·Fixed the issue of sharing the role pack CV playback ·Added isRoleSick judgment command ·Added mod event-related documents
- About cloud archiving The base game doesn't have any code for cloud saves, and is completely automatically managed by Steam
- About the sudden failure of the game to start
1. Most of the players with dual graphics cards or dual monitors, you can try to turn off one monitor first, and then turn on the other monitor after starting normally 2. It may be that the antivirus software has deleted the core files of the game, please try to verify the integrity and confirm whether the antivirus software has done sth 3. When it still doesn't work, you can try to leave a message in the Steam discussion forum, or join QQ directly to contact me
Yes, I work for Dr. Emmerson, I’m a… it’s not important. Let’s just say that I like experiments… Why am I grinning? Ah, it’s just my natural facial expression.
Anyway, I’ve found this in the old man’s locker, some new treatment he’s working on, still coated with sand. He would be mad if he found out that I was giving it to somebody.
Yes, I work for Dr. Emmerson, I’m a… it’s not important. Let’s just say that I like experiments… Why am I grinning? Ah, it’s just my natural facial expression.
Anyway, I’ve found this in the old man’s locker, some new treatment he’s working on, still coated with sand. He would be mad if he found out that I was giving it to somebody.
Yes, I work for Dr. Emmerson, I’m a… it’s not important. Let’s just say that I like experiments… Why am I grinning? Ah, it’s just my natural facial expression.
Anyway, I’ve found this in the old man’s locker, some new treatment he’s working on, still coated with sand. He would be mad if he found out that I was giving it to somebody.
Hi all, it's now Month 7 and I want to give you an update on development relative to the roadmap.
EA Plans
As planned, the remaining months of the Early Access revolve around adding the main storyline, and I've been making good progress on this, including new story missions, as well as large amounts of story planning which can't easily be shared in the usual way.
The main story missions will not only bring more handcrafted, lore-filled dialogues, but will also introduce whole new game mechanics. As a simple example (already developed) some missions will now require you to transport NPCs, rather than goods or other items - you can also chat to the NPCs while they are on board your ship!
This is just a simple example - without giving spoilers, the late game missions will bring major new mechanics to help keep things fresh and surprising...
Update Timetable
Adding more story also introduces some complexities about how this fits with the existing roguelike game mode. For example, players might want to be able to play the tutorial missions, but still have random missions rather than the full story (as in the current EA version), and this will require some reorganisation of existing game modes (e.g. a 'random missions' mode separate from an 'enable tutorial' mode).
Also I expect many players will prefer to wait until the full storyline is available before diving in to the story missions (rather than playing only 'chapter 1' say, and then having to wait until full release before seeing the rest of the story).
For these reasons I am proposing to defer further major game updates until the full story is complete in early/mid-2024. Full release is still targeted for Month 13 (May 2024) of the roadmap, but there will likely be beta releases for Discord members before that.
Join the Discord
Finally don't forget you can join the Discord to discuss the game with fellow fans and ask any questions you might have.
Lately, I've been really motivated to work on Pixelpart, so here's your next update! By the way, if you haven't joined our community server on Discord yet, now is the time!
Snapping for 3D transform tools
The new snapping feature is very useful if you're working with 3D effects and use the gizmos for translation, rotation and scaling. Particle emitters and force fields now snap to positions and angles if snapping is enabled.
New effect presets
This release adds new 3D effect presets for you to use:
Black Energy Trails, Fire Ring, Radiating Energy
I've also improved many existing effects!
Other changes
Improved icon set
Particle trails improved visually
The "New Project" dialog now lets you select whether you want to create a 2D or 3D effect more easily
The "About" dialog now lists third-party software used by Pixelpart
Well fellow occultists, roguelike lovers, fantasy addicts, and more, we're here! After an EA period that took much longer than I thought it would, as things often do, Apollyon is in a finished and polished state, with all the 600,000 words of story and descriptions and lore and so on that I wanted to put in the game from the very beginning!
From an offhand idea to a passion project during a certain world pandemic to a fully published game has been quite the journey, and thank you to all of you who have followed the sporadic development cycle of this game.
Here are a few things you can do in the latest version:
Delve into memory to uncover the lost secrets of a mysterious witch!
Be hunted by the Wild Hunt of the winter court of the fey!
Convene your cult of Apollyic practitioners and plan dark (or good!) deeds.
Journey into ancient necropoli in search of artifacts to change the world!
Upgrade the starting character to be on par with the themed, named, and storied characters!
Find one of five endings with massively different consequences. See if you can find them all!
The latest update has significant content, surely, but Apollyon has been steadily growing for the entire 4 years of development. This latest update finally polishes off the entire story and unlocks the latter half of the game, giving somewhere from 30-60 hours of playtime!
Is this all for Apollyon? Probably not! After so long with this game it is unthinkable to never touch it again. With the full release will come many new players, and with their suggestions and ideas, just like those from long-time players, we might see many more spirit cards or choice-based interactions... And if there is interest, full additional Intentions!
As a last note, modding Apollyon is still possible, but the Workshop tool requires some polish to not be nightmarish for new users. Join the discord if you're interested in adding your own spirit cards, self aspects, effects, lore pages, characters, or even full intentions!
Enhanced Narrative: Mission texts and stories have been refined, getting closer to their final version. We eagerly await your feedback to make them even better.
Population Cap Freedom: The mid and end-game missions now grant players the freedom to manage their population without any caps, allowing for more strategic choices.
Visual Clarity: The mission objectives are now always visible, free from any overlap with the population panel.
Streamlined Building Cards: Building cards have been redesigned to prevent production data from spilling beyond the frame. Additionally, their size has been increased for more readable texts.
Unified Rewards: Mission and research rewards have undergone a visual unification.
Population Insights: For your convenience, a citizen portrait has been introduced in mission briefings, offering a better connection with your population. Resource and building icons has also been added