With only a few months remaining until the release, it's the perfect time to resurrect our Dev Diary series. After a much-needed one-week vacation following our previous crowdfunding campaign, we're back in full swing, ready to tackle the challenges ahead.
We've sent the build to Valve for their final approval.
I did a complete playthrough of Cyberpunk 2027.
We've conducted interviews with several talented 2D artists to update our key art and in-game portraits.
Questwriting is underway. That’s a lot of text and documentation.
Adding new nextgen visual features to the engine.
Adding more items like weapons and loot.
New music tracks incoming!
Looks like we have one more 3D modeler now. Good opportunity to make new land levels.
While we can't reveal everything we've accomplished over the past couple of weeks, we're excited to share a few enticing sneak peeks.
Music
Our composer has been diligently working on completing the OST. Only six tracks remain to be composed, which will encompass national themes and music for Justice Island, also known as the City of Abandoned Ships.
Here's a work-in-progress French theme, offering a glimpse of what we're aiming for: https://youtu.be/bRyuz-SA5o0 New music track (WIP): French Americas
Originally, we had planned to remix the legendary themes from the first Sea Dogs game, invoking a sense of warm nostalgia. However, we are now considering the possibility of creating entirely new compositions.
We have another track to share with you today, one of the new tavern themes. There's no better place for gambling, drinking, seduction, and shady activities than a tavern!
As mentioned previously, we faced challenges in our 3D department. However, the situation has improved, and we're excited to announce the addition of more land locations to the game. We've already added two new ones in the past two weeks. The video below showcases one of these locations, which will serve as an office for a smuggler specializing in heavy ship armaments.
But that's not all. We really want to expand our jungle locations. The original set felt limited and somewhat repetitive, so we're considering not only adding more locations but also making them distinct and introducing additional gameplay mechanics.
New weapons
This serves as a testament to how crowdfunding enhances game development. Initially, we only had a couple of new items planned for release, but now we've expanded our arsenal to include over ten unique weapons. Our goal is to make each new weapon stand out, providing players with fresh and exciting experiences. Some of these new weapons are downright unconventional but undeniably enjoyable.
Consider the customizable barrel musket: if muskets aren't your preference, simply remove the long barrel and stock to transform it into a stylish pistol.
True high-tech.
The Sclopetta grenade launcher is effective but requires both hands to operate. If you prefer wearing heavy armor and swinging a big axe or broadsword, this compact weapon might come in handy.
You are gonna need a lot of crafting materials for that special ammo.
Lastly, behold the sexiest pirate cutlass in the Caribbean.
That wraps up today's update. The next diary is scheduled in two weeks. Don't forget to add our game to your Steam wishlist and follow us for the latest updates. Join our Discord community; tonight, we're hosting a stream and a podcast!
Thank you for testing, the PTR test version has undergone some content adjustments and bug fixes. The main changes are as follows: (Official version will be launched before November 7th)
Added base magical damage attribute, corresponding to Valkyrie Guardians, each level will increase base magical damage. Redesigned the effects of most set skills, strengthened the effects of some set skills, and added four sets of the Berserker's Fury series (only 2-piece set effect). Skills that now have independent damage increase effects will be marked in yellow (X). Reduced the base cooldown of resurrection to 120 seconds. Monsters now only retain their base armor value, and their armor values will not increase with difficulty. Added four survival passive skills. Added blessings to the necklace of the challenge mode and optimized the display of the rune refinement interface; blessings in the challenge mode can now be recast for free. Improved the numerical effects of some rune skills and fixed issues where some rune skills couldn't be upgraded. Adjusted the way critical hit rate is calculated. Critical hit rate is now divided into base critical hit rate and critical hit rate bonus, with the bonus affecting the base rate rather than directly affecting the critical hit rate. Only a few skills provide a base critical hit rate. Added two new Valkyrie Power skills. Added a compact HUD layout mode that can move the character's health bar near the skill bar. Fixed an issue with monster health overflowing.
English ############Content################ [Pet]New Pet/Enemy: Chainsaw Scarecrow [The Paddy Field]Static scarecrows may now spawn a Chainsaw Scarecrow instead of a normal scarecrow at a relatively lower chance. [Wonderland Travel Agency] Halloween-themed random caves may now have Chainsaw Scarecrows [Item]New Weapon: Chainsaw [Chainsaw Scarecrow]They will drop their chainsaws when defeated in addition to normal scarecrow loots. [Chainsaw Scarecrow]Added a new sound effect when they attack. [The House near the Paddy Field]Investigator's Notes now have spark animation to indicate they can be interacted. [The House near the Paddy Field]Added a note on the bookshelf to indicate the existence of a secret room. [The House near the Paddy Field]Added some loot at the entrance area of the maze. 简体中文 ############Content################ 【宠物】新宠物/敌人:电锯稻草人 【水田】静态的稻草人装饰物现在可能变成一个电锯稻草人而非一个普通的稻草人。(概率相对较低) 【奇幻之地旅行社】万圣节主题的随机洞穴现在会包含电锯稻草人。 【物品】新武器:电锯 【电锯稻草人】它们会在被击败时掉落电锯。同时也会掉落一般的稻草人掉落物。 【电锯稻草人】在它们攻击时加入了一个额外的音效。 【水田近家】调查员的笔记现在会闪光,更明显地显示它们可以被交互。 【水田近家】在书架上加入了一张字条暗示有一个秘密房间存在。 【水田近家】迷宫入口的柜子现在可以调查并获得一些物品。
I have been working hard these days to finish my game. In just one month, Midnight Arrow will be released. In case you have forgotten, these are the features that you can expect:
🔥 Features 🔥
🎮 Tight, smooth platforming 🕵️ Optional quests 🧩 Challenging puzzles 💎 Collectibles & Skins 🌟 6 unique areas with new mechanics 🎯 Test your aim, platforming, and dexterity abilities 🔦 Light your path with fire arrows 🌄 Explore distinct areas with their own mood and playstyle 🏹 Use different arrows to tackle puzzles 🗺️ Dive into an immersive platforming world
Also don't forget to stay tuned on YouTube for the last dev log of Midnight Arrow that will be posted soon. Cheers!
Version 1.1.7 - release build 1 - Changed some networking (hopefully fixes the issue with not being to join a server with a lot of people) - Fixed the gm_rhine basement being flooded (it's related to lore I swear guys!) - Added ability to disable people from spawning and using fireworks in the T menu (show mode) - Fireworks: 30mm Frankenstein in Cakes - New map - Show Zone - Mods now load without freezing the game - Fixed some bugs - Pyroville is now winter edition :)
Sorry for the absent of updates and that I didn't add many things in this update. I don't have much time recently so sorry about that. I hope you still like it! Happy Halloween!