Steam version of "TSUKUMOGAMIS!" Five days to go until the release! Musubi, half 99 gods and half spirit of speech, is a half-human god. He possesses a human in order to collect "good words," but the human he possesses is a girl with a communicative disorder that makes her forget how to speak! This is the beginning of a slapstick drama!
-New vehicle: Italian M41M! The first tank destroyer added to the game! -A very important new system will be added tomorrow! (This is not a drill this time!) -All machine gun sub turrets have been removed from the turret pool.
-We've added the Subway area of the game, with moving trains!
-Added the assault rifle that can be picked up on the way through the underground to the Subway after defeating the first boss. -Added cinematic of Albert and Rose on the train which marks the conclusion of Early Access in this build. When the cinematic finishes you will be returned to the title screen as the rest of the game is being worked on.
Bug Fixes -We've fixed some issues when loading areas that could result in crashes to the desktop.
Development Note We are doing our best to iron out bugs and issues, and the next series of betas will be to fix these, along with adding the final content to the game.
A new batch of patches are being rolled out, for we will never cease to keep the improvement of the workplace in mind.
Gameplay Changes
UI: Game Mode Selection
- Boxart images for Game Mode Selection
UI: Fleet Assault
- Added Current Wave Number under Objective
Support Shop
- Rerolling 5 times now doubles the chance to get a powerup in a set of stat ups
Player Ship: Pluvia
- Reduced [Photon Shower] pierce to 1, a single enemy hit will destroy the energy bullet
Player Ship: Rave-N
- Manual-firing [Diffraction Prism] now destroys previously launched prisms on the field - [Diffraction Prism] in auto-fire waits for the previously launched prisms to expire before launching new ones
Player Ship: Oracle
- Added Tech Meter Gain Mechanic: gain tech meter from killing drones - Moved Tech Meter Gain Mechanic: gain tech meter from enemy ships inside the field to [ECM Package] level 1 - SP Tech Icon Change bug fix on Shop and Pause Menu
Support Craft: Scarab
- Point-Defense Lasers bug fix: not firing at drones Fleet Assault
Weapon Changes
- EMP status now slows enemy turret turn speed - Improved tracking of Homing Weapons vs drones - Changed description text on pierce modifiers - Adjusted [Burst Fever] destroy count requirements for activation
Enemy Changes
- Enemy missiles now give small experience
Background Changes
- Nebula clouds color change dynamic
We appreciate the feedback and suggestions. There's no need to worry about milestone progress, we are currently working on the new game mode together with these non-stop updates. Here's a peek on what we're working on.
1. At the location of elite enemies in the Castle could not appear rats, because of which the fog did not disappear 2. Can not remap keys, as all gamepads were defined as XBox
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Исправлено
1. На локации элитных врагов в Замке не могли появиться крысы, из за чего туман не исчезал 2. Нельзя было переназначит клавиши, так как все геймпады определялись как XBox
A large portion of this release will contain optimizations needed to further stabilize our game performance and framerates in Quest. Luckily most CPU bound activity is going to benefit everyone.
Optimizations Reduction in "every frame" activities Increased pooling optimizations Finger contact caching UI initializations and culling
Call of farming received feedback from our players, stating that the music level could not be adjusted or turned off. This problem has been eliminated and the music level can be increased or decreased.