new save file and a complete file. I found no problems. But still, If you spot anything, don't hesitate to let me know.
1. A new reincarnation system is added. Characters who reach level 200 are reincarnated to level 150. Each reincarnation increases the attributes of characters and pets by 2%. 2. Babel Tower increases experience gained
It's only been 5 days since the very first release to the public. Thanks for playing and testing my game in this early state and leaving so much helpful feedback! A new hero joins the team to show some gratitude. Happy Halloween!
FEATURES
Introducing a new hero: Misty the Swamp Witch!
She starts with 2 max hp and deals 7 arcane damage with a 30% chance to crit.
She also has +2 projectile chain on default
She has the ability to mount her broom when she takes damage (+50% movement speed, +80% experience gain and invincibility for 10 seconds)
Added a new damage type: Arcane
Added a new item: The Spirit Potion
Spirit Potions can be dropped by bosses and grant a spirit heart to protect you from the evil
Added a new achievement for Misty: Fractional Pilot
Added idle animations to Aric, Kaito and Misty
TWEAKS
Slightly buffed the projectile damage of Icicle (from 8 to 11) and increased his range
Changed the wording for projectile distance modifiers so it's more understandable
"Psychic" now also increases arcane damage by 20%
Added a new perk: Fuzzy Illusion (+40% arcane damage, +25% projectile distance)
Previously, when no commands were used, the territory information window was fixed to the operating territory and the information of other territories could not be seen, From this version, information is displayed when you hover the cursor over the symbol of another territory. To make it easier to distinguish between the operating territory and the other territories, the color of the window is different for the two.
"Esc" key cancels or closes the window. "Enter" to make a decision.
A new option "Do not confirm in the dialog box at the end of the turn" has been added. By turning it on, the turn of the territory will end immediately without confirmation when the end-of-turn command button is pressed. This option is off by default.
The biggest update so far is now available to download and play! - Game is now called The Phoenix Initiative! - Story Dialogue added - Enemies now drop blade durability orbs to balance gameplay - Brutadile has entered Earth's Atmosphere (A NEW CRYSTAL BEAST BOSS) - New music - Enemies drop more frequently - Critical hit chance has been added - Upgrades to boost critical hit has been added. - Defense turrets now deal 80% less damage - Mortar turrets temporarily removed - Base Attack Drone deals 80% less damage - Removed get into shelter (Players must use the shield bubbles located around the map) - Base Attacks are shorter but more frequent - VFX damage states on all buildings - Increased resource spawns - Player can now carry more resources by default - Base Attack enemy spawning is sped up - Crawlers have arrived - Crawler Nests now spawn around the map - Increased Maximum level to 25! - Weapon Damage upgrades increased by 100% - Enemies now get 2x stronger each time radiation occurs - Blade has replaced the assault rifle - New combat mechanics - Gravity Glider Added - Map is now Open World - New dynamic weather system added - new time of day system added - Leaderboards are reset - Ammo has been replaced with weapon durability - Leaderboards now use 'Days' rather than direct time.
Improved Unit Display modes (Military strength summary vs. detailed units view on zoom)
Centered units in countries' unit display
Drag map with middle mouse button press+hold
Bugfixes
Fixed bug where in some cases players did not authenticate against Steam but used a cached log in info, making same-device account switching impossible
Fixed incorrect label in 'Create Game' dialogs that still displayed 80% for Win Condition instead of 70%
Fix broken Research Analytics Tracking
To play Border Clash and participate in our Closed Beta, please join our Discord Community.
Free Demo coming soon!
Thank you for adding Border Clash to your WISHLIST!