Oct 27, 2023
Happy Lab - Elite Games Ltd
Changelog:
1.021
+ updated game difficulty modes
+ localization updated
+ disable sm.fps
+ final level updated

1.020
+ story difficulty changer
+ bot reacts better to the orders
+ fixed: projects do show dmg pop-up

1.018
+ fixed voices and changed voices position.

1.017
+ fixed voices
+ easy mode in proccess

1.016
+ simplification of the first level
+ removed: dead bodies option
+ fixed: menu music

1.015
+ ESC to close the current menu
+ right mouse to close the current menu
+ cleaned up credits

1.014
+ fixed: steam achievements
+ added: body damage close btn
First Snow - Crystal Game Works


https://store.steampowered.com/app/1749770/Twofold/

After over a decade in the making, Twofold is finally fully released and playable. Follow Olive, a college student struggling to get through their classes and on the brink of failing when they're given one last chance—take a filler course and pass it. Through this they find themself in the middle of a feud between two former friends which has swept up their clubs and the people around them.

Twofold is a story about romance, relationships, and most of all—family.



it features...
  • a nonbinary protagonist and queer cast
  • 2 female routes to follow with a bonus for completing both routes
  • several side characters to develop friendships with
  • a large original soundtrack and lots of CGs
  • 150k+ words over both routes
  • full English voice acting

Twofold is the sequel to First Snow and features several returning characters like Allison, Eileen, Caprice, and more! If you enjoyed spending time with the art club in First Snow, then reunite with them in Twofold.



There's also a physical release of Twofold's game and artbook you can pre-order on our store! Every physical copy comes with a digital key for Twofold so you can play it right now- the pre-orders won't be shipping until November-December.



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Cozy Keep: Farm, Craft, Manage - Nicholas
Hello there, Shopkeepers!
We hope everyone is doing great!

Farming
This update introduces a new system into the game: farming seeds and growing your own vegetables, which can later be sold for profit, eaten, or used to cook different dishes.


Farming can be done on the farmland near the shop. To use it, you need to purchase it from the King and clean it, as it's in a rough state. To grow your vegetables, you need to build a box planter. For now, these come in four versions. Once you have a box planter, all that's left is to plant the seeds and water the soil. Vegetables will grow relatively fast, taking 24 hours to go from seeds to harvestable plants.

The Broom
The Broom underwent changes in the last update, which caused confusion, especially among players who had played the first version of the game.

The Broom has two actions:

You use the Left Mouse Button to Sweep the floor.
You use the F key to Attack the Thieves.

These actions' keys are rebindable (Settings -> Controls)


Direct Feedback

We value feedback from players and have implemented a system that allows you to send direct feedback or bug reports from within the game. You can access the Feedback UI from the Main Menu or by pausing the game. Please don't hesitate to share your thoughts and suggestions!

Travelling Merchant

The Travelling Merchant now has filtering options to find products based on their specialization.

Additions & Changes
  • We've increased the range of hammers.
  • We've added a Shovel item, which can be used to remove Stumps.
  • We've changed the thief's icons from white to red for better visibility.
  • Notes around the map now have a marker that pops up when you get near them.
  • We've added a few more FPS limits (165, 240, 360Hz) - we recommend using V-Sync.
  • We've increased the range of the torch.
  • We've updated the map to also display the new farming land.
Bug Fixes
  • We've fixed a bug that caused the Quick-slots to not refresh correctly.
  • We've fixed a bug that caused the player to have a weird rotation upon loading a save file.
  • We've fixed the collision of the rocks surrounding the valley.
  • We've fixed multiple sound effects not being affected by the volume settings.
  • We've fixed a bug that caused the player to play the wrong footstep sound effect after walking on a wooden bridge.
Once again, we would like to thank everyone for playing the demo and sharing your thoughts. It really helps shape the game.
Firework Simulator - ForthWind
New Firework

There's a new firework available, it's on the bottom shelf in the firework stand next to the capybara.

đź‘» The Haunted House đź‘»



This one is sort of similar to the Missiles firework but shoots flares with Halloween colors.

Based on Haunted House Builder:

https://store.steampowered.com/app/2626180/Haunted_House_Builder/

Just update the game and it will be in the firework stand on the bottom shelf.

Demo Available

There's a demo for Firework Simulator now. It has a selection of fireworks to try out and the Alley map.

Fixes

- Fixed selection issues in the firework stand where you couldn't select right or left.
Valkie 64 - dagotth
Valkie's first anniversary patch will add more content to the game!
Here is a short breakdown what to expect in the new update:

- 3 new sub-areas
- new enemies
- new upgrades
- balance changes
- bug fixes and performance improvements

The new content can be played post game but also mid game to make the overall game experience richer. You can find hints to the new content in the Skytemple or in Kizen Town. I plan to release more updates in the near future!

Thank you for playing Valkie 64 and I hope you will enjoy with the new content!
Immortal Hunters - CleRIC
Since the release of the last update, we've managed to do a lot. Some of these changes were included in the demo version of the game, so you can see them by simply downloading the demo. What awaits you:

— Updated main character's abilities,
— Updated final battle,
— Technical improvements and optimization,
— ...And a lot of other small changes.

We'd be glad for you to add the game to your wishlist to make sure you don't miss out on Immortal Hunters Early Access release.
Oct 27, 2023
Halo Infinite - misplacedyank
Forge has evolved.

With the arrival of Season 5 of Halo Infinite, players have now got their hands on the Forge AI Toolkit which has well and truly changed the game, as you can now add AI units to the maps you create.



Already, we have seen PvPvE experiences populate the Custom Game Browser, along with recreations of classic campaign missions and even brand-new ones. As we hit our twentieth issue of Forge Features, that seems like a nice round number to start showcasing some of these incredible new experiences that you can jump in and play right now.

For a fuller breakdown of the additions made to Forge in Season 5, check out our Forge Overview blog.


Firefight Custom Game Mode



When setting up a custom game for Firefight, you’ll want to make sure that you’ve got the right mode set up to have the optimal experience. Sometimes you can use one that’s more “general,” but sometimes there will be maps that use their own specific mode variant(s). Some even come with difficulty levels.

For a good general Firefight mode where the player simply needs to survive ten rounds, be sure to bookmark the following:

Firefight – WoodComet673577

For others which are more map-specific, you will find these included below.


Inclemency


Credits: MadmanEpic
Mode: Inclemency Campaign



An early example of what a “custom campaign mission”-type experience using Forge AI looks like, where you’ll be fighting Banished in the snow.

There’s a vehicular section as you navigate through several Banished checkpoints; there are some narrow bridges and walkways; you’ll storm a Banished facility and fight a hammer-wielding Chieftain in close-quarters, before heading to the extraction point and fighting off several waves of tough enemies.

Either jump in solo or grab a couple of friends and try it out!


Firefight Halo Revamped

Credits: JAYZEN0009, ghostlyswat12



Battlecruisers and corvettes are inbound with enemy troops! Survive five rounds against an onslaught of enemies and hold the line to claim victory.



H2 Outskirts Firefight

Credits: Ju Jitsu X, Squishiop9, tttwyson
Mode: Easy | Normal | Heroic | Legendary



“We’ve got Jackals in the courtyard!”

It’s the holdout section from Halo 2’s Outskirts mission, featuring some adjustments to the overall layout. You can bookmark different modes which scale the AI difficulty, so maybe you’re looking for an easy time ploughing through enemy waves, or perhaps you’ve gathered a group of friends and you’re looking for a challenge to test your mettle on Legendary.


Infinite Firefight Refuge

Credits: Cousin Tim, InfiniteForges, Michael B 2K8, NightAvenger01, I Crush All, CertifiedChamp, ItzSkittz3964



Just when you thought you couldn’t be more in awe of the maps this crew puts together, they deliver this…

Abandoned and overgrown, Halo 2’s Headlong has become a battleground for the Banished.



Installation 07 Firefight

Credits: TJtheForger



One of the encounters that Firefight naturally ended up evolving out of were the holdout sections in Halo: Combat Evolved’s second mission, where the Master Chief must seek out and protect Marine survivors from several waves of Covenant dropships while exploring the Forerunner structures and beam towers that almost serve as “lighthouses” for these encounters.

It is only natural, then, that this experience has been recreated with Forge AI in Halo Infinite.


PvPvE Bloodgulch

Credits: ghostlyswat12, DaringMacil, AlphaEpsilon



Many years ago, I remember one of the first videos of Halo modding that I ever saw was of a big AI battle on Blood Gulch where Hunters were sat on Scorpion tanks and all manner of explosive green chaos ensued.

That was well over fifteen years ago, and now you can actually create this experience for yourself in Halo Infinite.

This PvPvE experience offers 12v12 for players and 16v16 AI – with some being aligned to your team, and others on the enemy’s. It is, perhaps, one of the purest possible expressions of Halo imaginable.


Tutorial Training

Interested in making maps that utilize the Forge AI Toolkit for yourself? Well, there’s a variety of video guides you can watch to get a greater understanding of the systems and options that are at your disposal.

Forge Fundamentals: Season 5 & AI Toolkit

First up, we did our own showcase of the Forge AI Toolkit during a Community Stage panel at the 2023 Halo World Championship.



Join 343 staff John Junyszek (Sr. Community Manager), Michael Schorr (Forge Lord), and Connor Kennelly (Forge Technical Designer) as they dive into the details of what’s new to Forge in Season 5 and how you can use it.

How To Spawn AI In Forge | Beginner Tutorial

Ducain23 has been putting together a series of tutorials on the Forge AI Toolkit, and this is a great place to start – how to spawn AI on your map and make them move around.



This video will give you a good understanding of things like nav mesh and move zones (how AI movement on the map works), the various methods of spawning (like whether they arrive by drop pod, Phantom dropship, or fade in), and how to put these things to the test.

Halo Infinite Forge PvE Campaign Scripting Guide

For something a little more advanced and long-form, check out MadmanEpic’s video on how he put together the scripting for his Inclemency campaign-style mission experience.



As MadmanEpic puts it himself, the Inclemency map isn’t copy protected and he encourages players to jump into Forge to fiddle around with the map and see how he put it all together.


That rounds us out for this issue of Forge Features, which has now become even more exciting with the new kinds of maps and experiences that players are able to create using these new tools.

It’s not even been two weeks since Season 5 launched and we’re already seeing some incredible creations from the community – we can’t even begin to imagine just how much farther there is to push the envelope of possibility here, which just means that we’re every bit as excited as you are to discover that alongside you all.

Now, if you’ll excuse me, the next wave’s droppin’ in and it’s about to get hot!
Forza Motorsport - T10Yaachts

Since the release of Forza Motorsport and Update 1.0, we’ve been working on additional fixes and improvements to the game based on the top reported issues in the community. We understand how frustrating these are, especially when they may hinder your full enjoyment of the game, and we intend to resolve them as soon as possible.

We are committed to supporting Forza Motorsport in the long term by delivering monthly content updates and quality-of-life improvements. Update 2 is our first content update for the game and it’s coming mid-November, introducing an additional track location, Yas Marina. We also have over 200 fixes lined up for this release, including improvements for these highly reported issues:

Stability
  • Many fixes to improve overall game stability and reduce crashes across all platforms.
Livery Editor
  • Fixed issue where players can view and unlock tunes and vinyls shared by other players.
  • Fixed issue causing black paint shade to show up as grey instead of black.
  • Fixed issue where only the inner barrel on factory rims is paintable.
PC
  • Fixed issue requiring shaders to recompile every time Forza Motorsport is started on AMD chipsets.
  • Fixed specific game crash that occurs if headphones are plugged into the front panel.
Note – PC players using AMD 7900 XTX who encounter a crash at the end of races should download the latest AMD graphics driver to resolve this issue.

Multiplayer
  • Fixes to matchmaking as a group, party management, and invites and joins across multiplayer.
  • Fixes to ensure custom liveries show up more consistently across multiplayer game modes.
  • Fixes to address cases where Intermission/Launch Countdown would take much longer than expected before the start of multiplayer races.
  • Fixes to automatic wet tire selection when entering an event, and fixes to fuel estimation logic.
  • Fixes to title stability when resuming from a suspended state on console.
Gameplay
  • Resolved an exploit related to changing car tune mid-race.
  • Fixed issue where the game becomes stuck in the “new content update” loop when entering the main menu.
  • Fixes to Replays in scenarios where Replays do not start playing, the cars do not move, or they float.
  • Fixed issue with a forced camera change at the start of a race.
Cars
  • Fixed issue with the 2018 Porsche 718 Cayman GTS Sport Roll Cage visual upgrade option, which removes the roof of the car when viewed in first-person.
Wheels
  • Fixed issue that prevented the Thrustmaster T248 LED screen from displaying race position information.
Stability is an area that we’ll continue to work on beyond Update 2 with additional improvements coming to Forza Motorsport in future updates.

We’re aware that the infinite loading screen when saving a Quick Upgrade in the Builders Cup still occurs for some players after the Update 1.1 hotfix. We’re investigating this issue very carefully, and with the additional information that we have received from the community, we believe we have identified the root cause. We hope to better resolve this issue soon.

Thank you for your continued patience as we work to resolve these issues. Please continue sharing your bug reports with us on the Troubleshooting Hub. Including details such as reproduction steps can help us to identify and resolve issues more quickly. Continuing to submit your game content suggestions in the Suggestion Hub will help shape our future content updates.

We will share more details about the new content additions in Update 2, as well as the full list of fixes and improvements, closer to its release in November, and we’ll let you know once those changes begin to roll out.
Everyone Must Die: A Western Standoff - Zenacyth
A game that started as a school project has now 3 years later finally become a fully fledged title. Thank you to everyone who has wishlisted and all of our playertesters for helping us along this long and wonderful journey.

We hope you'll enjoy!
Oct 27, 2023
Community Announcements - Most Dangerous


Sorry for the radio silence. We've an announcement:

Blight is on hold indefinitely due to lack of funding and obstacles of life.

But we have a silver lining for you! We're releasing a demo on Halloween, a peek into our vision. This is the least you deserve.

Stay tuned!
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